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Territory war guide

To carry out territory war, first step is obtain ASSAULT CHANCE by winning the bid on a territory.
Territories are classified into Advance Territories and normal territories; More territories will be opened
as the season progresses.

First phase of bidding will take place from Monday to Friday 19:30, whereby the second phase is from
20:20 until 20:30 on Fridays. GUILDS will take part in two rounds of territory war on 20:00 and 20:31
respectively. Before territory wars begin, the guild leader and deputy can bid on a certain territories that
are available, to try and obtain the Assault Chance on a certain territory, the guild match up list will be
announced after the bidding is over. The winning guild occupies the territory and enjoys all the daily
reward from territory.

Bidding requires Gold of Power, which could be obtained from Territory Bounty or by Occupying a
Territory.

Territory War Rules

Each guild’s bidding chance will be determined by iits activity points at the start of the season, each 65
activity poins entitles the guild for 1 bidding chance. All guilds will start with 2 bidding chance at the
start of the season.

If a territory is not occupied by any guild, then the two top bidders for the territories will obtain the
Assault Chance of the territory, and the two guilds go into Speed Mode. If the territory is already
occupied by a guild, the highest bidder among all will have the Assault Chance to the guild and its
territory, and they go into Warfare Mode. If a guild did not manage to get any Assault Chance via
bidding, system will randomly match the guild to a territory that has no bidder.

If bidding is succesful, all Gold of Power would be spent. If bidding is lost, 90% of Gold of Power bid will
be refunded. If bid is unsuccessful and matched by system, only 30% would be refunded.

A guild can launch Assault on multiple territories, each territory can have up to 50 players from each
guild. The winning guild takes the territoty, and each guild can have a maximum of 5 territories (If aguild
have more than 5 territories, system will claim back the lowest leveled extra territories, reclamed
territories become no man land).
Speed Mode

When a territory is not occupied and two guilds are the top bidders for this territory, they will enter the
speed mode. Both guilds will show up on the left side of the territories and placed in top / bottom lane.
The guild that breaks the opponent’s 3 towers + NEXUS (base) first would win.

Guild leader can appoint members as Demolishers, and the appointed members can claim Demolisher
Carts by talking to NPC on the map. The demolisher carts deal additional damage to the structures, but
less damage to players.

*Demolisher carts do not get affected by the stats of the pilot, while higher BR should protect the carts.

15 minutes into the war, there will be 2 Start Device Enerrgy appering onthe battlefield. Both teams can
capture these to summon meteor attacks towards stuctures. It is suggested by the website that we
disrupt the opponent from getting the Start Device Energy.

Warfare Mode

When a territory is occupied and guilds bid on it, the territory owner will be defender and the top bidder
will be attacker for this territory, they will enter the Warfare Mode. Attacking guild starts on the left
side, defender starts on the right side on the map. If two NEXUS are destroyed before time runs out, the
attacker wins. If not, the defender wins.

The attacking guild’s leader can appoint members to be demolishers, and members who are appointed
can claim the demolisher carts from NPC in the map. Demolisher carts deals extra damage to tower but
less damage to players. Carts do not take on player stats.

The defending guild’s leader can appoint members to be Tower Defense, each tower can accommodate
2 players. There are 9 Towers and 3 NEXUS for the defending guild. Other members need to destroy the
demolisher carts and kill opponents. Tower do no take on player stats.

Player that joined the Territory war will be entitled for reward.

Additional Information on Reward

Territory war reward include Daily reward, performance chest, guild auction and season reward. Every
guild will receive reward for the number of territories occupied nd sent out daily when system refresh.
Those who completed Territory Bounty a day before is entitled. Performance chest will be given out at
the end of every territory war based on performance and number of victories. CHEST contains territory
war currencies, and a small chance to get rare mounts. The more territories occupied, the more items in
the guild auction. Season reward will be based on the tier that a guild is in, and the number of territories
owned, the more territory, the better the reward. Only players that played half the number of guild total
matches are entitled for this reward.

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