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Grain and seed mill.

This is an old pre-Rifts building that has Finally, Lady Cleo provides the character with the location of
been used over the years for a variety of things. Right now, it stores the evil dragon that she has gleaned from her premonitions and
large quantities of grain and seed that are for sale or trade. dreams. The player characters should be able to get there in a few
Pig Farm. This is the largest farm within town. All kinds of hours on foot or an hour with a vehicle. The terrain makes travel
pork products are sold as well as fuel made from the pig waste. difficult for travel by vehicle. She also suggests that the group
Town Hall. The only new building in town and built within stays together and not try to face the dragon separately. This is
the last ten years. This is a large wooden building with two floors. something that Sir Cross absolutely agrees with.
This building serves as the office for the town mayor and his staff. Should the player group be tired from their trip, Lady Cleo can
Operator Shop. Old man Cooper is the town’s Operator. He arrange for free lodgings and food for them. This is compliments
can fix just about anything and has four assistants. If he’s not in of the town since the characters have so graciously agreed to help
his shop he is at one of the farms fixing something. His rates are out.
reasonable and he can repair Mega-Damage armor and recharge If asked about bandits, Lady Cleo says she knows nothing
E-Clips. about bandits. She does report that a small mercenary squad came
River Side Pub. This is the best pub in town. They serve their through town a few days ago. They turned down her request to slay
own brand of beer, mead and moonshine. Drinks typically go for the dragon, drank and tore up the River Side Pub, before leaving.
two or three credits. The pub has a dozen rooms for rent on the If they are in the area they have not been heard from in a couple
second floor. Renting a room runs 50 credits a night and includes of days.
breakfast.
Surrounding Orchards and Farms. Around the town are a
dozen farms that grow everything from fruit to vegetables.
Fire Fly, the Kidnaping Dragon
Getting to the lair of the evil dragon should not be too difficult.
Again, the Game Master can have the players roll their skills such
Upon Arriving in Town as Land Navigation and Detect Ambush. Since Lady Cleo pro-
There are very few people in sight and those who see the char- vided the group with the dragon’s location, finding it should not
acters either run into their homes, closing the doors and shutters, be much trouble.
or run to get Lady Cleo, the town’s protector. This makes the place From a good distance away (perhaps a mile or two), the player
look like a ghost town. Most of the town’s people do not trust characters are able to spot a large dragon lying in a field, sunning
strangers, even our well intended heroes. People will not be rude, itself. Not far from the dragon is a small tent village with six large
but are clearly frightened. If pressed, they suggest that the group tents. Near the tents are crates of food and water.
speak to Lady Cleo. There is an air of fear in the town and most Further observation reveals a very strange site. There are chil-
people have been avoiding going outside. dren playing! Not only are they playing in and around the tents,
several are actually playing on the back of the dragon. Some chil-
Meeting Lady Cleo dren can be seen climbing on the beast and sliding down its neck
onto its back or down its sides. Some of the children seem to be
Lady Cleo is very charming and speaks with an air of authority. tickling the dragon while another is right near its face talking with
Most of the townspeople trust her completely. She is very disturbed it. The dragon seems to be talking back and allowing the children
to learn that Mary Stocks was also victimized by this horrible beast to use it as a large jungle gym. All of the children seem to be in
which she readily confirms is a Flame Wind Dragon. Lady Cleo good health and well fed. Taking a count of the children (or using
tells the player group that other children have gone missing as the Intelligence skill) reveals that all of the missing children are ac-
well, but alas, the town does not have the resources or manpower counted for, along with several others – perhaps from other towns.
to face a powerful beast such as a dragon. She asks the player char- Furthermore, the happy children do not seem to be in any kind of
acters for their assistance in tracking down this monster. While she trance or obvious mind control. They seem like ordinary kids play-
cannot offer much for a reward, she can offer repairs to their gear ing and having fun.
and the recharging of E-Clips, and they can keep and divide the
dragon’s entire treasure among themselves, if they are successful Options on Dealing with the Dragon
in slaying the dragon and bringing the children back safely. Natu-
rally Sir Cross volunteers and asks the player group to join him. Attack? The Cyber-Knight, Sir Cross, will not agree to any
To further encourage the group to track down the evil dragon, attack that puts the children in harm’s way. He insists no attack be
Lady Cleo, who is a Mystic (a psychic and a mage), offers the fol- made while the children are anywhere near the dragon. Instead, he
lowing: Using her “Mystic” powers she can tell them that the drag- will want to explore other options before settling on violence, and
on has a sizeable dragon hoard and that the characters may claim that includes talking to the dragon and the children. But first, he
it as their own as their reward for risking their lives. (More details suggest they sneak around to see if there are any hidden dangers
on the dragon and treasure is are given below). Next, she says her as they get closer, and what else might be inside those tents. If the
psychic abilities tell her that some of the children are alive, but be- players come up with a plan that keeps the children out of harm’s
ing mind controlled by the wicked dragon. As a result, they cannot way, Sir Cross may agree, but that seems possible only with stealth
be trusted and will probably lie for the dragon. Don’t be fooled, and more observation to find out what is going on. In short, the sit-
she warns, the dragon is an evil beast that should be slain at first uation is not what anyone expected, and Sir Cross (and our player
sight. Lady Cleo suggests the player group should do their best to group?) wants to make sure he and the rest of the heroes have all
sneak up on the dragon and attack him before he knows they are the correct information before taking any action.
there. This dragon is very powerful and can teleport on top of the Should the player characters attack, Fire Fly takes a defensive
characters in an instant, so they should take no chances. posture to protect the children. He will put himself between the
children and the player characters (yet another sign that the dragon

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