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Weapon Loc Point Close Short Medium Long Firepower

Blank 10-20 20-30 30-60 60-


<10 100

LMG 5 6 7 9 D4

HMG 5 6 7 9 11 D6

LVC 5 6 7 11 D10

LVHC 5 6 7 11 D20

LRHC 5 6 7 9 11 D20

MC 5 6 7 9 11 D10

To hit
Firer rolls:
Base +/- mods
- Own Skill
- Own Agility Adjust above for each AC
+2 Head-to-Head
+1 Own Airframe Damaged

If hits Firer rolls Firepower per weapon divided by 2 (Round Up) and marks this total number on the target plane.

Damage

Firepower +/- mods

Point Blank <10 +6


Close10-20 +5
Short 20-30 +4
Medium 30-60 +3
Long 60-100 0

- Own Skill
- Own Agility
- Robustness

Result – 2D6
Positive = 1 to 5 hit, 6-11 critical, >12 destroyed

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