You are on page 1of 4

A3R DETAILED SEQUENCE OF PLAY

YEAR START SEQUENCE


1. BRP level calculation (33)
2. Determination of DP allotments (59.1)
3. Allocation of DPs (59.2)
4. SW construction (42.2)
5. SW allocation (42.3)
6. Voluntary Elimination of BRPs (33.6)
7. Determination of BRP spending limits (35)

GAME TURN SEQUENCE


1. Determination of initiative (9.1)
2. Diplomacy
(a) Russian subversion attempts (Allied variant 9)
(b) Covert operations reacting to subversion (59.43)
(c) Announce diplomatic targets (59.4)
(d) Covert operations reacting to diplomacy (59.43)
(e) Make diplomatic rolls (59.4)
(f) Activation of DPs in the U.S. (59.8)
(g) Covert operations reacting to U.S. DP (59.43)
(h) Minor allies surrender (56.91)
(i) Minor allies switch sides (56.92)
3. Weather
(a) Winter die roll (31.2)
4. First Player Turn
(a) Russian reaction die rolls (59.7)
(b) Determination of oil effects (30)
(c) Minor Allies
i. Activation and placement of forces of newly-activated minor allies (56.3)
ii. Addition of BRPs for newly-activated minor allies (56.3F)
iii. German economic penetration of Bulgaria, Hungary, Rumania, and Yugoslavia (57)
(d) Increase U.S. BRP level (33.8)
(e) Declarations of war (46)
i. German diplomatic die roll for Denmark (Appendix II)
ii. Placement of forces of newly-attacked minor countries (53)
(f) Option selections (13)
i. Voluntary elimination of units (14.11)
ii. Destruction of ICs (34.43)
(g) Deployment of Strategic Warfare forces (42.4)
i. Germany declares either restricted or unlimited submarine warfare (42.411)
ii. SW units deploy (42.42 – 42.45)
iii. Fleets and air factors deploy (42.46)
(h) Movement phase (14, 16.1, 18)
i. Staging of air units (26.2)
ii. Attacker announces and resolves counterair missions (26.43)
iii. Movement (base changes) of fleets (27.2)
iv. Air and naval interception of enemy fleet movements (26.453, 27.5); repair of damaged
fleets (27.84)
v. German air supply missions (Axis variant 16)
vi. Indication of sea supply routes (29.33) and designation of naval units to protect sea
supply (29.34)
vii. Interception of sea supply, counter-interception and resolution of naval combat (29.35)
viii. Fleets return to port; repair of damaged fleets (27.84)
ix. Initial supply determination. Determination of supply status of all units (29.42)
x. Placement of free Siberian transfer units (65)
xi. Movement of ground units and execution of overruns (14.8)
A. Fly ground support for overruns (26.42)
B. Fly defensive air support for units being overrun (26.512)
C. Interception of defensive air support (26.44) and resolution of resulting air combat
(26.6)
D. Determination of attacker casualties (14.83)
E. Placement of bridgehead counters resulting from overruns (28.13)
xii. Eliminate any units still overstacked from retreat during enemy attrition option (16.56)
(i) Combat phase (15, 16)
i. Attacker announces air and naval missions (26.4, 27.4)
ii. Resolution of counterair missions (26.43, 26.6)
iii. Resolution of air attacks on naval units in port (26.452)
iv. Defender announces defensive air support missions (26.51) and any air and fleet
interceptions of attacker's naval missions (26.453, 27.5)
v. Attacker announces and resolves air interceptions of defensive air support (26.44) and air
and fleet counter-interceptions of defender's fleet interceptions (26.453, 27.5)
vi. Resolution of defender's air and fleet interceptions of attacker's naval missions
vii. Intercepting, counter-intercepting and damaged fleets return to port; repair of damaged
fleets (27.84)
viii. Resolution of air combat arising out of German bombing of Britain (43)
ix. Conclude sea transport missions (27.42). Transported ground units complete movement,
transported air units fly ground support and intercept enemy defensive air support
x. Airborne drops (24.13)
xi. Ground combat resolution (15)
A. Post-combat advance (15.5)
B. Conclude seaborne invasion missions (27.43)
C. Placement of bridgehead counters (28)
xii. Resolution of attrition combat (16)
xiii. Exploitation (15.6)
A. Exploiting units move to breakthrough hexes (15.62)
B. Exploitation movement and overruns (15.65)
• Attacker flies ground support for overruns (26.42)
• Defender flies defensive air support for overruns (26.51)
• Interception of defensive air support and resolution of resulting air combat
(26.44)
C. Attacker flies ground support (26.42)
D. Defender flies defensive air support (26.51)
E. Interception of defensive air support and resolution of resulting air combat (26.44)
F. Airborne drops (24.13)
G. Exploitation combat (15.66)
H. Post-combat advance (15.67)
I. Placement of bridgehead counters (28)
(j) Post-combat phase adjustments
i. Deduct BRPs for the loss of key economic areas (40) and Russian ICs (34.42)
ii. Deduct BRPs for partisans (25.6)
iii. Deduct British BRPs from German bombing of Britain (43)
iv. Deduct BRPs for failure to recapture a previously-controlled capital or area (54.3, 54.4,
56.35)
v. Remove units of any minor country conquered during the current combat phase (54.1)
vi. Possible German surrender (47.3)
vii. Possible Italian surrender (47.4)
A. Diplomatic die roll for Italy (Appendix II)
viii. Possible French surrender (47.6, but see (n) below)
ix. Determine supply for previously unsupplied units (29.43)
A. Eliminate unsupplied units and airbase counters (29.54)
B. Isolated hexes may change control (11.5)
(k) Unit Construction phase (19)
i. Placement of new units (19)
ii. Deduct 25 BRPs to open Persian route for BRP grants (38)
iii. Voluntary destruction of BRPs (19.4)
(l) Strategic Redeployment (SR) phase (20, 27.6)
i. Indicate all naval SRs subject to enemy interception (20.8), including BRP grants (36)
ii. Defender announces interceptions of SRs (20.8)
iii. Resolve interceptions, counter-interceptions and combat; repair damaged fleets (27.84)
iv. Complete BRP grants, including Murmansk convoys (37) and movement of BRP
through Persia (38) and Turkey (39)
v. Complete non-naval SRs (20)
vi. Elimination of units overstacked on a breakthrough hex (15.7)
vii. Voluntary elimination of units (20.9)
(m) Removal of certain bridgehead counters (28.41)
(n) Diplomatic die roll for France, determine post-conquest status of French forces and
colonies, establish Vichy France, relocate Vichy French forces (47.64)
(o) Possible Russian surrender (74)
(p) Repair of Kiel and Suez canals(27.13, 67.3)
5. Movement combat and unit construction by minor countries which have been attacked, but not
yet conquered, by the first player (53.4)
6. Second Player Turn
7. Movement combat and unit construction by minor countries which have been attacked, but not
yet conquered, by the second player (53.4)
8. Implement Japanese actions and their effects on the USAT (76)
9. Raider resolution
(a) German raiders attempt movement to the SW box (44.2)
(b) Allied interception of German raiders (44.3, 44.4)
(c) Determination of raider effects (44.5)
(d) Return of raiders from SW box (44.6)
(e) Repair of damaged fleets (27.84)
10. SW resolution (42.5)
11. Turn up all inverted air and naval counters
12. Possible British surrender (75)

You might also like