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CY6 Modified Combat
CY6 Modified Combat
LMG 5 6 7 9 D4
HMG 5 6 7 9 11 D6
LVC 5 6 7 11 D10
LVHC 5 6 7 11 D20
LRHC 5 6 7 9 11 D20
MC 5 6 7 9 11 D10
To hit
Firer rolls:
Base +/- mods
- Own Skill
- Own Agility Adjust above for each AC
+2 Head-to-Head
+1 Own Airframe Damaged
If hits Firer rolls Firepower per weapon divided by 2 (Round Up) and marks this total number on the target plane.
Damage
- Own Skill
- Own Agility
- Robustness
Result – 2D6
Positive = 1 to 5 hit, 6-11 critical, >12 destroyed