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I.

Explanation, Map Key,


Concepts
II. 2-4 man team
III 4-8
IV. 9-12
V. 13+ and allies
VI. Battle Games
Formations
Maneuvers
Battle Drills
Detachments

Step 0: rules are explained, example battle games are played


Step 1: Units assemble, and the leaders of each unit will determine the order with which they will
choose terrain. (recommended by one on one combat of the champions.
Step 2: Unit Leaders will then have a thirty minute break where they can consult with their sub-unit
leaders. Following this, Unit Leaders will assemble at the board to choose their land. Each leader will,
in turn, place their flag on the board. Flags will be divided up evenly among the various factions
present.
Step 3: Attacking will then occur in turns. Turns will go in the same order that the lands were chosen.
Each unit may attack two separate lands. Attacks will happen simultaneously ( this means that two
different battles will occur at the same time.
Lands: (all battles are 30 minutes long (or until complete) and utilize 3 reeves))
1)
2)

3)
4)

Field: This battle is simple attrition. Last one standing wins. If the defender is not completely
destroyed in 30 minutes, then the defender wins.
Village: This is a respawn battle. 5 squares are placed in the defenders deployment zone. If an
attacker occupies a building for 1 minute, the building is burned. If three buildings survive, the
defender wins. If at least three buildings are destroyed, the attacker wins. Defender chooses how
the buildings are laied out. They have 5 minutes to place their buildings down.
Bridge: This is a respawn battle. An objective is placed in the defenders zone. The attacker
needs to touch the defenders objective IOT win. The Defenders objective is no less than 15
paces from their respawn point.
Castle: this is a respawn battle. Attackers need to penetate a gate, and hold an objective on the
other side for one minute.

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