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Skeleton

Greetings and welcome to the 6th issue of the Author - Bret Boyd
Behind the Monsters series! Each issue is nar- Illustrator - Rick Hershey
rated by Jadrin Nelv, monk of the Order of the
between mortality and the skeleton and contin-
Sacred Branch. Jadrin schools novice monks in
ued to reinforce it into the collective conscious-
the ways of the multiverse’s creatures and we,
ness? The answer to that question leads us to
the readers, get to listen in. Whether you’re a
today’s lesson as we look at the origin of the
player or a GM, you will find something of use
monster known as the skeleton.
within these pages. For publishers, open game
Many centuries ago, the northlands were home
content is presented as boxed text in the second
to the ancient human realm of Noras. More a
and third sections. Now, let’s see what Jadrin
collection of independent regions, Noras was
has to say about that most classic creature of
governed by a council formed by the elected
undeath—the skeleton.
leaders of those same regions. In matters of
defense, the council turned to the primary re-
History ligion of Noras—the god of protection. Being
Why do you suppose that death is most close- a realm on the frontier of known civilization
ly associated with the representation of a hu- at that time, worship of the church of protec-
manoid skeleton? Is it because the mere sight tion, a fairly militant organization, allowed the
of a skeleton triggers an awareness of our mor- populace to focus on their own pursuits without
tality? Most certainly, the skeleton represents worry of their sons going into battle. This is
what most creatures will one day become—the not to say that young men (and women) from
final form in the decay process—and no one Noras did not join the church, but rather the
wants to be reminded of their own eventual de- bulk of the church’s forces came from outside
mise. But what triggered the initial association the realm for the clergy generously opened its
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coffers to those interested in serving (especially watched for an opportunity to strike. Some
in remote locales). years before this, worshippers of the protec-
And so it came to pass that a lone farming tion deity did battle across the civilized world
community along the eastern border of Noras against the forces of a deity called the Destroy-
had need of such protection. Repeated attacks er. Itself destroyed by the protection church’s
by gnoll raiders called for establishment of a forces, surviving worhippers of the Destroyer
small church of the protection deity there. In scattered into rural regions as separate cells.
a few short weeks, the church was constructed One such cell was there, just outside of Noras,
and a complement of 15 worshippers (referred and when those evil cultists saw the erection of
to as “Shields”) led by Highshield Stal- a protection church, they prepared for
phos Vren was ready to defend the their day of vengeance.
area. A noted officer of the church, And so, one late night
Vren took to this newest assignment while Vren was on watch
with his usual diligence, learn- at the church, the cult of
ing all he could about the area the Destroyer struck. The
and the people living within Highshield dutifully walked
it. One resident in particular atop the church’s open-air
became the focus of his at- roof, keeping a careful eye on
tention—an alluring young the forests surrounding the com-
woman named Nalta. Born munity. When he chanced a glance
and raised here, Nalta’s fa- back at the house of his lovely Nal-
ther was recently slain in a ta, he was horrified to see it ablaze!
gnoll attack and she was ea- All thoughts of protocol fled from
ger to aid the church in any Vren’s mind. Instead of alerting
way she could. the sleeping Shields or sounding
During the first month, Vren the warning bell atop the church to
could be found more and alert the community of danger (a
more often at Nalta’s farm. special addition to the building he
Her mother was too old to be of himself thought of), Vren’s mind
much assistance with the physi- was filled with visions of Nalta
cal labors so Vren, after seeing trapped or injured within the blaz-
first to his church duties, visited ing farmhouse. It is for this very
the farm to lend his own strong reason that the protection church
hands and back to the chores. strongly frowns upon a wor-
As you can likely guess, Vren shipper becoming emotionally
and Nalta became romantically attached to a charge—“With
involved. The Shields were con- emotion comes clouded judg-
cerned by this at first but, if their ment,” a phrase taught to Vren
commander could still carry out his even as a novice.
duties and while finding happiness on the The Highshield fled from the
frontier, then what harm could come from the church to his beloved’s home only to find no
relationship? Unfortunately, they were soon to sign of movement from his vantage outside.
find out the terrible answer to that question. Vren called to Nalta and her mother but no re-
In those early weeks of the church’s presence, sponse was forthcoming. It took a few more
the worst enemies to be repelled were smat- moments for the Highshield to recall a spell that
terings of gnoll raiders, human bandits, and would shield him from the flames and cast it
the occasional hungry monster—nothing they before rushing into the inferno. Vren continued
could not handle but which the locals would to call for the women but when he found them
not have done well against. What no one knew, still in their beds he understood why they had
however, was that an unseen enemy waited and not answered—both of their throats had been
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sliced open. Even as he removed the bodies could no longer plunder the area without signif-
from the collapsing farmhouse in numb confu- icant loss of life. Against their better instincts,
sion, evil was striking back at the church. these rival evil groups of gnolls, bandits, and
The followers of the Destroyer knew of the cultists formed a temporary coalition dedicated
Highshield’s romance with Nalta and, after ob- to removing Vren from his post.
serving the church for a time, came to know Their plan proved surprisingly ingenious.
the watch schedule as well. It was therefore an After Vren was lured away from the communi-
easy matter to distract Vren away from his post ty, the group captured and threw the Highshield
in such a way as to leave his fellows unguarded into a subterranean chamber with a creature
and defenseless. Their plot unfolded perfectly. called a gelatinous cube. The chamber was
Vren returned to the church after removing the sealed by a great stone and Vren was securely
bodies from the house to find the last of the cult- tied with rope. The cube knows only hunger
ists fleeing the scene. He could not identify the and it fell upon the hapless priest with its acidic
fleeing humanoid in the dark but Vren’s dread caress. The coalition of evil rejoiced as Vren’s
deepened at the sight of the church’s open door. muffled cries of agony spilled from the dark
Sure enough, all of the Shields inside had been cave leading to the chamber. As always hap-
slain, most in their beds but a few with weap- pens with evil, the group members turned on
ons in hand. each other in that instant and the coalition dis-
Wracked with guilt, fear, and intense sorrow, solved in a blood bath.
Vren stumbled into the church’s nave to ask for Poor Vren could only writhe in anguish as
forgiveness. What he found was unforgiving clothing and flesh melted from his form. After
punishment. Because of his attachment with what seemed like an eternity of pain, only the
Nalta, 16 people lost their lives. The protec- Highshield’s skeleton remained but, as per his
tion deity informed Vren of his grievous errors deity’s decree, the ordeal did not grant death.
in judgment and meted out the kind of punish- After another span of days, Vren clawed his
ment only a god could give. way out of the chamber and returned to the sur-
“Highshield Stalphos Vren,” the god’s voice face. By this time, the poor priest had delved
is rumored to have said, “you are hereby grant- into madness. Only vengeance upon those who
ed immortality, charged to eternally protect this robbed him of his life (for how could the villag-
area, from which you cannot leave except in ers accept his presence, much less his protec-
pursuit of your duty.” tion, now that he was but a gruesome walking
From here, history tells us that the villagers skeleton?) mattered now.
mourned not only for the fallen but for Vren as Near to the cave stood a dilapidated tool
well who was falsely punished, as far as they shed. Vren smashed into the squat structure
were concerned, for loving someone. The im- and grabbed the first offensive implement he
mortal Highshield, from that time on, kept to found—a scythe. At his touch, the rust and de-
himself within the church which he barely main- cay fell from the weapon, a sure sign that his
tained. Instead, as per his deity’s orders, Vren deity approved of it. From the corner, Vren
gave no quarter to those beings who threatened retrieved and donned a tattered black woolen
the community. As mentioned before, such en- hooded robe no doubt once used to warm a
emies were in plentiful supply but the deadliest farmer on a wintry day. From there, he tire-
threat would again come from worshippers of lessly tracked down those who had assaulted
the Destroyer. him. Gnoll, bandit, and cultist alike could not
The evil cultists rejoiced at the death of Vren’s hide from Vren’s divinely charged scythe and
fellows but their victory rang hollow while the word of the tireless dealer of death spread like
Highshield survived, even in his disgraced sta- wildfire through Noras.
tus. Time and again they sent teams to assas- By the time Vren made his way back to
sinate their foe, never realizing he could not be the farming community, his deeds were well
slain. When they did finally learn the truth, it known. But as he feared, no one wanted the
was from the mouths of other evil beings who skeleton around. Vren’s form scared human
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and animal alike to the point where he had to Adventurer Advantages
retreat into the forest. And still, Vren’s curse If you are without weapons such as a ham-
remained, dooming him to eternally protect mer, mace, or club, then you can expect a
the area. Despair only deepened the priest’s longer than average combat with a skeleton.
madness and any being that even pretended Composed simply of what their name states,
to harm local flora or fauna was subjected to the skeleton is a collection of bones animated
fierce attack. Vren’s “protection” became such and held together by magic. In fact, few schol-
a stranglehold on the area that the farmers had ars know that the bones of a skeleton actually
to move away or risk bringing down the skel- possess a kind of magical cartilage that binds
eton’s wrath by accident, leaving the undead the whole together. These small transparent
Highshield alone. gobs are just beneath the surface of the bones
There have been enough sightings over the and cannot hope to be damaged by slashing or
centuries to confirm that Vren still maintains piercing weapons. Bludgeoning damage, how-
his vigil over that section of Noras to this day. ever, is just as effective on these as it is on the
His form and reputation inspired the creation bones themselves and destroying them serves
of the skeleton we know today. Many necro- to weaken the skeleton’s structure.
mancers attempted to instill their own creations
with Vren’s ability and temperament but could While skeletons are normally immune
never achieve it. As a point of interest, Vren in- to critical hits, the variant rule presented
spired the spell animate dead when he attacked here tweaks that fact a bit. At the GM’s
a gnoll raiding party. The lone survivor was a discretion, a character who learns of the
young gnoll named Kritak and his story can be magical cartilage binding a skeleton’s bones
found within the pages of Behind the Spells: together can score a critical hit normally
Animate Dead. but only with a bludgeoning weapon of
masterwork quality or better. A successful
Know Your Foe critical strike also forces the skeleton to
The table below shows what a character succeed a Fortitude save (DC 10 + damage
might know when confronted by a skeleton. dealt) or be structurally weakened. This
A successful Knowledge (religion) roll means that the skeleton loses 1 point of
reveals the details of all the information at natural AC for every 5 points of damage
and below the roll result. dealt to it. A spider web of cracks spreads
across the bones so struck as visible
DC 11: This skeleton is an undead creature evidence of the serious blow.
animated by magic to perform single-
minded tasks. Divine spellcasters have a special ability most
DC 16: The skeleton can attack with hand- useful against skeletons—the ability to turn
held weapons or by any natural means it undead away from them using divine power.
possessed in life. Its form is particularly However, there is another facet of turning sel-
susceptible to bludgeoning weapons. dom utilized. Instead of causing skeletons to
DC 21: Instead of fleeing, a skeleton can flee or be destroyed, a cleric can instead tempo-
be thrown into confusion by successful rarily scramble the command the skeletons are
turning. currently operating under, plunging their next
DC 26: The very first skeleton was a human minute’s actions into uncertainty. This hidden
cleric cursed with immortality by his god turning function is mostly used by cleric’s of
for neglecting his duties which allowed chaotic deities or by those hoping for some un-
innocent people to die. expected allies as the affected skeletons tend to
attack their own comrades.

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A character successfully turning a skeleton VARIANT MONSTER—
(or group of skeletons) can, instead of Skeleton, Flesh Stealer
turning or destroying it, send it into a As the normal skeleton template but with
chaotic state of “mind,” effectively causing the following additional Special Attack:
it to be confused for 1 minute. The character Flesh Steal (Su): When the skeleton inflicts
must possess at least 5 ranks in Knowledge damage with a natural weapon against a
(religion) in order to use this turning variant. living opponent, the target must succeed a
All other rules pertaining to turning undead Fortitude save (DC 10 + ½ skeleton’s hit
are the same. dice). Success means the target suffers
no further ill effects and is immune to that
Related Research skeleton’s flesh steal ability for 24 hours.
Spellcasters that enjoy meddling with a crea- Failing the save, however, means the
ture’s abilities find the skeleton one of the easi- skeleton inflicts additional damage as if it
est to experiment on. Already stripped of intel- had used the vampiric touch spell (+1d6
lect and its own special attacks, a skeleton is a damage per two hit dice; skeleton gains
blank canvas on which these egomaniacal spell- temporary hit points equal to this damage
casters can paint their strange visions of mon- for one hour). The effect also allows the
strous perfection. One such “improvement” skeleton to acquire flesh replicating the
is detailed below in the flesh stealer skeleton, target’s in a certain location as given on the
although recently there’s been some scholarly table below (for humanoids, roll 1d6; for
debate about this particular skeleton’s origins. non-humanoids roll 1d10).
Historically, this skeletal type was attributed
to some unknown “crazed mage.” But recent Roll Body Location
discoveries in the tomb of an ancient chroni- 1 Head
cler indicate that flesh stealer skeletons form 2 Torso
from the bodies of those souls who struggled 3 Left arm
for life until the very last moment it left them. 4 Right arm
These poor souls, so it seems, carry an inordi- 5 Left leg
nate amount of negative energy with their bod- 6 Right leg
ies and, upon becoming skeletons, bond with it 7 Left wing
in the way described below. Flesh stealers will 8 Right wing
never recover their own lives but forever feel 9 Tail
the need to siphon it from others in this grisly 10 Other (or re-roll, disregarding any
way. No matter their origins, everyone should roll of “10”)
be wary of these deceptively powerful skele-
tons. If you see a faint purple nimbus playing Acquiring the flesh and skin of a target does
about a skeleton’s form, you know what you’re not grant the skeleton any bonuses beyond
dealing with. what is stated above. No matter where the
skeleton struck the target to initiate a flesh
steal, the target acquires a small purple scar
on the body location rolled for above for
one hour. The flesh gained by the skeleton
exactly matches that of the target (which
may prove interesting if, for example, a
flesh stealer owlbear skeleton were to in-
jure a gnome!). Adding this special attack
to a skeleton increases its Challenge Rating
by +2.

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Skeletons are the easiest to create and there-
fore seem to be the most frequently encoun-
tered members of the undead. Not a month
goes by where local taverns aren’t abuzz about
the most recent attack of skeletons created by
a self-styled necromancer. Since adventurers
are not always at hand to defeat these foes, the
local folk are left to deal with them as best they
can (unless they want to bow down to an evil
novice wizard). A dark-skinned southern alche-
mist named Forlin Prann fashioned a handy oil
to deal with just this type of situation, his own
village having been menaced no less than five
times in two months by skeletons gone rogue
after adventurers slew their creator. Forlin
became rich in a short time hawking his eco-
nomical oil of bashing to hamlets far and wide,
proclaiming, “Sometimes we commoners must
clean up the forgotten pieces of adventurers’
good intentions.”

NEW ALCHEMICAL ITEM—


Oil of Bashing
When applied to a weapon or shield, this
light green oil immediately hardens into a
thin but tough crust around the item. This
not only increases the hardness of the
item by 5 but also causes any slashing or
piercing weapons it is applied to to inflict
bludgeoning damage. The oil is effective
for 1 minute before the crust crumbles to
dust.
Craft (alchemy) DC 15; Cost 20 gp /
application.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rick Baker, Andy Collins,
David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Behind the Monsters: Skeleton, Copyright 2008, Tricky Owlbear Publishing, Inc.

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