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ee in Si , CBeansul By Brian Campsett AND Nicky REA Crepirs Specta, THANKS Authors: Brian Campbell ancl Nicky Rea Louvie “Free at Last” Locklear. ‘Nuff sail, Best of luck, Developers: Robert Hatch and Justin Achill sweetie. Editor: Allison Sears Michelle “Finishing Arc’ Prahler, for designing herself right ourof White Wolf Kathy *Reappearing Act” Ryan, Some people punishment Att Director: Lavsrence Snelly Layout and Typesetting: Katie McCaskill Front Cover Art: Gerald Brom Back Cover Arts Gay Davis Cover Design: Katie MeCastl Brian’s Dedication: This book is dedicated to Cartography: Robby Poore the inventors of Mountain Dew and Cep'a Crunch Interior Art: Dennis Calero, Mike Danza, Guy Davis, Eric Without their wondrous creations this hook would Lacombe, David Len, Vinee Locke, Lerry MacDougall, An- never have been completed deow Ritchie, Alex Sheikman 735 Pak NORTH BLID. SuTE 128 CuanisTox, GA 30021 USA Gant Stunto © 1997 Whice Wolf Publishing, Inc. All rights reserved. Repraduction without che written permis siomofthe publisher isexpresly forbidden, exceptlor the purnases of reviews, and blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages and Mage che Ascension ue reyistered radematksof White Wolf Publishing, ln. All rights reserved. Aon, Werewolf the Apocalypse, Wraith the Oblivion, Chongeling the Dreaming, Werewolf the Wild West, Ghouls Fatal Addiction, Libellus Sanguinis | Mastersof che State, Stonytellers Hand- rook tothe Sabbat, Rage Warsiorsofthe Apocalypse, and Transylvania by Night ere trademarks of White ‘Wolf Publishing, Inc. AlLxights reserved. All charac «es tames, places and rext hereinare copyrighted by Whie Wolf Publishing, Inc “The mention of or reference to any company oF product in these pages isnot a challenge ro the rademark or copyright concemed. This book uses the supernatural for settings, characters and themes. All mystical and supematural elements are fiction and intended for entertainment purposes only. Reader discretion is advice. Check out White Wolf online at: btepifirwwavhite-wolfcomyalt.games.whitewolf and ree.games frp. storyteller PRINTED [N USA. CONTENTS CHAPTER ONE: INTRODUCTION Cuarrer Two: A LAND BebeckeD IN DARKNE CHAPTER THREE: CITIES AND SETTLEMENTS OF THE EAST Cnaprer Four: THe Camires OF EASTERN EUROPE Cxapter Five: THe CHILDREN OF THE NiGHT Cuaprer Six: Born or Masic: THe TREMERE CHAPTER SEVEN: STORYTELLING Cuaprer Eieut: Denizens oF DARKNESS APPENDIX: SLAVES OF THE VorvopEs AND OTHER MISCELLANY hapter One: Introduction This is a land of legends. Generations to comme voill vohisper of haunted, carn pice-plagqued Ceansyleania Over the centusies of the Lorig Viight, Cainite ol- ders vill speaks of ancient dangers in the lands beyond the forest. The Voivodate of Teansploartia vill one night become theland vohere Vlad Tepes visits his cet- cibution against inoading Tucks, vohere Romeniens curse the oppression of the Bungeriars and Szelders, vohere Gigpsies slave under fhe yoke of their masters, anid wobere anaging count voelcomes ant unvoi ting solicitoctror London Gs war beeaks out in the shadove of the Carpathian Wlountains, the leqen> b- gins hece...in the Dark Wediewal wold AN AcE Oo DARKNESS ofthe strugelesand hatreds endernicto Transylvania can he traced back for cencurigs, or even millennia. Religious division between Eastern Orthodox and Roman Catholic Christians strifeetween Christiansand pagans, and political and the oppressed thrive in this dirk land. Ethnic conflicts benween Romanians, Hungacions, Sreklers, Saxons and Viachs pass ftom generation to genera- sion, like a hereditary disease. This js jst as true for the undead, who transfer these same burdens from sire to childe struggles between aristocr While mortals suffer the result of their harreds hy day, Cainites wage wars and plot horrurs by night. Peasants and rnoblesalike shutter their windows and bar theiedoors when the sun sets, anc! few mortals have the courage to travel by moon: light. Of those whodo, the most unfortunate are enlisted by the uuncead and engaged in their devious schemes. Caine's childer are the unquestioned masters of the night in Transylvania THEMES “The dark holds tenors no moral can overcome. The daytime lives of serfs and peasa danse macabre enacted by moonlight. In the 12h century, Inuuman civilisation may appear prosperous while the sun is shining, butitsaccomplishmentsaze at bestafacade. Nomatter ‘what a mortal lege Ioed says abour the knights who have sworn fealtytohimorthe protectionhisvassals promised thecommon folk are aware char the nobilicy cannot seve them fiom the nighcflencs Behind themaskafeivilty tie the bestia impulses of barburity. Feudal lords grow wealthy as they witness the sulfering oftheir leeers, yet these same mastersnow ther they, in turn, must pay homage tothe lord ofthe night are a sharp contrast wo the CCainitesalso speak of ivility, buthe Beast hungerswithin the souls of the Domed. Appetites are sated here through methods ranging froma the subtle to the grotesque. The undead have cheir own feudal hierarchies, yet the prevense of civility ‘temas justas false for them. The strong prey upon the weak Behind the mortal lors ate beasts, and behind their cunning societies lie ancient predators. As you passthrough these lands, leave the gentle ways of the West behind you. Moon TThe dominant mood in Transylvanian chronicles is one of enduring hatreds and thus, undying grudges. Heritage de- fines conflice Justas race and religionean tear mortal societies apart, muchofa vampire’sidentity sshapedby hisafiliations Individual conflicts often escalate into clan wars, Thestrugele betneenthe Tremere and Teimisceisparticularlybrutalyasthe mightiest clan of the OM Country rap schemes of one of the most powerful clans of the new age. tothe insidious ee Asacotere ventures into the Balkan Kingdoms, its members! unity willbe ested. Vampire lordswil seek tosetthe coushretheen agains their enemies, eeing any ravelersexploring their domains as porencal allies. The vampires of your coterie, hhowevershavean edge overthese embittered Cainites They have 2ccess 0. greater amouncof information because they come rom cliferentclansandhave leamedito work together. tiseasier forthe rmemhersafa coverieto work together if say, their Temerecan get them into Ceoris, their Gangrel can parley with the armiesof the woods or thet Bryjah ean get them employment in gerolsto the ‘eas. Clan hatred isan integral par ofthe moedinthelandsteyond the forest, but ingenious vampires can turn this hatred to their aclvantage, Cotetieslacking diversity must tread carefully lst they be swept sway by the currents of bitter rivalry. There i an accompanying diselvantage. The more allies a coteriemhes, the more enemiesitmllgain. The corerie Tremere willbe abhored by the Taimisce, und the steadase Bruja will be «a labiliy when consulting with the Gangrel. The diversity of a coterie can be an advantage, bu fully exploiting it takes work FL WarNING CONCERNING THE, Cxocata Factor There isanother mood that's sometimes evoked in this type of chronicle, one that can be difficult to accommextare. Just as ‘Transylvania isalegendacyland, hasbeen represented countles timesinthe retellingofthatlegend, creating manyof the enduring clichés of the vampire genre. Running a Transylvanianchronicle can bedificult for thisrenon. No matterhow much research you undertake or how serio: your intentions, no macter how badly ‘you want toevoke the pinnacle of horror in gaming, he aware chat the mood you seek eo artain can be shattered by che first Bela Lugosiimpeessionorbad Romantanaccent. Transylvaniahavao been the land of giant bats on strings and buxcrn young actresses in low-cut gowns for sore. Dialogue from the worst of the Dark ‘Shadows episodes can come all too easily. This is the result of the dreaded Chocula Factor. Asa Vampire game goes beyond good taste, the influence ofthe Chocula Factor can become deadly. Ifyou encounter it, one approach i to meet it head on if you eannoe defear i, use eto your advantage. Unlike chronicles in other parts of Europe, you should oot be aftaid to sical a plot or two from a Hammer film, engage in too much melodrama, quote Dracula a Little too freely or shudder dramatically at unspeakable terror. If you are not afraid of the Chocula Factor, you need not take yourself too seriously in your Transylvanian chronicles. Have fun. ‘Wuat Tuts Book ConTAINS The seructure ofthis work differs slightly from that of post By Night books, soa few prefatory words are necessary. This book not only details Transylvania, but italso cavers most of Fastem Europe Chapter One inckales chis very laucatory intrccuction, which desctibes the tome's eontents and pre- sents suggestions for mood and theme. Chapter Two details sonsanyguin- TRANSYLVANIA BY NIGHT game supplement, not doccoral sess, Ora freely adic that we have takefisone Dark Medieval setting w to vampiric influences working@ed For example, Budyg bisa to Dark Medieval world €688 wich" ie ny ir city as early asthe" A Worp on Historicat Accuracy ‘We've done our bese to make sue the facts contained within ste accurae, bur we uace students in Basten Buropean studies wil find flaws inthis took, but we stjeSin the interest of drama Well, actually, we haven’ ete Beics with history so mach as vein many cases, we have “beidged ied pl oe buldings, makers, ces, elon oes or 120 century EGA do mosarpear unc the Lahr Msheontury inahpyeal orld. We atlases icblthe gtayelrof ches bg Say) ihaskimngbn|y afer ty Mongols wept thfctigh in 1240 or so In the iyainpyi* Folgs aa appe i hnfluence thas Speeds ae offended by this histgreqbanvccurac@u¥er horror fans Wall sinipigén whether hey ae sp ae ¥

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