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For over two decades, Counter-Strike has offered an elite competitive experience, one shaped
by millions of players from across the globe. And now the next chapter in the CS story is
about to begin. This is Counter-Strike 2.
Recent Reviews:
Mostly Positive (67,382)
All Reviews:
Very Positive (7,894,748)
Release Date:
22 Aug, 2012
Developer:
Valve
Publisher:
Valve
Popular user-defined tags for this product:
FPS Shooter Multiplayer Competitive Action
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Includes 1 Steam Achievements
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Play Counter-Strike 2
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A Call to Arms
Wed, February 7, 2024
A free upgrade to CS:GO, Counter-Strike 2 marks the largest technical leap in Counter-
Strike’s history. Built on the Source 2 engine, Counter-Strike 2 is modernized with realistic
physically-based rendering, state of the art networking, and upgraded Community Workshop
tools.
System Requirements
Windows
SteamOS + Linux
Minimum:
o OS: Windows® 10
o Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
o Memory: 8 GB RAM
o Graphics: Video card must be 1 GB or more and should be a DirectX 11-
compatible with support for Shader Model 5.0
o DirectX: Version 11
o Storage: 85 GB available space
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[ GAMEPLAY ]
In Deathmatch, the Zeus can be bought each life and will rebuy if not in random
weapon mode
In Deathmatch, getting a second Zeus kill in the same life will earn double points
mp_modify_timeouts server-side command allows adding/subtracting a tactical
timeout from CT/T team if backup file is restored or a team incorrectly took a tactical
timeout instead of a technical timeout
[ LOGGING ]
Start of warmup and end of warmup will now produce a log message in the game
server log
Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
Vertigo:
Nuke:
Adjusted clipping around Vents entrance to prevent players' feet clipping through the
vent geo
Improved collision of sliding door meshes at Ramp
Anubis:
Overpass:
Clipping improvements
Fixed some disappearing mesh
4,785
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481
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Reconnecting to the game server will no longer get a player into a bad state.
Improved VOIP performance when running the game at very high framerates.
Fixed timings for some events in demo files representing start of the round.
Fixed ring artifacts that could appear on smoke particles.
Fixed some lobby teammates standing offscreen when the main menu scenery was set
to Warehouse map.
Fixed storage units sometimes having a very small icon in inventory view.
Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or
Wingman.
Fixed spectator kill streak effects playing when switching to a player with 5 kills.
Fixed a regression with Butterfly Knife inspect sounds.
Added a catch sound for Kukri knife draw animation.
Fixed Zeus tracer appearing to pass through players.
4,924
Rate Up
627
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Fixed a bug where some inputs were acting as if they were released prematurely
6,654
Rate Up
613
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Fixed a bug where an extra kill with a shotgun before the knife level counted as the
winning knife kill
[ SMOKE ]
[ MAPS ]
Fixed a bug where doors spun the wrong way on several maps
Nuke:
o Fixed vis regressions
Ancient:
o Fixed pixel gap looking into bombsite B from T Side
Anubis:
o Fixed potential spot where bomb could be thrown into an unreachable area at
T Spawn
o Enabled collision on ledge meshes at Sniper's Nest to prevent dropped
weapons clipping through them
Mirage:
o Fixed collision in Palace where bomb could be thrown into an unreachable
area
[ MISC ]
Fixed a bug where certain keys not found on US keyboards (such as the backslash key
on UK keyboards) couldn't be bound
Fixed an issue preventing some older demos from playing back
Various crash fixes
5,493
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302
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