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SPIDER SWAMP
» Treacherous, gnarly, deep water
» Giant Spiders sit in webs
» RELIC stuck in spider webs
PLAYFUL HARE
» Wooden hare sculpture in grass
field. Box with RELIC behind
THE NEXUS » Hare turns around and plays
PIT OF THE LOST » North exit blocked by vines and
melody. Melody stops every d10
seconds and hare turns back
branches after entering around
» Deep, dark, maggot-riddled pit.
Smells like a grave, groaning » Magic spring (heals d6 HP once » If character moves when melody
sounds per day) stops, they are shot with iron spike
» Horde of lost adventurers » Runestone inscribed with "Six » Pattern repeats until everyone
(Flesh-Eating Zombies) below treasures. One guardian. Conquer all to are dead or went past the hare. It
enter the Prismatic Grove". Need takes 3 rounds of running to reach
» RELIC lies discarded in the pit knowledge or magic to read
THREAT METER
No. of relics found 0 1 2 3 4 5 6
Atmosphere Normal Shadows are darker Creepy noises Sense of dread Thick mist Eyes in the shadows Forest comes to life
Forest creatures Normal +2 DEX Look creepier +2 WIL Act more aggressive +2 STR +2 HP
% to meet Shadow 5% 10% 15% 20% 25% 30% 100%