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Experiment No.

: 3b
1. Aim: To develop an Object Diagram

2. What will you learn by performing this experiment?


We will learn how to draw Object Diagrams from the Class Diagrams, and how to
represent the objects in the class.

3. Hardware & Software Required: PC Desktop, Rational Rose

4. Theory:
The object is an instance of the Class. The Object Diagrams are drawn based on the
Class Diagrams.

An UML Object diagram is a representation of:

1. the objects in an OO system.

2. the values of the fields

3. how various classes and related and how they interact or inherit from each other
through functions.

Example of Object Diagram:


5. Procedure/ Program:

6. Results:

7. Conclusion and Discussion:

Thus class diagrams have been understood.

8. QUIZ / Viva Questions:

 What are Objects?


 How are Object Diagrams derived from Class Diagrams?
 What are the advantages of UML diagrams?
 How these modeling diagrams would help in software application development?
 How do we represent private, public and protected in class diagrams?

9. References:

1. “Software Engineering : A Practitioner‟s Approach” by Roger Pressman Sixth Edition


2. “Software Engineering” by Ian Sommerville, Pearson
3. “Software Engineering : A Precise Approach” Pankaj Jalote , Wiley India
4. “System Analysis and Design” Alan Dennis, Wixom, R M Roth – Wiley India
5. “Software Engineering : Principles and Practice” by Waman S Jawadekar

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