Professional Documents
Culture Documents
Chapter 1
While Unmasked is a
fully realized setting,
you will need a copy
of the Cypher System
I f you grew up in the 1980s as I did, or if
you turned on a TV anytime in the last
thirty years and watched a John Hughes
film, you’ve seen the backdrop of Unmasked.
The town. Disaffected teens. The mall. High
economy car over their head with one hand.
But only when they wear the mask.
More importantly, the mask tells them
things . . .
Even in this small town, quietly and
Rulebook in order to
play or run the game. school. Welcome to America, 1986. among a select group, sides are already
But something else is seeping in from being drawn.
the edges. Normalcy and complacency are
secretly being replaced by something . . .
more. It always starts the same way, though THE SECRET OF UNMASKED
the teens who are the player characters In Unmasked, the player characters are
(PCs) don’t know it yet. First, they begin to teenagers who are somehow different. One
see things; items and places are marked day in 1986, they wake and find they can
as if they held some special importance. see the secret meaning hidden in everyday
Then they have the dreams. Of a being objects. A stop sign, a Bic pen, the clock
Prester John, page 151 called Prester John moving across the on the wall of the gym—each seems to
country, devising dark plans, and gathering practically shine with power for no apparent
followers. And finally, the teens make a reason. Even more fascinating, they can see
mask. Each mask is different. When they other teens illuminated by the same secret
wear the mask, they unleash their mask- light they have found within themselves.
forms and become someone else, someone Each teen independently feels a drive to
powerful that can make impossible things collect items, to fashion a mask from those
happen. They can fly. Or teleport. Or lift an objects, and once that mask is finished, to
6
THE WORLD OF UNMASKED
wear it. When the PC wears the mask, they BACK TO, UH . . . THE PAST?
become someone else and have amazing The 1980s are everywhere. Even today, the
abilities formerly seen only in the pages of decade creeps in through our music, our
comic books. In their mask, it’s almost as if TV and movies, our clothes, and even our
they’re a different person, as the mask itself hairstyles. I don’t think we’ll ever truly escape it.
appears to have a personality, drive, and even Looking back on that time today, it’s clear why:
goals of its own. While the teens always it was arguably the apex of Western civilization.
have the unusual vision that allows them to There was a clarity of purpose, West versus
sense special items and people, the teens’ East, that few could argue against.
other powers only manifest when they The world was trapped in a viselike grip
become their “mask-form” while wearing between the United States and the Soviet
their mask. If the mask is lost or destroyed, Union, each ready (if the need ever arose)
those powers may be gone forever. to end civilization in eighteen minutes and
These teens soon begin to realize change. America was a bastion of freedom,
that they are not alone in having these the Soviet Union an irresistible force.
miraculous abilities. Others in the world hit Where the Soviets pushed, we slid back,
the ground running that morning in 1986 and where we overtook them, they retreated
with these newfound powers, and those and reinforced. The Middle East and
forces are already in motion. Their goals Central America were the fault points, with
and methods are, for the most part, as occasional slips that threatened to escalate
inscrutable as the source of these nascent until the Earth was a radioactive tomb.
powers. The teenagers of the 1980s were caught up
7
Unmasked
in this zeitgeist like no other generation. They Bueller’s Day Off or MTV, you’re halfway there.
were inheriting a world on the brink of nuclear Below you can find lists of essential viewing
annihilation. A collapsing manufacturing and listening for Unmasked (note that some
base in North America. An explosion of weird examples are from a little before or after 1986):
and eclectic music pouring in from around
the world. Clothes and cars and a world of MOVIES
global possibilities were suddenly present in Back to the Future
every American town, beckoning these young Better Off Dead
people to a bigger, stranger world than their The Breakfast Club
parents could ever imagine. Escape was E.T. the Extra-Terrestrial
possible on a level never before seen by any Fast Times at Ridgemont High
previous generation. From cable television Ferris Bueller’s Day Off
to Japanese manga, the country was making Fright Night
its first stumbling, fledgling steps into what The Goonies
eventually would become the global Internet. Gremlins
Didn’t grow up in the 1980s? Unfamiliar Heathers
with that decade? Even if it feels like you are, Hiding Out
it’s likely you’re not. If you’ve watched Ferris The Legend of Billie Jean
8
THE WORLD OF UNMASKED
9
Unmasked
36
MASK-FORM DESCRIPTOR AND TYPE
always looks like it’s just stepped out of a abilities. Again, the mask-form must announce Expert Memento Use
battlefield undergoing active bombardment. what it is doing in advance. The mask-form is the same as Expert
Cypher Use.
She selects a huge sledgehammer she calls also gains a power shift to resilience, which
“Percy” (heavy weapon) and a ball-and- makes it harder to injure.
chain shot put she calls “the bean” (heavy
weapon) for equipment. Monster Masher THIRD-TIER SMASHER
gets the Prodigy Sight and Practiced With All You gain the abilities noted for a third-tier Second-Tier Warrior,
page 25
Weapons abilities automatically, and Dana Warrior. In addition, you can replace one of
selects Bash, Control the Field, No Need for your lower-tier abilities with a different one Chop, page 25
Weapons, and Overwatch for her Smasher’s from a lower tier.
Crush, page 26
four abilities. She customizes these by saying Mask-Form Abilities: When you select a
her mask-form announces its moves before it new third-tier ability, you can instead select a Mighty Blow, page 26
does it: “SMASH IT!” for Bash, “MOVE IT!” third-tier mask-form ability. All prodigies have
for Control the Field, “PUNCH IT!” for No access to these special mask-form abilities. Reload, page 26
Need for Weapons, and “THROW IT!” for Skill With Attacks,
Overwatch. If somehow it can’t say it, it can’t THIRD-TIER SMASHER ABILITIES page 26
do it and just stands there, goggling. Choose 3 abilities
Skill With Defense,
Deadly Aim (3 Speed points) page 26
SECOND-TIER SMASHER Experienced With Armor
You gain the abilities noted for a second-tier Successive Attack,
Warrior. In addition, you can replace one of Expert Memento Use page 26
your lower-tier abilities with a different one Fury (3 Might points)
Third-Tier Warrior,
from a lower tier. Lunge (2 Might points) page 26
Mask-Form Abilities: When you select Reaction
a new second-tier ability, you can instead Deadly Aim, page 26
Seize the Moment (4+ Speed points)
select a second-tier mask-form ability. All Experienced With
prodigies have access to these special Slice (2 Speed points)
Armor, page 26
mask-form abilities. Spray (2 Speed points)
Trick Shot (2 Speed points) Expert Cypher Use,
page 26
SECOND-TIER SMASHER ABILITIES
Choose 2 abilities + additional power shift Example Selection and Customization: Fury, page 26
to resilience Dana’s Smasher hits third tier, and Dana
Lunge, page 26
Additional Power Shift to Resilience: selects Fury (“ENOUGH!”), Lunge (“SHUT
Might defense rolls and Armor are UP!”), and Trick Shot (“SURPRISE!”) as her Reaction, page 26
naturally increased or you have a Smasher’s new abilities. Again, the mask-form
must announce what it is doing in advance to Seize the Moment,
permanent +1 in Armor. This can be added page 26
to previously power-shifted resilience. use the abilities.
Slice, page 26
Chop (2 Might points)
FOURTH-TIER SMASHER
Crush (2 Might points) You gain the abilities noted for a fourth-tier Spray, page 16
Mighty Blow (2 Might points) Warrior. In addition, you can replace one of Trick Shot, page 26
Reload (1 Speed point) your lower-tier abilities with a different one
from a lower tier. Fourth-Tier Warrior,
Skill With Attacks page 27
Mask-Form Abilities: When you select a
Skill With Defense
new fourth-tier ability, you can instead select
Successive Attack (2 Speed points) a fourth-tier mask-form ability. All prodigies Mask-form abilities,
have access to these special mask-form page 50
Example Selection and Customization: abilities.
Mask-form power shifts,
Dana’s Smasher hits second tier, and Dana page 62
selects Crush (“BATTER UP!”) and Mighty
Blow (“EAT IT!”) as her Smasher’s new
37
Unmasked
104
THE SETTING
a sand beach that overlooks the inlet to can often be seen swimming early in the
Boundary Bay. Boats often pass heading morning at the beach.
into the bay to dock. Smilak House: This big, three-level house
Each house on Point East occupies a on the beach is painted bright yellow with
select sliver of land along the stretch of road red shutters. It has a manicured yard and
called Bay Avenue. Most of the homes were an inset stone pool. For much of the year
built in the 1930s, but some more recent the house is vacant (it is a summer home).
ones are built in a geometric wood-slat During the school year, teens often gather
style with odd oval windows. These houses here (unbeknownst to the owners, John and
border the Strand, and their backyards are Alma Smilak) for parties.
usually blocked with a simple gate. Most Old Man Lynch’s House (a.k.a. “The
of the houses also have a private slip for a White House”): Walter Lynch is the
boat on Boundary Bay. only fisherman to become rich from the
Those that live here are the envy of the disintegrating fishing industry in Boundary
town, and many of the local families once Bay in the 1960s. He lives alone in a
called this neighborhood home before huge, rambling Cape Cod house that is
selling their land or beach house off to painted white each year in June (hence
settle debts when the fishing dried up. the nickname). He can sometimes be
spied sitting on the back patio talking
POINT EAST on a telephone, watching the ocean.
SIGNIFICANT LOCATIONS: The inside of the house is a hoarder’s
The Breakers: At the end of Point East, at dream. Every surface is covered in folded
the inlet of Boundary Bay past the end of newspapers dating back to the 1960s, legal
Bay Avenue, are the Breakers. Here, huge correspondence, or sections of books torn
sand dunes overgrown with reeds and high from old novels. A huge 1919 safe stands in
grass are interspersed around chunks of old the living room; inside he keeps hundreds
concrete, ripped up from Beach Street in of thousands of dollars in stocks, gold, and
the 1930s when the sewers were installed. bills. When Walter (very rarely) leaves the
Several wrecked cars have been left out house, his black 1968 Jaguar is recognized
here, and teens (as well as some locals like (and avoided) by all.
David Jericho) can be found out here.
Warzowski Residence: Emil Warzowski POINT EAST REGULARS:
(owner of Sand Point Consumer David Jericho: A forty-seven-year-old local David Jericho: level 3,
Electronics) and his teenage daughter and veteran of the Vietnam War, David is survival and combat tasks
as level 4
Emma live in the largest house on Point often seen walking the beach with his metal
East. This house is considered the “end” detector and his dog, Doc. He lives in a
of the beach, though the shore does rotted-out Dodge up on blocks in the dunes
continue past the end of Bay Avenue into at the end of Point East, and he makes little
the Breakers. It is a friendly, old-looking or no trouble. He is well known and well
house with a huge, improbable tree in the liked. In fact, he often mows the lawn of
back where a tire swing still hangs. Emil’s the Warzowski house and does odd jobs
office is fully kitted out with cutting-edge there (he went to high school with Emil
electronics, multiple computer setups, Warzowski at Ocean View High). David is
and various high-tech devices. The boat a believer in the paranormal and claims to
slip in the back is usually occupied by the have “seen things” in the war. Teens will
Olyphant, Emil’s yacht. find a ready ally in David if they ever reveal
Yaros Residence: Assemblyman Dean their power to him.
Yaros, his wife Eleanor, and their two Emil Warzowski: A forty-nine-year-old Emil Warzowski: level
teenage children, Danny and Imogen, live in local self-made millionaire, Emil Warzowski 5, science, physics, and
computer tasks as level 6
a modern wood-slat house recently built in made a name for himself first at Caltech
the middle of Point East. The assemblyman working in microcomputers (some of which
105
Unmasked
Chapter 18
MEMENTOS
168
MEMENTOS
over time, some ending up on the shelf of prodigy how powerful it is. The higher the
the fire chief, others in a garage sale after level of the memento, the brighter the effect
sitting in a rubbish pile, and others still in is. In gameplay, this means a prodigy PC
the back seat of a gardener’s car. In any can glance at a memento and know its level,
case, they seem to push away from one even if they can’t touch it.
another in ways that go unnoticed by the
everyday world. It’s very rare for a handful of COLLECTION AND USE
mementos to remain in one place together When a prodigy PC touches a memento,
for very long. The more mementos, the they instantly know what it can do. This
faster the scattering effect seems to happen. is innate, unconscious knowledge, but it
requires touch. For example, at a glance,
APPEARANCE AND POWER LEVEL a prodigy PC would know a memento
All prodigies (in teen and mask-form) can consisting of a pair of keys was level 6,
see mementos. To a prodigy, a memento but only after touching it would they know
is a mundane object that appears lit with it allowed the user to teleport. A PC need
a halo of power, fire, or energy, or emits not activate a memento to understand its
an “aura.” Prodigies have a difficult time function.
explaining this phenomenon to non- Both the teen and mask-form of a prodigy
prodigies; it’s instinctual for them. To the can pick up and use mementos. They do
rank and file of humanity, mementos are so as a normal action during a turn. All
mundane—even boring—objects that mementos in Unmasked are one use.
normal people simply overlook.
Seeing a memento is enough to tell the
169
More Campaign and Character Options for
Unmasked—or Any Cypher System Game!
Over 40 new foci, such as Changes Shape,
Makes Prophecy, Conducts Rocket Science,
Hacks the Network, Is Wanted by the Law,
Plays Too Many Games, Helps Their Friends,
and Is Hunted by Moths. Plus over 35 new
creatures, along with other character options,
equipment, artifacts, and more!