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Chapter 14

Organizational Development ● THE MEETING COW


o number and length of

● ORGANIZATION
meetings

DEVELOPMENT : the process of ● THE PAPER COW


improving organizational performance
by making organization -wide rather
than individual changes
o are unnecessary paperwork

● MANAGING CHANGE : change


o usually forms and reports that
cost organizations money to
occurs for many reasons and takes prepare, distribute , and read
on many forms; some changes are
due to such organization o consider the extent to which
development efforts as downsizing , the paperwork increases
reorganization or the introduction of efficiency, productivity or
quality
teams

● THE SPEED COW


KRIEGEL AND BRANDT: SACRED o unnecessary deadlines are
COW HUNT another source for potential

● ORGANIZATION SCARED COW


change

o cause employees to work at a

o are practices that have been around faster than optimal pace,
resulting in decreased quality,
for a long time and invisibly reduce increased stress, and increased
health problems
productivity

o an organization-wide attempt to EMPLOYEE ACCEPTANCE OF


CHANGE
get rid of practices that serve no
useful purpose
● organizations go through three stages
o UNFREEZING STAGE : the 4. ADAPTATION: employees test the new
organization must convince system, learn how it functions and begin to
employees and other make adjustments in the way they perform
stakeholders (shareholders, the
community) that the current 5. INTERNALIZATION : employees
state of affairs is unacceptable have become immersed in the new
and that change is necessary culture become more comfortable with
the new system and accept their new
o MOVING STAGE : coworkers and work environment
organization takes step
(training, new work processes) to
move the organization to the
desired state IMPORTANT FACTORS
TYPE OF CHANGE
o REFREEZING STAGE :
organization develops ways to
keep the new changes in place 1. EVOLUTIONARY : that is the
such as formalizing new policy continual process of upgrading or
and rewarding employees for improving processes (Ex: windows
behaving in manner in XP to Vista)
consistent with the new change
2. REVOLUTIONARY : change as a
"real jolt to the system " that is
FIVE STAGES DURING MAJOR drastically changes the way things are
done
ORGANIZATIONAL CHANGES
(CARNALL) ● THE REASON BEHIND THE
CHANGE: employee acceptance of
1. DENIAL: employees deny that any change is often a function of the
changes will actually take place, try to reason behind the change
convince themselves that the old way is
working Ex: Employee understand change
that is due to financial problems,
2. DEFENSE : when employees begin to external mandates or attempts to
believe that change will actually occur they
become defensive and try to justify their improve the organization
positions and ways of doing things
Employees are least likely to accept
3. DISCARDING : it is the best interest change if they don't understand or
of the employee to discard the old ways were not told the reasons behind the
and start to accept the change as the new change
reality
3. RECEPTIVE CHANGERS: are
● THE PERSON MAKING THE people who probably will not instigate
CHANGE : changes proposed by change but are willing to change;
leaders who are well liked and have high self-esteem and optimistic
respected and who have a history of personalities (Ex: If it's broke I'll help
success are more likely to be accepted
than changes proposed by leaders 4. RELUCTANT CHANGERS: will
whose motives are suspect certainly not instigate or welcome

● THE PERSON BEING


change but they will change if
necessary (Ex: Are you sure it's
CHANGED: variability in the way broken?)
in which people instigate or react to
change
5. CHANGE RESISTERS: hate
change and are scared by it and will
do anything they can to keep change
IMPORTANT FACTORS from occurring (Ex: It may be
TYPE OF CHANGE broken, but it's still better than the
unknown)

1. CHANGE AGENTS: are


people who enjoy change and ORGANIZATIONAL
often make changes just for the CULTURE/CORPORATE CLIMATE
sake of it; change for the sake of
change is disruptive (Ex: If it ain't
● comprises the shared values, belief,
and traditions, that exist among
broke, break it.) individuals in organizations

2. CHANGE ANALYST : are not ● Promotes longer tenure and


afraid to change or make changes increased job satisfaction if employees
can blend well with the
but want to make changes only
organizational culture
if the changes will improve the
organization; constantly questions ● POSITIVE ORGANIZATIONAL
if there are better ways of doing CULTURE: leaders who are actively
things within an organization (Ex: involved, how the company "feels"
like to the employee ; clear and
If it isn't broke, leave it alone; If
explicit policies
it's broken, fix itt
● POWER CULTURE: control is
enforced from the center of the
organization outward
● ORGANIZATIONAL CITIZENSHIP
● PERSON CULTURE: very selfish BEHAVIORS (OCBS): are motivated
kind where everyone believes that he to help the organization and their
or she is above the organization itself coworkers by doing the 'little things'
● TASK CULTURE : Teams in an
that they are not required to do
(Ex: staying late to get a project done)
organization are formed to address
specific problems or progress projects.
The task is the important thing, so Decision Making Strategies Using the
power within the team will often
VROOM-YETTON MODEL
shift depending on the mix of the
team members and the status of the
problem or project.

● ROLE CULTURE: based on rules; ● AUTOCRATIC I STRATEGY


they are highly controlled, with
everyone in the organization knowing
o leader use the available
what their roles and responsibilities are. information to make the
POWER in a role culture is determined decision without consulting their
by a person's position in the subordinates
organizational structure.
o leader has the necessary
information and when
acceptance by the group either
ORGANIZATIONAL
is not important or is likely to
SOCIALIZATION
occur regardless of the decision
● the process whereby new employees
learn the behaviors and attitudes they ● AUTOCRATIC II STRATEGY
need to be successful in the
organization; helps any newcomer to the
organization define his role and what is
o leaders obtain the necessary
information from their
expected of him in his position subordinates and then make

● RITUALS: procedures in which


their own decisions

employees participate to become "one o leader may or may not tell the
of the gang" (Ex: staff picnics) subordinates about the nature
of the problem
● SYMBOLS : are communication tools
that convey certain messages to
employees
expectation of a future with the
company

● CONSULTATIVE I STRATEGY ● OUTSOURCING: using outside


o share the problem on an
vendors to provide services previously
performed internally (Ex: employee
individual basis with some or
all of their subordinates assistance/wellness programs)

o leader makes a decision that ● SURVIVORS : Employees who


may or may not be consistent retain their jobs following a
with the thinking of the group downsizing

● CONSULTATIVE II STRATEGY
● VICTIMS : Employees who lose their
jobs due to a layoff.
o share the problems with their
subordinates as a group
EMOTIONAL REACTION TO
o leader makes a decision that DOWN SIZING
may or may not be acceptable
to the group ● DENIAL STAGE: employees deny
that a layoff will actually occur
● GROUP I STRATEGY ● ANGER STAGE : employees realize
o leader shares the problem that they will be losing their jobs
and they become angry at the
with the group and lets the
group reach a solution organization , their supervisors, and
even their coworkers especially those
o leader is merely to assist in who will not be losing their jobs
the decision-making process
● FEAR STAGE : employees start to
worry about how they are going to
pay bills, feed their families and find
REDUCING THE IMPACT OF new jobs
DOWNSIZING TEMPORARY
EMPLOYEES (TEMPS) ● ACCEPTANCE STAGE : victims
accept that the layoff will occur and
are now ready to take steps to secure
● are hired through temporary their future
employment agencies WORK SCHEDULES

● not considered employees of the


company and thus have no
chose her own hours without advance
● FLEXIBLE WORK notice or scheduling: employees can
MANAGEMENT: alternate come and go as they please as long as
they work 8 hours each day and 40
arrangements or schedules from the
hours each week
traditional working day and week.
Employees may choose a different ● FLEXITOUR : employee must
work schedule to meet personal or submit a schedule on a weekly,
family needs . Alternatively, biweekly, or monthly basis depending
employers may initiate various on the organization
schedules to meet their customer
needs.
● MODIFIED FLEX ITOUR :
employee must schedule her hours in
● COMPRESSED WORKWEEKS: advance but can change these hours
on a daily
working fewer days a basis with some advance notice
week but more hours per day ,
usually involve either ten hours a
day for four days or 12 hours a day
● PEAK-TIME PAY : certain
employees are encouraged to work
for three days ●
MOONLIGHTING : employees only part time but are paid at a
working more than one job higher hourly rate for those hours
(Ex : day shift machine operator, than employees who work full time
night shift store clerk)
● JOB SHARING : involves two
● FLEXTIME: a work schedule in employees who share their work hours
(Ex : one person working 40 hours
which employees have some each week, two employees combine
flexibility in the hours they work their hours so that they total 40)
● BANDWIDTH : the total number of
● PHASED RETIREMENT : when
potential hours available for work
each day (Ex: 10 hour bandwidth; 6:30 an employee is about to retire, the
am to 3:30 pm) company allows him to gradually cut
● CORE HOURS : those that everyone
his hours

must work and typically consist of the


hours during which an organization is
busiest with its outside contract
WORK AT HOME
● FLEXIBLE HOURS : those that
remain in the bandwidth and in ● Alternative to having employees
which employee has a choice of come to an organization's building
working

● GLIDING TIME : most flexible of


these schedules; an employee can
● TELECOMMUTING/
TELEWORK/ MOBILE WORKING
:
employee uses a computer to
electronically interact with a central
office (Ex: computer programming,
data entry , and telemarketing)

● SWING : working in evening

● GRAVEYARD : late-night/overnight

● CIRCADIAN RHYTHMS : the 24


hour cycles of physiological functions
maintained by every person

● FIXED SHIFTS : separate groups


of employees permanently work the
day shift, swing shift and night shift

● ROTATING SHIFTS : those in


which an employee rotates through
all three shifts (Ex: working the day
shift for a while, then switching the
swing shift then working the night
shift)

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