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Version: 140083, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping,

Launcher: Steam, NetMode: Listen Server, IsUsingMods: No

Unhandled exception

FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateSingleActor() [d:\ws\sb-
201123102323-c9f\ue4\engine\plugins\runtime\replicationgraph\source\private\
replicationgraph.cpp:1472]
FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateSingleActor() [d:\ws\sb-
201123102323-c9f\ue4\engine\plugins\runtime\replicationgraph\source\private\
replicationgraph.cpp:1568]
FactoryGame_Win64_Shipping!
UReplicationGraph::ReplicateActorListsForConnection_Default() [d:\ws\sb-
201123102323-c9f\ue4\engine\plugins\runtime\replicationgraph\source\private\
replicationgraph.cpp:1153]
FactoryGame_Win64_Shipping!UReplicationGraph::ServerReplicateActors() [d:\ws\sb-
201123102323-c9f\ue4\engine\plugins\runtime\replicationgraph\source\private\
replicationgraph.cpp:830]
FactoryGame_Win64_Shipping!UNetDriver::ServerReplicateActors() [d:\ws\sb-
201123102323-c9f\ue4\engine\source\runtime\engine\private\networkdriver.cpp:4248]
FactoryGame_Win64_Shipping!UNetDriver::TickFlush() [d:\ws\sb-201123102323-c9f\ue4\
engine\source\runtime\engine\private\networkdriver.cpp:510]
FactoryGame_Win64_Shipping!
TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void
__cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-201123102323-c9f\ue4\engine\source\
runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\
sb-201123102323-c9f\ue4\engine\source\runtime\core\public\delegates\
delegatesignatureimpl.inl:977]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-201123102323-c9f\ue4\engine\
source\runtime\engine\private\leveltick.cpp:1726]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-201123102323-c9f\ue4\
engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-201123102323-c9f\ue4\
games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-201123102323-c9f\ue4\
engine\source\runtime\launch\private\launchengineloop.cpp:4032]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-201123102323-c9f\ue4\engine\
source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-201123102323-c9f\ue4\
engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-201123102323-c9f\ue4\engine\source\
runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\
vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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