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srasno

** Abandoned Ship
- It truly is abandoned. Nothing to see here. Move along.
** Garg Lai Olda
- This orc is standing near the Governor's palace.
- He will initiate the quest [64] A True Pirate.
** Healthy Zogg
- The orcish guard is standing outside of the Governor's prison just to
the east of the Governor's palace.
- He is part of the quest [69] Coastal Brotherhood.
** Dilapidated house
- When you talk to Dead Jimmy inside you get the quest [62] Catfish.

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EASTERN FREEDOM ISLANDS
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+++ QUESTS FOR EASTERN FREEDOM ISLANDS +++


[70] Special Offer
[71] The Sailor's Revenge
[72] Pirate Treasure
[73] Museum Attendant
[68] In Search of the Bird of Happiness

[70] Special Offer


Eastern Freedom Island. The owner of the tavern on the west of the Eastern
Islands - a goblin by the name of Ahchoo Godbl - has given you an
interesting proposal: for every three barrels of run (sic - should be rum)
you give him, he will give you a Rune or (sic - should be of') Power! You
can acquire kegs of rum by defeating the pirates and robbers that roam the
island.
- You need to find and return 9 barrels of rum, 3 at a time. The quest log
will increment from 1 to 3 as you return each set of 3 barrels.
- You can buy barrels of rum at some taverns and you can get barrels from
defeated enemies. Some barrels are on the Western Islands.
Note: In my games, I was able to only find 8 barrels. I went to Ahchoo twice
and gave him 6 barrels. With 2 barrels remaining, a conversation line
appears that says you are sick of carrying these barrels around and you tell
Ahchoo to shove it. This actually completes the quest.
[70.1] Take the kegs of rum to Ahchoo Godbl.
- He will trade you a rune for every three barrels of rum you bring; you
can find barrels of rum on the dead enemies you defeat or in some shops.
- This can be repeated for more runes for every three barrels.
- In my experience, when you deliver your first partial shipment the
Progress log will not change. After that, it changes to
[70.2] Collect 3 kegs of rum: 2 of 3 etc

[71] The Sailor's Revenge


Eastern Freedom Island. The ghost of an old sailor named Sea Dog has you
asked (sic has asked you) to deliver him from his eternal wanderings along
the beach. All you need to do is kill his old enemy, a pirate name Red
Corsair', who, incidentally, has also become a ghost. According to Sea Wolf,
his nemesis can be found on an old pirate galleon that crashed on the rocks
somewhere nearby.
- Sea Dog is found standing on the beach in the middle northern island of
Eastern Freedom Islands.
- He will tell you a long story and then offer you the quest.
[71.1] Destroy Red Corsair and all his undead minions who haunt the
shipwrecked galleon.
- This is the "Lucky Buccaneer" Galleon just to the west of Sea Dog.
[71.2] Return to Sea Dog.
- This completes the quest. Sea Dog disappears and the Lucky Buccaneer
becomes inaccessible.

[72] Pirate Treasure


Eastern Freedom Island. An orc barfly named Dirty Arry has told you about
his troubles. Any self-respecting pirate should be able to claim treasures
galore, but he's nevertheless down on his luck, even though he knows where
to find it. In one of the caves along the Eastern Islands there are buried
three treasures. You are to dig up these chests and bring them to Arry. He's
already up to his neck in debt, and cannot afford to make the journey. Arry
is cautious about conspiracies and crooks, and claims that if you open the
chest without saying the magic word, you'll be rewarded with only dust.
- When you talk with Dirty Arry in the Pirate House, you can ask him about
a "little business." He wants you to help him find some treasure and he
tells you where to find this treasure. There are three chests to be found.
[72.1] Find the cave and recover the treasure chests. Treasure chests
recovered: 0 of 3
- The cave is called Underground on the overhead map or Dungeon when you
cursor over the entrance; the cave contains the typical dungeon denizens to
fight.
-You have to dig the chests up and they will look like big blue chests and
called Large Chest in your inventory.
[72.2] Deliver the chests to Dirty Arry.
- The quest is finished now.

[73] Museum Attendant


Eastern Freedom Island. The orc Herm Atage from the Museum of the Titans is
extremely interested in all kinds of antiquities. He gave you a plaque with
an incomprehensible inscription on it and asked you to find the old museum
attendant because only he would be capable of deciphering it. He advised you
to ask around the taverns in the Eastern islands - perhaps they might have
seen the old attendant.
- When you enter the Titans' Museum, you immediately see old Herm Atage
who is in charge of the museum. Talk with him, get lots and lots of
information and then he wants you to help him, of course
[73.1] Find the old caretaker of the museum.
- You can ask around in the taverns of Eastern Freedom but the guy you
want is Amely Medas in the Overseer's House which is located at the northern
tip of the central island in the far north.
- He wants you to rid the museum of the occupying orcs.
[73.2] Get rid of the orcs in the Museum of the Titans.
- Amely in the Overseer's House wants you to get the orcs out of the
museum.
- You can attack Herm in the museum and be done with it or you can offer
to talk to the curator and allow Herm to stay (since Herm is so sweet and
sincere, I let him stay).
[73.3] Help the curator decide whether he should take an orc as his
student.
- Tell Amely the caretaker about Herm the orc wanting to be his student;
Amely then goes back to the museum so go and see him there.
[73.4] Talk to the museum attendant.
- This completes the quest.
- Amely now becomes a store - Sells some weapons and spells and elven
creatures.

[48.1] Merlassar. Find and kill Murdoch, the enraged bear-spirit.


- The bear is wandering about on the island.
- Kill it to complete the quest.

[49] Loggers
Merlassar. On the south-west of the island, a group of people are cutting
down the elven forest. These people must be expelled from the island, one
way or another.
- You will encounter Shatha the snake in the woods; Shatha asks you to
help by shutting down the loggers who are destroying the forest.
[49.1] Go to the logging zone and ask the people who gave them permission
to cut down the timber.
- Talk to Baron Bryude standing outside of the Knight's Tent; he indeed is
the one who is cutting down the trees but he says he has a permit; you can
attack him or continue the quest and inquire about the permit with Kail-Shot
in castle Tiriit.
[49.2] Talk to Kael-Shot about the logging license.
- He is surprised that this is happening and says the license is a
forgery.
- He vows to correct the misdeeds.
[49.3] Return to Shatha for the reward.
- And this completes the quest.

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