You are on page 1of 10

Warfare

Siege Rulebook
Table of contents
I.General Rules
II. Game Direction
III.Victory conditions
IV.Life System
V.Active points system
General Rules:
1. Siege weapons can be used, and all
walls are breakable.

2. Defenders are allowed to sally out of


the fortress to take initiative against
attackers.

3. Points can be recaptured at any given


time however, they must wait for the
capture timer.
(This page of the document may change at any given time.)

Game Directions
The siege map will be utilized for all siege
battles, castle takeovers, and civil wars.

Current match time limit:


35 minutes siege time

Army numbers:

The match will be decided prior to the


battle by both lords. The decision will
either be evens or rally number.

If no agreement was made prior to rallying


then they are allowed to use uneven
numbers if one side dictates.
Victory conditions

DefenDers’ conDitions:
• Have most capture points still captured
by defender team.

• They must outweigh the time and hold


the enemy off.

AttAckers’ conDitions:

• Capture the entire fort, including the


keep.

• Kill all the defenders within the fort.


Life system

Attacker Deaths:
If points are captured, they can respawn on
the point, however, if no points are
captured, they can spawn outside of the
fortress.

Defender Deaths:
If points are captured, they can spawn on
the captured points. (A, B, and C are
automatically captured by defenders.)

Both sides will have a 20 second respawn


timer.
Point System
Outside the fortress (Attacker spawns)
(2 bAllistA’s, 2 cAtApults)

inside the fortress (Attacker spawns)


(1 ballista facing the attackers, 2 catapults.)
Point A:

Point B:
Point C:

Middle Corridor: (between A and C)


Keep:

You might also like