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Article

Information Development
2018, Vol. 34(2) 139–147
Gratifications for using social media: ª The Author(s) 2016
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A comparative analysis of Sina Weibo DOI: 10.1177/0266666916679717
journals.sagepub.com/home/idv
and WeChat in China

Chunmei Gan
Sun Yat-sen University

Abstract
The purpose of this paper is to examine the general and specific gratifications that drive users’ choice of
different social media. Sina Weibo and WeChat in China were selected for the current study. Two separate
empirical surveys were conducted and 368 valid data were collected from Chinese university students
experienced in using Sina Weibo or WeChat. Exploratory factor analysis, paired t test and independent-
samples t test were employed for data analysis. The results identify four general gratifications for using
different social media: hedonic gratification, affection gratification, information gratification and social grati-
fication. In addition, factor structure of information gratification is different for different social media.
Furthermore, the strength of each gratification differs to varying degrees across the use of different social
media. Information gratification plays the most salient role in using Sina Weibo, whereas affection gratification
is the most important motive for the use of WeChat. Also, the use of Sina Weibo can better fulfill individuals’
information and hedonic gratifications, while individuals prefer to use WeChat for achieving gratifications of
social and affection.

Keywords
uses and gratifications theory, social media, motivation, WeChat, microblogging, SinaWeibo

Submitted: 8 August, 2016; Accepted: 25 October, 2016.

Users may obtain the same gratifications from different social media, but how the
gratifications are achieved may be different.

Introduction continued to advance, studies report that one type of


The use of social media has become increasingly social media is not being replaced by another (Quan-
widespread with high penetration rates and has had Haase and Young 2010; Raacke and Bonds-Raacke
significant influences on people’s daily lives (China 2008). Rather, users may purposefully employ differ-
Internet Network Information Center 2016a, China ent social media due to their media preference and
Internet Network Information Center 2016b). Social different needs (Lo and Leung 2009; Dimmick et al.
media refers to “a group of Internet-based applica- 2000). According to a report issued by iResearch
tions that build on the ideological and technological (2014), 23.8% of individuals in China use only one
foundations of Web 2.0, and that allow the creation type of social media, and 41.8% of individuals use
and exchange of user generated content”, such as two types simultaneously. This indicates that
social networking, microblogging, blogs and content
communities (Kaplan and Haenlein 2010: 61). It pro-
Corresponding author:
vides a useful and effective vehicle for information Chunmei Gan, School of Information Management, Sun Yat-sen
creation, sharing and seeking as well as socialization University, Guangzhou, China.
(Kietzmann et al. 2011). Although social media has Email: chunmei_gan@163.com
140 Information Development 34(2)

individual users tend to embrace a range of social WhatsApp, it enables real-time communication via,
media, and each form may satisfy their unique needs e.g., text, voice and video messaging as well as loca-
(Quan-Haase and Young 2010; Ku et al. 2013). In tion sharing. Moreover, functions such as Moments
addition, there is intense competition in the Chinese and public accounts provide users an innovative way
social media market and individuals’ switching cost for socialization and obtaining information.
from one service to another is quite low (China Inter- Compared to WeChat, individual users of Sina
net Network Information Center 2016b; Gan 2016). Weibo could receive a variety of information and
Thus, it is valuable to examine motivators influencing up-to-date information via functions such as ‘hot
users’ choice of different social media. topics’. It covers topics such as domestic and foreign
In the literature, prior studies have employed differ- news and entertainment, as well as industry informa-
ent theories to investigate the use of social media, such tion. The specific feature of WeChat lies in the famil-
as the Technology Acceptance Model (Davis 1989), iarity of users; that is, most WeChat ‘friends’
the Theory of Planned Behavior (Ajzen 1991) and recognize each other in reality.
Innovation Diffusion Theory (Rogers 1995). Although Empirical data about the use of Sina Weibo and
these findings provide insights into the use of social WeChat were collected through survey question-
media, they cannot fully explain the complex nature of naires. In doing so, this study offers several contribu-
individuals’ choices and behaviors (Ku et al. 2013). In tions. First, it conducts a comparative study to
addition, extant research has mainly focused on indi- identify the gratifications obtained from the use of
viduals’ use of one type of social media (e.g., social different social media. This expands the scope of
networking, instant messaging or microblogging), and research on gratifications for using social media with
comparative analysis of the use of different social reference to a comparison. Second, this study reveals
media is limited. This study attempts to address these the commonalities and differences among the motives
issues. Drawing upon the uses and gratifications to use Sina Weibo and WeChat. The findings on gen-
(U&G) theory (Katz et al. 1974), this study investigates eral gratifications could be applied to deep under-
the gratifications obtained from the use of social media. standing of the choice of other social media. Third,
Specifically, this study seeks answers to the following this study highlights affection gratification as the most
research question: vital motivation for the use of WeChat. This will
deepen our understanding of the motivation to use
Are there general or specific gratifications obtained specific social media. From a managerial perspective,
across the use of different social media? findings from this study suggest how to attract and
maintain users by satisfying the specific gratifications
In particular, considering the popularity and high they obtain from different social media.
penetrating rates of Sina Weibo (‘新浪微博’ in Chinese) The remainder of this paper is organized as follows.
and WeChat (‘微信’ in Chinese) in China, (China Inter- The theoretical background and literature review are
net Network Information Center 2016a, China Internet described in the next section. The following section
Network Information Center 2016b), they were selected puts forward the research methods, including research
for this study. Thus, they could provide insights into the design and data collection. The findings are presented
best practices in this area and serve as an appropriate in the next section, following up with a discussion in
context for exploring motivations behind the use of the penultimate section. The last section summarizes
social media (Zhang et al. 2014). the implications and limitations of the study.
Sina Weibo is a microblogging and social network-
ing service that enables the creating and sharing of
information over the microblogging network. It has Theoretical background and literature
similar features to Twitter, in that individuals can post review
short messages about any topic with a limited number Originating in the research field of radio communica-
of characters (e.g., 140 characters) (Liu, Cheung, and tion, the uses and gratifications (U&G) theory was
Lee 2016). Also, individuals can follow others to widely used and developed in mass communication
receive their updated messages and leave comments. research. The U&G theory explains why individuals
WeChat is an instant messaging and social network- actively choose specific media to gratify a variety of
ing service that supports multiple communications needs (Katz et al. 1974). It identifies the social and
between two or more individuals. Similar to psychological needs that drive individuals’ use of
Gan: Gratifications for using social media 141

particular media (Katz et al. 1974). According to the Table 1. Gratifications obtained from the use of social
U&G theory, individuals are active in choosing media media.
to meet their specific needs. As Li et al. (2015) stated,
Social media Gratifications Study
individuals are aware of their needs, which arouse
motivators that affect their use of communication Instant Relationship maintenance, Ku et al. (2013)
media, thus leading to various outcomes, such as messaging information seeking,
affective and cognitive outcomes (Katz, Blumler, and amusement, style,
Gurevitch 1974; Weibull 1985). The U&G theory has sociability, and kill time
been applied to a variety of traditional media contexts Relationship maintenance Quan-Haase
to understand motivations for media use, such as and development and Young
(2010)
television (Rubin 1981), newspapers (Elliott and
Social Utilitarian gratifications of Xu et al. (2012)
Rosenberg 1987), and the telephone (Dimmick et al.
networking immediate access and
1994). With the development of the Internet, research- coordination, hedonic
ers have also applied the U&G theory to identify gratifications of affection
motivations underlying Internet use (Dimmick et al. and leisure
2000, Stafford et al. 2004). Entertainment, self- Alhabash et al.
Recently, a growing stream of research expands the expression, medium (2014)
U&G theory to the context of social media, attempting appeal, information
to explain motivations to use particular social media, sharing, self-
such as instant messaging (IM), social networking and documentation,
microblogging (Alhabash et al. 2014, Han et al. 2015, socialization, and
Coursaris et al. 2013, Raacke and Bonds-Raacke 2008, escapism
Microblogging Gratification of social Han et al.
Yoo et al. 2014). For example, Alhabash et al. (2014)
connection needs (2015)
found that entertainment, self-expression, medium
Hedonic gratification, Yoo et al.
appeal, information sharing, self-documentation, socia- utilitarian gratification (2014)
lization, and escapism significantly affect the use of and social appearance
Facebook. Xu et al. (2012) revealed that utilitarian values
gratifications of immediate access and coordination,
hedonic gratifications of affection and leisure predict that relationship maintenance, information seeking,
the use of social network services (SNS). Han et al. amusement, and style significantly influence the use
(2015) noted that gratification of social connection of SNS, IM, and e-mail; moreover, sociability has a
needs significantly affects Twitter users’ continued significant impact on the use of IM and SNS, whereas
usage intention. Raacke and Bonds-Raacke (2008) killing time significantly affects the use of IM. Table 1
found the following gratifications obtained from SNS: summarizes the findings of prior studies applying the
keep in touch with old/current friends, post/look at U&G theory to investigate gratifications obtained from
pictures, make new friends, locate old friends, learn the use of social media.
about events, post-social functions, feel connected, In summary, the U&G theory has developed to
share information, academic purposes and dating. identify how and why individuals use a particular
In addition, researchers have attempted to conduct communication medium. Based on the prior findings,
comparative analysis to identify the commonalities and the U&G theory has been empirically validated to
differences in the use of different social media (Ku reveal motives driving media use, and it fits within
et al. 2013, Ha et al. 2015, Lo and Leung 2009, the research context of social media. Thus, the U&G
Quan-Haase and Young 2010). The empirical study theory is adopted as the research framework in the
of Quan-Haase and Young (2010) showed that gratifi- current study to explore individuals’ use of Sina
cations obtained from Facebook include pastime, affec- Weibo and WeChat in China.
tion, fashion, share problems, sociability, and social
information; and the comparative analysis revealed that Research methods
Facebook is related to having fun and knowing about
the social activities occurring in one’s social network, Research design
whereas IM is about relationship maintenance and The purpose of the current study is to examine the
development. The findings of Ku et al. (2013) revealed factors affecting users’ choice of different social
142 Information Development 34(2)

media. Sina Weibo and WeChat in China are selected for the 20 items describing gratifications obtained
for the study. Following the study of Ku et al. (2013), from using Sina Weibo or WeChat. All items were
a three-stage research design was conducted in the measured with a 7-point Likert scale, ranging from
study. First, as the U&G theory “requires an initial ‘strongly disagree (1)’ to ‘strongly agree (7).’
pool of items to serve as the potential gratifications” A total of 398 respondents completed the question-
(Ku et al. 2013), a preliminary list of items was devel- naires (i.e. Sina Weibo: 201, WeChat: 197). All the
oped based on prior studies related to gratifications responses were scrutinized and those (30 responses)
for social media use. Items from Quan-Haase and with the same values for all questions were dropped.
Young (2010), Ku et al. (2013) and Yoo et al. As a result, the remaining 368 valid responses
(2014) were employed in the current study, because (i.e. Sina Weibo: 183, WeChat: 185) were used for
their studies focused on the research contexts of social further analysis. Table 2 shows the demographic
networking, instant messaging and microblogging information of the samples.
and similar gratifications are expected to motivate the
use of Sina Weibo and WeChat. Twenty items were Findings
formulated and used in the survey questionnaire as the
potential gratifications. Then, two questionnaires Gratifications for the use of Sina Weibo and WeChat
were generated, which included the same 20 items, Exploratory factor analysis was conducted, using
with further modifications to fit the contexts of Sina principal component analysis and Varimax rotation,
Weibo and WeChat. Twenty-five users with rich to identify the gratifications for using Sina Weibo and
social media usage experience were invited for a pilot WeChat. The factor loadings of each item were
study to confirm the content validity of the question- required to be greater than 0.50, and the eigenvalue
naires. Based on their comments and feedback, sen- was set to be larger than the generally recognized 1
tences were rephrased and the questionnaires were cut-off (Hair et al. 2006). Finally, two of the 20 items
refined to improve the clarity and understandability. were dropped because they could not satisfy the
The empirical data for the current study were requirements and could not be included into the emer-
collected via survey questionnaires. After the data ging factors in Table 3.
collection, exploratory factor analysis was first used
to extract the structure of gratifications obtained Gratifications for the use of Sina Weibo. Four factors
from Sina Weibo and WeChat. Then paired t test were extracted based on the factor analysis. Factor
and independent-samples t test were conducted to 1, comprising seven items, was related to entertain-
compare the gratifications for using Sina Weibo ment, relaxing, killing time and having fun; and thus
and WeChat. was labeled ‘hedonic gratification’. The eigenvalue of
this factor is 6.376 and the value of Cronbach’s α is
0.910, explaining 37.503% of the total variance.
Data collection Factor 2, including five items, was related to showing
The data were collected through survey question- concern and encouragement, as well as expressing
naires. According to Ku et al. (2013), one question- friendship; and thus was labeled ‘affection gratifica-
naire with repetition of items in Sina Weibo and tion’. This factor showed good eigenvalue (3.137)
WeChat would be tedious for respondents to com- and reliability with the value of Cronbach’s α 0.886,
plete, thus Sina Weibo and WeChat were surveyed explaining 18.452% of the total variance. Factor 3,
separately through two independent questionnaires. consisting of two items, was related to obtaining or
The convenience sampling procedure was conducted searching information; and thus was labeled ‘informa-
among university students at two universities in tion gratification’. This factor revealed good eigenva-
Southern China. Because university students com- lue (1.420) and reliability (Cronbach’s α = 0.887).
prise the largest portion of social media users (Kantar Factor 4, comprising three items, was related to con-
2015), the sample is appropriate. Questionnaires were necting and interacting with others; and thus was
distributed in the university libraries. Students expe- labeled ‘social gratification’. The eigenvalue of this
rienced in using Sina Weibo or WeChat were invited factor is 1.121 and the value of Cronbach’s α is 0.685.
to fill up the questionnaire, and small gifts were given
as a reward for their participation. Respondents were Gratifications for the use of WeChat. The same four
asked to indicate their perceived level of agreement factors were extracted to reflect WeChat users’
Gan: Gratifications for using social media 143

Table 2. Demographic information of respondents.

Sina Weibo (n¼183) WeChat (n¼185)

Percentage Percentage
Measure Items Frequency (%) Frequency (%)

Gender Male 78 42.6 80 43.2


Female 105 57.4 105 56.8
Age Less than 18 0 0.0 4 2.2
18-22 134 73.2 126 68.1
23-29 49 26.8 55 29.7
Usage frequency Almost online all the day 62 33.9 123 66.5
3-5 times for one day 41 22.4 37 20.0
Once or twice for one day 48 26.2 15 8.1
Twice or three times for one week 32 17.5 9 4.9
Twice or three times for one month 0 0.0 1 .5
Time period for the usage Less than 6 months 9 4.9 3 1.6
6 - 12 months 6 3.3 33 17.8
1 - 2 years 33 18.0 76 41.1
2 - 3 years 54 29.5 44 23.8
More than 3 years 81 44.3 29 15.7

Table 3. Factors extracted for Sina Weibo and WeChat.

Sina Weibo factors WeChat factors

I use Sina Weibo/WeChat…… F1 F2 F3 F4 F1 F2 F3 F4

F1: Hedonic gratification


because it relaxes me .874 .805
because it is entertaining for me .847 .807
to have fun .810 .809
because I enjoy it .803 .809
to get away from pressures .792 .774
to get away from what I am doing .728 .621
to kill time .634 .610
F2: Affection gratification
to thank people .852 .796
to show others that I am concerned about them .834 .844
to show others encouragement .824 .859
to let people know I care about them .773 .800
to help others .714 .770
F3: Information gratification
to obtain helpful information .855 .852
to obtain valuable information .826 .849
to find out new information .790
F4: Social gratification
to make new acquaintances .830 .835
to allow people to find me easily .715 .685
to enable me to find others with same interests .644 .601
Eigenvalue 6.376 3.137 1.420 1.121 8.332 1.845 1.755 1.030
Variance explained (%) 37.503 18.452 8.353 6.592 46.291 10.251 9.749 5.721
Cronbach’s α 0.910 0.886 0.887 0.685 0.911 0.922 0.872 0.711
144 Information Development 34(2)

Table 4. Mean comparison of gratifications for the use of Sina Weibo and WeChat (Paired t test).

Social gratification Hedonic gratification Affection

Gratifications for the use of Sina Weibo


Information gratification 5.3880 1 11.729*** 1.397 8.417***
Social gratification 4.3825 4 –10.522*** –4.217***
Hedonic gratification 5.2959 2 7.627***
Affection gratification 4.6929 3
Gratifications for the use of WeChat
Information gratification 5.1189 2 5.740*** 2.892** –0.328
Social gratification 4.6613 4 –3.008** –5.759
Hedonic gratification 4.8958 3 –3.700***
Affection gratification 5.1459 1
Note: **p<.01, ***p<.001

Table 5. Score comparison between Sina Weibo and WeChat (Independent-samples t test).

Sina Weibo (N¼183) WeChat (N¼185)

Factor Mean SD Mean SD T value

Information gratification 5.388 0.933 5.119 1.067 2.574**


Social gratification 4.383 1.014 4.661 1.170 –2.442*
Hedonic gratification 5.296 0.864 4.896 0.941 4.247***
Affection gratification 4.693 0.927 5.146 1.030 –4.437***
Note: *p<.05, **p<.01, ***p<.001

gratifications, i.e. hedonic gratification, affection grat- WeChat, affection gratification and information gratifi-
ification, information gratification and social gratifi- cation are the major gratifications obtained, followed
cation. The hedonic gratification factor consists of by hedonic gratification and social gratification.
seven items, of which the eigenvalue is 8.332 and the Independent-samples t test was then employed to
Cronbach’s α value is 0.911, explaining 46.291% of reveal the strength of gratifications obtained from the
the total variance. The affection gratification factor use of Sina Weibo and WeChat. Table 5 demonstrates
comprises five items, indicating good eigenvalue the mean of each gratification for the use of Sina
(1.845) and reliability (Cronbach’s α = 0.922). The Weibo and WeChat applied by independent-samples t
information gratification factor includes three items; test. The results show that individuals prefer to use
the eigenvalue of this factor is 1.755 and the value of Sina Weibo for obtaining information gratification and
Cronbach’s α is 0.872. And the social gratification hedonic gratification, while the use of WeChat can
factor comprises three items, showing good eigenva- better fulfill their social and affection gratifications.
lue (1.030) and reliability (Cronbach’s α = 0.711).

Discussion
Comparative analysis of the gratifications This study examines gratifications that motivate
Paired t test was first conducted to determine how the users’ choice of different social media through com-
level of importance of gratifications varies between parative analysis. Results show that hedonic gratifica-
Sina Weibo and WeChat. Table 4 shows the gratifica- tion, affection gratification, information gratification
tion ranking in each type of social media with mean and social gratification are the four general gratifica-
comparison by paired t test. With respect to the use of tions in social media use. That is, the biggest similar-
Sina Weibo, users mainly obtain information gratifica- ity in individuals’ motivations to use Sina Weibo and
tion and hedonic gratification, followed by affection WeChat is that users obtain the same types of gratifi-
gratification and social gratification. For the use of cations. This is consistent with our prior exploratory
Gan: Gratifications for using social media 145

study through interviews (Gan and Wang 2015). With Another difference among gratifications for using
the development and advancement of social media, Sina Weibo and WeChat is that hedonic gratification
various social media, such as WeChat and Sina plays a more important role in affecting the use of
Weibo, evolve into multi-functional information sys- Sina Weibo than that of WeChat. Sina Weibo offers
tems (Gan and Wang 2015), implying that their fea- many options for users to, for example, kill time, have
tures and services overlap. For example, both WeChat fun and entertain themselves. For example, the feature
and Sina Weibo provide the following functions: of ‘issue a topic with two ‘#’’ often refers to those
Chatting, Share, Comment and Like. Furthermore, the activities attracting users’ interests, and anyone inter-
results reveal that the factor structure of information ested in this topic can participate and follow it by
gratification is different for the two social media. This posting information with the same title. Also, users
finding is consistent with the study of Gan and Wang can learn more about hot topics through the feature of
(2015). It indicates that although individuals could ful- ‘hot topics’, and just look around by ‘Sina Weibo
fill the same gratifications from different social media, square’. A variety of such features provided by Sina
how the gratifications are achieved may be different. Weibo can better satisfy different users’ needs, creat-
However, the results also indicate that the strength ing entertainment and amusement, thus developing
of each gratification differs to varying degrees across hedonic gratification.
the use of different social media. Information gratifi-
cation plays the most salient role in using Sina Weibo,
while affection gratification is the most important Implications and limitations
motive for the use of WeChat. This study contributes to the existing literature in sev-
Sina Weibo is considered to be a convenient plat- eral ways. First, as noted earlier, most previous studies
form for broadcasting, sharing and exchanging a focused on one type of social media to explore factors
variety of information (Liu et al. 2016). Users can affecting social media use. In the current study, a com-
post information about any topic and others can read parative study was conducted to identify motives driv-
and comment by following. More importantly, Sina ing users’ choice of different social media. The results
Weibo can support two modes of information seek- provide empirical evidence for the assumption that dif-
ing: passive monitoring of events through following ferent gratifications motivate individuals’ use of a
RSS feeds of a selected group of users, and active range of social media (Ku et al. 2013). This expands
seeking of practically effective information by post- the research scope on gratifications for using different
ing messages and requests to individual users or a social media with reference to a comparison. Second,
network of users (Savolainen 1995). As Liu et al. the U&G theory was adopted to reveal the common-
(2016) noted, it is the value of information dissemi- alities and differences among gratifications to use dif-
nation that motivates individuals’ use of Sina Weibo ferent social media. Results indicate that four general
and makes them satisfied. gratifications for the use of Sina Weibo and WeChat
With respect to the use of WeChat, users pay more were extracted and the strength of each gratification
attention to affection gratification. As WeChat was varies across the use of Sina Weibo and WeChat. Con-
originally designed for private socialization, those sidering that prior studies have revealed motives of
WeChat ‘friends’ are usually recognized in the real using one type of social media, the findings on general
world, such as family, classmates, colleagues and gratifications could be applied to deepen understanding
friends in reality. Also, user privacy can be well pro- of the choice of other social media. Third, this study
tected through controlling who joins their friends list, highlights affection gratification to be the most vital
viewing their information and managing how others motivation for the use of WeChat, which has been less
can find them online (Nay 2013). Thus, WeChat pro- considered in prior studies. This deepens our understand-
vides a better way for users to freely show their affec- ing of user behavior in social media. This also indicates
tions, e.g., expressing their encouragement and that, though traditional dimensions in the U&G frame-
concern toward others. Also, users can satisfy their work have been widely used for investigating the use of
affection gratification though a variety of features that various media, they may not be sufficient to explain use
WeChat offers, such as real-time voice intercom, of new types of social media (Liu et al. 2016).
group chat in live chat sessions, video calls, and The findings of this study also have implications
Moments (a timeline where users can ‘like’ or ‘com- for managers and designers of social media on how to
ment’) (WeChat 2013). attract and maintain users. The results reveal the
146 Information Development 34(2)

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This work was supported by grants from the National Nat- presence and gratification of social connection needs
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About the author
Telematics and Informatics 26(2): 156–66.
Nay JR (2013) WeChat gets TRUSTe certified, wants to Chunmei Gan is an associate professor at the School of
protect your social privacy and data. Available at: http:// Information Management, Sun Yat-sen University. She has
www.trutower.com/2013/12/27/wechat-announces- conducted research on user adoption and post adoption
truste-privacy-data-certification/ (accessed 2013-12-27). behaviour in the field of social media. She has so far pub-
Quan-Haase A and Young AL (2010) Uses and gratifica- lished two books (in Chinese) and has published in Scien-
tions of social media: a comparison of Facebook and tometrics, Industrial Management & Data Systems,
instant messaging. Bulletin of Science, Technology &
Information Development, International Journal of Innova-
Society 30(5): 350–61.
tion Management, Journal of Library Science in China,
Raacke J and Bonds-Raacke J (2008) MySpace and Face-
book: applying the uses and gratifications theory to Journal of the China Society for Scientific and Technical
exploring friend-networking sites. CyberPsychology & Information and several other top Chinese journals in the
Behavior 11(2): 169–74. field of information science and information systems. Her
Rogers EM (1995) Diffusion of Innovations. New York: papers have also been presented in international confer-
The Free Press. ences such as ECKM, PACIS and ISPIM. Contact: School
Rubin AM (1981) An examination of television viewing of Information Management, Sun Yat-sen University,
motivations. Communication Research 8(2): 141–65. Guangzhou, China. Email: chunmei_gan@163.com

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