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NAME Tagawa Sotaro RANK 2

CLAN Tejon EXPERIENCE POINTS 0


SCHOOL Bushi Ichiro INSIGHT 157
(Rings X 10) + Skills

Earth Air
STAMINA 3 3 REFLEXES
HONOR
WILLPOWER 3 3 AWARENESS
3 3 GLORY
STRENGTH 5 5 AGILITY ●
3 2
PERCEPTION 3 2 2 INTELLIGENCE STATUS
●●●
Water Fire
SHADOWLAND TAINT

Void
School Skill

Void Points Spent

SKILL NAME RANK TRAIT ROLL EMPHASES & MASTERY ABILITIES INITIATIVE
● Kenjutsu 4 Katana INSIGHT RANK / REFLEXES 5k3
● Armas pesadas 6 Tetsubo MODIFIERS
● Atletismo 5 CURRENT INITIATIVE
● Comercio 2 ARMOR TN
● Defensa 5 TYPE / BONUS
● Jiujutsu 5 REDUCTION
CURRENT TN
ARMOR
TN BONUS
QUALITY
NOTES
WOUNDS
EARTH X 2 PER LEVEL 2
EARTH X5 FOR HEALTHY 5 57
WOUND LEVEL PENALTIES TOTAL CURRENT
HEALTHY (+0) 15
NICKED (+3) 6
GRAZED (+5) 6
HURT (+10) 6
INJURED (+15) 6
CRIPPLED (+20) 6
WEAPON 1 WEAPON 2 ARROWS
DOWN (+40)
TYPE TYPE TYPE DAMAGE QUANTITY MUST SPEND VOID TO ACT 6
ATTACK ROLL ATTACK ROLL OUT
CANNOT ACT 6
DAMAGE ROLL DAMAGE ROLL RATE OF WOUND HEAL
BONUS BONUS STAMINA X 2 + INSIGHT RANK 8
NOTES NOTES MODIFIERS
CURRENT RATE 8
PERSONAL INFORMATION ADVANTAGES POINTS DISADVANTAGES POINTS
SEX AGE Curacion rapida 3 Credulo 4
HEIGHT WEIGHT espiritual(agua) 4 Lascivo(1g1 al otro) 2
HAIR EYES Grande(+1g0) 4

FATHER
MOTHER
BROTHERS
/SISTERS
MARITAL
STATUS
SPOUSE
CHILDREN
NOTES

EQUIPMENT & POSSESSIONS SCHOOL TECHNIQUES (NON-SHUGENJA) SCHOOL TECHNIQUES (SHUGENJA)


NAME T H SCHOOL LEARNED SCHOOL 1

RANK 1 Trascender la motaña ● AFFINITY DEFICIENCY

EFFECT Puedes repetir cualquier


tirada de Habilidad o de Característica en la que se utilice la
TECHNIQUE
Fuerza, pero deberás quedarte con el segundo resultado. No sufres
penalizadores al movimiento ni a las tiradas de combate a causa
de terreno Moderado, y sólo la mitad del penalizador normal por
terreno Difícil.

RANK 2 La fuerza del tejon SCHOOL 2


EFFECT Tantas veces por sesión de juego como tu rango AFFINITY DEFICIENCY
de Fuerza, podrás repetir una tirada de daño,
guardando el mejor TECHNIQUE
de los dos resultados.

RANK 3
EFFECT SCHOOL 3
AFFINITY DEFICIENCY
TECHNIQUE
RANK 4
EFFECT
SCHOOL 4
T: In the traveling pack or with the Character / H: Left at Home AFFINITY DEFICIENCY
RANK 5
MONEY TECHNIQUE
EFFECT
KOKU BU ZENI

1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni

MISCELLANEOUS MECHANICS KATA


NAME
RING/ DURATION
MASTERY

EFFECT

NAME
RING/ DURATION
MASTERY

EFFECT

NAME
RING/ DURATION
MASTERY

EFFECT
EXPANDED BUSHI MECHANICS

SCHOOL TECHNIQUES SCHOOL TECHNIQUES SCHOOL TECHNIQUES


SCHOOL LEARNED SCHOOL LEARNED SCHOOL LEARNED

RANK 1 RANK 1 RANK 1

EFFECT EFFECT EFFECT

RANK 2 RANK 2 RANK 2

EFFECT EFFECT EFFECT

RANK 3 RANK 3 RANK 3

EFFECT EFFECT EFFECT

RANK 4 RANK 4 RANK 4

EFFECT EFFECT EFFECT

RANK 5 RANK 5 RANK 5

EFFECT EFFECT EFFECT

KATA KATA KATA


NAME NAME NAME
RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT

NAME NAME NAME


RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT

NAME NAME NAME


RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT


CAMPAIGN SUMMARY SHEET

ENCOUNTERED CHARACTERS ALLIES & ENEMIES A E


F H U F H U NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

VISITED LOCATIONS

F: Friendly H: Hostile U: Undetermined

CAMPAIGN NOTES
SHORT TERM OBJECTIVES LONG TERM OBJECTIVES

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