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. Starting log.

. Writing to log.txt
. Initializing SUGAR v0.0.5e.
. Running on Windows.
. Using SDL 2.0.22
. Using Lua 5.1.4
. Running from: C:\Users\hpeso\Downloads\Shotgun.King.The.Final.Checkmate.v1.35\
Shotgun.King.The.Final.Checkmate.v1.35\Shotgun.King.The.Final.Checkmate.v1.35\
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio device
. Could not get device name.
. Driver: wasapi
. Frequency: 48000
. Format: 0x8010
. Channels: 2
. Samples: 2048
. Audio system initialized.
. All systems initialized.
.
. Found 'code' chunk.
. Found '../../libs/toolkit.lua' chunk.
. Found '../../libs/ents.lua' chunk.
. Found '../../libs/dirload.lua' chunk.
. Found '../../libs/gifkey.lua' chunk.
. Found '../../libs/remy_systems.lua' chunk.
. Found '../../punkcake/punkcake_intro.lua' chunk.
. Found 'assets/gfx/gfx.png' chunk.
. Found 'assets/sfx/sel_opt.wav' chunk.
. Found 'assets/sfx/tic.wav' chunk.
. Found 'assetssfxwav.bnk' chunk.
. Found 'assetsmusicmp3.bnk' chunk.
. Found 'crt.shader' chunk.
. Found '../../punkcake/punkcake_sheet.png' chunk.
. Found '../../punkcake/slap.wav' chunk.
. Found '../../punkcake/chomp.wav' chunk.
. Found '../../punkcake/punkcake.wav' chunk.
. Found '../../punkcake/delicieux.wav' chunk.
. Found 'assets/sfx/jump.wav' chunk.
. Found 'assets/sfx/reload.wav' chunk.
. Found 'assets/sfx/shoot.wav' chunk.
. Found 'assets/sfx/xpl.wav' chunk.
. Found 'assets/sfx/wrong.wav' chunk.
. Found 'assets/sfx/detected.wav' chunk.
. Found 'assets/sfx/use_card.wav' chunk.
. Found 'assets/sfx/cancel.wav' chunk.
. Found 'assets/sfx/spawn.wav' chunk.
. Found 'assets/sfx/hero_spawn.wav' chunk.
. Found 'assets/sfx/hero_light.wav' chunk.
. Found 'assets/sfx/hero_spawn_boom.wav' chunk.
. Found 'assets/sfx/hero_leave.wav' chunk.
. Found 'assets/sfx/tile_out.wav' chunk.
. Found 'assets/sfx/tile_move.wav' chunk.
. Found 'assets/sfx/level_up_sel.wav' chunk.
. Found 'assets/sfx/level_up_zoom.wav' chunk.
. Found 'assets/sfx/lift.wav' chunk.
. Found 'assets/sfx/throw.wav' chunk.
. Found 'assets/sfx/hurt.wav' chunk.
. Found 'assets/sfx/ammo.wav' chunk.
. Found 'assets/sfx/shell_spark.wav' chunk.
. Found 'assets/sfx/shell_land.wav' chunk.
. Found 'assets/sfx/backup_land.wav' chunk.
. Found 'assets/sfx/backup_call.wav' chunk.
. Found 'assets/music/ingame.mp3' chunk.
. Found 'assets/music/level_up_A.mp3' chunk.
. Found 'assets/music/level_up_B.mp3' chunk.
. Found 'assets/sfx/wrong_shield.wav' chunk.
. Found 'assets/gfx/cards.png' chunk.
. Found 'assets/sfx/turn_card.wav' chunk.
. Found 'assets/sfx/card_land.wav' chunk.
. Found 'assets/sfx/promote.wav' chunk.
. Found 'assets/sfx/decay_jingle.wav' chunk.
. Found 'power_crt.shader' chunk.
. Found 'assets/sfx/spawn_final.wav' chunk.
. Found 'code/menu.lua' chunk.
. Found 'assets/gfx/title.png' chunk.
. Found 'assets/gfx/title_bg.png' chunk.
. Found 'assets/music/title_A.mp3' chunk.
. Found 'assets/music/title_B.mp3' chunk.
. Found 'assets/sfx/menu_in.wav' chunk.
. Found 'assets/sfx/menu_out.wav' chunk.
. Found 'code/save.lua' chunk.
. Found 'assets/music/gameover.mp3' chunk.
. Found 'crt_calmos.shader' chunk.
. Found 'assets/gfx/intro.png' chunk.
. Found 'assets/sfx/next_vig.wav' chunk.
. Found 'assets/sfx/next_vig_2.wav' chunk.
. Found 'assets/sfx/trg_in.wav' chunk.
. Found 'assets/sfx/trg_out.wav' chunk.
. Found 'code/data.lua' chunk.
. Found 'assets/gfx/chinese_font.png' chunk.
. Found 'assets/sfx/missile.wav' chunk.
. Found 'assets/sfx/wand.wav' chunk.
. Found 'assets/sfx/refill_wand.wav' chunk.
. Found 'assets/sfx/unsoul.wav' chunk.
. Found 'assets/sfx/castle.wav' chunk.
. Found 'assets/sfx/catch.wav' chunk.
. Found 'assets/sfx/eat.wav' chunk.
. Found 'assets/sfx/hurt_boss.wav' chunk.
. Found 'assets/sfx/boss_jump.wav' chunk.
. Found 'assets/sfx/boss_land.wav' chunk.
. Found 'assets/music/boss_A.mp3' chunk.
. Found 'assets/music/boss_B.mp3' chunk.
. Found 'assets/gfx/crumble.png' chunk.
. Found 'assets/sfx/flash_boss.wav' chunk.
. Found 'assets/sfx/boss_crumble.wav' chunk.
. Found 'assets/sfx/shield.wav' chunk.
. Found 'assets/music/ending_A.mp3' chunk.
. Found 'assets/music/ending_B.mp3' chunk.
. Found 'assets/music/gameover_w_fx.mp3' chunk.
. Found 'assets/sfx/crystal_xpl.wav' chunk.
. Found 'assets/sfx/shell_ground.wav' chunk.
. Found 'assets/sfx/gust.wav' chunk.
. Found 'assets/sfx/bishop_resist.wav' chunk.
. Found 'assets/sfx/alleluia.wav' chunk.
. Found 'assets/sfx/show_book.wav' chunk.
. Found 'assets/sfx/ascend.wav' chunk.
. Found 'assets/sfx/incantation.wav' chunk.
. Found 'assets/sfx/book_float.wav' chunk.
. Found 'assets/sfx/pause.wav' chunk.
. Found 'assets/sfx/grenade_beep.wav' chunk.
. Found 'assets/sfx/grenade_bounce.wav' chunk.
. Found 'assets/sfx/grenade_xpl.wav' chunk.
. Found 'assets/sfx/start.wav' chunk.
. Found 'assets/sfx/start_detune.wav' chunk.
. Found 'assets/sfx/unused_xpl.wav' chunk.
. Found 'assets/sfx/lost_king.wav' chunk.
. Found 'code/lang.lua' chunk.
. Found 'assets/sfx/conscription.wav' chunk.
. Found 'assets/sfx/healing.wav' chunk.
. Found 'assets/sfx/black_mist.wav' chunk.
. Found 'assets/sfx/scope.wav' chunk.
. Found 'code/gameplay.lua' chunk.
. Found 'assets/sfx/legacy.wav' chunk.
. Found 'code/mods.lua' chunk.
. Found 'code/achievements.lua' chunk.
. Found 'assets/gfx/achievements.png' chunk.
. Found '../../libs/hdtext.lua' chunk.
. Found 'assets/gfx/pico_font.png' chunk.
. Found 'assets/sfx/grab_cancel.wav' chunk.
. Found 'assets/sfx/grab_done.wav' chunk.
. Found 'assets/fonts/indienovaBC.ttf' chunk.
. Found 'assets/fonts/Galmuri11.ttf' chunk.
. Found '../../libs/autosnaps.lua' chunk.
. Found 'assets/sfx/raise.wav' chunk.
. Found 'assets/sfx/boost.wav' chunk.
. Found 'assets/sfx/reap_soul.wav' chunk.
. Found 'assets/gfx/weapons.png' chunk.
. Found 'assets/fonts/Terminus.ttf' chunk.
. Found 'assets/sfx/land.wav' chunk.
. Found 'assets/sfx/soul.wav' chunk.
. Found 'assets/sfx/throw_impact.wav' chunk.
. Found 'assets/sfx/tear_up.wav' chunk.
. Found 'code/modes/throne.lua' chunk.
. Found 'code/modes/endless.lua' chunk.
. Found 'code/modes/chase.lua' chunk.
. Found 'code/codex.lua' chunk.
. Found 'code/serializer.lua' chunk.
. Found 'assets/sfx/plague.wav' chunk.
. Found 'assets/sfx/rat.wav' chunk.
. Found 'assets/sfx/twinkle.wav' chunk.
. Found 'assets/sfx/penta.wav' chunk.
. Found 'assets/sfx/penta_full.wav' chunk.
. Found 'assets/sfx/penta_reset.wav' chunk.
. Found 'assets/sfx/sel_disruption.wav' chunk.
. Found 'assets/sfx/execute_disruption.wav' chunk.
. Found 'assets/sfx/disrupt.wav' chunk.
. Found 'assets/sfx/retire.wav' chunk.
. Found 'assets/sfx/water_poison.wav' chunk.
. Found 'assets/sfx/flip_back.wav' chunk.
. Found 'assets/sfx/blade.wav' chunk.
. Found 'assets/sfx/grenade_fall.wav' chunk.
. Found 'assets/sfx/extra_turn.wav' chunk.
. Found 'assets/sfx/splash.wav' chunk.
. Found 'assets/sfx/hypnosys.wav' chunk.
. Found 'assets/sfx/hypno_execute.wav' chunk.
. Found 'assets/music/codex.mp3' chunk.
. Found 'assets/sfx/codex_sel.wav' chunk.
. Found 'assets/music/chase.mp3' chunk.
. Found 'assets/gfx/codex.png' chunk.
. Found 'assets/sfx/codex_unsel.wav' chunk.
. Found 'assets/music/fireplace.mp3' chunk.
. Found 'assets/sfx/codex_cycle_item.wav' chunk.
. Found 'assets/sfx/jester.wav' chunk.
. Found 'assets/music/endless.mp3' chunk.
. Found 'mods/sample/modes/trainer.lua' chunk.
. Found 'assets/sfx/mission.wav' chunk.
. Found 'assets/sfx/shoot_0.wav' chunk.
. Found 'assets/sfx/shoot_1.wav' chunk.
. Found 'assets/sfx/shoot_2.wav' chunk.
. Found 'assets/sfx/shoot_3.wav' chunk.
. Found 'assets/sfx/shoot_4.wav' chunk.
. Found 'lang/safe_english.txt' chunk.
. Successfully loaded data.sgr.
. Deleted font 'default'.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. Running...
. Directory 'mods/' not found from .
. Playing Shotgun King v1.35
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x031034 bytes to fit new 'hdtext' req.
. Correctly requested 'hdtext' 0x030E40 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 596 x 336 surface 'hdtext'.
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loaded sfx 'blade' from file 'assets/sfx/blade.wav'
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loaded sfx 'boost' from file 'assets/sfx/boost.wav'
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loaded sfx 'codex_cycle_item' from file 'assets/sfx/codex_cycle_item.wav'
. Loaded sfx 'codex_sel' from file 'assets/sfx/codex_sel.wav'
. Loaded sfx 'codex_unsel' from file 'assets/sfx/codex_unsel.wav'
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loaded sfx 'disrupt' from file 'assets/sfx/disrupt.wav'
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loaded sfx 'execute_disruption' from file 'assets/sfx/execute_disruption.wav'
. Loaded sfx 'extra_turn' from file 'assets/sfx/extra_turn.wav'
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loaded sfx 'flip_back' from file 'assets/sfx/flip_back.wav'
. Loaded sfx 'grab_cancel' from file 'assets/sfx/grab_cancel.wav'
. Loaded sfx 'grab_done' from file 'assets/sfx/grab_done.wav'
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loaded sfx 'grenade_fall' from file 'assets/sfx/grenade_fall.wav'
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loaded sfx 'hypnosys' from file 'assets/sfx/hypnosys.wav'
. Loaded sfx 'hypno_execute' from file 'assets/sfx/hypno_execute.wav'
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loaded sfx 'jester' from file 'assets/sfx/jester.wav'
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loaded sfx 'land' from file 'assets/sfx/land.wav'
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loaded sfx 'mission' from file 'assets/sfx/mission.wav'
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loaded sfx 'penta' from file 'assets/sfx/penta.wav'
. Loaded sfx 'penta_full' from file 'assets/sfx/penta_full.wav'
. Loaded sfx 'penta_reset' from file 'assets/sfx/penta_reset.wav'
. Loaded sfx 'plague' from file 'assets/sfx/plague.wav'
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loaded sfx 'raise' from file 'assets/sfx/raise.wav'
. Loaded sfx 'rat' from file 'assets/sfx/rat.wav'
. Loaded sfx 'reap_soul' from file 'assets/sfx/reap_soul.wav'
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loaded sfx 'retire' from file 'assets/sfx/retire.wav'
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loaded sfx 'sel_disruption' from file 'assets/sfx/sel_disruption.wav'
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loaded sfx 'shoot_0' from file 'assets/sfx/shoot_0.wav'
. Loaded sfx 'shoot_1' from file 'assets/sfx/shoot_1.wav'
. Loaded sfx 'shoot_2' from file 'assets/sfx/shoot_2.wav'
. Loaded sfx 'shoot_3' from file 'assets/sfx/shoot_3.wav'
. Loaded sfx 'shoot_4' from file 'assets/sfx/shoot_4.wav'
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loaded sfx 'soul' from file 'assets/sfx/soul.wav'
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loaded sfx 'splash' from file 'assets/sfx/splash.wav'
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loaded sfx 'tear_up' from file 'assets/sfx/tear_up.wav'
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loaded sfx 'throw_impact' from file 'assets/sfx/throw_impact.wav'
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loaded sfx 'twinkle' from file 'assets/sfx/twinkle.wav'
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loaded sfx 'water_poison' from file 'assets/sfx/water_poison.wav'
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loaded music 'chase' from file 'assets/music/chase.mp3'
. Loaded music 'codex' from file 'assets/music/codex.mp3'
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loaded music 'endless' from file 'assets/music/endless.mp3'
. Loaded music 'fireplace' from file 'assets/music/fireplace.mp3'
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x048834 bytes to fit new 'gfx' req.
. Correctly requested 'gfx' 0x017800 bytes at 0x031034 in chunk '_sugar_'.
. Created the 256 x 376 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x061434 bytes to fit new 'cards' req.
. Correctly requested 'cards' 0x018C00 bytes at 0x048834 in chunk '_sugar_'.
. Created the 264 x 384 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x06D7C4 bytes to fit new 'title' req.
. Correctly requested 'title' 0xC390 bytes at 0x061434 in chunk '_sugar_'.
. Created the 298 x 168 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x09C5C4 bytes to fit new 'title_bg' req.
. Correctly requested 'title_bg' 0x02EE00 bytes at 0x06D7C4 in chunk '_sugar_'.
. Created the 600 x 320 surface 'title_bg'.
. Correctly loaded 'assets/gfx/title_bg.png' into 'title_bg' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0B45C4 bytes to fit new 'intro' req.
. Correctly requested 'intro' 0x018000 bytes at 0x09C5C4 in chunk '_sugar_'.
. Created the 128 x 768 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0BBDC4 bytes to fit new 'crumble' req.
. Correctly requested 'crumble' 0x7800 bytes at 0x0B45C4 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0DBDC4 bytes to fit new 'achievements' req.
. Correctly requested 'achievements' 0x020000 bytes at 0x0BBDC4 in chunk
'_sugar_'.
. Created the 512 x 256 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0E05C4 bytes to fit new 'weapons' req.
. Correctly requested 'weapons' 0x4800 bytes at 0x0DBDC4 in chunk '_sugar_'.
. Created the 144 x 128 surface 'weapons'.
. Correctly loaded 'assets/gfx/weapons.png' into 'weapons' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0F65C4 bytes to fit new 'codex' req.
. Correctly requested 'codex' 0x016000 bytes at 0x0E05C4 in chunk '_sugar_'.
. Created the 512 x 176 surface 'codex'.
. Correctly loaded 'assets/gfx/codex.png' into 'codex' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0FAB54 bytes to fit new 'playground' req.
. Correctly requested 'playground' 0x4590 bytes at 0x0F65C4 in chunk '_sugar_'.
. Created the 106 x 168 surface 'playground'.
. Resized '_sugar_' to 0x0FAC0D bytes to fit new 'pico_font' req.
. Correctly requested 'pico_font' 0xB9 bytes at 0x0FAB54 in chunk '_sugar_'.
. The 95 glyphs font 'pico' was loaded from assets/gfx/pico_font.png
. Found 370 keys in lang/safe_english.txt
. Resized '_sugar_' to 0x0FAF55 bytes to fit new 'save' req.
. Correctly requested 'save' 0x0348 bytes at 0x0FAC0D in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0FB595 bytes to fit new 'stats' req.
. Correctly requested 'stats' 0x0640 bytes at 0x0FAF55 in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x107925 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0FB595 in chunk
'_sugar_'.
. Created new window 'Shotgun King'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x108225 bytes to fit new '__boot_sheet__' req.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x107925 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
. Deleted surface '__boot_sheet__'.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x107925 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Setting overlay...
. Set hdtext as overlay surface for Shotgun King
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x12C3D5 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0x030E40 bytes at 0x0FB595 in chunk
'_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1303D5 bytes to fit new 'pcd_sheet' req.
. Correctly requested 'pcd_sheet' 0x4000 bytes at 0x12C3D5 in chunk '_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0FB595 in chunk
'_sugar_'.
. Found 370 keys in lang/english.txt
. Steam API initialized.
. Correctly requested 'grenade' 0x6C00 bytes at 0x107925 in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl' 0x0C00 bytes at 0x10E525 in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Correctly requested 'spiral' 0x1000 bytes at 0x10F125 in chunk '_sugar_'.
. Created the 64 x 64 surface 'spiral'.
. Defined 24 buttons for player 0.
. E
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
!! Could not set achievement 'A VELVET GLOVE'.
. Setting achievement: A VELVET GLOVE
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
!! Could not set achievement 'MORTAL PERIL'.
. Setting achievement: MORTAL PERIL
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'FULL_SET'.
. Setting achievement: FULL_SET
!! Could not set achievement 'FULL_SET'.
. Setting achievement: FULL_SET
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MORTAL PERIL'.
. Setting achievement: MORTAL PERIL
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Deleting window 'Shotgun King'.
. Quitting required.
. Quitting required.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted surface 'spiral'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'cards'.
. Deleted surface 'codex'.
. Deleted surface 'title_bg'.
. Deleted surface 'grenade'.
. Deleted surface 'title'.
. Deleted surface 'gfx'.
. Deleted surface 'hdtext'.
. Deleted surface 'playground'.
. Deleted surface 'crumble'.
. Deleted surface 'intro'.
. Deleted surface 'achievements'.
. Deleted surface 'weapons'.
. Deleted font 'pico'.
. Deleted font 'default'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 99197.130000 seconds.
. All systems shut down.
. Ending Log.

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