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you are

THE BARBARIAN
the civilized world laws crumble. and the an age has come of
IS DYING. kingdoms fall. BLOOD, THUNDER and TERROR.
This age is yours.
STATISTICS:
SAVAGE MIGHT: your HP is Toughness + d10.
SHATTER THE FOE, roll 3d6+2 for Strength.
UNRESTRAINED FURY, whenever you fumble an attack it hits the nearest ally instead.
When you CRIT an attack, immediately make another attack.

start your RAMPAGE with:


2d10x10s, pillaged with triumphant abandon.
d3 Omens, the true gods smile upon you

ORIGINS (d10)
1-3: The snow-capped mountains, stalked by fierce beasts and rival clans. 4-5: The foggy steppes, where
the warlike nomads roam. 6-7: The chill forests, ever battling back encroaching settlers from your lands.
9-10: The desert coast, bandits on one side and saltwater on the other

PATHS OF THE CONQUERORS (choose 1)


GENSERIC. a sword in the hand is the ultimate retort. When you bargain with
threats and terror, test PRE DR 13. On a success you get anything worth less than 50s or
not illegal on pain of flogging or worse. On a failure, 66% things escalate to violence.
BRENNUS. woe to the conquered. When attacking enemies who have already had their
Morale tested, you hit on DR 9.
ATTILA. tremble the nations. When you deal damage equal to or greater
than the highest number on the die rolled for damage, the enemy you hit (if sapient)
is terrified if not dead, and will automatically fail their next Morale test.
CHINGGIS. if you have not sinned, why has your god sent me upon you? Sapient
enemies who surrender to you have a 40% chance of accepting you as their warlord.
Enthusiasm for the end times is catching.
CONAN. rush in and die, dogs. Attacking priests, mages, scientists, alchemists,
politicians or nobility is DR 8 to hit for you.

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