You are on page 1of 1

Designer Notes:

Combat is 2d6, which I like because in solo play I always know what number I
need to reach to hit, and it makes it feel more like a close miss/hit most of the
time due to the curve
Regular stats are not tracked, instead it's kept as minimal as possible so that
I can fit a lot of characters onto a page (Which helps, because as a solo player I
find the portraits useful to have something to latch onto, even if it takes up
space)
HD is used for actions/attacks like in Chainmail
Unlike in Chainmail you cannot do multiple attacks on the same enemy in a
single round, you have to pool HD to attack them. This makes combat quicker, and
also makes it more of a risk.
Unlike Chainmail, there's no table lookups for attacks - instead, specific
weapon properties are applied as per Wolves, with modification for a 2d6 system.
You can interrupt the other party's turn if you win initiative, which I think
makes sense - still have to play around with this, but it works for me so far.
You can fire into melee, but there's a risk of hitting someone you didn't
intend to on a particularly bad roll.
A simple, optional task resolution system is also in there - I realize a lot of
the odds in OD&D are 2-in-6 (http://deltasdnd.blogspot.com/2021/09/d6-usage-in-
od.html) and I like that if there is a gray area, it just defaults to slightly
lower chances of success. Makes it so that angling for advantages is much more
important.

You might also like