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Unmasked

Chapter 1

THE WORLD OF UNMASKED

While Unmasked is a
fully realized setting,
you will need a copy
of the Cypher System
I f you grew up in the 1980s as I did, or if
you turned on a TV anytime in the last
thirty years and watched a John Hughes
film, you’ve seen the backdrop of Unmasked.
The town. Disaffected teens. The mall. High
economy car over their head with one hand.
But only when they wear the mask.
More importantly, the mask tells them
things . . .
Even in this small town, quietly and
Rulebook in order to
play or run the game. school. Welcome to America, 1986. among a select group, sides are already
But something else is seeping in from being drawn.
the edges. Normalcy and complacency are
secretly being replaced by something . . .
more. It always starts the same way, though THE SECRET OF UNMASKED
the teens who are the player characters In Unmasked, the player characters are
(PCs) don’t know it yet. First, they begin to teenagers who are somehow different. One
see things; items and places are marked day in 1986, they wake and find they can
as if they held some special importance. see the secret meaning hidden in everyday
Then they have the dreams. Of a being objects. A stop sign, a Bic pen, the clock
Prester John, page 151 called Prester John moving across the on the wall of the gym—each seems to
country, devising dark plans, and gathering practically shine with power for no apparent
followers. And finally, the teens make a reason. Even more fascinating, they can see
mask. Each mask is different. When they other teens illuminated by the same secret
wear the mask, they unleash their mask- light they have found within themselves.
forms and become someone else, someone Each teen independently feels a drive to
powerful that can make impossible things collect items, to fashion a mask from those
happen. They can fly. Or teleport. Or lift an objects, and once that mask is finished, to

6
THE WORLD OF UNMASKED

wear it. When the PC wears the mask, they BACK TO, UH . . . THE PAST?
become someone else and have amazing The 1980s are everywhere. Even today, the
abilities formerly seen only in the pages of decade creeps in through our music, our
comic books. In their mask, it’s almost as if TV and movies, our clothes, and even our
they’re a different person, as the mask itself hairstyles. I don’t think we’ll ever truly escape it.
appears to have a personality, drive, and even Looking back on that time today, it’s clear why:
goals of its own. While the teens always it was arguably the apex of Western civilization.
have the unusual vision that allows them to There was a clarity of purpose, West versus
sense special items and people, the teens’ East, that few could argue against.
other powers only manifest when they The world was trapped in a viselike grip
become their “mask-form” while wearing between the United States and the Soviet
their mask. If the mask is lost or destroyed, Union, each ready (if the need ever arose)
those powers may be gone forever. to end civilization in eighteen minutes and
These teens soon begin to realize change. America was a bastion of freedom,
that they are not alone in having these the Soviet Union an irresistible force.
miraculous abilities. Others in the world hit Where the Soviets pushed, we slid back,
the ground running that morning in 1986 and where we overtook them, they retreated
with these newfound powers, and those and reinforced. The Middle East and
forces are already in motion. Their goals Central America were the fault points, with
and methods are, for the most part, as occasional slips that threatened to escalate
inscrutable as the source of these nascent until the Earth was a radioactive tomb.
powers. The teenagers of the 1980s were caught up

7
Unmasked

in this zeitgeist like no other generation. They Bueller’s Day Off or MTV, you’re halfway there.
were inheriting a world on the brink of nuclear Below you can find lists of essential viewing
annihilation. A collapsing manufacturing and listening for Unmasked (note that some
base in North America. An explosion of weird examples are from a little before or after 1986):
and eclectic music pouring in from around
the world. Clothes and cars and a world of MOVIES
global possibilities were suddenly present in Back to the Future
every American town, beckoning these young Better Off Dead
people to a bigger, stranger world than their The Breakfast Club
parents could ever imagine. Escape was E.T. the Extra-Terrestrial
possible on a level never before seen by any Fast Times at Ridgemont High
previous generation. From cable television Ferris Bueller’s Day Off
to Japanese manga, the country was making Fright Night
its first stumbling, fledgling steps into what The Goonies
eventually would become the global Internet. Gremlins
Didn’t grow up in the 1980s? Unfamiliar Heathers
with that decade? Even if it feels like you are, Hiding Out
it’s likely you’re not. If you’ve watched Ferris The Legend of Billie Jean

OTHER TIMES, OTHER PLACES


Unmasked is set in the 1980s for many reasons: it’s a time rich in media and feeling
that has been committed to thousands of films, albums, books, and comics about
teens and their struggles navigating the trials of life. It was in the 1980s that the
classic comic story of superpowered youth became most popular (see any of the
endless X-Men comics). The 1980s were also a time when the world stared down
the threat of nuclear annihilation almost with complacency, as well as a period of
constant upheaval and change in the world of entertainment and communication.
These concepts set the tone, but Unmasked can happen anywhere, and at any
time . . . The game, after all, is the game master’s to create. While nearly any time
period will work, here are some specific ideas for setting Unmasked in other eras:
1920s: Prohibition, flappers, jazz, and rampant crime? This would be a perfect,
violent time for the prodigies to show up and strut their stuff. You’ll notice the
tone is not too different from a 1980s scenario, with youth gone wild, a world on
the brink of something much worse than the last world war, and huge advances in
communications and media. Just add superpowers and mix.
1960s: Protests, counterculture, drugs, and music! The 1960s resembled the 1980s
insomuch as the threat of nuclear war was a very real one, but differed in the response
of the young people. They did not withdraw nihilistically, but instead reached out and
tried to change the world. What if they could use their powers to help the cause of
peace and end war?
Modern Day: A war between conservatives and liberals, a renewed threat in Russia
and China, and an ever-connected, ever-commenting youth culture would make a
rich setting for Unmasked. However, it should be noted that today there would be
no lag for the discovery of prodigies as there would have been in previous eras. In
the 1920s, 1960s, or even the 1980s, it might take months or even years before the
monumental advent of the prodigies was revealed to the general public through the
media (especially as prodigies strive to keep themselves a secret). In the modern day,
a single appearance by a superpowered teen in public, and the world—through the
magic of the internet—would know immediately. And once something appears on the
internet, it’s there forever.

8
THE WORLD OF UNMASKED

The Lost Boys HOW TO USE THIS BOOK


Lucas This book is broken into parts dealing with
The Monster Squad different aspects of the world of Unmasked.
My Science Project In Part 2: Prodigies, players learn how to Part 2: Prodigies, page 13
Night of the Comet create their teen PCs as well as the amazing
Night of the Creeps mask-forms that their teens can manifest.
A Nightmare on Elm Street They build and customize powers, assign
One Crazy Summer stat Pools, and pick abilities to create
Pretty in Pink a teenager that can put on a mask and
Repo Man become an amazing super-being.
Risky Business In Part 3: Welcome to 1986, the game Part 3: Welcome to 1986,
Say Anything master (GM) learns how to build the page 65
Sixteen Candles “anytown” setting for their Unmasked game
Some Kind of Wonderful or campaign. Just what makes a small
Weird Science town? How many police officers are there?
How big is the fire department? What is the
TELEVISION high school like? Where do the teens live?
Freaks and Geeks This section also delves more into the big-
Stranger Things picture questions: What are the prodigies?
Why are they here? Who—or what—is the
MUSIC threat they face?
Appetite for Destruction, Guns N’ Roses In Part 4: Welcome to Boundary Bay, Part 4: Welcome to
Back in Black, AC/DC New York, we have built a ready-to-go Boundary Bay, New York,
page 99
Born in the U.S.A., Bruce Springsteen setting for Unmasked. Within this section is
Brothers in Arms, Dire Straits everything you need to run a full Unmasked
Closer, Joy Division campaign. It’s filled with dozens of
Disintegration, The Cure locations, NPCs, and mask-forms, as well
Doolittle, Pixies as tons of adventure hooks. It also defines
Eliminator, ZZ Top three big threats: Prester John; its servants,
Hysteria, Def Leppard the Faceless; and the federal response to
Isn’t Anything, My Bloody Valentine oddities, the Circus.
The Joshua Tree, U2 In Part 5: GM’s Toolbox, we give tips and Part 5: GM’s Toolbox,
Let It Be, The Replacements tricks on how to best structure and run page 153
Licensed to Ill, Beastie Boys Unmasked—ways to keep your players on
Master of Puppets, Metallica their toes, to pull the rug out from under
Moving Pictures, Rush them (in a fun way!), and to continually
Murmur, R.E.M. stoke the mystery of what their power
Nothing’s Shocking, Jane’s Addiction means. We also present an adventure set in
Purple Rain, Prince and the Revolution Boundary Bay, New York: Mister Monster. Mister Monster, page 178
The Queen Is Dead, The Smiths Unlike many hard-and-fast settings,
Remain in Light, Talking Heads Unmasked offers a ton of options for each
Scary Monsters (and Super Creeps), of these selections, and encourages you,
David Bowie as the GM, to choose or fashion your own
Skylarking, XTC with the guidelines presented. This book
Slippery When Wet, Bon Jovi is a toolkit that you should feel free to take
Spirit of Eden, Talk Talk wholesale, pick piecemeal, or mix and
Synchronicity, The Police match as needed. It is a resource to make
Treasure, Cocteau Twins Unmasked into something you create.
Zen Arcade, Hüsker Dü

9
Unmasked

BUILDING A SMASHER The full text of Cypher System Rulebook


Warrior, page 22 The core of the Smasher type in Unmasked abilities is not replicated here. Please refer
First-Tier Warrior,
is a tweaked version of the Warrior from the to the Cypher System Rulebook for details
page 24 Cypher System Rulebook. As such, players on your ability and equipment choices.
playing a Smasher get to pick from the Below is a breakdown of what abilities are
Bash, page 24 Warrior ability choices (as well as some preselected or available at each tier.
Control the Field, special abilities defined below). Once a
page 24 Warrior ability is selected, the player should FIRST-TIER SMASHER
give it a “feeling” so it fits in the weird You gain the abilities noted for a first-tier
Extra Edge, page 25
world of Unmasked, where nearly anything is Warrior.
No Need for Weapons, possible—at least for the prodigies. Mask-Form Abilities: When you select a
page 25 Smashers can always choose an ability new first-tier ability, you can instead select a
from a lower tier instead of adding one from first-tier mask-form ability. All prodigies have
Overwatch, page 25
their current tier, and they can replace one access to these special mask-form abilities.
Physical Skills, page 25 lower-tier ability with Prodigy Sight: You can see people and
a different one places that are of special significance, as
Pierce, page 25 from a lower tier. well as identify, collect, and use mementos.
Practiced in Armor, You can identify another prodigy on sight,
page 25 even if they’re not wearing their mask. This
ability is always active and cannot be turned
Quick Draw, page 25
off, even when you’re just a teen.
Swipe, page 25
FIRST-TIER SMASHER ABILITIES
Thrust, page 25
Choose 4 abilities + Prodigy Sight +
Trained Without Practiced With All Weapons
Armor, page 25 Bash (1 Might point)
Control the Field (1 Might point)
Extra Edge
No Need for Weapons
Overwatch (1 Intellect point)
Physical Skills: Pick two of the following:
balancing, climbing, jumping, running,
or swimming. You can select this ability
multiple times.
Pierce (1 Speed point)
Practiced in Armor
Quick Draw (2 Speed points)
Swipe (1 Speed point)
Thrust (1 Might point)
Trained Without Armor

Example Selection and Customization:


Dana is making a first-tier Smasher she
calls “Monster Masher.” She decides her
mask-form is an inhumanly large, purple
Neanderthal-looking creature—while her
teen-form is a willowy, bookish type. The
Smasher’s costume is barely present—it

36
MASK-FORM DESCRIPTOR AND TYPE

always looks like it’s just stepped out of a abilities. Again, the mask-form must announce Expert Memento Use
battlefield undergoing active bombardment. what it is doing in advance. The mask-form is the same as Expert
Cypher Use.
She selects a huge sledgehammer she calls also gains a power shift to resilience, which
“Percy” (heavy weapon) and a ball-and- makes it harder to injure.
chain shot put she calls “the bean” (heavy
weapon) for equipment. Monster Masher THIRD-TIER SMASHER
gets the Prodigy Sight and Practiced With All You gain the abilities noted for a third-tier Second-Tier Warrior,
page 25
Weapons abilities automatically, and Dana Warrior. In addition, you can replace one of
selects Bash, Control the Field, No Need for your lower-tier abilities with a different one Chop, page 25
Weapons, and Overwatch for her Smasher’s from a lower tier.
Crush, page 26
four abilities. She customizes these by saying Mask-Form Abilities: When you select a
her mask-form announces its moves before it new third-tier ability, you can instead select a Mighty Blow, page 26
does it: “SMASH IT!” for Bash, “MOVE IT!” third-tier mask-form ability. All prodigies have
for Control the Field, “PUNCH IT!” for No access to these special mask-form abilities. Reload, page 26
Need for Weapons, and “THROW IT!” for Skill With Attacks,
Overwatch. If somehow it can’t say it, it can’t THIRD-TIER SMASHER ABILITIES page 26
do it and just stands there, goggling. Choose 3 abilities
Skill With Defense,
Deadly Aim (3 Speed points) page 26
SECOND-TIER SMASHER Experienced With Armor
You gain the abilities noted for a second-tier Successive Attack,
Warrior. In addition, you can replace one of Expert Memento Use page 26
your lower-tier abilities with a different one Fury (3 Might points)
Third-Tier Warrior,
from a lower tier. Lunge (2 Might points) page 26
Mask-Form Abilities: When you select Reaction
a new second-tier ability, you can instead Deadly Aim, page 26
Seize the Moment (4+ Speed points)
select a second-tier mask-form ability. All Experienced With
prodigies have access to these special Slice (2 Speed points)
Armor, page 26
mask-form abilities. Spray (2 Speed points)
Trick Shot (2 Speed points) Expert Cypher Use,
page 26
SECOND-TIER SMASHER ABILITIES
Choose 2 abilities + additional power shift Example Selection and Customization: Fury, page 26
to resilience Dana’s Smasher hits third tier, and Dana
Lunge, page 26
Additional Power Shift to Resilience: selects Fury (“ENOUGH!”), Lunge (“SHUT
Might defense rolls and Armor are UP!”), and Trick Shot (“SURPRISE!”) as her Reaction, page 26
naturally increased or you have a Smasher’s new abilities. Again, the mask-form
must announce what it is doing in advance to Seize the Moment,
permanent +1 in Armor. This can be added page 26
to previously power-shifted resilience. use the abilities.
Slice, page 26
Chop (2 Might points)
FOURTH-TIER SMASHER
Crush (2 Might points) You gain the abilities noted for a fourth-tier Spray, page 16
Mighty Blow (2 Might points) Warrior. In addition, you can replace one of Trick Shot, page 26
Reload (1 Speed point) your lower-tier abilities with a different one
from a lower tier. Fourth-Tier Warrior,
Skill With Attacks page 27
Mask-Form Abilities: When you select a
Skill With Defense
new fourth-tier ability, you can instead select
Successive Attack (2 Speed points) a fourth-tier mask-form ability. All prodigies Mask-form abilities,
have access to these special mask-form page 50
Example Selection and Customization: abilities.
Mask-form power shifts,
Dana’s Smasher hits second tier, and Dana page 62
selects Crush (“BATTER UP!”) and Mighty
Blow (“EAT IT!”) as her Smasher’s new

37
Unmasked

THE TOWN-BOUNDARY BAY, company founded by the town’s favorite and


LONG ISLAND, NEW YORK most famous son, Emil Warzowski.
Boundary Bay is a beach town in Suffolk The town’s total population is 24,509
County, New York, on the shores of Long people. During the summer, that number
Island Sound, a huge, tidal estuary of the increases slightly, as several prominent
Atlantic Ocean that runs from New York homes on the sound are summer
City all the way out to Block Island Sound. residences for the New York City elite.
Boundary Bay is approximately three hours There are six main areas of the town:
by train from New York City (or one hour by Point East
car), located in an out-of-the-way, rural area. The Strand and Boardwalk
Boundary Bay ends to the east at Point Beach Street
East, a beach area; to the west by Rockville, Fox Run Road
another small town; to the south by State Estes Industrial Park
Route 25A; and to the north by Long Island Meadowdale Mall
Sound. There are many smaller neighborhoods
In the 1930s, Boundary Bay was nothing as well, each with its own character. Some
more than a few bungalows on the ocean, of these smaller areas are noted both on the
occupied by families whose main income map and with a basic description, but only
was fishing (black sea bass, bluefish, and the major areas have deeper descriptions.
flounder), but since the later 1950s, the
place has exploded in size and importance,
becoming a full-blown town, first as a POINT EAST
commercial fishing hub (once the main This jutting peninsula of land contains
local concern) and later due to the arrival of large, rambling, Cape Cod–style homes
Sand Point Consumer Electronics—a large belonging to some of the oldest and richest
and still very successful semiconductor families in town. The peninsula ends in

104
THE SETTING

a sand beach that overlooks the inlet to can often be seen swimming early in the
Boundary Bay. Boats often pass heading morning at the beach.
into the bay to dock. Smilak House: This big, three-level house
Each house on Point East occupies a on the beach is painted bright yellow with
select sliver of land along the stretch of road red shutters. It has a manicured yard and
called Bay Avenue. Most of the homes were an inset stone pool. For much of the year
built in the 1930s, but some more recent the house is vacant (it is a summer home).
ones are built in a geometric wood-slat During the school year, teens often gather
style with odd oval windows. These houses here (unbeknownst to the owners, John and
border the Strand, and their backyards are Alma Smilak) for parties.
usually blocked with a simple gate. Most Old Man Lynch’s House (a.k.a. “The
of the houses also have a private slip for a White House”): Walter Lynch is the
boat on Boundary Bay. only fisherman to become rich from the
Those that live here are the envy of the disintegrating fishing industry in Boundary
town, and many of the local families once Bay in the 1960s. He lives alone in a
called this neighborhood home before huge, rambling Cape Cod house that is
selling their land or beach house off to painted white each year in June (hence
settle debts when the fishing dried up. the nickname). He can sometimes be
spied sitting on the back patio talking
POINT EAST on a telephone, watching the ocean.
SIGNIFICANT LOCATIONS: The inside of the house is a hoarder’s
The Breakers: At the end of Point East, at dream. Every surface is covered in folded
the inlet of Boundary Bay past the end of newspapers dating back to the 1960s, legal
Bay Avenue, are the Breakers. Here, huge correspondence, or sections of books torn
sand dunes overgrown with reeds and high from old novels. A huge 1919 safe stands in
grass are interspersed around chunks of old the living room; inside he keeps hundreds
concrete, ripped up from Beach Street in of thousands of dollars in stocks, gold, and
the 1930s when the sewers were installed. bills. When Walter (very rarely) leaves the
Several wrecked cars have been left out house, his black 1968 Jaguar is recognized
here, and teens (as well as some locals like (and avoided) by all.
David Jericho) can be found out here.
Warzowski Residence: Emil Warzowski POINT EAST REGULARS:
(owner of Sand Point Consumer David Jericho: A forty-seven-year-old local David Jericho: level 3,
Electronics) and his teenage daughter and veteran of the Vietnam War, David is survival and combat tasks
as level 4
Emma live in the largest house on Point often seen walking the beach with his metal
East. This house is considered the “end” detector and his dog, Doc. He lives in a
of the beach, though the shore does rotted-out Dodge up on blocks in the dunes
continue past the end of Bay Avenue into at the end of Point East, and he makes little
the Breakers. It is a friendly, old-looking or no trouble. He is well known and well
house with a huge, improbable tree in the liked. In fact, he often mows the lawn of
back where a tire swing still hangs. Emil’s the Warzowski house and does odd jobs
office is fully kitted out with cutting-edge there (he went to high school with Emil
electronics, multiple computer setups, Warzowski at Ocean View High). David is
and various high-tech devices. The boat a believer in the paranormal and claims to
slip in the back is usually occupied by the have “seen things” in the war. Teens will
Olyphant, Emil’s yacht. find a ready ally in David if they ever reveal
Yaros Residence: Assemblyman Dean their power to him.
Yaros, his wife Eleanor, and their two Emil Warzowski: A forty-nine-year-old Emil Warzowski: level
teenage children, Danny and Imogen, live in local self-made millionaire, Emil Warzowski 5, science, physics, and
computer tasks as level 6
a modern wood-slat house recently built in made a name for himself first at Caltech
the middle of Point East. The assemblyman working in microcomputers (some of which

105
Unmasked
Chapter 18

MEMENTOS

M ementos are mundane items


somehow imbued with a one-off
superpowered effect that prodigies
can sense and activate. These are, in Cypher
System parlance, cyphers. In Unmasked,
WHERE MEMENTOS
ARE FOUND
At the beginning of an Unmasked campaign,
mementos begin everywhere in the wild.
Prodigies can walk the streets of their town
they take the form of everyday items (such and see a lawn sprinkler memento, an
as a toothbrush, car keys, or a typewriter) evergreen car freshener memento, and a
that—to prodigies—seem to glow with a bird house memento, all on the same street.
powerful internal fire and somehow possess But as time goes on and prodigies begin
the ability to do the impossible. sorting and collecting them, the mementos
When they are used, each memento rapidly vanish and are gathered in stashes.
releases a feeling (hence their name). This Sometimes, they even seem to move on
feeling is clear to the prodigy activating their own.
the memento, but not overwhelming. For Mementos also seem to repel one
example, tapping a memento contained another. Over time, a pile of mementos
within a troll doll might make the prodigy will naturally become scattered by normal
feel—for a moment—the hopeful people and improbable events. For
expectance and excitement of Christmas example, a stash of mementos placed in
morning, but this is more of a side effect a garden shed might be collected by the
than something central to the power of the fire department after they are called to the
item. Still, this odd runoff of emotion might shed to control a weird, brief fire there.
hint at the memento’s origins. Those same mementos might be split up

168
MEMENTOS

over time, some ending up on the shelf of prodigy how powerful it is. The higher the
the fire chief, others in a garage sale after level of the memento, the brighter the effect
sitting in a rubbish pile, and others still in is. In gameplay, this means a prodigy PC
the back seat of a gardener’s car. In any can glance at a memento and know its level,
case, they seem to push away from one even if they can’t touch it.
another in ways that go unnoticed by the
everyday world. It’s very rare for a handful of COLLECTION AND USE
mementos to remain in one place together When a prodigy PC touches a memento,
for very long. The more mementos, the they instantly know what it can do. This
faster the scattering effect seems to happen. is innate, unconscious knowledge, but it
requires touch. For example, at a glance,
APPEARANCE AND POWER LEVEL a prodigy PC would know a memento
All prodigies (in teen and mask-form) can consisting of a pair of keys was level 6,
see mementos. To a prodigy, a memento but only after touching it would they know
is a mundane object that appears lit with it allowed the user to teleport. A PC need
a halo of power, fire, or energy, or emits not activate a memento to understand its
an “aura.” Prodigies have a difficult time function.
explaining this phenomenon to non- Both the teen and mask-form of a prodigy
prodigies; it’s instinctual for them. To the can pick up and use mementos. They do
rank and file of humanity, mementos are so as a normal action during a turn. All
mundane—even boring—objects that mementos in Unmasked are one use.
normal people simply overlook.
Seeing a memento is enough to tell the

169
More Campaign and Character Options for
Unmasked—or Any Cypher System Game!
Over 40 new foci, such as Changes Shape,
Makes Prophecy, Conducts Rocket Science,
Hacks the Network, Is Wanted by the Law,
Plays Too Many Games, Helps Their Friends,
and Is Hunted by Moths. Plus over 35 new
creatures, along with other character options,
equipment, artifacts, and more!

Boost your Unmasked campaign, or build


worlds of your own. Get advice, equipment,
and new rules for running Cypher System
games in post-apocalyptic, mythological, fairy
tale, childhood adventure, historical, crime and
espionage, and hard science fiction settings.

Expand your worlds with Expanded Worlds!

Available now from the MCG web store:


www.montecookgames.com
f b.com/MonteCookGames @MonteCookGames

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