Professional Documents
Culture Documents
Spatial Senses
Philosophy of Perception in an Age of Science
Edited by Tony Cheng, Ophelia Deroy, and Charles Spence
Freedom to Care
Liberalism, Dependency Care, and Culture
Asha Bhandary
Moved by Machines
Performance Metaphors and Philosophy of Technology
Mark Coeckelbergh
Mark Coeckelbergh
First published 2019
by Routledge
52 Vanderbilt Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2019 Taylor & Francis
The right of Mark Coeckelbergh to be identified as author of this
work has been asserted by him in accordance with sections 77
and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted
or reproduced or utilised in any form or by any electronic,
mechanical, or other means, now known or hereafter invented,
including photocopying and recording, or in any information
storage or retrieval system, without permission in writing from
the publishers.
Trademark notice: Product or corporate names may be
trademarks or registered trademarks, and are used only for
identification and explanation without intent to infringe.
Library of Congress Cataloging-in-Publication Data
A catalog record for this book has been requested
ISBN: 978-0-367-24557-3 (hbk)
ISBN: 978-0-429-28313-0 (ebk)
Typeset in Sabon
by Apex CoVantage, LLC
For Lotte
Contents
Acknowledgementsx
1 Introduction 1
7 Conclusion 153
Index160
Acknowledgements
Metaphor/Practices Metaphors/Practices
(General) (More Detail)
References
Akrich, Madeleine, and Bruno Latour. 1992. “A Summary of a Convenient
Vocabulary for the Semiotics of Human and Nonhuman Assemblies.” In Shap-
ing Technology/Building Society: Studies in Sociotechnical Change, edited by
Wiebe Bijker and John Law, 259–64. Cambridge, MA: MIT Press.
Austin, John L. 1962. How to Do Things with Words. Oxford: Clarendon Press.
Butler, Judith. 1988. “Performative Acts and Gender Constitution: An Essay in
Phenomenology and Feminist Theory.” Theatre Journal 40 (4): 519–31.
Coeckelbergh, Mark. 2017. Using Words and Things: Language and Philosophy
of Technology. London: Routledge.
Feenberg, Andrew. 1999. Questioning Technology. London: Routledge.
Feenberg, Andrew. 2010. Between Reason and Experience. Cambridge, MA:
MIT Press.
Fraleigh, Sondra. 2010. Butoh: Metamorphic Dance and Global Alchemy. Cham-
paign: University of Illinois Press.
Goffman, Erving. 1956. The Presentation of Self in Everyday Life. Edinburgh:
Social Sciences Research Centre.
Gunkel, David J. 2018. Gaming the System: Deconstructing Video Games, Game
Studies, and Virtual Worlds. Bloomington: Indiana University Press.
Heidegger, Martin. 1977. “The Age of the World Picture.” In The Question Con-
cerning Technology and Other Essays, translated by William Lovitt, 115–54.
New York: Harper Torchbooks.
Heidegger, Martin. 1996. Being and Time: A Translation of Sein und Zeit. Trans-
lated by J. Stambaugh. Albany, NY: State University of New York.
Ihde, Don. 1990. Technology and the Lifeworld: From Garden to Earth. Bloom-
ington: Indiana University Press.
Latour, Bruno. 1993. We Have Never Been Modern. Translated by C. Porter.
Cambridge, MA: Harvard University Press.
McKenzie, Jon. 2001. Perform or Else: From Discipline to Performance. Lon-
don: Routledge.
Noë, Alva. 2004. Action in Perception. Cambridge, MA: The MIT Press.
Okagbue, Osita. 2007. African Theatres and Performances. London: Routledge.
Penny, Simon. 2017. Making Sense: Computing, Cognition, Art and Embodi-
ment. Cambridge, MA: MIT Press.
Pickering, Andrew. 1995. The Mangle of Practice: Time, Agency, & Science. Chi-
cago: The University of Chicago Press.
Verbeek, Peter-Paul. 2005. What Things Do: Philosophical Reflections on Technol-
ogy, Agency, and Design. University Park: Pennsylvania State University Press.
2 Dancing With Technology
How Machines Move and
Choreograph Us
I know my body via the world and at the same time my body is also
the medium of my knowing of the world: my body is “the pivot of the
world” (94), “we are in the world through our body” and perceive the
world through our body (239). Or as Klemola has summarized it: “it
is our body, the lived and conscious body that opens the world to us.
It is simultaneously both the means and the center of our existence”
(Klemola 1991, 72). In Cartesian thinking, Merleau-Ponty argues, this
kind of knowledge has been downplayed and the medium of ideas and
rational authorship has been emphasized. It has focused on objective and
detached knowledge of the body. But underneath that knowledge we can
discover another kind of knowledge: we can “relearn to feel our body”
and in this way rediscover our body and indeed our self, our “natural
self” (Merleau-Ponty 2005, 239). As Gallagher and Zahavi put it:
Another way of putting this is that the dancing body is “both the mover
and the moved” (Parviainen 2002).
This point about dancing as a doing and as a happening (at the same
time) also bears some analogy to the presence and making of different
kinds of knowledge in dance. On the one hand, the dancer is aware of
what she does and thinks about it. She is also aware of her body and
movements. This is what Fraleigh calls “a conscious, intentional position
towards the body as an object of attention” (Fraleigh 1987, 14). On the
20 Dancing With Technology
other hand, the dancer may reach a state in which there is know-how but
no explicit thought and reflection. Both can alternate, or even exist at the
same time. For example, there are rules of choreography one needs to
follow but at the same time one enters what Kozel calls a “flow” (see also
Csíkszentmihályi 1990). Kozel remarks that even improvisation “occurs
within loose rules and the flow is about entwining a version of rational
critical thought process with the flow of movement, speech, and affect”
(Kozel 2007, 51). It seems that both aspects are present in dance. And
maybe sometimes there is no rational critical thought at all. (Note that
in some cultural forms the absence of rational thought and control is
encouraged and aimed for, for example in the Western tradition we find it
in Dionysian dance and ritual. As Nietzsche put it, such dancers, at least
when they are in the dance, “have forgotten how to walk and speak”
(Nietzsche 1999, 120).)
Shaun Gallagher has done further conceptual work departing from
Merleau-Ponty but also moving away somewhat from his view: he dis-
tinguishes between “body image”, which is about perceptual monitoring,
attitudes and beliefs about one’s body, and “body schema”: “a system
of sensory-motor capacities that function without awareness or the
necessity of perceptual monitoring” (Gallagher 2005, 24). Following
Merleau-Ponty and Gallagher, I have argued1 that this gives us two modes
of experience/knowledge in dance: one is about representation and know-
ing-that (propositional knowledge), whereas the other is knowledge-in-
action and knowing-how. The latter is about embodied skill. The dancer
may well need explicit knowledge through instruction, but without the
experience of movement and dance she cannot learn the dance. Both
modes or aspects are necessary for leaning the dance and for dancing.
One learns the dance through dancing, not only through instruction. As
with all skills, the main challenge is the acquisition of embodied knowl-
edge. Following Dreyfus and Dreyfus (1980) we could add that maybe
in the beginning there is more instruction, whereas the expert dancer has
more implicit knowledge. Perhaps it is also true that at a high (the high-
est) level of expertise and when one is “in” the flow of dance, there is no
longer purposeful, intentional action. As Fraleigh puts it:
The dancer is not conscious of her leg and how long she must keep
her leg extended in the air, nor of her arm and how far she must
abduct her arm. She cannot reflect upon her body in movement as an
object and make it exist apart from the form she is creating, without
immediately breaking the spatial unity and temporal continuity of
the dance into discrete points and instants. Similarly, the audience is
not aware of how long a dancer’s leg is extended, or to what extent
her arm is abducted. If the audience reflects upon the dance as it is
being presented, it destroys the illusion of force by dividing it into
discrete moments and points and ascribing values which are non-
existent within the world of illusion.
(Sheets-Johnstone 1966, 36)
Dancing With Technology 23
I add that next to “pre-reflective” this kind of awareness can also be
“post-reflective”: keeping Dreyfus in mind, it may be that in instruction
there is first reflection but then afterwards in the actual dance, that is,
when staged as a dance performance, there is the non-reflective whole-
ness that Sheets-Johnstone talks about. Of course, there is form in dance,
and dancers may also work with form when creating a dance (form
abstracted from the everyday, choreography in the sense of notation, for
example), but the form does not exist outside the creation and experi-
ence of the dance, in which there is sense and feeling, and, of course,
movement. In dance there is form-in-the-making (60), which can never
be reduced to a description that is abstracted from this performative and
lived process.
Furthermore, dance does not only happen “in” time and space, as if
time and space are a fixed décor for our actions; it also creates its own
space (43) and its own time, which are bound to one another. This is
imagined space-time. For example, when looking at dancers we may
imagine a circle being drawn (94); the circle is created by the movement.
And I add that we can only imagine this since we are ourselves mov-
ing and dancing beings, who in our own lives already acquired some
implicit knowledge about movement and the creation of space by mov-
ing. Past experience is needed; this is what gives us knowledge. Here it is
the experience of our body moving. Sheets-Johnstone stresses the implicit
character of the dancer’s knowledge: “The dancer implicitly knows that
she has completed the circle” (95) because of her past experiences with
her body exerting influence. She refers to Merleau-Ponty’s example of the
blind man’s cane:
The question “How does the dancer know?” is really “How does
the dancer implicitly know?” and the answer might be given, “In the
same way a blind man ‘sees’ with the tip of his cane”.
(Sheets-Johnstone 1966, 97)
Technology
Dance is also a technological practice. Usually it is understood only in
terms of bodies and movement, and the technological and material side
is neglected. But just as one can apply theoretical frameworks from phi-
losophy of technology and STS to any other practice, dance can be stud-
ied as involving material artefacts and infrastructures of various kinds.
Think about the stage and the lights but also objects used in dance and
the clothes of the dancers. Parviainen (2016) has used Latour’s work
to suggest that we can talk about an assemblage of humans and non-
humans involved in dance. Dance practices as an art is of course a human
activity; but it also always involves non-human elements, and this should
not be neglected. I suspect that since dance as an art often displays and
literally foregrounds the human body, the technologies that make pos-
sible the dance or even the artefacts that are used in the dance move to
the background.
But this is not always the case. Sometimes dance and choreography
explicitly use technologies, especially new digital technologies, in the
dance, and this is often done with the aim of stimulating research and
Dancing With Technology 27
reflection on technologies and dance. There is already a relatively long
history of using new media and technologies in dance and other per-
forming arts (Dixon 2007). Consider, for instance, work by dance com-
pany Troika Ranch, which (among other themes) has explored unions
of computers and machines using motion sensing equipment and video
projections (Dixon 2007, 256); work on embodied experiences of new
media and digital technologies by Sita Popat, which has explored what
it means to have a robotic dance partner in dance improvisation (Wallis,
Popat, and Mackinney 2010); Susan Broadhurst’s performances with an
avatar performer; or more recently Kerry Francksen, who experiments
with interactions between “live” and “digital” bodies in what she calls
“live-digital dancing” (Francksen 2014).
In philosophy of dance, Kozel (2005, 2007) has connected Heidegger’s
questioning of technology to questioning technology while “moving in
responsive computer systems” (Kozel 2007, 73). She has also argued
that technology can be used to create responsive relations with others:
“we can regard technologies not as tools, but as filters or membranes for
our encounter with others” (70). In what turns out to be a posthuman-
ist view, she sees technologies as part of “flesh” that “makes up us, the
world, objects, animals, and thought” (77). Remshardt (2008) has also
argued against the “anthropic bias” in performance studies, which ties
performance to individual humans and their bodies and agency. Instead,
he explores a posthumanist view that responds to digital technologies
and how they mediate performance. Thus, moving beyond the obses-
sion with bodies (and hence human dancers), we find not only movement
but also technology. This gives us an interesting perspective for think-
ing about dance and for thinking about technology: dance then becomes
a site where we can explore the phenomenology and ethics of human-
technology relations.
By using this concept, we can describe at the same time the “political,
emotional and social tensions” (321). For example, Parviainen describes
how Greenpeace activists and “the Tank Man” each in their own way
created their own choreography in response to dominant kinaesthetic
fields (construction sites and tanks rolling in the avenue), used the vulner-
ability of their body for political purposes, and “had effects on witnesses
by arousing strong emotions, encapsulating hopes and desires, construct-
ing interests and even defining new agents on the political stage” (326).
Another interesting example of choreography in a non-art context is
the flash mob, analyzed by Parviainen and Pirhonen (2013). Here, too,
the authors show how choreography is used to affect (literally) bodies.
They argue that most of our movements are pre-choreographed by the
environment, for example the urban environment, which we are a part
of. But flash mobs, whether for commercial or political purposes (the
authors talk about “kinaesthetic marketing”), disrupt the dominant cho-
reographies and seduce or force passers-by to respond to the moving
bodies. This kind of research makes us think again critically about how
we move, for example in public spaces, and who controls our move-
ments. It shows again the social aspect of movement and dance. And it
makes us reflect again on the influence of technologies, infrastructures,
and human-created environments on our kinaesthetic experience and
existence.
Note
1. “Moving Perception and the Logos of Dance: Reflections on Dance, Embodi-
ment, and Technology.” Invited talk delivered at Philosophy Institute, Univer-
sity of Stuttgart, 21 June 2012.
References
Austin, John L. 1962. How to Do Things with Words. Oxford: Clarendon Press.
Bachrach, Asaf, Yann Fontbonne, Coline Joufflineau, and José Luis Ulloa. 2015.
“Audience Entrainment During Live Contemporary Dance Performance:
Physiological and Cognitive Measures.” Frontiers in Human Neuroscience 9:
179. Accessed March 5, 2018. www.frontiersin.org/articles/10.3389/fnhum.
2015.00179/full.
Behrenshausen, Bryan G. 2007. “Toward a (Kin)Aesthetic of Video Gaming: The
Case of Dance Dance Revolution.” Games and Culture 2 (4): 335–54.
Butler, Judith. 1988. “Performative Acts and Gender Constitution: An Essay in
Phenomenology and Feminist Theory.” Theatre Journal 40 (4): 519–31.
Coeckelbergh, Mark. 2017. Using Words and Things: Language and Philosophy
of Technology. New York: Routledge.
Crawford, Garry, and Jason Rutter. 2007. “Playing the Game: Performance in
Digital Game Audiences.” In Fandom: Identities and Communities in a Medi-
ated World, edited by J. Gray, C. Sandvoss and C. L. Harrington, 271–81.
New York: New York University Press.
Csíkszentmihályi, Mihaly. 1990. Flow: The Psychology of Optimal Experience.
New York: Harper & Row.
Deleuze, Gilles. 1988. Foucault. Translated by Sean Hand. Minneapolis: Univer-
sity of Minnesota Press.
Dixon, Steve. 2007. Digital Performance: A History of New Media in Theatre,
Dance, Performance Art, and Installation. Cambridge, MA: The MIT Press.
Dreyfus, Stuart, and Hubert Dreyfus. 1980. A Five-Stage Model of the Mental
Activities Involved in Direct Skill Acquisition. Berkeley: University of Califor-
nia Operations Research Centre. www.dtic.mil/cgi-bin/GetTRDoc?Location
%E2%80%83=U2&doc=GetTRDoc.pdf&AD=ADA084551.
Foster, Susan Leigh. 1997. “Dancing Bodies.” In Meaning in Motion: New Cultural
Studies of Dance, edited by J. C. Desmond. Durham: Duke University Press.
Foster, Susan Leigh. 2011. Choreographing Empathy: Kinesthesia in Perfor-
mance. London: Routledge.
Foucault, Michel. 1980. Power/Knowledge: Selected Interviews and Other Writ-
ings, 1972–1977. Edited by Colin Gordon. Translated by Colin Gordon and
Leo Marshall. New York: Pantheon Books.
Foucault, Michel. 1988. Technologies of the Self: A Seminar with Michel Fou-
cault. Edited by Luther H. Martin, Huck Gutman and Patrick H. Hutton.
Amherst: The University of Massachusetts Press.
Foucault, Michel. 1998. The History of Sexuality Vol. 1: The Will to Knowledge.
Translated by Robert Hurley. London: Penguin Books.
46 Dancing With Technology
Fraleigh, Sondra Horton. 1987. Dance and the Lived Body. Pittsburgh: Univer-
sity of Pittsburgh Press.
Francksen, Kerry. 2014. “Taking Care of Bodies: Tracing Gestures Betwixt and
Between Life-Digital Dancing.” Body, Space, Technology Journal 12 (1).
Accessed March 3, 2018. http://people.brunel.ac.uk/bst/vol13/kerryfrancksen/
home.html.
Gallagher, Shaun. 2005. How the Body Shapes the Mind. Oxford: Oxford Uni-
versity Press.
Gallagher, Shaun. 2009. “Philosophical Antecedents to Situated Cognition.” In
Cambridge Handbook of Situated Cognition, edited by Philip Robbins and
Murat Aydede, 35–52. Cambridge: Cambridge University Press.
Gallagher, Shaun, and Dan Zahavi. 2010. “Phenomenological Approaches to
Self-Consciousness.” In Stanford Encyclopedia of Philosophy. http://plato.
stanford.edu/entries/self-consciousness-phenomenological/.
Ihde, Don. 1990. Technology and the Lifeworld: From Garden to Earth. Bloom-
ington: Indiana University Press.
Ihde, Don. 2002. Bodies in Technology. Minneapolis: University of Minnesota
Press.
Klemola, Timo. 1991. “Dance and Embodiment.” Ballett International 14 (1): 71–80.
Kozel, Susan. 2005. “Revealing Practices.” Performance Research: A Journal of
the Performing Arts 10 (4): 33–44.
Kozel, Susan. 2007. Closer: Performance, Technologies, Phenomenology. Cam-
bridge, MA: The MIT Press.
Latour, Bruno. 1993. We Have Never Been Modern. Translated by Catherine
Porter. Cambridge, MA: Harvard University Press.
Merleau-Ponty, Maurice. 2005. Phenomenology of Perception. Translated by
Colin Smith. New York: Routledge.
Nietzsche, Friedrich. 1999. The Birth of Tragedy. In The Birth of Tragedy and
Other Writings, edited by Raymond Geuss and Ronald Speirs and translated
by Ronald Speirs. Cambridge: Cambridge University Press.
Noë, Alva. 2004. Action in Perception. Cambridge, MA: The MIT Press.
Noë, Alva. 2015. Strange Tools: Art and Human Nature. New York: Hill and Wang.
Parviainen, Jaana. 2002. “Bodily Knowledge: Epistemological Reflections on
Dance.” Dance Research Journal 34 (1): 11–26.
Parviainen, Jaana. 2010. “Choreographing Resistances: Spatial-Kinaesthetic
Intelligence and Bodily Knowledge as Political Tools in Activist Work.” Mobili-
ties 5 (3): 311–29.
Parviainen, Jaana. & Pirhonen, Antti. 2013. Social Movements within Interfaces
in Urban Environments: Flash Mobs as Kinaesthetic Marketing and Political
Campaigns. Paper in RelCi workshop, 2 - 6 Sep 2013, Cape Town, South Africa.
https://www.academia.edu/5506821/Parviainen_J._and_Pirhonen_A._2013._
Social_Movements_within_Interfaces_in_Urban_Environments_Flash_Mobs_
as_Kinaesthetic_Marketing_and_Political_Campaigns._Paper_in_RelCi_
workshop_2_-_6_Sep_2013_Cape_Town_South_Africa
Parviainen, Jaana. 2016. “Quantified Bodies in the Checking Loop: Analyzing
the Choreographies of Biomonitoring and Generating Big Data.” Human
Technology 12 (1), 56–73.
Penny, Simon. 2017. Making Sense: Cognition, Computing, Art, and Embodi-
ment. Cambridge, MA: The MIT Press.
Dancing With Technology 47
Pickering, Andrew. 1995. The Mangle of Practice: Time, Agency, & Science. Chi-
cago: The University of Chicago Press.
Polanyi, Michael. 1966. The Tacit Dimension. New York: Doubleday & Company.
Remshardt, Ralf. 2008. “Beyond Performance Studies: Mediated Performance
and the Posthuman.” Culture, Language and Representation 6: 47–64.
Sartre, Jean-Paul. 2015. Being and Nothingness. Translated by Hazel E. Barnes.
2nd ed. London: Routledge.
Searle, John R. 1995. The Construction of Social Reality. New York: Free Press.
Searle, John R. 2006. “Social Ontology.” Anthropological Theory 6 (1): 12–29.
Sheets-Johnstone, Maxine. 2015. The Phenomenology of Dance. Philadelphia:
Temple University Press.
Thomas, Helen. 2003. The Body, Dance and Cultural Theory. New York: Pal-
grave Macmillan.
Tuuri, Kai, Jaana Parviainen, and Antti Pirhonen. 2017. “Who Controls Who?
Embodied Control Within Human-Technology Choreographies.” Interacting
with Computers 29 (4): 494–511.
Varela, Francisco J., Evan Thomson, and Eleanor Rosch. 1991. The Embodied Mind:
Cognitive Science and Human Experience. Cambridge, MA: The MIT Press.
Verbeek, Peter-Paul. 2005. What Things Do: Philosophical Reflections on Tech-
nology, Agency, and Design. University Park, PA: Pennsylvania State Univer-
sity Press.
Wallis, Mick, Sita Popat, and Joslin MacKinney. 2010. “Embodied Conversa-
tions: Performance and the Design of a Robotic Dancing Partner.” Design
Studies 31: 99–117.
Young, Iris Marion. 1980. “Throwing Like a Girl: A Phenomenology of Feminine
Body Comportment Motility and Spatiality.” Human Studies 3: 137–56.
3 Acting With Technology
How Machines Act and Direct Us
3.1. Introduction
In contrast to dance and music, theatre metaphors have already been
used for some time in thinking about technology, particularly in STS.
Bruno Latour is a prominent name in this area: consider actor-network
theory and his work with Madeleine Akrich on the semiotics of human/
non-human assemblies (Akrich and Latour 1992). In contemporary phi-
losophy of technology this work has been picked up by Peter-Paul Ver-
beek in order to argue that technology also has agency and mediates
our actions (Verbeek 2005). Andrew Pickering’s performance-oriented
approach (Pickering 1995, 2013) can also be interpreted as referring to
theatre, although as noted in the previous chapter his “dance of agency”
concept also has affinities with the metaphor of dance, of course.
But in the social sciences more broadly the metaphor has a longer his-
tory. An important milestone in sociology is Ervin Goffman’s work The
Presentation of Self in Everyday Life (1956), which uses the metaphor
of theatre to understand the social life. In anthropology Victor Turner
(1986) and Richard Schechner (e.g., 1985, 1988) are known for address-
ing theatre, although in contrast to Latour’s use of the theatre metaphor
their work is mainly anthropology of performance and theatre. In femi-
nism and gender studies, Judith Butler’s argument about “performative
acts” and gender constitution (Butler 1988)—already mentioned in the
previous chapter—is well known. And often theatre also relies on lan-
guage and narrative. Here the work of John Austin (1962) and John
Searle (1975) on speech acts was pioneering, next to Searle’s work on
the construction of social reality by means of language use (Searle 1995,
2006). For narrative theory, Paul Ricoeur is a landmark name, in particu-
lar his work on Time and Narrative (1983; see also already 1980).
I will soon review these theories in more detail. Yet, as in the previous
chapter, I am not interested in the theories as such, but rather in using
them to better understand what we do with technology. And like the
previous chapter, my emphasis will be on what technologies do with us.
What does it mean to say not only that we act with technology but also
Acting With Technology 49
that technology acts? And are we the directors of our acts and plays, or
is technology increasingly directing us?
While some of these questions may sound familiar to philosophers
of technology, they often use the theatre metaphor without explicit and
systematic reflection on the metaphor and its application to technology.
This chapter aims to make full use of the metaphor and reveal and discuss
further implications for thinking about (the social life with) technology.
Moreover, in Verbeek’s use of the metaphor, the social aspect, inherent in
the metaphor, often vanishes from the stage. Therefore, instead of jump-
ing to thinking about technology, I propose to start with theory about
theatre and theory about the social that uses theatre and performance
metaphors. Then I will discuss what this implies for thinking about
technology, responding to work in STS and philosophy of technology,
but also going beyond it by means of a more systematic unpacking of
the metaphor. This will give us a broader framework, i.e., a broader
metaphorical-conceptual playing field, than the one provided by Latour
and Verbeek. Moreover, their approaches turn out to be limited to one
particular kind of application of the metaphor: the idea that technol-
ogy acts. But we also act with technology and technology can also be a
(co-)director and script writer, not only an actor. Moreover, I will argue
that both the language-oriented theatre theory and the artefact-oriented
theory about technology miss the dimension of the moving body, which
is always part of theatre and indeed of social life with technology. To
show the hermeneutic value of this approach, I will give examples from
the areas of social media and gaming (acting with technology) and robot-
ics and AI (technology acts, not only to shape our actions as co-actors,
say, acting alongside humans, but also instead of humans, taking over
particular characters and roles), and explore the idea of software as a
way of organizing behaviour (technology directs). The theatre metaphor
will also point us to the normative dimension of what technology does
with us, that is, of living “under” technologies.
In order to unpack the theatre metaphor and identify some philosophi-
cal issues that could be useful for thinking about technology, let us first
take a brief look at what philosophers have said about theatre.
But what does the metaphor deliver for thinking about the social life?
Let me first consider two connections between theatre and the social that
focus on language—language as narrative structure and language as the
Acting With Technology 55
use of words (with the grammatical structure of declaration)—but do
not go all the way to understanding everyday life by means of the thea-
tre metaphor. Then I will turn to work in sociology and gender studies,
which makes a closer connection.
To stay in one’s room away from the place where the party is given,
or away from where the practitioner attends to his client, is to stay
away from where reality is being performed. The world, in truth, is
a wedding.
(Goffman 1956, 23)
That being said, there is what he calls backstage and frontstage. Some
things cannot be treated openly (42), some parts of the cooperation that
makes possible the performance may be concealed (64), and each team
has their secrets (87). And one may need a break from frontstage perfor-
mance. Backstage, the actor can “take his jacket off, loosen his tie, keep
a bottle of liquor handy” (77), etc.; one needs relaxation (82). Behaviour
and language may differ considerably. For example, backstage language
may include first-naming, informal dress, sloppy posture, shouting, and
so on, whereas frontstage behaviour and language will tend to avoid this
(78). Backstage one can also change between performances, getting ready
for taking on another personal front and role (84). And one can share
experiences and secrets. For example, colleagues may not be teammates,
but generally “present the same routine to the same kind of audience”
and can share some things that they hide for the audiences (102); solidar-
ity can develop. Access to backstage is controlled in order to prevent the
audience from seeing it (152).
Goffman also notes that there can always be performance disruption:
“unmeant gestures, inopportune intrusions, faux pas, and scenes” (134).
Performance requires discipline. Luckily, if something goes wrong, the
audience may protect the maintenance of a show “by exercising tact or
protective practices on behalf of the performers” (149). Again one could
say that the audience co-performs.
And then last but not least there is the aspect of direction: individu-
als may attempt to direct the activity of others “by means for exam-
ple, of enlightenment, persuasion, exchange, manipulation, authority,
Acting With Technology 59
threat, punishment, or coercion” (154). But even if someone “has” for-
mal power, power needs to be performed: “Power of any kind must be
clothed in effective means of displaying it, and it will have different effects
depending upon how it is dramatized” (154). Even physical coercion,
according to Goffman, is often “a means of communication, not merely
a means of action” (155).
This emphasis on performance does not imply that there are no moral
standards, but rather that “qua performers, individuals are concerned
not with the moral issue of realizing these standards, but with the amoral
issue of engineering a convincing impression that these standards are
being realized. . . . As performers we are merchants of morality” and
“the very obligation and profitability of appearing always in a steady
moral light, of being a socialized character, forces us to be the sort of per-
son who is practiced in the ways of the stage” (162). Thus, we can infer
that as social beings, we are busy with putting on a moral appearance, or
rather, a moral performance.
To conclude, according to Goffman, as social and socialized beings, we
are always performing in the sense that we are always playing a role. As
Schechner summarizes his view:
Theater is only one node on a continuum that reaches from the ritu-
alizations of animals (including humans) through performances in
everyday life—greetings, displays of emotion, family scenes, professional
Acting With Technology 61
roles, and so on—through to play, sports, theater, dance, ceremonies,
rites, and performances of great magnitude.
(Schechner 1988, xvii)
Latour himself, by using the terms actor, actant, and script, stays closer
to the theatre metaphor rather than performance in general. Verbeek has
extended Latour’s theatrical language to what technology “does” in eve-
ryday life (Verbeek 2005). But like Pickering he also talks a lot about
agency rather than “actors” and “actants” and uses Latour to show how
technology mediates “programs of action” (Verbeek 2005, 157). One of
his favourite examples is that of the speedbump: the task of the police-
man is delegated to the speed bump, an “actant” in which the program
of action is inscribed (160). Although Verbeek first uses Latour’s term
“actant” and borrows the theatre metaphor of “script”, he then trans-
lates (Verbeek’s own words) Latour’s vocabulary to that of the mediation
Acting With Technology 71
of action and of human-world relations (168). This translation is under-
standable given Verbeek’s main project to do something with Ihde’s
postphenomenology. But one implication is that the theatre metaphor
is hardly retained, let alone reflected upon. Maybe this happened partly
because Ihde’s phenomenology itself is mostly blind to the social aspect
of technology and science, focusing on individual human- technology
relations. Or it happened because engineering-oriented philosophy of
technology, embraced by Verbeek and other empirical turn advocates,
imported the insensitivity to the social that is often (but not always) to be
found in the engineering sciences. In any case, the theatre metaphor gave
way to a vocabulary of mediation.
If we do explicitly use and reflect on the theatre metaphor, however,
and take distance from Latour and Verbeek, then we can ask in what
sense, precisely, technologies “act” and which roles they have in social
life. This is important in order to refine the analysis of technology and
to account for differences between humans and non-humans (something
which neither Latour nor Verbeek sufficiently do). The speed bump and
the hotel key “act” in the sense that they help to execute the script writ-
ten by humans. They also perform and make humans perform in specific
ways in the sense that they make cars slow down and make people return
their key to the hotel. But compared to a human actor, they are different
or rather (using the theatre metaphor again rather than the language of
ontology) they perform differently or do a different kind of performance.
Technological artefacts do not interpret their role, they do not improvise;
they “do” things but do so in a rather passive way and have no freedom
to do otherwise. If this is the case, then one may well ask if this is simply
a different kind of performance or if they can be compared to performers
or actors at all. After all, in spite of their “mediating” functions, they are
still mainly tools used by humans. The hotel key with the weights is used
by the human hotel manager to encourage people to return their keys.
The speedbump is used by the police to make sure the cars slow down at
a particular point. If they can be compared to actors at all, they are a kind
of dead actor, very different from the living, embodied, live-performing
human actors on the stage. Thus the metaphor only partly works here.
This renders the use of the words “actors” or “actants” problematic if
used for non-humans, as Latour and Verbeek do. If one really wants
to use them, then one must specify how the kind of “acting” or “per-
formance” done by non-humans significantly differs from human per-
formance. A symmetrical approach such as Latour’s, which talks about
actors and actants without making explicit differences in performance (if
it is performance), is insensitive to such differences.
There are, however, technologies that act in a stronger sense. Not all
technologies are like a speed bump. Computers and software, for example,
can do things. With regard to computer games, Fernández-Vara (2009),
for example, has used theatrical performance as a metaphor in order to
72 Acting With Technology
argue that the computer is the performer, based on the code (similar to a
dramatic text) and the interaction is then the mise-en-scène. But software
does not only execute pre-written scripts. Software can also power char-
acters within games. More generally, technologies can act in the sense
that they take over the roles of humans. Robots, artificially intelligent
systems, bots on the web, and other more intelligent and autonomous
technologies sometimes wholly or partly take over human roles. To the
extent that they do so, they can be said to be acting or performing.
Given the social connotation of these terms, this is especially applica-
ble to so-called social robots. For example, a robot may take over the
role of conversation partner and friend (with a particular character),
or the role of nurse. Is this acting? Is this performance? It depends: the
robot can be used as a mere “tool” or “machine” for lifting a patient,
for example, or it can assume a human shape and/or use a human-like
voice interface. In the latter case, there are certainly more similarities
with human acting and performance. There is a lot going on in terms of
what has been described before in this chapter: imitation, role playing,
putting on an appearance. And there is the possibility to use artificial
voice, which creates the appearance of a human person/character. The
machine then performs a role. It is also performance in the sense of make-
believe. The robot pretends to be your friend. The AI takes up the role
of doctor. The smart assistive device imitates the teacher. This then raises
the Platonic objections mentioned before, exactly because this interaction
with these technologies is so similar to theatre. The Platonic objection
presupposes that there is performance going on. The performance meta-
phor thus seems to make sense. But, we should ask again, what kind of
performance? Performance in which sense?
Now the performance of a machine, whether a social robot or a char-
acter in a game that is produced by software, may not seem to be per-
formance in the full sense, that is, in the sense derived from humans and
human theatre. Improvisation, interpretation, and creative and sponta-
neous performance may be missing. (I will say more about improvisation
in the next chapter.) It could be argued that human actors can improvise,
whereas machine actors cannot. Moreover, whereas it can meaningfully
be said that the designers or companies that use the robot or game char-
acter might aim at deception, make-believe, etc., the machine itself does
not really play a role, does not really intend to make us believe it is X,
does not really act in this sense. Alternatively, one could say: I accept
that the machine is performing and acting, that it fully counts as a per-
formance and act, but the performance and act is not as good as the
human, because it, for example, lacks the capacity to improvise and act
spontaneously. Or one could say that it is a bad performance. So here
we have a non-Platonic objection to this kind of machine: the point then
is not that imitation, theatre, deception, etc., are bad per se, but rather
(a) that the performance is not performance enough in the sense of “not
Acting With Technology 73
performance in the fullest and richest human sense” or (b) that the per-
formance is not good enough, or that it fails, does not succeed. (See also
Coeckelbergh 2018 on magic and technology.) For example, one could
argue (a) that a robot nurse does not really “act” or “perform” since,
in contrast to the human, it does not have another option to do what
it does, it cannot be something or someone else or it cannot take on a
different role, and it cannot improvise, its role and performance is fixed,
even if it can get better at it by machine learning and/or (b) that the robot
nurse fails to fully imitate the role of the human nurse, which is not only
about, for example, lifting a patient but also about having a brief chat
with the patient. (In addition, it could also be the case that the robot fails
to fulfil its function as a tool, for example, that it fails to properly lift
the patient. Consider, for example, that most robots still fail to imitate
human walking. “Failure” can mean: failure in this particular instance
or it can mean it always fails when it attempts to perform X.) Whether
or not the robot fails, the formulation of this objection to robots—or
rather to a specific robot or robotic application—is made possible by
taking the theatre metaphor seriously, and by asking what “performing”
and “acting” mean. In addition, this performance-inspired response to
the problem also gives some normative guidance or a normative anchor
point, namely human performance or successful performance according
to another criterion, whereas to say that technology “mediates” does
not: it is unclear what good mediation is (it is very abstract). Good or
bad performance is rather clear: one can observe it, experience it, and
compare it to human performance or to a specific goal. To take another
example, which goes beyond the theatre metaphor: if an AI is said to
make “music”, then one can either say that it deceives the audience (Pla-
tonic objection) or one can discuss the quality of the performance of the
AI according to some criterion (and this is not necessarily whether it is
good in imitating the human).
Furthermore, while it may make sense to say that technology can “act”
in the various senses just discussed, to limit the discussion and metaphor-
ical vocabulary to one element (acting and its derivative “actant”) leaves
out other aspects of theatre and hence other meanings of social life. This
includes material aspects, for example the material infrastructure and
stage or the material artefacts used during performance and the scenery.
These are also part of the social and can also “mediate” and shape what
we do, even if they do not “act” in any sense. In particular, as objects,
stages, and infrastructure, they constrain and make possible our perfor-
mances. For example, internet and mobile communication infrastructure
make possible the use of mobile social media apps, understood as social
performances. Road infrastructure makes possible the use of cars and
shapes entire worlds, that is, entire stages and performances (e.g., it cre-
ates “pedestrians” that need to cross streets, it creates cities that are built
around roads, etc.). Different media create a different stage: a virtual
74 Acting With Technology
world or game is a different stage than a chat program and will require
different kinds of performances. Different chat programs will have differ-
ent performances or performance styles. Different social media platforms
require different performances. For example, a post on Facebook is a dif-
ferent performance and game than one on Twitter, potentially involving
different roles. (For example, someone might choose to play a “private”
role on Facebook and a “professional” role on Twitter, or vice versa.)
Often media encourage one role rather than another. Each technology/
medium and each infrastructure creates a different stage, which encour-
ages different roles and acts, perhaps also different styles of acting, and
hence is not neutral. To frame this more structural, grammatical role
of technology in terms of acting (or agency) does not really work. The
theatre stage is the better metaphor. Using theatre as a metaphor thus
provides a toolbox of conceptual tools to understand what technology
does. Acting is only one metaphorical tool.
Moreover, beyond the stage we find more elements of theatre. To
discuss technology only in terms of its “acts” leaves out another very
important role of technology, which goes far beyond its instrumental
or tool-like character: technology can also take on the role of director.
Smart algorithms, AI, robots, etc. take up the role of co-actors, but they
also direct our lives and sometimes even co-write its script. We do not
only use technology to act; we also live and act “under” technology, that
is, directed and organized by technology, next to humans who of course
also direct us, often through technology.
Often the social script is the same, but a new technology organizes and
directs how we act out the script. For example, when we use social media
or play computer games, we do what we always do as social beings:
we connect with others, we communicate, we put on an appearance, we
watch others, and so on. But how we say and do all this is influenced by
the technology/medium. Technology reorganizes the stage, “interprets”
the script, edits the timeframe, gives new rules for our rituals, creates new
roles, asks us to play our role in one way rather than another, makes us
move in a different way, makes us say things differently, or even makes
us say different things and edits the script. Of course we (humans) are
still performers, and this gives us some freedom. We perform and we
do so according to our plans and ideas. We create our roles and narra-
tives. But the technologies, together with other humans, co-direct how
we perform these roles and narratives. How we play is never just up to
us as individuals; technologies and other humans have a hand in it. For
example, software contains algorithms that are basically ways of humans
telling the machine what to do. They start their life as instructions given
by humans to the machine. But when used, the software also tells humans
what to do, or at least how to do it. For example, a social media program
tells me to communicate in so many characters and send small messages
rather than write a long email or letter.
Acting With Technology 75
And sometimes technology even tells humans what to do. Technology
can be very normative. Software tells us to follow specific steps. It basi-
cally gives us an algorithm. And more generally, at a higher or broader
level of analysis, technology influences our daily lives to such an extent
that it also changes what we do. For example, the technology encour-
ages, in a sense “demands”, that I check my email and other messages
every day—preferably many times during the day. Software organizes
our behaviour and our day. It does precisely what Ricoeur meant with
emplotment, but in this case not in text or theatre, but in real life. Let me
unpack this by using another theatre metaphor.
To express the organizing role of technology, one can use the direc-
tor metaphor but also the script metaphor. Sometimes technology does
not merely influence how I act, e.g., how I improvise or how I act out a
script; sometimes the script itself is written or altered. This can be literal,
as in the case when the computer tells me what to do. It tells me what to
click on the screen, for example, or how long I should continue running
(it can be very normative). Then the algorithm is not just a script for the
computer; it is also a script (and prescription) for human performers. But
technology can also change and shape the entire social interaction. The
narrative changes. For example, email gives me a different script to com-
municate with a colleague than the script “go to this person’s door and
talk to her”. Technology is then a script writer: it can change the script
and rewrite narratives. It can create new roles. It organizes and reorgan-
izes a narrative, in the sense of emplotment. It organizes characters and
events into a (new) plot. It can be seen as emplotment and reconfigura-
tion in a Ricoeurian sense; Reijers and I have proposed the term “narra-
tive technologies” to capture this role of technology (Coeckelbergh and
Reijers 2016). Using the theatre metaphor, one could say that technology
writes and directs the narrative of social life; in particular it organizes
characters and events into a plot and also shapes the meaning of the nar-
rative as a whole. It configures the temporality and structure of human
social life; it configures our lived time.
This happens literally and in a specific context, that is, on a specific
stage, for example, when our lives are organized within and by an email
program or when we perform within and by the scripts of computer
game environments, but it also happens to our lives and society as a
whole. For example, new transport and communication technologies
have created new ways of working and commuting, that is, new ways of
configuring daily work and life time. In industry machines have created
new roles for workers. All this has led to new narratives, in the sense
of specific organizations of our time, specific plots, and—if we follow
Ricoeur—in the sense of new meanings that become part of our lives
and existence. Technology has influenced the way we make sense of our
lives as a whole. We do things in ways directed and organized by the
technology, and we make narrative sense of this and of our life, identity,
76 Acting With Technology
and existence. Technology influences the content and meaning of “This
is what I do”. And: “This is what I am”. “This is how life is”. Through
and after the changes brought about by a new technology, we see our
lives and ourselves in a new way. There is a process of transformation
(but perhaps not necessarily Aristotelian catharsis). For example, mod-
ern technology has resulted in a new, modern way of seeing ourselves
and the world. And through the use of social media we may see reality
in a new light. Influenced by the medium, we may come to see social life
as a theatre of profiles and posts. Or, going beyond Ricoeur’s still rather
dualist thinking (theatre/text versus real life), we could say: reality itself
is already reshaped and reconfigured by the technology. The point is then
not that when I’m “on” social media the technology changes and organ-
izes my life, whereas when I’m “off” it does not; rather, the technology
reconfigures my life as a whole. It has the potential to (re)organize all my
actions, including so-called “offline” actions. It shapes characters and
events. It directs and scripts me on all theatrical stages and all performa-
tive spaces of the social life, not just “online”. Social media technology
has become at least a co-director and co-script writer of our lives. It is
not a separate reality or thing. It plays (several) roles in our social lives.
To use a linguistic metaphor: it is a point about “grammar”, as I have
called it (Coeckelbergh 2017). Technology shapes the structure of the
social life. Of course we also use technologies as tools. And we may
think that they are mere tools. But the tools are an important part of
the social theatre: as stage, as objects used on stage (props) and scen-
ery, but also as co-actors and directors. Technology is not only about
specific interactions or a limited set of human-technology relations; it
also (re)directs and reorganizes lives, times, and societies and in the end
shapes our existence. This (post)hermeneutics can better be described by
using theatre metaphors than by, for example, mediation language, and
is more sensitive to the linguistic and social dimension of human exist-
ence with technology and by technology.
More generally, these changes to our social lives cannot be captured by
an individualistic framework or can only very partially be described and
interpreted with conceptual frameworks that use the theatre metaphor in
an unreflective, almost accidental way. By systematically unpacking the
metaphor, more meanings could be revealed: more ways in which tech-
nology contributes to the creation of meaning and indeed more meanings
of technology itself. This expansion and transformation of meaning is,
as Ricoeur taught us, the power of metaphor. Metaphor, like narrative,
can help us to see things in a different light; it can play an important
hermeneutic role. Here I have attempted to expand the meaning(s) of
technology, but this is just one example of what metaphor can do—for
philosophers (e.g., philosophers of technology) and for all of us. To
neglect language, as happens in, for example, postphenomenology and
most philosophy of technology after the empirical turn, is also to neglect
Acting With Technology 77
metaphor and its hermeneutic powers. This is an unnecessary, undesir-
able, and unproductive omission.
Furthermore, keeping in mind the lessons from the previous chap-
ter about technology and the moving body, it turns out that both the
theatre theory we reviewed here and the technology theory (and some of
the game studies theory) referred to miss out on an important aspect of
theatre: embodiment and the moving body. This is better in Ihde’s post-
phenomenology. But while authors such as Ihde and Verbeek acknowl-
edge the body in our dealings with technology, they tend to focus on
embodiment as one particular kind of human-technology relation and
miss out on a more general and important phenomenological aspect
of doing things with technology (and what technology does with us):
embodiment as connected with movement. As we can learn from the
previous chapter, using technology is always a matter of bodily move-
ment. This is so for technologies like a hammer, of course, but it is also
true for advanced technologies like computers and smartphones. As we
have seen in the previous chapter, the technology often choreographs us.
It is a limitation of the theatre metaphor as applied so far that it cannot
capture this phenomenology of the moving body with technology (and
technology that moves us).
We thus have to add to our use of the theatre metaphor in this chap-
ter that acting also involves the body and bodily movement and that,
therefore, if we apply the acting metaphor to what we do with technology,
it should also reveal technological action and practices as a bodily affair,
not just acting in the abstract. To act with technology involves the use
of words but also involves gestures, postures, and other bodily aspects.
Using social media or playing games does not happen separate from the
body but crucially involves bodily activity and indeed bodily thinking or
thinking bodies. (Talking about the body and bodily activity could be
seen as still too dualist: acting is “mental” and “bodily” at the same time.
The two cannot and should not be separated.) This needs to be added
to all theatre metaphors used here, including directing as a metaphor
applied to technology: directing involves not only guiding people what
to say and how to say it but also how to move. Software used in social
media, for example, may influence how we shape our m essage—perhaps
even the message itself—but this is not only an influence on the “men-
tal” or cognitive level; it is also an influence on the movements we make
and on how we make them. For example, when using a smartphone,
the software choreographs my clicking, typing, swiping, eye movements,
posture, ways of walking, and so on. Here theatre metaphors used in
much of the philosophy of theatre are too limited; the theory focuses too
much on language alone. The metaphor needs to be enriched, made more
complete. Performance studies and dance studies offer an important met-
aphorical supplement. Perhaps we could even use some philosophy of
theatre which does not neglect the body.2
78 Acting With Technology
Finally, taken together all these roles of technology (co-actor, stage,
director/choreographer, script writer) point to the normative-grammatical
aspects of technology. To express this normative role, next to agency, it
makes sense to say that, as Latour and Verbeek have done, technology
“does” things, “translates” humans scripts, and plays the role of “act-
ant”. But I have shown that technology also takes up other theatrical roles
such as director and script writer. This is perhaps most clear when tech-
nology comes in the form of automation technologies such as robots or
AI systems, but it also happens—in subtle and often invisible ways—when
we use technologies such as social media. Furthermore, the metaphorical
exploration and discussion in this chapter revealed that it is not clear in
what sense technology “acts” or “performs”. Technology is sometimes an
actor in a stronger sense of imitating human acting (e.g., in the form of
a humanoid robot or advanced AI), but it is not so clear if this counts as
“performance” or “acting” if the model is human performance or human
acting. And technology is not just an agent, understood by means of the
metaphor of (co-)actor, but also shapes the infrastructures and structures
of our lives. It does not only translate action programs written by humans
but often gives us a new script. It shapes the stages on which our social
lives take place. And it (re)directs and (re-)scripts what we do and how
we do it, including our bodily movements. These structural and “gram-
matical” changes (linguistic metaphor), including their normative aspects,
cannot be captured by all too limited uses of the metaphor, as in Latour
and Verbeek. This chapter has sketched a richer conceptual-hermeneutic
framework, achieved by means of a more complete unpacking of the thea-
tre metaphor (and small, tolerable doses of linguistic metaphors).
In Chapter 5 I will further analyze a specific performance metaphor
that has some similarity with theatre performance: stage magic. This will
enable me to further develop the discussion about reality (and sincerity?)
versus illusion and—sometimes—deception.3 It will also enable me to
highlight the perspective of the technology designer or developer (rather
than the general user), a perspective that can be helpfully understood by
means of the choreography and theatre director metaphor but also the
stage magic metaphor. The designer or developer, by shaping the technol-
ogy, is a choreographer, director, and script writer of our lives, but he or
she can also be seen as having the role of a magician who creates illusion
and (sometimes) deceives, perhaps putting people under a “spell” and
giving them false belief. To further discuss what this means is important
with regard to connecting to a wider spectrum of work in contempo-
rary philosophy of technology, which is not only about technology use
and experience but also about understanding and evaluating technology
design, development, and innovation. In particular, I will show that using
the stage magic metaphor can enrich discussions about illusion, decep-
tion, and technology design.
But first it is time for music.
Acting With Technology 79
Notes
1. Social media can also be Dionysian in other, related ways. McLuhan suggested
that there might well be a more integral kind of experience afforded by the new
media and technologies, one that is more similar to tribal, pre-modern society
than to modern Apollonian theatres. Hence social media and games have both
Apollonian and Dionysian aspects, and if we follow Nietzsche and McLuhan,
then the latter may point us to a deeper truth about reality, which according
to Nietzsche is the illusion of the individual and the music of world harmony.
2. Although much philosophy of theatre neglects the body, there are some excep-
tions. Sartre seems to have acknowledged the gestures of the actor, for exam-
ple. And perhaps Nietzsche could be used, too, to further elaborate this bodily
aspect of the theatre metaphor. For example, one could use his writings on
the Dionysian. Yet it is questionable if that particular metaphor works for
today’s social life with media and technologies. The social media choruses, for
example, are remarkably behaved, not very Dionysian. There is also a lot of
conformism, which Nietzsche would have hated.
3. See also Stern on Nietzsche and masks in his edited volume.
References
Akrich, Madeleine, and Bruno Latour. 1992. “A Summary of a Convenient
Vocabulary for the Semiotics of Human and Nonhuman Assemblies.” In Shap-
ing Technology/Building Society: Studies in Sociotechnical Change, edited by
Wiebe Bijker and John Law, 259–64. Cambridge, MA: The MIT Press.
Aristotle. 1984. “Poetics.” In The Complete Works of Aristotle Vol. 2, edited
by Jonathan Barnes and translated by Ingram Bywater, 2316–40. Princeton:
Princeton University Press.
Austin, John L. 1962. How to Do Things with Words. Oxford: Clarendon Press.
Butler, Judith. 1988. “Performative Acts and Gender Constitution: An Essay in
Phenomenology and Feminist Theory.” Theatre Journal 40 (4): 519–31.
Coeckelbergh, Mark. 2017. Using Words and Things: Language and Philosophy
of Technology. New York: Routledge.
Coeckelbergh, Mark. 2018. “How to Describe and Evaluate “Deception” Phe-
nomena: Recasting the Metaphysics, Ethics, and Politics of ICTs in Terms of
Magic and Performance and Taking a Relational and Narrative Turn.” Ethics
and Information Technology 20 (2): 71–85.
Coeckelbergh, Mark, and Wessel Reijers. 2016. “Narrative Technologies: A Phil-
osophical Investigation of the Narrative Capacities of Technologies by Using
Ricoeur’s Narrative Theory.” Human Studies 39 (3): 325–46.
Cole, Helena, and Mark D. Griffiths. 2007. “Social Interactions in Massively
Multiplayer Online Role-Playing Gamers.” Cyber Psychology & Behaviour
10 (4): 575–83.
Derrida, Jacques. 1995. “Khora.” In On the Name, translated by Ian McLeod,
89–127. Stanford: Stanford University Press.
Fernández-Vara, C. 2009. “Play’s the Thing: A Framework to Study Videogames
as Performance.” DiGRA International Conference: Breaking New Ground:
Innovation in Games, Play, Practice, and Theory, September. www.digra.org/
digital-library/publications/plays-the-thing-a-framework-to-study-videogames-as-
performance/.
80 Acting With Technology
Floridi, Luciano, ed. 2015. The Online Manifesto. Cham: Springer.
Goffman, Erving. 1956. The Presentation of Self in Everyday Life. Edinburgh:
Social Sciences Research Centre.
Greimas, Algirdas Julien. 1983. Structural Semantics: An Attempt at Method.
Translated by D. MacDowell, R. Schleifer and A. Velie. Lincoln: University of
Nebraska Press.
Harper, Todd. 2013. The Culture of Digital Fighting Games: Performance and
Practice. New York: Routledge.
Hume, David. 2000. A Treatise of Human Nature. Oxford: Oxford University
Press.
Ihde, Don. 1990. Technology and the Lifeworld: The Indiana Series in the Phi-
losophy of Technology. Bloomington: Indiana University Press.
Kaplan, David M. 2003. Ricoeur’s Critical Theory. New York: SUNY Press.
Latour, Bruno. 1993. We Have Never Been Modern. Translated by Catherine
Porter. Cambridge, MA: Harvard University Press.
Levy, Lior. 2017. “The Image and the Act: Sartre on Dramatic Theatre.” In The
Philosophy of Theatre, Drama, and Acting, edited by Tom Stern, 89–108. Lon-
don: Rowman & Littlefield.
Nietzsche, Friedrich. 1993. The Birth of Tragedy. Translated by Shaun White-
side. London: Penguin Books.
Pickering, Andrew. 1995. The Mangle of Practice: Time, Agency, & Science. Chi-
cago: The University of Chicago Press.
Pickering, Andrew. 2010. “Material Culture and the Dance of Agency.” In The
Oxford Handbook of Material Culture Studies, edited by Dan Hicks and Mary
C. Baudry. Oxford: Oxford University Press.
Pickering, Andrew. 2013. “Being in an Environment: A Performative Perspec-
tive.” Natures Sciences Sociétés 21: 77–83.
Plato. 1997. “Republic.” In Complete Works, edited by John M. Cooper and
D. S. Hutchinson and translated by G. M. A. Grube and C. D. C. Reeve, 971–
1223. Indianapolis: Hackett Publishing Company.
Ricoeur, Paul. 1980. “Narrative Time.” Critical Inquiry 7 (1): 169–90.
Ricoeur, Paul. 1983. Time and Narrative—Volume 1. Translated by Kathleen
McLaughlin and David Pellauer. Chicago: University of Chicago Press.
Ricoeur, Paul. 2003. The Rule of Metaphor: The Creation of Meaning in Lan-
guage. Translated by Robert Czerny. New York: Routledge.
Saltz, David Z. 2017. “Plays Are Games, Movies Are Pictures.” In The Philoso-
phy of Theatre, Drama, and Acting, edited by Tom Stern, 165–82. London:
Rowman & Littlefield.
Sartre, Jean-Paul. 1976. Sartre on Theatre. Translated by F. Williams. New York:
Pantheon Books.
Schechner, Richard. 1985. Between Theatre and Anthropology. Philadelphia:
University of Pennsylvania Press.
Schechner, Richard. 1988. Performance Theory. New York: Routledge.
Searle, John. 1975. “A Taxonomy of Illocutionary Acts.” In Language, Mind,
and Knowledge, edited by Keith Gunderson, 344–69. Minneapolis: University
of Minnesota Press.
Searle, John. 1995. The Construction of Social Reality. New York: Free Press.
Acting With Technology 81
Searle, John. 2006. “Social Ontology.” Anthropological Theory 6 (1): 12–29.
Stern, Tom. 2014. Philosophy and Theatre: An Introduction. New York: Routledge.
Turner, Victor. 1986. The Anthropology of Performance. New York: PAJ Publications.
Verbeek, Peter-Paul. 2005. What Things Do. University Park, PA: Pennsylvania
State University Press.
Figure 4.1 Tanja Illukka in Human Interface (2012)
Source: Photo by Uupi Tirronen. Courtesy of Thomas Freundlich, Choreography and Robot
Programming
4 Making Music With Technology
How Machines Play and Conduct Us
4.1. Introduction
Like dance and theatre, music is another very important performing art
that can be used as a metaphor for our lives with technology. Music
has all kinds of interesting forms and aspects. For example, it can be
considered as a (live) performance, as art, as a social activity or cultural
ritual, as business or a product for consumption, as a material and tech-
nological practice, as improvisation and skill, as sound, as voice, etc. It
can also be understood in a more Platonic way, as a “work of music”
existing apart from such performances, practices, and embodied forms:
as a music “object” or in the form of numbers and ratios in a kind of
mathematical-musical sphere remote from material and social life. Music
can also be recorded in the form of digital data and material carriers of
these data. I will soon say more about some of these aspects; there are
many philosophical issues and discussions in the philosophy of music.
There is also much diversity in music, for example there are also many
non-Western forms of music, and music is not always clearly distinguish-
able from other forms of performance (in the history of the West: think
again about Dionysian theatre). In this chapter, my emphasis will be on
music as a performance (rather than work), as art and play (rather than
business), and as a material, social, skilled, embodied, and technologi-
cal practice, which involves the organization of sound and which may
involve improvisation. I will also consider playing from scores and con-
ducting (or being conducted) and contemporary digital technology medi-
ated practices such as recording, mixing, etc., which can also be creative
musical play and practices. While the literature I use is often linked to
Western forms of music, many of the features discussed here can also
be found in other forms of music and seeing music as performance may
itself facilitate such broader, more inclusive perspectives. In any case, to
understand music as performance leads us into a fascinating area of phil-
osophical inquiry.
While I agree with Godlovitch (1998, 1) that musical performance
deserves philosophical attention since it brings up a lot of interesting
84 Making Music With Technology
philosophical issues, to understand and discuss music as performance is
not my primary aim. My goal is to use this material in order to better
understand technology. As in the previous chapters, I will first elaborate
on some of the aspects of music, particularly music as performance, using
philosophy and theory. This material is used to construct the metaphor
or, rather, a set of related metaphors, which are then used to say more
about what we do with technology and what technology does with us.
Improvisation
Improvisation does not only happen in jazz, blues, rock, folk, and all
kinds of contemporary music. Historically, classical music composition
involved improvisation, and some have argued that even performing
composed music involves improvisation since the score needs to be inter-
preted (Gould and Keaton 2000). But jazz improvisation is a good exam-
ple for learning what improvisation means. Young and Matheson (2000)
have argued that in jazz there are also guidelines and instructions, hence
that there is a work, but that the guidelines are more tacit. Kania (2011)
stresses that jazz performances are not so much about a work (being
performed) but more about live performance. In so far as this is the case,
it renders jazz more a performing art than classical music. However, here
we are not so much interested in the ontology of jazz (or in distinguishing
it from other types of music) but rather in understanding improvisation.
What is improvisation?
While there is discussion about how much improvisation is actually
going on in jazz (Peters 2009, 78–79), it is clear that jazz involves some
spontaneity and freedom, leading to something new. But to do this, one
has to have a lot of background knowledge, in particular tacit knowl-
edge: know-how and know-that. There are already standards, chord
progressions, and all kinds of structural elements. One has to know the
genre. And one has to know how to play the instrument(s). One needs
skills to interact with the instrument. Peters stresses the know-that neces-
sary for improvisation and puts it in the more cognitive-psychological
and ontological terms of memory and “the work” rather than elements
of the performance, but it is clear that the freedom and spontaneity of
improvisation requires some kind of background of knowledge:
Social
Performance is social in the sense that one plays (be)for(e) others and
(sometimes) before an audience. As noted, musical performance is always
connected to listening. Performance can be defined as an activity that is
performed for an audience, or it can be defined as an activity in which the
audience participates as listeners, or it can even be defined as something
musicians and listeners do together; perhaps listeners have more agency
that one thinks. (Usually only the agency of musicians is considered.) In
any case, there is an entire domain of aesthetics that focuses on what lis-
teners do (or what happens to them) and this is important to understand
what performance—understood as a social activity—is.
But performance is also social in the sense that one plays with others
and that one always plays within a wider social and cultural context.
What Godlovitch, who focuses on solo performances, misses, is that in
many (other) cases the “first” audience or listener is always one’s fellow
musicians, the co-players. This becomes clear once we return to the topic
of improvisation.
Fesmire (2003), who uses the metaphor of jazz improvisation for
describing a Deweyan art of ethics, acknowledges that there needs to be
novelty and that there should not be a blueprint for action (Fesmire 2003,
95), but, like Peters, he does not think that improvisation is absolute
freedom, arbitrariness, or “discontinuous drifting”; instead it is rather
organized (94). Yet unlike Peters (and in fact unlike most philosophers),
he stresses the social aspect of improvisation and music. He describes jazz
improvisation (and related genres such as blues) as a group affair:
not only do we hear this music through the digital media of key-
boards, samplers and MIDI—and we might download it in mp3
format via P2P networks—we also interact with it with the help of
digital agents such as iPods, Internet radio and club turntables.
(van Elferen 2009, 121)
Today we interact mainly with music via smartphones, tablets, and similar
smart devices. Van Elferen also uses the theatre metaphor: she sees these
technologies as “actors”. As I argued in the previous chapter, this use of
the metaphor misses out on some other metaphorical tools theatre (stud-
ies) offers. But, to be sure, there is mediation by digital media, although
these digital media are also material; material technologies play an impor-
tant role in our creation, perception, and interaction with digital music—
and other music—and digital music is very much part of daily practices.
These musical practices are material and cultural at the same time.
Indeed, musical practice and performance rely on material arte-
facts, but these artefacts are embedded in what Funk and I—inspired
by Wittgenstein—have called a “form of life” (Coeckelbergh and Funk
2018). This becomes especially clear if we look at the issue at the level of
the actual musical performance: the playing is linked to styles and tech-
nique, which in turn are connected to wider socially and culturally shared
“games” and “grammars” (Coeckelbergh and Funk 2018). For example,
the electric guitar is connected to rock subcultures. When the rock musi-
cian starts playing, there is already a material artefact (the electric guitar)
but also an entire culture that makes possible and structures the playing.
The latter is not independent of the former. With the invention of the
electric guitar, an entire new subculture emerged. The same can be said
about computer technology and techno music.
Another way to bring together the material and the cultural is to take
a network approach, which enables an analysis of both humans and non-
humans. Latour could again be a source of inspiration here. An example
of a network approach can be found in Godlovitch (1998), who sees
performance, at least in its idealized form, as “a complex network of
relations linking together musicians, musical activities, works, listeners,
and performance communities”, which describes a “total performance
environment” (1) or “ecology of performance” (3). This definition
includes humans and non-humans: human musicians, but also things like
works. But “works” is rather abstract. There are material artefacts such
as scores (like paper) and recordings (like digital MP3 format on a smart-
phone). One could also include (more) material artefacts in the defini-
tion: musical instruments and equipment such as amplifiers and speakers,
for example, may be part of the ecology of performance.
Making Music With Technology 93
Moreover, the body and embodiment are once again an important
aspect of this playing and performance. Playing a musical instrument
well requires technique. The way one plays a music instrument can also
be seen as a habitus in Bourdieu’s sense, that is, it is embodied social
knowledge (Bourdieu 1990); it is an embodied kind of understanding,
similar to the way a person walks (Sterne 2003, 375). The body under-
stands how to play the guitar; it is not just something mental.
Given the skill/technique character and the social character of perfor-
mance, musical performance has also been compared to a craft. God-
lovitch has argued that performance “belongs squarely within the craft
tradition as a professional practice governed by inherently conservative
standards of manual skill and expertise” and is linked to a “performance
practice community”, with rules and obligations similar to those of the
Guild tradition (Godlovitch 1998, 1). “Performance communities” are
groups unified under an instrument and a body of technique (61). For
example, becoming a violinist means becoming a member of “a unified
club of skilled specialists”, which has its own schools, standard reper-
toire, standardization, rankings, masterclass circuits, and so one—there
is a “scene” (76). Skill acquisition and training is seen as very important
(4). One has to know how to use one’s body (often including the hands)
and one has to know the instrument (55). It takes time to get acquainted
and intimate with one’s instrument. It takes effort to gain mastery.
Note that what counts as a musical “instrument” may change. Sterne
(2003, 7) gives the historical example of the turntable which was turned
from a playback technology into a musical instrument. Another, contem-
porary example: today’s DAW (digital audio workstation) is software
that enables recording and creating music. It hence can be seen as a music
instrument.
Recording technology also raises issues about the status of performed
music versus recorded music and, more generally, new digital technolo-
gies versus older technologies. Godlovitch (1998, 2) has argued that, by
means of its ritualistic aspects alone, music performance has resisted the
challenges brought on by the new technologies. Now, Godlovitch sees
electronic sound-making technology as opposed to such crafts practices
and as involving less skill or even no skill, whereas I think we can also
understand such electronic or digital music practices, including record-
ing, mixing, editing, etc., in terms of crafts and as linked to practitioner
communities—new ones, perhaps, since based on relatively new tech-
nologies but craft communities nevertheless. For example, creating music
using a DAW definitely requires the development of skill, and what a
DJ does counts as a music performance and is also based on skill. These
activities do not involve the direct contact with, for example, the material
strings of a string instrument like a guitar, but they involve “direct con-
trol” (53) of sound and direct contact with all kinds of material equipment
and skill to use it in a creative way. And in contrast to what Godlovitch
94 Making Music With Technology
thinks (101), computers and DAW software are musical instruments if
they are used for making music. Of course, as in classical music and other
types of music, some people are better musicians and/or better perform-
ers than others and are more skilled and more creative. Some are virtuosi
(77); many others are not. Making sound with digital technologies is
easy; making good music (and good quality sound) requires skill and tal-
ent. Using digital instruments also requires the learning of skills within
communities, regardless whether such communities sustain themselves
via digital communication (online) or not (offline). For example, if I want
to learn how to use a DAW in order to create music, or when I want to
learn to play an electric guitar, then I can watch online videos that teach
this, videos that work very much according to the master-apprentice
model. Thus, for musicians and listeners, the choice to make in terms
of medium and technology is not between craft or not, as Godlovitch
suggests, but rather to choose between different kinds of craft practices:
traditional ones and more recent ones. I do not claim that using a digi-
tal instrument is the same as using a traditional one; different kinds of
instruments afford different kinds of music and creativity, and perhaps it
is true that some instruments enable or encourage a more “remote”, less
engaged playing than others. This deserves further discussion, as many
other information technologies and digital media do. But there is not
necessarily less skill involved. Moreover, in contrast to Godlovitch I see
working with digital technologies (in music and elsewhere) not as entirely
different from, or necessarily opposed to, performance; instead, the new
practices that come with the new digital technologies, such as mixing
and digital recording, can also take on a performative character. And
these practices and performances do involve “physically immediate art-
making” (5), albeit with different instruments (computers and computer
software, for example). Compare the guitar and computer software: in
both cases there is mediation by an instrument, and in both cases there is
physical and embodied action and agency on the part of the musician(s).
While I agree that it is problematic to say that machines can perform—
this needs further discussion—and while I do not claim that the music-
making and performances in the narrow sense are the same (there may be
different skills involved, and perhaps more or less manual skill), when we
consider humans performing with machines there is no reason to a priori
deny that what these humans do counts as performance. To create and
play music is also performance, understood in a broader sense developed
here. Godlovitch is wrong to reject digital ways of music making as being
non-physical and as involving only manifestations of information. His
view represents only one way of looking at such technologies and not the
most useful and adequate one when it comes to understanding (music as)
performance.
Moreover, the technology itself should not be taken as given, socially
speaking. As we can learn from STS scholarship, for example Pinch and
Making Music With Technology 95
Bijker (1984) and Oudshoorn and Pinch (2003), technologies and their
users (and other relevant social groups) mutually shape one another.
Music instruments have to be understood as linked to particular groups
(e.g., electric guitar to rock musicians) and the design and development
of the instruments is shaped by these groups and vice versa. Not only
music at large but also musical instruments are social phenomena and
socially constructed artefacts. For example, Pinch and Trocco (2004)
have analyzed the design of early Moog synthesizers, showing that music
instruments as artefacts should not be seen in isolation from their use(ers)
and design(ers). There are all kinds of social groups and communities
involved in music making and music listening. Also in this sense music
and music technologies are deeply social.
Finally, most of the theory reviewed here assumes that we are in control
and in charge when we play music. But technology can also gain more
agency of its own in the creation and playing of music. It can compose
music works, it can play instruments, and it can make decisions for us
concerning music, for example, what we will listen to next. For example,
Godlovitch asks if human intentional agency is necessary in performance,
given that there are already computers that compose music. He also ima-
gines that machines could learn to develop their own performance style,
after analyzing interpretations by human players (Godlovitch 1998, 6).
This leads him to emphasize what he thinks listeners appreciate in human
performers: rigour, skill, and creativity (7). Not rule following, but craft
and skill are something we appreciate and something humans are good
at (137). We want the music to be the result of real effort, inner states,
and stories; in other words, persons. Performers, according to Godlo-
vitch, better be mortal, dependent, fallible human beings (140). We are
the kind of beings for which something is at stake. Godlovitch writes: “In
every human performance, something is at stake, something matters for
all involved. The machine recital is . . . indifferent, without risk, failure,
success, or creation” (144). What is communicated through the perfor-
mance, then, is not so much a work, but a person.
Whether or not Godlovitch is right about this, his (personalist) view
makes us wonder if machines can have skill and if machines can be
creative. Connecting work in computational creativity to discussions in
aesthetics and philosophy of art, I have argued that answering such a
question requires us to get clearer about the process, product, and agency
involved in creativity (Coeckelbergh 2017b). For example, is an internal
state necessary for creativity, is a work of art creative (and a work of art
at all) if we simply agree on it, and do we exclude artificial agency a priori
from our definitions of creativity? Furthermore, this discussion also raises
once more the question whether—and if so, in what sense—machines
can “perform” at all, and if simulation is a problem (Godlovitch 1998,
126–27) or not—not only in case of new music instruments but also in
new technologies in general. In that respect, it is also interesting to ask
96 Making Music With Technology
again if machines have a “voice”. They can simulate the human voice
and can “speak” when they take the form of personal digital assistants
or “friends”. But is it voice and is it speaking? In the history of thinking,
voice is often related to soul or persona, which machines are not sup-
posed to have. But if we agree that such machines do not have voices,
then what exactly is the ontological status of “machine voices”?
Conducting/Being Conducted
Sometimes music involves conducting. It typically happens in perfor-
mances of (Western) classical music. It is the art of directing a musical
performance,1 usually one involving many players, like an orchestra and/
or choir. This includes interpreting the score, cueing to indicate when
a performer or several performers should start playing and setting the
tempo. Conducting is done by talking to the musicians beforehand (ver-
bal instructions) and by giving cues during the rehearsals and during the
performance. Often the right hand indicates the beat and the left hand
gives other cues, such as those pertaining to volume and articulation.
Tempo can be measured (by instruments such as a metronome and a
computer) and can be seen as “objective”, but it can also be understood
as emergent or in need of interpretation/performance by the conduc-
tor and the orchestra. To play music while being conducted, then, is to
respond to the interpretation and cues of the conductor, as well as to
respond to the playing of others.
In other types of Western music such as jazz, blues, and rock music,
there is usually no formal conductor and not much conducting going
on, but this does not mean that there is no coordination, direction, or
organizing at all: players give cues to one another, and sometimes there
is one person conducting, albeit in a more informal style, while playing
and without many big gestures. For example, one may make eye contact
with one of the other musicians or make a small nod of the head to one
or more of them. Conducting is about organizing temporality and about
organizing other people—which is a matter of communication, verbal
and non-verbal.
Let me now use these aspects and dimensions of music performance as
metaphors to say something about the use, experience, and development
of technologies.
Technology as Performance
Like music, technology can be considered in a way that abstracts from
concrete performances with technology, from concrete artefacts, and
Making Music With Technology 97
from social-technological practices and contexts. Technology can take
the form of a concept—for example Heidegger’s “modern technology”
or the concept of a “universal Turing machine”. It can be considered as
code, information, system, and so on. Concrete, material technologies are
then instances of these abstract concepts. But technology can also be con-
sidered in its use and understood as performance (Coeckelbergh 2017a).
It can be seen as something that embodied people do in concrete material
and social contexts. The latter non-Platonic approach enables us to high-
light a number of features technology shares with musical performances.
I will first apply the metaphor of music performance to what we do
with technology: how we play, improvise, and conduct others with tech-
nology. Then I will argue that there is also a sense in which technology
plays and indeed plays us and conducts us.
Note
1. https://en.wikipedia.org/wiki/Conducting
References
Bourdieu, Pierre. 1990. The Logic of Practice. Translated by Richard Nice. Palo
Alto: Stanford University Press.
Caruso, Giusy, Esther Coorevitz, Luc Nijs, and Marc Leman. 2016. “Gestures in
Contemporary Music Performance: A Method to Assist the Performer’s Artis-
tic Process.” Contemporary Music Review 35 (4–5): 402–22.
Clayton, Martin, and Laura Leante 2013. “Embodiment in Music Performance.”
In Experience and Meaning in Music Performance, edited by Martin Clayton,
Byron Dueck and Laura Leante. Oxford: Oxford University Press.
Coeckelbergh, Mark. 2017a. Using Words and Things: Language and Philoso-
phy of Technology. London: Routledge.
Coeckelbergh, Mark. 2017b. “Can Machines Create Art?” Philosophy & Tech-
nology 30 (3): 285–303.
Coeckelbergh, Mark, and Michael Funk. 2018. “Wittgenstein as a Philosopher of
Technology: Tool Use, Forms of Life, Technique, and a Transcendental Argu-
ment.” Human Studies. (online first).
Crossley, Nick. 2015. “Music Worlds and Body Techniques.” Cultural Sociology
9 (4): 471–92.
DeNora, Tia. 2000. Music in Everyday Life. Cambridge: Cambridge University
Press.
Feld, Steven. 1984. “Communication, Music, and Speech About Music.” Year-
book for Traditional Music 16: 1–18.
Feld, Steven. 2012. Jazz Cosmopolitanism in Accra. Durham, NC: Duke Univer-
sity Press.
104 Making Music With Technology
Fesmire, Steven. 2003. John Dewey and Moral Imagination: Pragmatism in Eth-
ics. Bloomington: Indiana University Press.
Funk, Michael, and Mark Coeckelbergh. 2013. “Is Gesture Knowledge? A Phil-
osophical Approach to the Epistemology of Musical Gestures.” In Moving
Imagination. Explorations of Gesture and Inner Movement, edited by H. De
Preester, 113–31. Amsterdam: John Benjamins Publishing Company.
Godlovitch, Stan. 1998. Musical Performance: A Philosophical Study. London:
Routledge.
Godøy, Rolf, and Marc Leman, eds. 2010. Musical Gestures: Sound, Movement,
and Meaning. New York: Routledge.
Gould, Carol, and Kenneth Keaton. 2000. “The Essential Role of Improvisa-
tion in Musical Performance.” Journal of Aesthetics and Art Criticism 58 (2):
143–48.
Kania, Andrew. 2011. “All Play and No Work: An Ontology of Jazz.” Journal of
Aesthetics and Art Criticism 69 (4): 391–403.
Kania, Andrew. 2017. “The Philosophy of Music.” In Stanford Encyclopedia of
Philosophy. https://plato.stanford.edu/entries/music/.
Leman, Marc. 2007. Embodied Music Cognition and Mediation Technology.
Cambridge, MA: The MIT Press.
Mahrenholz, Simone. 2011. Kreativität: Eine Philosophische Analyse. Berlin:
Akademie Verlag.
Merriam, Alan P. 1964. The Anthropology of Music. Evanston, IL: Northwestern
University Press.
Molino, Jean. 1990. “Musical Fact and the Semiology of Music.” Music Analysis
9 (2): 113–55.
North, Adrian, and David Hargreaves. 2008. The Social and Applied Psychology
of Music. Oxford: Oxford University Press.
Oudshoorn, Nelly, and Trevor Pinch, eds. 2003. How Users Matter: The
Co-Construction of Users and Technology. Cambridge, MA: The MIT Press.
Peters, Gary. 2009. The Philosophy of Improvisation. Chicago: The University
of Chicago Press.
Pinch, Trevor J., and Wiebe E. Bijker. 1984. “The Social Construction of Facts
and Artefacts: Or How the Sociology of Science and the Sociology of Technol-
ogy Might Benefit Each Other.” Social Studies of Science 14 (3): 399–441.
Pinch, Trevor J., and Frank Trocco. 2004. Analog Days: The Invention and
Impact of the Moog Synthesizer. Cambridge, MA: Harvard University Press.
Sterne, Jonathan. 2003. “Bourdieu, Technique, and Technology.” Cultural Stud-
ies 17 (3/4): 367–89.
van Elferen, Isabella. 2009. “And Machine Created Music: Cybergothic Music
and the Phantom Voices of the Technological Uncanny.” In Digital Material:
Tracing New Media in Everyday Life and Technology, edited by Marianne van
den Boomen, Sybille Lammes, Ann-Sophie Lehmann and Joost Rae, 121–32.
Amsterdam: Amsterdam University Press.
Young, James O., and Carl Matheson. 2000. “The Metaphysics of Jazz.” Journal
of Aesthetics and Art Criticism 58 (2): 125–34.
5 The Magic of Technology
How Machines Create and
Manage Our Illusions
5.1. Introduction
The British science fiction writer Arthur C. Clarke famously wrote that
“any sufficiently advanced technology is indistinguishable from magic”
(Clarke 1973, 21). Clarke meant that many technologies that now appear
impossible may be possible in the future, considering that current tech-
nologies would be incomprehensible to people from the past—or indeed
to anyone who is ignorant of its workings. “Magic” then means “some-
thing I cannot understand” and Clarke uses the term to encourage us to
transcend the limits of our imagination about the future. But there are
also other ways in which the phrase can be understood. For example,
Gell (1994) has argued that technology enchants, and I have argued that
current advanced technologies cater to our desire for the wondrous, mys-
terious, and magic, thus continuing the tradition of Romantic thinking
and practices (Coeckelbergh 2017). Moreover, one could make compari-
sons between magic practices of the past and today’s scientific practices,
or point to historical links between magic and the emergence of mod-
ern science (e.g., alchemy and chemistry). One could compare the design
and use of contemporary technologies to stage magic, interpreted as a
performative practice. This is what I will do in this chapter. Again my
purpose is not to theorize stage magic itself but to use it as a metaphor
to understand technology in a performative way and to explore what can
be gained thereby for thinking about technology. In terms of technolo-
gies, the focus will be on contemporary information and communication
technologies, particularly machines such as robots and smart assistive
devices.
First, I will need to say more about stage magic. What kind of practice
and experience is it for the stage magician and for the audience? How
can it be understood epistemologically? What happens when someone
watches a stage magic show? For example, what does it mean to say
that there is a “suspension of disbelief”? And are there potential ethi-
cal problems? I make a link to the social life. Do we create illusions for
each other? Do we deceive each other? In what way(s)? What happens
106 The Magic of Technology
in such a case? Is role playing a form of deception, or not? Is deception
always problematic? If not, when is it problematic? I then explore how
the design and use of technology, understood as performative practices,
can be compared with stage magic. What happens when technology cre-
ates illusions and is that necessarily ethically problematic? Do we deceive
ourselves or are we deceived? Who deceives whom? And is technology a
mere means that is used by designers and users to create illusions, or does
it also take on a more autonomous role? In what sense can technology
itself act like a stage magician? Are we still in control of the show, and, if
not, (why) is that always bad?
I will show that the metaphor can be applied but also has its limits,
and that the epistemic and ethical problems get more complex as we
move from the Platonic puppet theatre interpretation of stage magic (and
indeed from the Platonic interpretation of puppet theatre) to a more com-
plex situation in which it is no longer so clear if we are deceived or if we
do not want to be deceived and if there is still something like appearance
versus reality. It turns out that stage magic is already more complex than
expected—it is a performance involving real emotions and two experi-
ential realities—and that, in social life, role playing and the stage blend
with what is usually understood as non-performative: personal identity
(see also Chapter 3 on theatre). Our performances shape us as much as
we control the performance. Moreover, the ethics of illusion in the social
life is also not so clear as in (a simple interpretation of) a stage magic
show. I will show that in our lives with technology the ethical and episte-
mological lines are blurred. It is not so clear if we are deceived and who
is deceiving whom (and who animates whom). And, whereas at first sight
virtual reality, virtual worlds, films, robot pets, etc. are part of a Pla-
tonic theatre, on closer inspection the line between stage and non-stage,
between performance and non-performance, is blurred. Technological
experiences and practices are real, embodied, and social-performative.
Moreover, technology is not a mere means used by the designer-magician;
technology itself takes on the role of magician and co-shapes the show.
We are no longer in full control, as magicians or as spectators. But can
we be in full control at all? Have we ever been in full control? And do we
always want to be in control? Thus, I will show that the Platonic model
breaks down—already when we take a closer look at stage magic or pup-
pet theatre itself—and that the Platonic and modern (design) interpreta-
tion of the stage magic metaphor has its limitations for understanding
our living with technology once we take a more performance-centred
approach.
In terms of technologies, I will focus especially on the magic of contem-
porary information and communication technologies, thus further devel-
oping previous work on magic and technologies (Coeckelbergh 2017,
2018). Consider, for instance, the magic of social robots or smart assis-
tive devices such as Alexa. I will argue that these technologies do not only
The Magic of Technology 107
tend to escape our understanding and exceed our expectations and imagi-
nation, as Clarke already suggested—think, for example, about artifi-
cial intelligence and in particular machine learning applications, which
act as magical devices that exceed our understanding. The technologies
also play a key role in our contemporary performative experiences and
practices and arguably even run much of the (social) show. Perhaps they
even co-define what illusion and deception are, what we mean by these
terms (and the same for honesty). Perhaps they also shape our epistemo-
logical and ethical thinking. (This thought already takes us to the next
chapter on philosophical performances and how technology shapes those
performances.)
In the course of the chapter I will continue to critically engage with the
Platonic metaphor (see Chapter 3 on theatre). I will also refer to Flusser’s
thinking about design, which uses theatre and dance metaphors, and
respond to Tognazzini’s seminal work on stage magic and design of ICTs.
The magician is not supernatural; the character he plays is. The com-
puter is not capable of human intelligence and warmth; the character
we create is. People will not end up feeling deceived and used when
they discover, as they must ultimately, that the computer is nothing
but a very fast idiot.
(Tognazzini 1993, 361)
Similarly, one could demand that designers be honest about social robots
and assistive devices and perhaps design them in such a way that it is
clear to users that their intelligence, personality, mind, emotions, friend-
ship, love, etc., are an illusion, that they are not real, that they are noth-
ing but machines.
More generally, one could demand that technologies do not cross the
border to the real world and, if they produce illusions and trick us, at
least make clear that they are producing illusions. To the extent that they
fail to do this, they deceive us and we become victims of magic. One
could argue, like Turkle, that new technologies and media distract us
from real love, real friendship, and indeed (in the vein of Sparrow and
Sparrow) from reality as it is. Or one could argue, like Tognazzini, for an
ethics of honesty. Designers should be honest about what they and their
technological artefacts do and create. Users could demand from design-
ers: If with your robot or smart device you’re making a Trojan Horse that
is designed to invade the privacy of our homes in order to capture data
for commercial purposes, then say it clearly and make clear in the design
of the technology that you’re doing a trick, that you’re giving us the
pleasure of magic in return for our data. Don’t pretend to do something
supernatural, like creating a robot that is “alive” or that is “conscious”,
or that is a “friend”. Be honest that you want to entertain and create
illusion, but that it is a mere illusion, that the robot is a machine. Be
honest that what you’re doing is a kind of (puppet) theatre, stage magic.
Perhaps you are not obliged to “reveal your tricks”, that is, explain how
everything works. One could argue that in commercial contexts, like in
magician communities, secrets have to be guarded. One could question
this and argue that this should not be absolute and that consumers have
the right to be better informed. But whatever the outcome of that discus-
sion, the ethical and legal demand towards designers and their compa-
nies, governments, and organizations is: you are obliged to reveal that
you are tricking us (e.g., by selling our data obtained by means of a
Trojan Horse interface).
However, things are not that clear, not at all.
112 The Magic of Technology
5.3. From the Platonic Theatre to Real Performances
With and by Technology
The previous section assumed a relatively simple and Platonic model of
stage magic, according to which there is appearance (on the part of the
spectator, who is deceived) and reality (on the part of the magician, who
knows what is real). But as in stage magic, things are not what they seem
at first sight. The so-called “appearance” on the side of the spectator is
more real than thus far assumed. The spectator really experiences that,
for example, a person disappears or a table levitates. The spectator feels
real emotions and really perceives the “illusions”. So why call it “appear-
ance”? It seems more appropriate to speak of two realities. Tognazzini,
albeit still using the Platonic language of appearance, writes:
As Tognazzini argues, time and timing are important in creating these dif-
ferent realities: the magician does something at a time 1, which then has
effects at a time 2. The two realities correspond to two different temporal
points. There is the time of the magician and the time of the spectator.
The magician uses time in order to create the illusion. The spectator might
think that the trick happens at time 2, whereas it has already happened
at time 1, for example (Tognazzini 1993, 359). Like the metaphor of
music, this temporal dimension of magic shows us that performance is a
process: acts take place in space but also in time, and this time dimension
is very important for the performance to work. Moreover, the spectator
should not be assumed to be entirely passive, epistemologically speaking.
In line with insights from contemporary cognitive science (enactivism)
and philosophy of mind, we must submit that perception is something
we actively do, rather than that it just happens to us (Noë 2005). It can
thus be said that the spectator actively co-constructs the performance—
co-performs, as it were. Hence one could even speak of two acts or two
performances, one by the spectator and one by the magician. One per-
forms in order to create a spectator reality; the other performs the role of
spectator and co-constructs the spectator reality. Moreover, the percep-
tion by the spectators does not happen in a purely symbolic or ethereal
The Magic of Technology 113
world of appearances but is rather a matter of embodied perception and
performance. Without the real presence and work of real people and
their very real bodies (and hence their embodied knowledge of how it
is to be situated in space, etc.), the magic does not work. Finally, stage
magic is a social performance, in which both the magician and the specta-
tor play a role. The magician is not more “authentic” than the spectators,
or vice versa. Both find themselves in a social setting in which the mask
and the person cannot easily be disentangled. (And Flusser even suggests
that there is no “I” behind the mask (1999, 106).)
This means that we have to question the Platonic interpretation of
Plato’s own metaphor; we can offer an alternative, non-Platonic account
of what happens in the cave and, more generally, a non-Platonic account
of philosophy. In Plato’s cave, the prisoners are chained, but all the same
they are part of the performance and their perception is more active than
assumed: they co-construct the so-called appearances. Without them,
theatre or stage magic does not work. There is always co-performance.
And what they experience and know may well differ from what the
philosopher experiences and knows, but it is also a reality. It may then
still be argued that the prisoners should be released on the grounds, for
example, that they have a limited and incomplete view since there are
more realities, and that they should also be helped to find their way to
see another reality. It may even be argued that the philosopher’s real-
ity outside of the cave is more meaningful and valuable than the reality
inside. And one could examine how the artefact-mediated reality of the
prisoners differs from that of the non-mediated reality outside. But in this
non-Platonic view, the reality and experience of the prisoners’ experience
can and should no longer be dismissed as amounting to “mere appear-
ance”. The prisoners are also living and experiencing a reality. This real-
ity is also a social reality. In contrast to Plato, we must emphasize that
the prisoners are not mute puppets but can talk and can talk with one
another. They are not atomistic minds. They communicate. They think
and, together, actively make and construct their reality. Furthermore, the
prisoners also have bodies. They are not disembodied perceivers. And
just as the philosopher plays the role of liberator, the prisoners also play
the role of prisoner. Moreover, the philosopher’s experience is also not
one of “pure mind” but requires embodied performance. The ascent to
the truth requires walking up. It is not an ascent towards pure spirit;
body and mind remain connected and (inter)fused. A magician uses her
body, as do philosophers. Finally, philosophy is also a technological
practice. Like the magician, the philosopher needs techniques and skill.
The magician knows reality, or rather: knows her reality. But that reality
is also constructed and is learned by means of skilful engagement with
things and technologies. To become a magician it is not enough to know
in theory or to recollect an a priori truth, as Plato argued. One has to
acquire know-how and make knowledge. Similarly, the philosopher also
114 The Magic of Technology
needs to learn by doing, in practice. I will say more about philosophy as a
performative practice in the next chapter. For now it suffices to conclude
that, once we take a performative turn, things get more complicated and
the Platonic model breaks down.
This also happens when we reinterpret contemporary experience of
technologies and media in this light. It might be tempting to dismiss
“online” experience and “game” experience as less real, as “virtual”
reality as opposed to “real” reality. But this Platonic approach fails once
we consider technological experiences as performances and as embodied
practices. So-called “online experience” does not take place in a different
world but is also a kind of reality, and one that is actively constructed by
means of embodied performance by the user. When I use the internet to
work, communicate, or game (e.g., on a computer or on a smartphone)
I do not enter a different, “virtual” world, if that implies a world of
“appearances” as opposed to “reality”. When I interact with a robot,
I do not enter a world of “illusion” as opposed to “reality”. Instead,
there is one world or one reality, or, as I suggested in the previous para-
graphs, different worlds and different realities—all of which, however,
are equally real. Online and offline worlds may be different, but there
is not hierarchy in terms of how real they are. And even if one were to
hesitate in saying that there is one reality or one world, in any case the
realities and worlds overlap and merge. For example, my role, personal-
ity, appearance, and indeed performances on online social media are not
totally different from my other roles, personality, appearances, and per-
formances, and there is mutual influence. The same can be said for games
and virtual worlds, even if there the differences might be larger.
Furthermore, like stage magic, technological practices such as social
media use and virtual worlds are also deeply social performances. Episte-
mologically and practically, both parties are required: the user-spectator
and the designer-magician. But in contemporary digital experience and
practice, the line between user-spectator and designer-magician blurs as
users get more active in terms of providing content and adapting the
stage and the tricks provided by the designers. Contemporary social
media and games cross the line between spectators and magicians. When
we use a social medium like Facebook or Twitter, we are co-magicians;
without users, the magic of the medium would not work. We are not just
tricked; we are not just victims of magic. We also trick ourselves, contrib-
ute to the spell. Sometimes designers do not even intend a trick but the
users trick themselves. For example, some owners of Roomba vacuum
cleaners—not designed to create a social illusion—develop social emo-
tions towards their machine: they feel gratitude or treat it as their baby
(Scheutz 2011). Users are then both magicians and spectators. Further-
more, these technologies and practices are also social performances in the
sense that, like in stage magic, both users and designers play roles. And
users play roles and communicate among themselves. Even if they are
The Magic of Technology 115
alone with their phone or in front of their computer screen, users inter-
act with one another, for example, when they use social media or play
MMORPGs. It is a social and communicative setting. And this is what
the theatre has always been. In origin it might have even been a lot more
social; if we follow Nietzsche’s (post)Romantic imagination, the Greek
theatre was more like having a party (and possibly orgy) than going to
a modern Western theatre or a modern cinema, in which technologies
and architectures maintain the divide between a Platonic passive specta-
tor and active performer. Plato’s metaphor is closer to modern Western
theatre or cinema (and indeed puppet theatre) than it is to the Greek trag-
edy he criticized. The latter seems a better metaphor for describing what
we do on and with “the internet” or “digital” technologies. The reality
or different realities of contemporary technological experience is or are
social realities. They are not different from social reality at large or from
other social realities.
Furthermore, like people at a party, users of “online” services and par-
ticipants in “virtual” worlds and “computer” games do not leave their
body at home when they engage in their technological practice. Their
actions (e.g., clicks), thinking, and perceptions involve the body and are
made possible by their embodied experience. Not only do the design-
ers perform; the users are also performers, and this is always an active,
social, and embodied performance.
Thus, both what users do and what designers do are technology-mediated
performances. Not only the designer has machines and tricks; users, too,
employ technologies and techniques to do something with whatever the
designer offers. They are not like Plato’s passive spectators chained to
their chairs. They co-perform rather than passively consume “the inter-
net”, social media, etc. Their experience is designed, but in their use they
co-design the experience. They are co-magicians. The metaphor of stage
magic, or rather the simple interpretation of stage magic, breaks down.
And so does Plato’s theatrical metaphor, that is, the Platonic view and
version of theatre. A performance-oriented approach enables us to revise
the Platonic interpretation and construction of theatre and magic, and it
thereby offers us not only a critique of how he uses his theatre and magic
metaphors but also an alternative way of understanding what goes on in
and with contemporary information and communication technologies.
Let me give another example to further show the implications of this
performative turn for thinking about contemporary technologies and to
return to the ethical question: social robotics. According to the Platonic
interpretation, what happens when social robots such as companion
robots, care robots, or nanny robots are used is that users are deceived,
are given an illusion. They are taken to a world of appearances. This is
done by the designer-magician (and we could add: those who employ
the robot such as parents, care workers, managers, etc.—the partners in
crime), who tricks the users into thinking that this robot is alive, is a real
116 The Magic of Technology
companion, has emotions, and so on. If it is a good designer-magician,
the illusion works. The users are entertained and the robot performs
its function (e.g., monitoring an ill user). This model supposes that the
designer is the performer who knows reality, whereas the user is a pas-
sive recipient of whatever the designer cooks up and that the user lives in
a different world, a world of illusion. Only the designer knows that the
robot is really just a machine, that is, a device for tricking. (The same can
be said for the parents, the care workers, and so on.)
This then raises the ethical worry that the designer and those who
employ the robot deceive the user and are not honest about what they
are doing. The children, elderly people, and so on, are seen as the vic-
tims of magic. They are imprisoned in appearances. According to the
non-Platonic, performative interpretation of what happens here, how-
ever, there are different realities: the reality of the user and that of the
designer, and the reality of the user cannot be dismissed by calling it
“appearance”. In and during the performance, there is a lot of real-
ity. The user has real emotions and real experience. The robot really
seems alive, for example. Or the robot really seems to care. In practice,
robotics researchers are not such good magicians (yet). The illusion may
last very briefly or may not be complete. But there are sufficient “magi-
cal” effects. And sometimes very little is needed to create a spell. This
is so because, again, the users are not passive perceivers but active co-
constructors and co-performers of the reality. Yet regardless how skilled
the magician-designer and his accomplices are and however successful
the performance is, my point is that the experience of the user is real.
It does not belong to a different world of appearances, a virtual world.
It belongs to the same world we all live in, or at least it is one of the
worlds—all of which are equally real.
Furthermore, this response is still formulated in terms of a discussion
about “reality” and “realities”, but once we move beyond a Platonic
and metaphysical approach towards a performative approach, different
questions can be asked. It becomes clear that what happens here is not
adequately described by the Platonic metaphor, which suggests that real-
ity can be known independently of users’ (inter)subjectivity and which
assumes passivity on the part of the users. Instead, the users are active,
as performers and as perceivers. The human-robot interaction and the
experience of the robot are actively constructed and co-performed by the
users. The designer is not the only one who performs. The designer is
not in complete control of the “appearance” or “illusion”. The users co-
perform their real experience of the robot and their real practical engage-
ment with the robot. This also involves them as embodied and social
beings. They perceive the robot on the basis of their own embodied and
social-emotional experience, e.g., they can interpret the robot as being
“sad” because they know how it is to be sad and they have experience
seeing other people being sad. They also communicate with one another
The Magic of Technology 117
about the robot (directly) or indirectly find themselves in a social context
in which things are said about the robot (e.g., in the room they are, dis-
cussions in society, ideas about robots in their culture, etc.), which also
co-constructs their experience and performance. What the robot “is” or
how it “appears”, then, is not only the result of the designer-magician.
Rather, the robot and its magic effects emerge in social-performative
processes, which include the performances of the designer but also the
performances of advertising people, business people, scientists, all kinds
of users, people who comment on the robot on social media, etc. This
creates very real performative experiences and practices of and with the
robot. Questions can then be asked about knowledge, communication,
sociality, and values in these performative experiences and practices
rather than discussing what is real.
Adopting this approach does not mean that robot ethicists should stop
asking ethical questions, but rather that they have to reframe their argu-
ments and concerns. For example, it may well be ethically problematic to
use robot nannies that monitor and entertain young children. But instead
of arguing in general and Platonically that it is bad because it deceives
children, gives them a world of illusion, etc., one has to be more precise
about why exactly the reality (not the “appearance” or “illusion”) expe-
rienced and co-performed by the child is not good for the child—why and
when that particular kind of experience and that kind of performance
are bad. For example, one may argue that it creates, at that point in time
and in that context, a social reality and social-interactive patterns that
do not prepare the child for a different, more complex social context
at a different and later time, when the child goes to school and has to
perform and deal with other people (its peers) rather than with a robot,
(the use of) which is not successful (enough) in constructing and perform-
ing such a human to human social interaction. Or one may argue that
it creates social-emotional interactions and performances which are not
as good and not as rich as can be provided when the child interacts and
co-performs with its parents rather than the robot, perhaps leading to a
poor emotional interaction and performance of the child and problems in
the child-parents relation. I don’t know if this is the case. Such arguments
would need further support. It is also likely that things are not as simple
as that. Perhaps some (kinds of) interactions with a robot are absolutely
fine and beneficial to the child in some ways. Maybe some performances
help the child develop. Maybe this also depends on how the performances
of the child with the robot are connected to other performances, e.g., of
the parents, peers, etc. In addition, one can also ask questions about how
designers of robots shape these performances and how they frame their
role. I don’t know the answer to these questions. My point is that such
questions about the right kind of interactions and the right kind of per-
formances (and the role of the designer in shaping these performances),
rather than a general accusation of deception, lead us to a more precise
118 The Magic of Technology
and arguably more interesting discussion about robot ethics and, more
generally, about the ethics of technology.
To conclude, using the metaphor of stage magic has helped me to con-
ceptualize technological experience and practice in terms of performance,
which contributes to developing a novel way of thinking about technol-
ogy. We can now ask different questions about technology: about what
kind of experience and knowledge is involved when we use technology
and about what good technology is and should do. Unpacking and criti-
cally discussing the stage magic metaphor has helped me to move the
discussion from a simpler and Platonic way of thinking about techno-
logical experience and practice to one which makes things more complex
but also more interesting and useful, as it forces us to think harder about
what exactly goes on when we humans, as active, embodied, social, and
skilled beings, perform with technology.
To end this section, let me reflect more on the ethical, social, and politi-
cal aspects of technological performances. In this context I will also ask,
as in other chapters, what it would mean to say that technologies, instead
of, or alongside, humans, move, organize, direct, and play (with) us—i.e.,
become the master-magicians.
Social
In the previous chapters, the theatre metaphor was especially helpful to
elaborate the social aspect, and this is also the case here. I already men-
tioned role playing: whereas in the simple, Platonic model there is a strict
conceptual distinction (and spatial separation) between stage and non-
stage, between performance and non-performance, between the magi-
cian’s theatre and the non-theatre of normal social life, if we take into
account insights from Goffman, then the normal social life is also all
about role playing and, more generally, is already performative. And if
all social life is performative, then the distinction between stage and non-
stage cannot be maintained.
Next to role playing one can also use other elements from the theatre
to support this point. Flusser, who also uses dance and theatre meta-
phors, writes about masks (Flusser 1999, 105). According to him, there
are masks rather than persons and masks instead of an “I” that is sup-
posed to be behind the mask. “Mask” is an interesting metaphor as it
refers to social role playing and to trickery and deceit but also to tech-
nology, since it is an artefact—one that is designed. And technological
artefacts are always more than tools. As Flusser suggests (106), the mask
is not just an outcome of social relations; it also creates these social rela-
tions. One could say that the mask is the outcome of social performances
and at the same time creates and makes possible social performances.
This metaphor thus leads us to consider the more-than-instrumental
social-performative role of technology itself: as we will also see later in
this chapter, the mask is not only a metaphor for social roles but also for
technology, which co-creates the performance. But let me start with the
insight that performance is everywhere, that the mask is everywhere.
For thinking about technology, to say that “the mask is everywhere”
means that if technology can be compared to stage magic at all, its per-
formative dimension is not something that is present only in specific
contexts. Instead, technology is always already embedded in a social-
performative whole. There is not only the specific performance of “trick-
ery” and “illusion” by the designer; performance is a dimension of the
everyday life, and technologies are part of that. There are already all
kinds of “machinations” and tricks in social life; technology is used all
over the place to socially perform. Of course there are new “social” tech-
nologies. For example, social robots are used in social performances and
social media such as Facebook provide a theatre stage for performance of
120 The Magic of Technology
the self (a self which is only created and emerges in and by performance).
But older technologies such as phones but also clothes or rooms with
tables and chairs that are not called social are also technologies for social
performances. They play a role in the performance of relationships, in
eating performances, work performances, and so on. They enable peo-
ple to play their roles and create their masks in everyday social life. The
social magic and trickery also goes on in social life in general, and tech-
nologies often mediate these performances. Consider for example the
clothes of the physician, the table in the family home, or the phones of
the lovers: these artefacts are used by the doctor, parents, and lovers to
play their roles and support their social masks and help to construct their
social personas. The white coat of the physician contributes to the spell
of the doctor’s role. The table magically gathers the family and confirms
its roles and social bonds. And the phones of the lovers enable them to
shape their mask and personas in the relationship. Design of technology
has always been “tricky” in the sense that it has always had social effects
and has intervened in social-performative settings. In this sense, design
was never only about artefacts; it has always been a social enterprise. In
the information age it is also literally about non-things, as Flusser argued
(1999, 86), in the sense that there might be a more immaterial aspect to
the new technologies. But my point here is that technologies and techno-
logical design are especially about people and what they do with and to
one another. Design is a social affair that takes place in social settings.
And, as I already suggested and will argue next, in these settings not only
designers but also users are performative agents.
Politics: Power
A more social angle also invites the question: if and in so far as technol-
ogy and design are about deception at all (I have questioned this in the
previous sections), then who deceives whom? In a simple model it is the
designer-magician who deceives the users. But things are not that simple.
First, and as I argued previously, it is not clear that what goes on is
really deception. Taken to the social dimension this means asking: Is
playing a role deception? If my doctor plays the role of doctor, she is not
deceiving me. Yet she is performing her role. And I am performing my
role as patient. Similarly, the designer also plays her role in the techno-
performative theatre. There is no need to speak of deception. Or at least
usually there is no need for that. Of course there can be performances
that are deceptive (for example, the doctor turns out to be a fake doc-
tor, the app gives us the illusion that it only records when we press a
button but is actually all the time recording what we say), but the com-
parison is then not between, on the one hand, a performative situation
which is supposed to be deceptive by definition and, on the other hand,
a non-performative situation which is supposed to be non-deceptive by
The Magic of Technology 121
definition. Instead, there is one performative space (or many performative
spaces, if you like) in which deception can happen or not. But “decep-
tion” is then not defined in a way that links it performance as such.
Second, designers are not the only ones who shape the technology;
designers are usually a part of companies and related to other actors.
These act as co-magicians or as organizers of the stage magic by means
of technology. For example, who is the designer of “Facebook”? There
are many people involved. This means that responsibility for the “magic”
and “tricks” is difficult to ascribe. Moreover, and as suggested previ-
ously, it is also difficult to call for the revealing of the magician’s secrets:
while computer scientists and engineers might be happy to be open about
their technology, when they work for a company, they are asked not to
reveal their tricks. This raises ethical questions: is it really ok that the
tricks are not revealed at all? If an AI is deciding about my job applica-
tion, don’t I have the right to know how it works? An ethics of honesty
seems to require transparency. But what if, for example, in the case of
some machine learning applications, no one can explain how it reached
its decision? Is the technology in this case the magician, and what hap-
pens to an ethics of honesty then? (See also the next section.)
More generally, the question “who deceives whom” raises the question
of power. To act as a magician is always a way of exercising power over
people. Exercise of power is not necessarily bad. As Foucault (1980) has
argued, there is power everywhere in social life. This does not always
mean that there are performances of coercion and punishment. But there
are micro-mechanisms of power. Little tricks, like disciplining tricks in
the prison and the hospital. In schools. In companies. In bureaucra-
cies like universities. These tricks often include the use of technologies;
think of the magic of the panopticon, which means that prisoners can be
observed without their knowing that they are being observed. Some of
the tricks are secret; they are not revealed to everyone. There are secrets
everywhere in social life, secrets and machinery to exercise power over
others, as in bureaucracies.
Third, acknowledging that there is trickery and power everywhere in
social life, in all social relations, also implies that we cannot just assume
the simple model of one-sided exercise of power by one person or author-
ity. Instead, there is the possibility of resistance and, more importantly,
there are many magicians who exercise power. We all exercise power in
social relations. We all perform. We all wear masks. And perhaps we all
manipulate and deceive, sometimes and to some extent. Of course, some
actors (persons, organizations, companies, etc.) have more power than
others, including more power to deceive.
For thinking about technology, in particular contemporary ICTs, this
means that we all contribute to the show, as “spectators” but also as
“magicians” who exercise power over each other. Users are not only vic-
tims of magic but, if there is deception at all, they also deceive each other,
122 The Magic of Technology
for example on social media. The model of the all-powerful, potentially
evil designer breaks down. Our complaints against, and fascinations
with, the trickery and magic of the new technologies should not only be
directed at the designers and their companies. Companies like Facebook
or Google might trick and perhaps deceive us, in some ways (such a
claim would have to be specified, if one makes such an accusation), and
such companies have a lot more power than individual users, but we
are co-performers and, if there is deception, then we are also deceiving
ourselves and we are deceiving each other. We are Google. We are part of
the show. Both designers and users perform and, potentially, deceive. As
users of ICTs, we are part of a social-performative environment created
and mediated by technology and its designers (and companies). And, as
in any social-performative trickery and magic going on, we often per-
form by means of technologies and often in order to exercise power over
others (intentionally or not). We all perform and, in this way, exercise
some power and magic. Sometimes we trick others. As Flusser suggested,
machines are etymologically connected to Macht, the German word for
power (Flusser 1999, 17). Using machines, designers have the power
(capacity) to perform and have the power to have others perform (act)
in a specific way. But not only designers: users also exercise that power.
As co-performers and sometimes counter-performers (e.g., performances
of resistance), users may not have as much power as designers and their
companies. But they are not powerless.
The question regarding technology, then, if understood as a social-
performative one, is also always a political question. Who has the power
to shape the performance of others? Who has the power to define their
role, mask, and identity? As Flusser says, if society is about masks and if
as social beings we always design masks for others (106), the design of
masks is a political matter (105). Who has more power than others? And
who shapes the power structures?
References
Clarke, Arthur C. 1973. Profiles of the Future: An Inquiry into the Limits of the
Possible. New York: Harper & Row.
Coeckelbergh, Mark. 2015. Money Machines. Farnham: Ashgate.
Coeckelbergh, Mark. 2017. New Romantic Cyborgs. Cambridge, MA: The MIT
Press.
Coeckelbergh, Mark. 2018. “How to Describe and Evaluate ‘deception’ Phenom-
ena: Recasting the Metaphysics, Ethics, and Politics of ICTs in Terms of Magic
and Performance and Taking a Relational and Narrative Turn.” Ethics and
Information Technology 20 (2): 71–85.
Flusser, Vilém. 1999. Shape of Things: A Philosophy of Design. London: Reac-
tion Books.
Foucault, Michel, and Colin Gordon. 1980. Power/Knowledge: Selected Inter-
views and Other Writings, 1972–1977. New York: Pantheon Books.
Gell, Al. 1994. “The Technology of Enchantment and the Enchantment of Tech-
nology.” In Anthropology, Art, and Aesthetics, edited by J. Coote. Oxford:
Clarendon Press.
Marshall, Joe, Steve Benford, and Tony Pridmore. 2010. “Deception and Magic
in Collaborative Interaction.” In CHI 2010: Performance, Stagecraft, and
Magic, ACM (Conference Paper), Atlanta, GA, USA, April 10–15. Accessed
March 26, 2019, from dmrussell.net/CHI2010/docs/p567.pdf.
Noë, Alva. 2005. Action in Perception. Cambridge, MA: The MIT Press.
Plato. 1997. “Republic.” In Complete Works, edited by John M. Cooper and
D. S. Hutchinson and translated by G. M. A. Grube and C. D. C. Reeve, 971–
1223. Indianapolis: Hackett Publishing Company.
Scheutz, Matthias. 2011. “The Inherent Dangers of Unidirectional Emotional
Bonds Between Humans and Social Robots.” In Robot Ethics: The Ethical
and Social Implications of Robotics, edited by P. Lin, G. Bekey and K. Abney,
205–22. Cambridge, MA: The MIT Press.
Sharkey, Noel, and Amanda Sharkey. 2010. “The Crying Shape of Robot Nan-
nies: An Ethical Appraisal.” Interaction Studies 11 (2): 161–90.
Sparrow, Robert, and Linda Sparrow. 2006. “In the Hands of Machines? The
Future of Aged Care.” Minds and Machines 16 (2): 141–61.
Tognazzini, Bruce. 1993. “Principles, Techniques, and Ethics of Stage Magic
and Their Application to Human Interface Design.” In INTERCHI’93, ACM
(Conference Paper), 355–62. Accessed February 4, 2017. from http://dl.acm.
org/citation.cfm?id=169284.
Turkle, Sherry. 2011. Alone Together: Why We Expect More from Technology
and Less from Each Other. New York: Basic Books.
6 Thinking With Technology
How Machines Stage Our Thinking
6.1. Introduction
The previous chapters were based on metaphors from a range of per-
forming arts practices. But as this book is concerned with thinking about
technology, we should not forget a performative practice that is very
close to philosophers of technology, so close that they don’t usually see it
as such: philosophy, and, more generally, thinking.
This move may surprise some readers, since most people tend to make
strict distinctions between thinking and doing, and between academic
pursuits and the arts. Thinking is supposed to be something “cognitive”
or “mental” that has nothing to do with performance, which is usually
seen as being about “the body”. The first is seen as something that can be
done privately; the second is by definition something public. Often think-
ing and also philosophy and science are also seen as “serious” endeav-
ours, whereas the arts—especially the performing arts—are seen as
forms of entertainment. And, even if the arts are taken seriously, artistic
“practices” and academic “thinking” are seen as very distinct activities.
But contemporary science, philosophy, and the arts are questioning and
crossing these borders all the time. Cognitive science shows that think-
ing is embodied, philosophy has taken a keen interest in the body, the
idea of private language and thought has been questioned at least since
Wittgenstein, some philosophers reach out to the arts and some artists
stage philosophy, there are many practices that merge art and science,
and interdisciplinary fields such as performance studies and, as we will
see, even the emerging transdisciplinary area “performance philosophy”,
bring together performing arts and philosophy.
Unfortunately, philosophy of technology has not yet benefitted much
from these border crossings, mergers, and this hybridity. As mentioned
earlier, there has been some work on body and embodiment (e.g., Ihde)
and some people in STS such as Pickering have used the term performance.
But both in their topics and their methods, philosophers of technology
have generally continued in a non-transdisciplinary way and ignored the
performing arts as a topic and as a potential source of inspiration.
Thinking With Technology 129
This book has been closing this gap by using metaphors from the per-
forming arts for thinking about technology, in particular philosophy
of technology. But now the next, ultimate step is to turn to the terms
thinking and philosophy themselves. It may be relatively easy to see per-
formance in daily embodied technological practices such as opening a
door and using a phone—the previous chapters include exercises that
show how this can be done. But in what sense is thinking and philosophy
itself performative? And how can this help us complete the project of this
book: to take (or complete) a performative turn in philosophy of technol-
ogy by using metaphors from the performing arts?
This chapter discusses what it means to understand philosophy as per-
formance and then explores the implications for thinking about technol-
ogy. On the way, I continue my critical engagement with Plato, a central
figure in discussions about the relations between philosophy and theatre
(see, for example, Puchner 2010). Some of the dualisms just mentioned
can be credited to his deep and continuing influence on Western think-
ing. I also use contemporary literature from the emerging field of perfor-
mance philosophy. As stated, this field is usually neglected in philosophy
of technology. Rare exceptions are Parviainen (used in Chapter 2) and
D’Arcy; the latter refers to theatre when gesturing towards a “pragmatic
performance approach” to the politics of technology, which enables him
to discuss the issue of visibility and technology (D’Arcy 2017). However,
in this chapter my source of metaphor is not only situated in what is usu-
ally considered performing arts, but I also explore the idea of philosophy
as performance.
First, I elaborate the idea of philosophy as performance, which as
in the previous chapters delivers a number of metaphorical elements—
rhetoric, participation, rhythm, and so on—that help me to construct the
metaphor of philosophy as performance. Then, I discuss what this meta-
phor implies for understanding technology. I end with a discussion of the
role of the philosopher (of technology) in relation to other practices, for
example (other) technological practices.
6.2. Philosophy as Performance
Plato on Rhetoric
I already noted in Chapter 3 that most Western philosophy from Plato
onwards has not been very positive about theatre, and perhaps this is
true for Western thinking about the performing arts in general. Let me
say more on Plato’s view of rhetoric in order to further confirm but also
nuance the view that Plato was against performance. This will get us
started in bridging the gap between performance and philosophy.
Next to Plato’s comments on poetry and theatre, we may also consider
his view on rhetoric: rhetoric (or sophistry) was opposed to philosophy.
130 Thinking With Technology
According to Plato, rhetoric is used for deception rather than for discov-
ering the truth. Socrates was killed because he was accused of being a
sophist, of misleading the youth. Rhetoric was thus seen as very negative,
and this interpretation of rhetoric has been very influential in the history
of ideas. As Griswold (2016) rightly remarks, the term still has a negative
connotation today.
In Plato’s dialogues Protagoras and Gorgias, we find a strong opposi-
tion between rhetoric and philosophy. Let me focus on Gorgias (Plato
1997a) here. Gorgias is a teacher of oratory, the art of speaking or rheto-
ric. According to Socrates, the rhetorician does not give us true knowl-
edge. There is only the appearance of knowledge; there is only pretending:
Oratory doesn’t need to have any knowledge of the state of their sub-
ject matters; it only needs to have discovered some device to produce
persuasion in order to make itself appear to those who don’t have
knowledge that it knows more than those who actually do have it.
(459b-c)
The contentious point here is that in this view anything can be ‘philo-
sophical’, if it makes the kind of sense that enables us or compels us
Thinking With Technology 133
to orient and conduct our lives in new ways. By making new sense
or making sense where there was none, any cultural practice may do
what we ask of philosophy in this respect.
(Bowie 2015, 54)
But Bowie’s focus is not on “any” cultural practice but on art. Using Hei-
deggerian language, Bowie argues that art can also unconceal the truth
and disclose the world. Inspired by Heidegger and Dewey, he arrives at
the idea that practices that are not cognitively oriented can also achieve
the philosophical task. Then he claims that performance can do this and
can help us to take a more participative approach to (making sense of)
making sense. One way of revealing the “horizon of sense” is by actually
participating in it (55). We need not only discursive rationality but also
ritual, for example ritual in an artistic performance.
Performance and other arts are then not only optional, which may be
added to philosophy as we know it (a discursive practice). If “perfor-
mance can open up philosophical space which discursive philosophical
approaches cannot” (Bowie 2015, 55), then philosophy itself, broadly
understood under influence of the tradition of phenomenology, needs
performance, includes performance, and indeed is also performance. For
example, the performance of rhythm in music, dance, and theatre can be
world disclosing, since rhythm is not only something that happens in the
arts but is a crucial element of human lives (56). More generally, perfor-
mance also means participation in the world. It thus helps us to question
and replace the epistemological model and its subject/object problem. In
(classic) epistemology, the problem is how the subject can (re)connect to
the object, how the gap between the two can be bridged. How can we
know? But in performance, subject and object are already connected;
the split is overcome. Our connection to the world is no longer a huge
(modern) problem. Inhabiting the world and participating in the world
(through performance for example) always “involves the possibility of
freeing oneself from distorted relationships to one’s world”; important is
not what we know but participation in sense-making practices (57). In
other words, the question then is no longer “How can we know?” but
rather “How can we participate?”
Bowie’s argument is part of a larger, relatively recent effort to bring
together philosophy and performance, which involves a redefinition of
both terms and which counters what it understands as an anti-performance
bias in the history of philosophy (Cull and Lagaay 2014, ix).
Laura Cull, coming from the side of theatre and performance stud-
ies, has argued for understanding performance as philosophy. Instead of
doing philosophy of performance (philosophy applied to performance)
or using performance to illustrate philosophy, she proposes to do per-
formance philosophy. The idea is that performance itself can provide
philosophical insight, that it does “its own kind of philosophical work”
134 Thinking With Technology
(Cull 2014, 24), that “performance thinks” (Cull 2018). This approach
contributes to expanding the definition of what counts as philosophy
(Cull 2014, 24–25) and questions disciplinary divisions. Performance
itself “philosophizes” (25). It is a new (and arguably old) way of doing
philosophy. What the idea that performance “thinks” means does not
become very clear in her chapter, which is more introductory (Bowie
provides more specific, Heideggerian arguments why). But interestingly,
and in accordance with the central claim of performance philosophy
itself, Cull argues that the philosophical power of performance has to
be shown (30), that is, in and through performance. She suggests that
the future of philosophy may lie in “feeling how music means or move-
ment speaks in new ways as a performative expansion of the meaning
of philosophy itself” (33). Yet at other places she sees performance still
as non-philosophical (31), which seems to maintain the separation of
both fields—even if there might be a productive interaction and agonism
between them.
By contrast, inspired by Nietzsche, Arno Böhler—situated in a philos-
ophy department but also based in the arts—has argued for a “philoso-
phy on stage” (Böhler 2014) that intimately connects to artistic practices:
he affirms philosophy as a bodily and situated practice and argues that
philosophy is and should be performed. In what way? He starts from a
metaphysics and philosophy of mind that stresses that minds are embod-
ied and situated in space. Bodily existence is prior to thinking (Böhler
2014, 175); mind is always linked to matter (176) and one has to be in
space in order to be related to it (177). This view about mind implies
that philosophy, too, is always linked to embodiment, is situated. It is
not only a discursive but also a bodily practice (188). Against the phil-
osophical tradition, Böhler argues that philosophy needs to be staged
(187) and that an artistic way of doing philosophy means to recognize
the pre-individual (188), i.e., the bodily and the immanent, including
one’s own physis (189) and embodiment. Philosophers also breathe and
digest (192). Scepticism is only possible on a material basis, and the
meaning of an idea does not exist “independently of the spatial context
of its expression”: instead, ideas occur within a “dramatic space” (191).
Plato recognized this when he staged philosophy in a dramatic way.
Böhler argues for a “philosophy on stage” which inverts Plato but at
the same time recollects and reanimates this tradition of doing philoso-
phy in a dramatic way (192) by bringing people from philosophy and
art together to stage ideas: a transdisciplinary effort to perform phi-
losophy. To conclude, philosophy is already performative and should
become (more) performative. This goes way beyond seeing the theatre
as a place for thought (as for example Jean-Luc Nancy has argued) or
beyond understanding performance as a philosophically interesting but
fundamentally different kind of practice; instead, philosophy itself is
recast as performance.
Thinking With Technology 135
Böhler argues that ideas need to be staged. But in a number of senses
this has always happened, even if it did not take the form Plato chose
and even if philosophers are usually not aware of it. Martin Puchner
has proposed a dramatic understanding of Plato (Plato as a playwright)
and has argued that this has influenced modern theatre—even that it is
Platonic. Moreover, philosophers such as Kierkegaard and Nietzsche did
a form of dramatic philosophy (Puchner 2010). Like Böhler, he assumes
a distinction between non-dramatic and dramatic philosophy. But can
such a strict distinction be maintained? Starting from a broad definition
of performance and philosophy (e.g., as proposed by Bowie or Cull) one
could also see philosophy as fundamentally performative and rewrite the
history of philosophy in general as a “drama of ideas” (to use Puchner’s
term): a drama of characters, ideas, arguments, interpretations, and so
on, which as a metanarrative (or metanarratives) has a temporal struc-
ture, plot, and rhythm. This also makes sense of Noë’s claim that “Philos-
ophy is the choreography of ideas and concepts and beliefs” (Noë 2015,
17). Whether we use the metaphor of drama or that of choreography, the
history (or histories) of philosophy itself are performative—even if those
performances often took place in the medium of writing and text.
I say “often”, since, those histories are not entirely abstract and are
not only represented in writing and text (e.g., books): they depend on
embodied and situated human beings, beings called “philosophers”. Phi-
losophers speak and spoke, that is, they use(d) their voice. They breathe.
They even digest, as Böhler remarks. Having and using one’s voice
means: to be embodied and to perform as a lived body. It also means to
perform a persona. This is also what philosophers do when they speak.
With Plato, we could stress the value of embodied, social, and indeed
performed dialogue for philosophy. Today, discussing and talking is still
an important part of philosophical practice. Against Plato, however, we
can also understand writing as a kind of performance. Writing, too, is
embodied and social. When I write on this computer, for example, I am
not a disembodied mind, but I am engaging with the text and through the
technology of writing as an embodied, living, and social being. Writing
is a form of embodied and social performance. Reading, too, needs to be
performed. Perhaps text itself is performance, as Kornhaber argues: if
every text is changed in the moment of its enactment, then every text is a
performance (Kornhaber 2015, 31).
The Socratic philosopher helps those who are lost to find the way. She
knows her way around. She has sorted things out. She knows where we
should be heading. When philosophers take this role, they can be incred-
ibly useful to others, to non-philosophers.
But the Socratic mirroring and midwifery role is not only revealing
and helpful; it is also a very critical and confrontational one. As said,
this can be annoying. It annoys because we don’t always want to hear
the truth. But it also annoys since it stops conversations and movements
that are already going on. It breaks the flow of the performance. And
it annoys since it is the act of the one who always knows better and
who takes a superior and outsider position. Some more metaphors: the
Socratic philosopher plays the role of the master-organizer, the CEO or
consultant who is paid to reorganize the company, the director who lis-
tens but already knows the outcome (an outcome that she has in mind
and desires), the authoritarian choreographer, or the magician who is
144 Thinking With Technology
totally in control. There is a hierarchical divide between the initially igno-
rant insiders who live in illusion and the all-knowing Socratic outsider
who helps them to find or recollect the truth, to act and move in the right
way—that is, out of the cave, out of the stage, and out of the theatre.
A very different role, which I articulate influenced by Dewey’s prag-
matism but now given a performative twist, is to be one of the actors on
stage from the beginning. The philosopher is part of the practice and tries
to change the practice from within. Here criticism is still possible, but
the philosopher does not interrupt and is part of the conversation. She
sees herself as equal to the others. Nobody knows the (full) truth. All are
searching for the truth together. This truth is not to be found in a differ-
ent world; it has to be an immanent rather than a transcendent truth. The
play never ends, because there is no ultimate truth or because the actors
will never find the full truth.
In the corresponding choreography, there is no outsider entering the
stage. All are insiders and all are outsiders. There is dialogue among
the dancers-participants but not a Socratic one. Nobody knows what
the dance will become or should become, because the dance is not a
priori given and cannot be remembered or recollected. The dancers cre-
ate the dance together by dancing. The dance is never finished. There is
no perfect dance, or if there is one, nobody knows what it is. There is
trial and error. There is improvisation. There is no ultimate truth; there
is only experience and performance, which lead to practical wisdom, that
is, wisdom rooted in experience and performative practice.
This non-Platonic, non-Socratic approach questions the borders
between cave and non-cave, stage and non-stage, philosophy and non-
philosophy, philosophy and performance, philosophy and art, and
academia and art. It does not question philosophy and the value of phi-
losophy, but questions the Socratic definition of philosophy’s role and
asks if it is a practice that should be kept separate from other practices. It
moves towards a transdisciplinary understanding of philosophy, under-
stood as a performative quest for wisdom.
In philosophy of technology, like elsewhere in philosophy, often the
first role is taken up or indeed is expected: the philosopher is seen as
the Socratic expert who knows. For example, she is expected to know
the ethics of (a particular) technology and tells those who develop, use,
and decide about technology what that ethics is, or at least helps them to
find that ethics (and in order to play that midwife role she already knows
where the people should be heading). She shows how we do things with
technology now and opens up the possibility of reorganizing it, perhaps
also opens up the possibility of different technologies and corresponding
ways of doing. This is a critical and constructive role, which is sometimes
appreciated and sometimes experienced as annoying, for example by
researchers who develop new technologies. For example, a philosopher
of technology may be asked as an expert in ethics of artificial intelligence
Thinking With Technology 145
and is expected to play the role of knowing the ethical way(s) of dealing
with, and developing, this technology.
Note that this role—whatever its merits or problems may be—is not
played very well by many philosophers or is not played at all, since many
do not enter those other stages and remain within academia. The latter
philosophers, under the spell of (academic) language and the technol-
ogy of writing, imagine that writing texts is sufficient as an interrupting
Socratic intervention to change things. But it is not. Usually the (other)
actors and the dancers at other stages don’t see the text. If it enters a stage
at all, it only enters a small stage elsewhere: the academic stage or even
just a small corner of academia. There is also little embodied performance
except writing, and little actual interruption in the practices. One should
ask if texts are necessarily the best tools for the Socratic philosopher. Are
they very performative tools? Asking this is especially important in phi-
losophy of technology, which is specialized in thinking about tools. But
also more generally, philosophers do not sufficiently think about their
own technologies and media, or indeed about their role and the stage on
which they play and want to play.
But there is also another role possible for philosophers of technology:
a more participatory one and one that avoids what could be perceived as
Socratic arrogance. Here the philosopher of technology does not claim
that she knows the truth about technology and about what should be
done. She does not so much enter the stage as an “expert”, if that means
she already knows the truth. Instead, she participates in ongoing con-
versations. She works with, and participates in, the movements that are
already going on, in her own field but also in other fields. In academia
but also outside academia. Everywhere people discuss about technology,
think about technology, and indeed perform technology. She participates
in these conversations in ways that do not so much confront but rather
try to contribute and learn from what is already there. She is part of the
flow, rather than an interrupter. She is a co-dancer. Initially she is less
critical, perhaps, if “critical” is understood in the Socratic sense, but also
considerably less annoying. Or rather, the critical work is done together.
Instead of Socratic questioning, which in a sense is not real questioning
since Socrates already knows the answers, here a real dialogue can take
place and real questions can be asked. Including critical questions. But
they are asked both ways; it is a common project. A conversation among
equals. Potential interruption of flow or pause is a common act and is
organized together. Both philosophers and non-philosophers have knowl-
edge, based on their experience and their performances, and are recog-
nized for this. Together a play or dance is created, that is, together the
actors and dancers try to understand technology and try to find out what
should be done. Without the illusion of a final play that ends the play
(an Endspiel which Socrates always wins) or without the illusion that it
is possible to create a perfect dance, philosophers and non-philosophers
146 Thinking With Technology
talk and try out responses and movements to technology. For example,
philosophers and developers of artificial intelligence could sit together
and think together about the future of AI, without supposing that the
philosopher (or the developer, for that matter) knows beforehand where
they will end up.
However, next to the philosopher and other humans, we should not
forget another performer (e.g., actor or dancer): technology. Technology
is also on stage. New technology can be an interrupter that asks for a
response or it can be incorporated in the dance. It can be a tool, as most
people think. It can be an actor, as Latour and Verbeek have argued. But
it can also be a director and a choreographer. And this applies not only
to performative life and practice in general, but also to philosophy and
philosophy of technology. When we think about technology, technol-
ogy does not only confront us as an object (e.g., an object of study) but
also as a co-actor, co-dancer, co-performer. It invites us to think. It influ-
ences our thinking. It “demands” things from us. It “responds” to our
performances. For example, an autonomous and intelligent humanoid
robot may challenge our beliefs about the moral status of things or our
belief that humans are by definition the most intelligent entities around.
Technology is a very performative tool, or at least it has the potential to
be very performative. Perhaps the new technologies that are coming to us
will provide such enormous challenges to our societies and cultures that
a purely Socratic role will be rightly seen as neither sufficient nor accept-
able: maybe there will be the insight that the only way we can cope with
these challenges is by dancing, acting, playing, and doing magic together
in order to understand and evaluate what is going on—without knowing
the outcome.
Maybe this “together” means: together with others but also together
with technology, as co-performer and co-director—in a sense also: co-
thinker. The point here is not that machines “think” if that means “think
like humans”. It is not about the capacities of machines. It is about how
our human thinking, understood as performance, is shaped by the tech-
nologies we use. Let me end the chapter by saying more about this.
6.5. Technology Thinks
What does it mean to say that technology “thinks” or “co-thinks”, or
that it “shapes our thinking”? This is not so clear yet.
One way to understand this is to start from contemporary cognitive
science’s insight that concepts are always related to our embodiment and
then enter technology into the picture. Consider for example the work of
Varela, Thompson, and Rosch (1991), Lakoff and Johnson (1980), and
more recently work on the role of the sensory-motor system in concep-
tual knowledge: for example, our ability to imagine the concept grasping
Thinking With Technology 147
makes use of the same neural substrate as performing grasping (Gallese
and Lakoff 2005). If thinking is an embodied performance and depends
on embodiment, then if technology is involved in our embodied per-
formances and connected to our embodied experience and practices, it
seems plausible that technology also shapes our thinking. For example,
many metaphors we use when we think seem to be based on technologi-
cally mediated embodied performances: consider for example “hammer-
ing down a point”. In this sense, technology shapes our thinking.
Another way to understand the idea that technology “thinks” is to
further draw on metaphors from the performing arts. Throughout this
book I already used metaphors such as “acting”, “directing”, and “cho-
reographing”. These metaphors could now help again to further develop
the thought that technology is not a mere instrument but shapes what we
do and what and how we think. I already made some suggestions earlier
in the chapter: let me now say more by using and responding to Alva
Noë’s Strange Tools.
It is clear that technology shapes how we do things and how we live;
this is a central idea in philosophy of technology, which emphasizes
the more-than-instrumental role of technology and the various ways in
which being human has always been entangled with technology. We are
technological beings and humans are technological. Nöe, coming from
outside philosophy of technology, puts it in terms of organization:
Technology thus organizes and changes our lives; this is clear, especially
today, when new information and communication technologies have so
much influence. But in what sense does technology also change our think-
ing? Perhaps it is easier to understand this if we look at historical exam-
ples. Noë gives the example of arithmetical notation, which has made us
think arithmetically (26), and claims that language has made it possible
for us to imagine things that are far away in space and time (27). But for
making his general point, he uses a metaphor from the performing arts:
dance. He argues that technology shapes our thinking, because thinking
is, like dancing, an organized activity and technologies shape our organ-
ized activities or are themselves patterns of organization (27). The role
of technology is then indeed more than that of a mere instrument, in
the sense that it shapes the patters of organization. And if organization
is given “before” we perform (one could also use language as a meta-
phor and say that there is already a “grammar” (Coeckelbergh 2017)),
148 Thinking With Technology
technology also contributes to the condition that we are not in full control
of how we organize ourselves. Noë makes a comparison with language:
It is the same with writing and language because they are also technolo-
gies, and we never fully author and control what technologies do to us
and how they shape and shaped our world. They co-choreograph our
lives (see also Chapter 2) and they set the stage for our performances.
Similarly, one could say that technologies choreograph our thinking and
shape the patterns that are already there before we think.
Again a performance metaphor (dance) helps us to reflect on technol-
ogy. Like in the previous chapters, this was done by going “outside”
philosophy of technology, by moving to the performing arts and back to
philosophy of technology. For philosophy of technology, which is also
a thinking, this link between technology and thinking means again that
one should be very aware of the media and technologies one uses. These
technologies and media do not only organize our lives, they also shape
how we—as philosophers of technology—think about technologies and
media.
But in what sense could it be said that technologies also “choreo-
graph” and “organize” our thinking? I have used these metaphors, but
what they imply exactly is still unclear. Maybe a contemporary example
of how a technology changes our thinking would help. We could ask, for
instance, how social media or artificial intelligence changes our thinking.
I have made some suggestions about social media throughout this book.
But there is a methodological problem. While it is easy to see how for
example arithmetic and arithmetic technologies have changed our think-
ing in the past, it is a lot harder to understand how contemporary media
and technologies shape our thinking, since it means that we have to think
about them as and while they shape and change our thinking. We have
to perform our thinking while at the same time that very thinking per-
formance is shaped and pre-organized by the technologies and media we
think about. On the one hand, it seems that we have to acknowledge that
we can never really step outside of that performative flow; on the other
hand, we have to allow for the possibility to research that flow and per-
haps direct it. We have to make sense of, and allow for the possibility of,
being choreographers and dancers at the same time. How is this possible?
Luckily using a metaphor from art (visual and performing arts) pro-
vides a solution: taking inspiration from Noë, we could say that tech-
nologies such as writing can disrupt the performative process, or rather,
that they offer additional performances that put the first performances
Thinking With Technology 149
on display. Using technologies such as writing, we can show our think-
ing performances. Both thinking and writing are performances. However,
the first is not “primary” and the second “secondary”. Thinking about
thinking (e.g., by means of writing) is not a meta-performance. Both per-
formances are taking place on the same plane of immanence. There is
no hierarchy. The one is not “above” or “on top” of the other. Both are
and remain performative processes. There is no outside to performance.
Thinking-by-writing is not an outside; it is also a performance. (This is
why I think Noë’s language of “levels” (29) is not so appropriate.) Hence
in this way it is possible to think about technologies while they actually
shape our thinking, for example to think about how computers, word
processing software, and social media are shaping our thinking (as we
use them). When we do so, we are engaged in two performances.
How is that possible? The technology of writing seems to do the trick.
Philosophy (and hence also philosophy of technology) it is a particular
kind of performance, which often uses writing (40) as a “strange tool”
in Noë’s sense, as a technology to look at other performances. Suddenly
our daily dealings with technology become “strange”. We take distance
in this sense. However, this taking distance and this thinking remain a
(technologically mediated) performance itself, and, in that sense, there
is no distance. Our own thinking as philosophers of technology about
technological performances is also itself performative and is also shaped
by technologies and media. And this is not a problem, thanks to the tech-
nology of writing. Luckily it is possible to dance and choreograph at the
same time, and luckily a technology such as writing helps to make that
possible.
Philosophy of technology, then, can be understood as a kind of per-
formance, which reveals other technologically mediated performances—
including philosophy of technology itself—as technologically mediated,
reveals that these are mediated and how they are mediated. It offers the
possibility to look at our technological performances while we are danc-
ing them, for example by means of writing technologies, which estrange
our other performances. And, in this book, with the help of metaphors
from the performing arts, philosophy of technology also reveals all tech-
nological performances as performances. To use a Hegelian twist, here
philosophy of technology “becomes aware of itself” as performance.
First, the project of this book seemed to be only about technology: it
moved beyond the focus on “the artefact” or “object” to a more holis-
tic, less dualistic, and more process-oriented understanding of technology
and its relation to humans, one which can helpfully be described by using
the metaphors from the performing arts. But then, in and through its per-
formances, it also applied the performative turn to itself, to philosophy
of technology. Yet in contrast to Hegel, it is not a move to spirit. It is a
non-Hegelian move to performance, which goes beyond the spirit-matter
or mind-body dualisms of modern philosophy.
150 Thinking With Technology
A performative move is also a move towards a more social under-
standing of technology: we always perform before others. There is an
audience. But there is no clear border between stage and non-stage. We
are co-actors, co-dancers, audience members, directors, choreographers,
and so on. We have to take into account the moves of others and are
influenced and shaped by them. Sometimes this can be experienced as
liberating and good, sometimes as limiting and problematic. Performance
metaphors help us to place technology within a social world, that is, a
world of roles, norms, and power.
For philosophy, taking a performative turn then also means that it
has to reflect on its own social nature. For example, it means realizing
that philosophy, understood as performance, cannot take place outside
social relations or outside power relations. It can also mean realizing
that the power of philosophical performances is limited and that there
are always other actors to whom we have to respond. We might want
a voice. We might have a voice. But we have to talk and compete with
others who also want and have a voice. And we have to compete with
technologies. Technologies also have performative power in a social con-
text. In a sense, technologies also “speak”. They scream for attention.
They dominate the stage. There is a sense in which they also “intervene”,
shape the discourse, and run the show. Philosophers also find themselves
on that stage. They might be outperformed by some technologies. The
AI or the robot becomes more interesting than the philosopher. But there
is not only competition; philosophy as a social enterprise also means
that there is the possibility of doing philosophy as a cooperative project,
both within philosophy and between philosophy and other disciplines
and non-academic practices. Consider again the more participative role
articulated before. And it is a performance not only against but also with
technology, in the sense that, as a philosopher of technology, one also
learns about and from the technology and collaborates with those who
develop it.
Thus, as social performers, philosophers of technology unavoidably
will enter the social world, including its opportunities for competition
and cooperation. Whether or not a Socratic role is assumed, any interven-
tion and performance will be a social one, which touches and takes place
in the fabric of roles, norms, relationships, and power—inside philosophy
and outside philosophy, inside academia and outside academia. Philoso-
phers of technology, like other philosophers, can neither escape the social
nor is it desirable that they do so. Philosophers, like all human beings,
are condemned to perform. Or one might say, more positively: they have
received the gift of being able to engage in lived, social performance. To
stop such performing means to die. And like all of us, philosophers of
technology have to perform with and against technologies. That includes:
with and against writing, which choreographs and organizes our think-
ing and exercises power over us. Plato’s complaint is still relevant today,
Thinking With Technology 151
also for philosophers of technology. What media do we want to use?
What do they want from us? And what is our performative response?
References
Böhler, Arno. 2014. “Staging Philosophy: Toward a Performance of Immanent
Expression.” In Encounters in Performance Philosophy, edited by Laura Cull
and Alice Lagaay, 171–96. New York: Palgrave Macmillan.
Bowie, Andrew. 2015. “The ‘Philosophy of Performance’ and the Performance of
Philosophy.” Performance Philosophy 1: 51–58.
Coeckelbergh, Mark. 2017. Using Words and Things: Language and Philosophy
of Technology. New York: Routledge.
Cull, Laura. 2014. “Performance Philosophy: Staging a New Field.” In Encoun-
ters in Performance Philosophy, edited by Laura Cull and Alice Lagaay, 15–38.
New York: Palgrave Macmillan.
Cull, Laura. 2018. “Thinking Performance.” Blog, Palgrave Macmillan. Accessed
August 22. www.palgrave.com/gp/campaigns/thinking-performance/maoi
learca-blog.
Cull, Laura, and Alice Lagaay, eds. 2014. Encounters in Performance Philoso-
phy. New York: Palgrave Macmillan.
D’Arcy, Geraint. 2017. “Visibility Brings with It Responsibility: Using a Prag-
matic Performance Approach to Explore a Political Philosophy of Technol-
ogy.” Performance Philosophy 3: 178–98.
Gallese, Vittorio, and George Lakoff. 2005. “The Brain’s Concepts: The Role of
the Sensory-Motor System in Conceptual Knowledge.” Cognitive Neuropsy-
chology 22 (3): 455–79.
Griswold, Charles L. 2016. “Plato on Rhetoric and Poetry.” In Stanford Encyclo-
pedia of Philosophy. Accessed August 20, 2018. from https://plato.stanford.
edu/entries/plato-rhetoric/.
Kornhaber, David. 2015. “Every Text is Performance: A Pre-History of Perfor-
mance Philosophy.” Performance Philosophy 1: 24–35.
Lakoff, George, and Mark Johnson. 1980. Metaphors We Live By. Chicago: Chi-
cago University Press.
Noë, Alva. 2015. Strange Tools: Art and Human Nature. New York: Hill and
Wang.
Plato. 1997a. “Gorgias.” In Complete Works, edited by John M. Cooper and
D. S. Hutchinson and translated by G. M. A. Grube and C. D. C. Reeve, 791–
869. Indianapolis: Hackett Publishing Company.
Plato. 1997b. “Ion.” In Complete Works, edited by John M. Cooper and D. S.
Hutchinson and translated by G. M. A. Grube and C. D. C. Reeve, 937–49.
Indianapolis: Hackett Publishing Company.
Plato. 1997c. “Phaedrus.” In Complete Works, edited by John M. Cooper and
D. S. Hutchinson and translated by G. M. A. Grube and C. D. C. Reeve, 506–
56. Indianapolis: Hackett Publishing Company.
Puchner, Martin. 2010. The Drama of Ideas: Platonic Provocations in Theatre
and Philosophy. New York: Oxford University Press.
Thaler, Richard H., and Cass R. Sunstein. 2008. Nudge: Improving Decisions
About Health, Wealth, and Happiness. New Haven: Yale University Press.
152 Thinking With Technology
Varela, Francisco J., Evan Thompson, and Eleanor Rosch. 1991. The Embodied
Mind: Cognitive Science and Human Experience. Cambridge, MA: The MIT Press.
Verbeek, Peter-Paul. 2005. What Things Do: Philosophical Reflections on Tech-
nology, Agency, and Design. University Park, PA: Pennsylvania State Univer-
sity Press.
Vollmer, Anna-Lisa, Robin Read, Dries Trippas, and Tony Belpaeme. 2018.
“Children Conform, Adults Resist: A Robot Group Induced Peer Pressure on
Normative Social Conformity.” Science Robotics 3 (21). doi:10.1126/scirobot
ics.aat7111.
7 Conclusion
actant 10, 33 – 4, 36 – 7, 69 – 71, 73, 78, Böhler, Arno 6, 12, 134 – 6, 139
101, 124 books 135, 156 – 7, 159
acting 5, 9, 17, 49, 56, 61, 65, 68 – 74, bot 101, 138
77 – 8, 139, 146 – 7, 157; with Bowie, Andrew 6, 12, 132 – 4,
technology 9, 48 – 78 136, 139
actor 10, 12, 34, 49, 52, 57 – 61, Butler, Judith 5, 10, 41, 48, 56, 61 – 2,
65 – 72, 74, 76 – 8, 92, 121, 124, 64 – 5, 68
132, 144 – 6, 150, 153 – 5, 159
aesthetics 2 – 5, 17, 30, 84, 87, 95, 139 Cartesian 16, 19, 53, 89 – 90
agency iii, 1 – 2, 5, 12, 27 – 8, 31, 33, child 29, 110, 116 – 17, 137
35, 48, 70, 74, 87, 94 – 5, 100, 102, choreography 6, 8 – 10, 13, 15, 20,
122 – 4, 154 – 5 23 – 6, 29, 33 – 5, 37 – 40, 42 – 4, 78,
Akrich, Madeleine 3, 48, 69 – 70 85, 90, 135, 142 – 4, 155, 157 – 8;
Alexa 12, 106, 109 – 10 political 10, 42 – 3, 154, 156
algorithms 33, 35, 74 – 5, 101, 124 Clarke, Arthur C. 105, 107
anthropology 48, 57, 60, 68, 88 composing 9, 24, 98
Apollonian 53 – 4, 66, 66n1 computer 27 – 9, 64, 71 – 2, 75,
appearance 4, 50, 52 – 3, 57, 59, 62 – 4, 77, 87, 91 – 2, 94 – 7, 109, 111,
72, 74, 106 – 17, 125, 130, 137 – 8, 114 – 15, 121, 135 – 6, 138, 149;
142 animation 12; games 7, 10 – 11, 29,
Aristotle 10, 39, 51 – 6, 63 – 4, 67 – 8; 32, 63, 65 – 6, 68 – 9, 71, 74 – 5, 99,
Poetics 51 – 2, 55 – 6; Rhetoric 102, 109, 115, 153; software 71,
52, 56 75, 94
artificial intelligence (AI) iii, 1, 5, 11, conducting 9, 83, 90, 96, 102
49, 72 – 4, 78, 107, 121, 123 – 4, creation 10, 23, 25 – 6, 63 – 4, 76, 84,
144, 146, 148, 150, 153, 157 92, 95; co-creation 154
assemblage 26, 37 Cull, Laura 6, 12, 132 – 6
audience 22, 24 – 5, 30, 49, 57 – 60, 63,
65 – 6, 73, 85, 87, 98, 105, 107 – 9, dance iii, 1, 5 – 10, 15, 18 – 33, 39 – 40,
123, 130, 150 42 – 4, 50 – 3, 61 – 2, 70, 77, 84, 90,
Austin, John 5, 10, 30 – 1, 48, 56, 133, 139, 143 – 7, 149, 155, 157,
65, 67 159; dancing with technology 146;
metaphor 5, 10, 15, 28, 32, 37, 39,
backstage (vs. frontstage) 34, 58, 68 43, 48, 83, 85, 107, 119, 141, 148;
body 15 – 26, 29, 31, 36, 39, 42 – 3, as technological practice 44
52 – 3, 61 – 2, 68 – 9, 77, 77n2, 86, DAW software 93 – 4
88, 89 – 91, 93, 97, 101, 113, 115, deception iii, 1 – 2, 12, 50, 52 – 3, 63,
128, 135, 149, 156; moving 10, 66, 72, 78, 103, 106 – 10, 117 – 22,
15 – 19, 21 – 5, 29, 31 – 2, 36, 44, 49, 125, 130
52, 68, 77; techniques 91, 93 declaration 55 – 6
Index 161
Deleuze, Gilles 38 – 9 Gallagher, Shaun 16 – 17, 20
design 1 – 2, 7, 11 – 12, 25 – 6, 32 – 3, games 8, 30 – 1, 34, 40, 53, 60, 64 – 9,
36, 41, 78, 95, 97 – 8, 103, 105 – 7, 72, 77, 92, 98 – 9, 102 – 3, 114,
109 – 11, 120; co-design 115 141; computer games 7, 10 – 11,
designer 11 – 12, 29, 32 – 6, 72, 78, 29, 63 – 9, 71, 74, 99, 109, 115,
95, 97, 106, 109 – 11, 114 – 17, 153; gameplay 65 – 6, 69; massively
119 – 20; as choreographer 33, 35; multiplayer online role-playing
as stage magician 2, 106, 109 – 11, games (MMORPGs) 65 – 6
114 – 17 gender 5, 10, 24, 42, 48, 55, 61 – 2
digital technologies 2, 8, 26 – 8, 30 – 1, Godlovitch, Stan 83 – 5, 87, 91 – 5,
34, 36 – 7, 41, 93 – 4, 99 – 100, 100 – 1
115, 132 Goffman, Erving 5, 10, 48, 57 – 62,
Dionysian 20, 53, 60, 66, 66n1, 64, 66 – 8, 70, 119
77n2, 83 good life 10, 13 – 14, 39, 41, 136 – 7,
directing 9, 26, 34 – 5, 41, 49, 77, 96, 155, 157 – 9
123, 147 Google 109, 122 – 3
director 34, 49, 66, 68 – 9, 76, 78, Greimas, Algirdas Julien 70
141, 143, 150; technology as
10 – 12, 49, 74 – 6, 78, 146, 153 – 4 Hegelian 149
drama 3 – 4, 7, 9, 51, 54, 57, 61, Heidegger, Martin 4, 17, 27, 29, 32,
131 – 2, 135; of ideas 135; see also 97, 133, 140, 143, 154
theatre honesty 12, 107, 111, 121, 125 – 6
Dreyfus, Hubert 11, 18, 20 – 1, 23
Ihde, Don 3 – 4, 10, 18, 28 – 9, 67, 71,
embodiment 10, 12, 15, 18 – 19, 21, 77, 99, 128, 139, 140 – 1, 154
30, 68 – 9, 77, 84, 89 – 91, 93, illusion 2, 9, 11 – 12, 22 – 3, 50,
97, 100 – 1, 128, 134, 139 – 40, 52 – 3, 59, 61, 63 – 4, 66, 66n1, 78,
146 – 7, 154 105 – 12, 114 – 17, 119 – 20, 122 – 3,
emotions 25, 38, 42 – 3, 51, 84, 91, 125 – 6, 144 – 5, 155, 159; ethics of
106, 111 – 12, 114, 116 106
emplotment 55, 64, 75 imitation 28, 50 – 2, 54 – 6, 64, 68,
ethics 2 – 3, 11 – 12, 24, 27, 39, 51, 72, 101
53, 87, 108, 126, 144, 158 – 9; improvisation 7, 11, 20 – 1, 26 – 7,
of honesty 12, 110 – 11, 121; of 50 – 1, 61, 72, 83 – 9, 97 – 9, 139,
illusion 106; of performance 125 – 6; 144, 156, 158 – 9
Platonic 53, 109 – 10; of technology instruments 11, 87, 94 – 6, 122 – 3,
1 – 2, 10, 12 – 13, 39 – 40, 107, 118, 154; musical instruments 18, 86,
125 – 6, 144, 153 – 4, 156 – 7; virtue 91 – 2, 94 – 6, 100
39, 125 – 6 Internet, the 29, 31, 63, 67, 73, 92,
experience iii, 1 – 3, 5 – 8, 10 – 13, 101, 109, 114 – 15, 141, 157
15 – 17, 19 – 30, 43, 55, 58, 66n1,
73, 78, 88 – 91, 96, 102, 105 – 7, kinaesthetic 21, 29, 42 – 3
112 – 18, 123, 126, 136, 140 – 5, kinesitherapy 13, 156 – 7
147, 150, 154 – 9 kinetic iii, 1, 10, 22, 30 – 1, 34 – 5,
39 – 41, 44, 62, 89, 159
Facebook 63, 67, 74, 99, 114, 119, know-how 19 – 21, 23, 27, 86 – 7, 113,
121 – 3, 138 155 – 6, 158
Fesmire, Steven 87 – 9, 98 knowledge iii, 1, 3 – 6, 8, 11 – 12,
first-person 21 – 2, 24, 59, 90 15 – 25, 27 – 9, 32, 68, 77, 86 – 9,
Flusser, Vilém 12, 107, 109 – 10, 113, 91, 93, 113, 117 – 18, 130 – 1,
119 – 20, 122 – 4 137, 139, 143, 145 – 6, 148, 158;
Foucault, Michel 7, 10, 38 – 41, 65, propositional vs. tacit 20, 89
121, 140 Kozel, Susan 15, 19 – 21, 24, 27 – 8,
Fraleigh, Sondra 7, 19 – 20, 25 38, 44
162 Index
language 4, 5, 11, 24 – 5, 27, 30 – 1, 83 – 103, 112, 133 – 4, 139, 154,
40, 48, 52, 54 – 8, 62 – 3, 65 – 8, 159; classical 7, 85 – 7, 94, 96 – 7,
70 – 1, 76 – 7, 88, 91, 112, 128, 133, 102, 139; composition 86, 95, 102;
139, 145, 147 – 9, 156, 158; as digital 83, 92 – 4; instruments 18,
technology 31 86 – 7, 89, 91 – 5, 100; recording 83,
Latour, Bruno 3 – 5, 10 – 11, 26, 33 – 4, 85, 91, 93 – 4, 159; rock 85, 86, 92,
37 – 8, 48 – 9, 69 – 71, 78, 92, 100 – 1, 95 – 6, 99; score 18, 50, 85 – 6, 96 – 8,
124, 140, 146 102, 139; as technological practice
linguistic 70, 76, 78, 90, 98 85 – 6, 91 – 5, 100
machines iii, 1 – 3, 7 – 9, 27, 31, 75, narrative iii, 1, 9, 13, 38, 48, 51 – 6,
86, 94 – 6, 101, 111, 115, 122, 62, 64 – 6, 66, 68, 70, 74 – 6, 84, 99,
124, 146; as actors 70, 141; 102, 135, 153, 155
as choreographers 35, 141; as Nietzsche, Friedrich 10, 20, 51 – 4, 60,
conductors 11; as magicians 105, 63 – 4, 66, 66n1, 77n2, 78n3, 115,
122, 141; as staging our thinking 134 – 5
13, 128, 138, 141 Noë, Alva 5 – 6, 10, 13, 17, 44, 112,
magic iii, 1, 5, 9, 11 – 12, 23, 73, 134, 143, 147 – 9
105 – 17, 120 – 7, 146, 154, 157; normative 1 – 2, 11 – 3, 33, 49, 57, 73,
stage magic 1, 6 – 7, 9, 11, 78, 103, 75, 78, 107, 153, 157
105 – 15, 118 – 19, 121, 125, 137; normativities 10
victims of 107 – 8, 110 – 11, 114,
116, 121, 126 organization 44, 55, 75, 83, 111, 121,
magician 2, 11 – 13, 78, 106 – 9, 147, 148, 158
111 – 24, 126, 137, 141, 143, 153, other 24, 27, 30 – 2, 55, 58, 65 – 6,
159; stage magician 11, 52, 105 – 8, 87 – 8, 96, 98, 107 – 8, 122 – 4, 138,
110 – 16, 121, 124 142, 150, 156
mask 78n3, 113, 119 – 22
mechos 109 participation 12, 129, 133, 139 – 41
media 2, 9, 13, 27, 65 – 6, 73 – 4, Parviainen, Jaana x, 10, 19, 21, 26,
99, 109 – 11, 114, 122 – 6, 131 – 2, 33, 36 – 8, 40, 42 – 4, 129
135 – 6, 138, 142, 145, 148 – 9, 151, Penny, Simon 5, 17, 28
153, 155, 158 – 9; digital 31, 92, perception 3 – 5, 15, 17, 19, 53, 92,
94; social 8, 10 – 11, 30 – 2, 38, 41, 112 – 13, 115, 140
49, 60, 63 – 8, 73 – 4, 76 – 8, 98 – 9, performance iii, 1 – 2, 4 – 14, 15 – 19,
101 – 3, 114 – 15, 117, 119, 122 – 5, 22 – 4, 26 – 30, 33 – 4, 41 – 2, 48,
138 – 9, 141 – 2, 148 – 9, 157 50, 52, 56 – 62, 64 – 7, 69 – 74, 78,
Merleau-Ponty, Maurice 15 – 21, 83 – 103, 106 – 26, 128 – 36, 138 – 50,
23, 28 153 – 9; co-performance 112 – 13,
metaphor iii, 1 – 13, 15 – 18, 28, 32 – 4, 122, 159; human (vs. machines)
37, 39 – 41, 43, 48 – 51, 53 – 7, 60 – 5, 27, 71 – 3, 78, 95, 101, 124, 146;
67 – 78, 83 – 5, 87, 91 – 2, 96 – 103, as a metaphor 1, 5 – 6, 8, 10 – 13,
105 – 7, 112, 115, 118 – 19, 123 – 4, 16, 49 – 50, 56, 72, 78, 97, 100 – 3,
128 – 9, 135 – 43, 147 – 50, 153 – 6, 124, 140 – 1, 148 – 50, 155; moral
158; more than a metaphor 12, 59 – 61; philosophy 6, 9, 12, 128 – 9,
28, 39 132 – 6, 139, 154; philosophy as
mirror(ing) 42 – 3, 158 6, 9, 12, 129, 132 – 6, 139, 142,
movement iii, 1 – 4, 10, 15 – 43, 52, 144, 149 – 50, 154 – 9; risky 138;
62, 68 – 9, 77 – 8, 89 – 91, 102, 134, social 30, 65 – 6, 73, 87 – 8, 93, 98,
142 – 3, 145 – 6, 154 – 6, 158 – 9 113 – 14, 119, 126, 135, 141, 150,
moving body 10, 15, 17, 19, 21, 23, 153 – 5; theory 8, 56
31 – 2, 36, 44, 49, 52, 68, 77 performative 2, 4 – 5, 9, 12 – 14, 17,
music iii, 1, 5 – 7, 9, 11, 18, 24, 19, 22 – 3, 29 – 30, 38 – 9, 41, 44, 56,
28, 48, 50, 52 – 3, 66n1, 73, 78, 58, 60 – 1, 64 – 6, 69 – 70, 76, 85, 94,
Index 163
98, 100 – 1, 105 – 8, 114, 116 – 22, 74, 76, 78, 88 – 9, 92, 106 – 7, 111,
124 – 9, 132, 134 – 6, 139 – 41, 113 – 14, 118 – 20, 122, 126, 137,
143 – 6, 148 – 51, 154 – 6, 158 – 9; act 142 – 5
5, 41, 48, 126, 140, 156; turn 1 – 2, politics 1 – 3, 10 – 11, 38 – 42, 88, 122,
4 – 5, 13, 40, 56, 61, 114 – 15, 124, 129, 154
129, 140, 149 – 50, 154, 156 – 7 postphenomenology 3 – 4, 18, 67, 71,
performative field 126 – 7, 153, 156 76 – 7, 101, 155
performing arts iii, 1 – 2, 5 – 9, 13, 27, power iii, 1 – 3, 7 – 8, 10, 12, 17, 25,
49 – 50, 60, 85, 89, 128 – 9, 132, 38 – 42, 57, 59, 63, 72, 76 – 7, 86,
139, 147 – 9, 153 98, 108, 110, 121 – 4, 126, 130,
persona 59, 91, 96, 120, 135 134, 136, 138, 150, 155 – 6
phenomenology iii, 1 – 3, 5, 13, 15, 19, puppet 12, 50, 106, 110 – 11, 113,
24, 27 – 8, 30, 36, 42, 61, 69, 71, 115, 124
77, 132 – 3, 153, 155; of dance 15,
19, 21 resistance 38, 42, 121 – 2, 124, 156
philosopher 1 – 4, 6, 9, 13, 15, 18, 21, rhetoric 11 – 12, 129 – 32, 136 – 9
27 – 8, 31, 39 – 40, 44, 49, 51 – 4, rhythm 10 – 12, 23 – 4, 32, 35, 38, 40,
56, 59, 63, 76, 85, 87 – 8, 107, 98, 129, 133, 135, 139, 154 – 5
113, 126 – 9, 131, 134 – 40, 142 – 6, Ricoeur, Paul 11, 48, 53 – 7, 63 – 4,
148 – 51, 154 – 9; as performer 6, 9, 67 – 8, 75 – 6
13, 113, 126 – 7, 134 – 40, 155 – 9; ritual 56, 60 – 1, 64 – 5, 74, 83, 85, 88,
role of 13, 63, 113, 129, 142 – 5, 133; Dionysian 20, 53, 60
149 – 50, 154 – 9 robots iii, 1 – 3, 8, 32, 49, 53, 63,
philosophy iii, 1, 3 – 7, 9 – 10, 12 – 13, 72 – 4, 78, 105 – 6, 109 – 11, 115,
17, 30, 40, 43 – 4, 49 – 54, 60, 67, 117, 119, 124, 137; as co-dancer
77, 83 – 5, 91, 95, 112 – 14, 126, 32, 153; as co-mover 32; as
128 – 39, 142 – 4, 146, 149 – 50, co-performer 32, 153
154 – 5; of dance 10, 15, 18, 21,
27 – 8; of technology iii, 1 – 7, 9 – 13, Schechner, Richard 10, 28, 48, 57,
18, 21, 28, 33, 37, 48 – 9, 53, 62, 59 – 61
67, 69, 71, 76, 78, 122, 128 – 9, script 2, 10, 11 – 12, 49, 61, 66 – 7,
132, 140, 144 – 9, 154 – 7 69 – 72, 74 – 6, 78, 85, 97, 124, 126,
physis 134 154, 156
Pickering, Andrew 5, 10, 17, 28, 31, Searle, John 10, 30 – 1, 48, 56 – 7,
34, 48, 70, 128 65, 67 – 8
picture 4, 28, 84, 101, 146 Shakespeare, William 54
Plato 1, 3, 6 – 7, 12 – 13, 50 – 3, 63, 68, Sheets-Johnstone, Maxine 15, 21 – 4
107 – 8, 113, 115, 126, 129 – 30, situatedness 10, 12, 42, 139
132, 134 – 8, 140, 143, 150, 155; skill 7, 11, 18, 20 – 1, 27, 29, 39, 83,
cave metaphor 4, 50, 63, 113, 85 – 7, 89, 93 – 5, 98 – 101, 108, 113,
115 – 16, 144; Gorgias 130 – 1, 136; 116, 118, 132
Ion 130; Phaedrus 130 – 1, 137; smart devices iii, 1, 92, 111
Protagoras 130; Republic 50 – 1, smartphone 10, 28 – 9, 32, 35 – 6,
107 – 8; Timaeus 51 38, 40 – 1, 77, 92, 99, 102, 109,
Platonic 12, 31, 51, 53 – 4, 57 – 8, 114, 153
72 – 3, 83 – 4, 89, 106 – 10, 112 – 16, social: interaction 10, 62, 65, 75, 88,
118 – 19, 126, 130 – 1, 135, 142, 98, 101, 117; life 2, 5, 48 – 9, 54,
153, 157; vs. non-Platonic 12, 64, 56 – 62, 64 – 9, 71, 73, 75 – 6, 77n2,
72, 97, 113, 116, 144 83, 88, 98, 105 – 6, 108, 119 – 21,
play 2, 9 – 13, 18 – 19, 32, 38, 49, 123, 125; media 8, 10 – 11, 30 – 2,
51 – 2, 54, 57, 59 – 62, 64 – 6, 69, 38, 41, 49, 60, 63 – 8, 73 – 4, 76 – 8,
74, 77, 83, 85 – 100, 115, 118, 142, 98 – 9, 101 – 3, 114, 117, 119,
144 – 6, 153 – 8; role play 10 – 12, 122 – 5, 138 – 9, 141 – 2, 148 – 9,
39, 51, 53, 57, 59 – 66, 68, 70, 72, 153, 157
164 Index
Socrates 39, 130 – 2, 137 – 8, 145 119, 124, 139; social 11, 62, 64 – 6,
Socratic 13, 108, 142 – 6, 150, 156 – 8 69, 76, 142
space 10, 15 – 17, 19, 21, 23, 27, 29, third-person 22, 24, 59, 90
36, 40, 42 – 3, 51, 60 – 1, 65 – 6, time 6, 10, 12, 15 – 17, 19 – 21, 23, 25,
68 – 9, 76, 88, 99 – 100, 108, 27, 29, 33, 40, 43 – 4, 48, 54 – 5, 57,
112 – 13, 121, 124, 133 – 4, 141, 147 60, 65, 67, 75 – 6, 85, 88, 98, 112,
spectators 24, 52, 69, 106, 112 – 15, 139, 147
118, 121 Tognazzini, Bruce 12, 107, 109 – 12,
speech act 5, 30, 42, 48, 56 125
stage 2, 12 – 13, 22 – 6, 28, 34, 43 – 4, transdisciplinary 13, 128, 134, 144, 154
49, 51 – 4, 56 – 60, 62, 64, 66, trickery 11, 108, 119 – 22, 124 – 5, 137
68 – 71, 73 – 6, 78, 106 – 11, 114, Trojan Horse 109, 111
119, 123 – 5, 128, 131, 134 – 6, 138, truth 3, 13 – 14, 50, 52 – 4, 58, 63,
140 – 6, 148, 150, 153, 155 66n1, 107 – 8, 110, 113, 130 – 1,
stage magic iii, 1, 6 – 7, 11, 52, 78, 133, 136 – 8, 142 – 5, 158
103, 105 – 15, 118 – 19, 121, Turner, Victor 10, 48, 57, 60 – 1
124 – 5, 137 Twitter 74, 98 – 9, 114, 138