& Bodies for New Designers AUGUST 9 Aaron.Magnin 28, MIN 2018 READ
Learn everything you need to know
about bodies and components in Fusion 360! Assemble, build, and capture motion properly!
If you’ve ever used a CAD tool like
Inventor or SolidWorks, you’ll start to notice a difference in how assemblies are organized. Take, for example, a simple design like an adjustable wrench.
To design this in a tool like SolidWorks,
you would need to draw up each part and save it in a separate file. That would be 5 files in total for the handle, jaw, spring, pin, and knurl. You would then need to make a primary assembly and insert each of those files to make the complete wrench. Are you starting to see the problem with this workflow?
This might be a straightforward
example, but imagine designs with hundreds of parts. Keeping track and managing every file would be a total pain for experienced and new designers alike.
And what happens if one of those files
gets moved around by accident? Suddenly a link is severed, and the assembly drawing doesn’t know how to display a critical part.
Fusion 360 solves both of these
problems with a structure of bodies and components. Within a single Fusion 360 file, you can have a collection of parts that are all connected to an assembly.
Regardless of how complex your design
grows, you’ll always have one file and one design environment for your entire workflow.
Sketch to Bodies Explained
Let’s start with the most simple of the
two – bodies. In Fusion 360, a body is any continuous 3D shape. That might be a sphere, cube, cone, etc. Whenever you create a 2D sketch in Fusion 360 and then extrude it into a 3D shape, you automatically create a body.
The keyword about a body is that it has
to be continuous. Take a cube and cut it in half, and you now have two bodies.
Bodies are great when you want to
model an object that won’t require any associated motion. Maybe you decide to model a cup. This is a static object that won’t move and will likely consist of a collection of bodies, including a mug and handle.
There are several specific constraints
you’ll want to know about bodies. Remember these:
Bodies share the coordinate system
and origin of your top-level assembly. If you copy and paste a body, changes you make to one body will not affect the other. Bodies will not show up in a parts list (aka Bill of Materials) or part drawing.
What happens when you make a body
but realize you wanted it to be a component? This is a simple fix. Right- click the body in your Browser, and select Create Components from Bodies.
Fusion 360 Components
Explained
In Fusion 360, a component is a part
that is capable of motion and has its own unique origin. A component can also serve as a container for a variety of design objects, including:
Bodies Sketches Construction geometry Decals Other components
For example, in the image below, we’re
working on designing a tensioner and pulley system. If you look at the browser on the left, you can see that Pulley 1:1 is a component designated by its block icon.
If we expand Pulley 1:1, this reveals
several other objects nested within the component, including a set of origins, a body, and two sketches.
Components are great not just for the
organization but also for design reuse. Say you want to reuse one of the pulleys in another design. If your pulley were just a random collection of sketches and bodies, you wouldn’t have any way to bring it into your new design. However, by housing all of these individual objects inside a component, you can quickly export just that one component into your new design.
Let’s try this out so you can see what
we mean. We’re going to right-click on the Pulley 1:1 component and select Export.
We’ll give it a name and save it to our
Fusion 360 cloud storage. In our Data panel, we can then right-click the exported file and Insert into Current Design.
If we insert this pulley into another
design, you’ll see the same component from our original design, with all of its associated objects, including an origin, body, and two sketches.
Like bodies, there are several
constraints that you’ll want to know about when using components. Remember these:
Every component has a unique
timeline. Every component has a unique origin and coordinate system. Every component has a unique part name, number, and description that will show up in your parts list. If you copy and paste a component, changes you make to one component will affect the other depending on the paste command.
Overall, anytime you plan to design an
assembly or subassembly with parts that will have motion, you will need to create those parts as components.
Other Ways to Understand
Bodies & Components
It might be easier to understand the
relationship between bodies and components by viewing them in a tree- like structure, as shown below:
Here we can see a clear parent-child
relationship unfolding. The assembly sits at the top of our design hierarchy and can contain one or multiple components. Components can contain one or multiple bodies, including other design objects like sketches, construction geometry, etc.
Prefer a table to compare these two
concepts side by side?
Body Component
What it is Any Acts as a part
continuous within an 3D shape, assembly and/or a e.g. container for cylinder, other design sphere, objects etc.
When to use it For static For assemblies
models that require movement between parts
Origin/Coordinates Same as Each component
assembly has unique origin/coordinates
Motion No Yes, with joints
Manufacturing Will not Shows up in part
show up in list/drawing, each parts list component has a or drawing unique part name, number, description
Copy/paste Changes to Changes to a
behavior a copied copied component body do can affect the not affect original the component original body
Bodies and Components In
Action
Hopefully, these concepts are all
making sense by now. When in doubt, the best way to understand is by jumping into Fusion. We’ll be walking through an example design that contains both bodies and components.
Identifying Bodies and
Components
First, you’ll need an example design to
play with. Download our pulley and tensioner sample file here.
Once downloaded, swing open the Data
panel in Fusion 360, navigate to a project, and select the Upload button.
Open your uploaded design, and let’s
focus on the Browser for a bit. Bodies and components each have their own unique icons to make them easily identifiable.