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27.09.2022 13.

33 OPR Army Forge Beta

Wormhole Daemons of Change • 310pts


Champion of Change [1] - 160pts Wormhole Daemons of Change
Psychic Spells
Quality 4+ Defense 4+ Tough 3
Breath of Change (4+): Target 2 friendly units
Daemon, Hero, Stealth, Tough(3), Psychic(1), Gift of
within 6” get +1" next time they Advance, or
Change, Symbol of Change(1)
+2" next time they Charge/Rush.
Weapon RNG ATK AP SPE

Magic Bolt 12" A3 1 - Blaze (4+): Target enemy unit within 6” takes 3

Power Spear - A2 3 Deadly(3)


hits with AP(2).

Steal Power (5+): Target 2 enemy units within


2x Change Horror [1] - 75pts 18” get -1 to hit next time they shoot.

Quality 4+ Defense 4+ Inferno (5+): Target enemy unit within 6” rolls


Daemon, Split, Stealth as many dice as models in it, and takes 1 hit for
each 3+ rolled.
Weapon RNG ATK AP SPE

Claw - A1 1 - Loyalty (6+): Target friendly unit within 12”


Fireball 12" A1 - - gets Regeneration next time it takes wounds.

Bolt of Change (6+): Target enemy unit within


6" takes 1 hit with AP(4) and Deadly(6).

Special Rules

AP: Targets get -X to Defense rolls when blocking Psychic: May cast one spell during its activation, Stealth: Enemies get -1 to hit rolls when shooting
hits. at any point before attacking. Pick a spell and a at this unit.

Daemon: This model may be deployed as if it had target in line of sight, and roll D6+X. If the result is Symbol of Change: Once per activation, before
equal or higher than the number in brackets, you
the Ambush or the Scout rule (pick one). attacking, roll X dice. For each 4+ one enemy
may resolve the effects. Enemy psychics within model within 18” takes 1 automatic hit with AP(3)
Deadly: Assign each wound to one model, and
18” and line of sight of the caster may roll D6+X at and Deadly(3).
multiply it by X. Note that these wounds don't the same time, and if the result is higher the spell
carry over to other models if the target is killed. Tough: This model only rolls to see what happens
is blocked. Psychics may only either try to cast or
Gift of Change: Enemy units over 18” away get -1 try to block a spell each round. from wounds once it has taken at least X wounds,

to their rolls when shooting against this model and is only Knocked Out on rolls of 5+X or more.
Split: Whenever a Change Horror is killed you may When Stunned and hit by shooting or charged,
and all friendly units within 12”.
replace it with 2 Lesser Horrors. Note that you may this model takes 1 wound instead of being
Hero: Friendly units within 12” of the hero may only start assigning wounds to Lesser Horrors Knocked Out, unless it already has X or more
use his quality for morale tests, as long as he isn’t once all Change Horrors in the unit have been wounds.
Stunned. killed.

https://army-forge.onepagerules.com/view?listId=1664277780175&upgradesOpen=true 1/1

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