Professional Documents
Culture Documents
Circle Spells
At 2nd level, your magic is touched by the light of the rainbow: fleeting, but expressive and wondrous. You learn
the minor illusion cantrip. When you reach certain Druid levels, you gain access to the spells in the table below. They
count as Druid spells for you, and you always have them prepared, but they don’t count against the total number of spells
you prepare each day.
Druid Level Spells
2nd Chaos Bolt
3rd Blur
5th Hypnotic Pattern
7th Otiluke’s Resilient Sphere
9th Far Step
d8 Color Effect
1 Red Until the start of your next turn, you deal an extra 1d6 radiant damage whenever you
damage a creature with a spell effect or cantrip.
2 Orange You grant a creature of your choice within 60 feet of you a +1 bonus to its AC, checks,
and saving throws for 1 round.
3 Yellow A creature you touch during this turn becomes invisible and has its walking speed
increased by 10 feet until the start of your next turn.
4 Green You grant a creature of your choice within 60 feet of you gains temporary hit points
equal to 5 plus half your Druid level.
5 Blue Until the start of your next turn, you gain a +2 bonus to both your Druid spell save DC
and spell attack modifier.
6 Indigo Creatures of your choice within 30 feet of you gain temporary hit points equal to your
proficiency bonus plus your Wisdom modifier.
7 Violet Until the start of your next turn, you gain a blindsight with a range of 30 feet.
8 Rainbow You cast a rainbow-producing misty step on yourself and apply another boon of your
choice from the above seven.
Eyes of the Light Gatherer
Starting at 6th level, you gain immunity to the blinded condition. Additionally, as a reaction to seeing or being subjected to
an attack within 60 feet of you, you can expend a spell slot to change the damage type of the attack with the type of one of
your prepared spells, the spell must be of the same level as the spell slot you expend. While changing the damage type,
you may also add or subtract a number from the to-hit roll equivalent to 2 plus the level of the spell slot expended. Once
you use this reaction, you cannot do so until the end of your next short or long rest.
Full Spectrum
At 10th level, Your mantle shimmers with boundless potential. While wearing it, you have a flying speed equal to your
walking speed and can hover, along with the option to reroll your Prismatic Boons once per turn, picking the latter result.