Professional Documents
Culture Documents
com/paunocudosgovepa
Meu Twitter: https://twitter.com/CrowDSchmelzer
•Recoil 85%
•Aim 100%
•Fps Configurados
•Rates Configurados
•Recoil Control
•Aim [Perfect]
// ****************************************** //
unbindball
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cl_crosshair_size small"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv;cl_crosshair_size small;cl_dynamiccrosshair 0;cl_bob
0;cl_bobcycle 0"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+speed"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;defuser;hegren;flash;flash"
bind "F2" "rebuy"
bind "F3" "sxe_screenoff"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump;+attack;-attack;+duck; wait; -duck; wait; +duck; wait; -
duck; wait"
bind "mouse1" "+attack;cl_pitchspeed 0.03;m_pitch 0;m_forward 0;m_side
0;+lookdown;wait;wait;-lookdown"
bind "MOUSE2" "+attack2"
bind "mouse3" "+voicerecord"
bind "PAUSE" "pause"
===================================================================================
==========================================
~ Info By : ~CrowD
===================================================================================
==========================================
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0"
cl_crosshair_color "350 350 350"
cl_crosshair_size "smal"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
cl_pitchspeed "1.5"
cl_yawspeed "0.3"
con_color "255 255 255"
console "0"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "0"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "0"
hud_takesshots "0"
=====================================================================|
- Premium Coded - www.youtube.com/user/ToodoCS |
=====================================================================|
//Premium Coded |
special_mouse1 "Headcenterview;+attack;recoil 0,4,0,0;max_roll 5" |
special_mouse2 "+attack2;awp_lock 0,9,2,2;recoil;0,3,0,0;max_roll 9" |
//Code Finish |
=====================================================================|
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model ""
model "gordon"
MP3FadeTime "2"
MP3Volume "0"
mp_decals "0"
name "AimCrowD.cfg By CrowD"
net_graph "3"
net_graphpos "2"
graphheight "-15"
net_scale "0"
r_bmodelhighfrac "5"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "999"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_verbwet "0"
sensitivity "2.9"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
voice_loockpack "1"
team ""
topcolor ""
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.75"
volume "2"
setinfo "_vgui_menus" "0"
+mlook
+jlook
exec userconfig.cfg
===================================================================================
==========================================
- Rates [Perfect] -
===================================================================================
==========================================
rate 25000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
sv_lan_rate 25000
sv_unlag 1
fps_max 101
fps_modem 0.0
===================================================================================
==========================================
- Anti Lag Script -
===================================================================================
==========================================
setping enable
setping min "cl_latency -90"
setping min "cl_latency -80"
setping min "cl_latency -70"
setping min "cl_latency -60"
setping min "cl_latency -50"
setping min "cl_latency -40"
setping min "cl_latency -30"
setping min "cl_latency -20"
setping min "cl_latency -10"
===================================================================================
==========================================
- Fps 100.1 [Perfect] -
===================================================================================
==========================================
fastsprites 2
fps_max 101
fps_modem 0.0
gl_max_size 256
r_drawviewmodel 1
r_dynamic 0
r_mirroralpha 0
r_mmx 1
developer 1
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
r_decals 0
cl_showfps 1
mp_decals 0
sv_allowupload 0
sv_allowdownload 1
sv_download_ingame 0
cl_weather 0
hud_fastswitch 1
net_graph 3
net_graphpos 2
graphheight -15
developer 1
cl_lc 1
cl_lw 1
rate 25000
cl_corpsestay 0
sv_airaccelerate 200
mp_flashlight 0
sv_maxupdaterate 9999999
sv_maxrate 9999999
sv_minrate 0
ati_npatch "1.0"
ati_subdiv "2.0"
fps_max "101"
fps_modem "0.0"
rate "25000"
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_resend "0"
cl_solid_players "1"
cl_showfps "1"
cl_corpsestay "0"
===================================================================================
==========================================
- Zona Comandos Especiales - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
- Grap -
net_graph "3"
net_graphpos "2"
graphheight "-15"
violence_ablood "999"
violence_agibs "999"
violence_hblood "999"
violence_hgibs "999"
- Hud-
hud_capturemouse "0"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
Hud_deathnotice_ time "30" / (30)
hud_saytext_internal "1"
hud_takesshots "0"
- Spec -
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
===================================================================================
==========================================
- Anti Recoil Bind's -
===================================================================================
==========================================
ANTI RECOIL
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 4.5"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
===================================================================================
===========================================
- Bind's Especiales -
===================================================================================
==========================================
[Silent Defuse ]
bind "e" "+use; wait; +attack2; wait; wait; -attack2; wait" <-- Agacharse Sobre La
bBomba Con Cuchillo y Defusea Silenciosamente
[Compra Rapida]
[Hablar]
bind "mouse3" "+voicerecord" <-- Apretar Rueda Del Mouse Para Hablar - Mas Comodo Y
Mas Rapido
===================================================================================
==========================================
- No Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Recoil -
===================================================================================
==========================================
===================================================================================
==========================================
- Set [Recoil-Aim-Spread] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
/Sphere 1.0.0.5 Aim Head 1
aimboot spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5
Head 1 |**"
/set
seta g_wh "1"
seta g_esp "1"
seta g_bh "0"
seta g_aim "1"
seta g_fire "2"
seta g_inblock "0.5"
seta g_inblock2 "0.2"
seta g_fpause "50 70 90 110"
seta g_fduration "110 90 70 50"
seta g_aimpoint "2"
seta g_aimtest "1"
seta g_vis "7.5"
seta g_lockvis "1"
seta g_inc "0.005"
seta g_predict "0.02"
seta g_autopredict "0"
seta g_clpredict "0"
seta g_recoil "25000"
seta g_vrecoil "4050"
seta g_hud "1"
seta g_clock "0"
seta g_crosshair "1"
seta g_doty "230"
seta g_dotx "319"
seta g_nokick "0"
seta g_lagkey "4"
seta g_leankey "2"
seta g_leantime "180"
seta g_ducktime "180"
seta g_automoves "0"
seta g_thirdp "90"
seta cg_DrawGun "0"
seta m_yaw "0.058"
seta m_pitch "0.028"
seta cl_pitchspeed "2.3"
seta cl_yawspeed "50"
seta cl_mouseAccel "1"
seta cl_freelook "1"
seta sensitivity "4"
seta m_side "0.05"
seta m_forward "0.05"
seta cg_bobup "0.00"
seta cg_bobpitch "0.00"
seta cg_bobroll "0.00"
seta cg_runpitch "0.00"
seta cg_runroll "0.00"
seta cg_soundFrag "1"
seta cg_headshotSound "1"
seta cg_headshotMessage "2"
seta cg_drawTeamMateInfo "1"
seta cg_drawTime "1"
seta cg_drawtimer "1"
seta cg_drawTeamScores "4"
seta cg_autoReload "1"
seta cg_antiLag "1"
seta cg_lagometer "1"
seta cg_drawFPS "1"
seta com_maxFPS "1000"
seta cg_chatHeight "4"
seta cg_chatTime "10000"
seta cg_drawRadar "1"
seta cg_fov "95"
set recoilon “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoilon1 “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoiloff “bind mouse1 +attack”
set 1 “cl_pitchspeed 140; bind mouse1 vstr recoilon; vstr 3¨
set 11 “bind mouse1 vstr recoilon1; vstr 4echo Script¨
set 2 “vstr recoiloff; vstr 5;echo Script”
set 3 “bind * vstr 11¨
set 4 “bind * vstr 2¨
set 5 “bind * vstr 1¨
bind "t" “vstr 1¨
===================================================================================
==========================================
- No Recoil And Aimbot Deagle - [Perfect]
===================================================================================
==========================================
//End Of No-Recoil
{
# 2014 - TESTED - DEAGLE AIMBOT
DEAGLE 1 "avadd 0 21 7 2.7"
DEAGLE 2 "avadd 1 27 4 2.3"
DEAGLE 3 "avadd 2 14 7 3.4"
DEAGLE 4 "avadd 3 21 8 2"
DEAGLE BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode
0;nospread 2;dwall 1"
DEAGLE Burnlove2 "avclear;1;2;3;4"
*-*
DEAGLE deagy0 "avadd 0 21.81 7.351 2.28"
DEAGLE deagy1 "avadd 1 26.85 5.36 2.16"
DEAGLE deagy2 "avadd 2 13.90 7.57 2.73"
DEAGLE deagy5 "avadd 3 21.2 8.4 1.8"
DEAGLE deagy3 "recoil 1.67"
DEAGLE deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
*-*
DEAGLE deagle0 "avadd 0 20.82 7.53 2.04"
DEAGLE deagle1 "avadd 1 26.1 4.2 2.49"
DEAGLE deagle2 "avadd 2 15.31 7.52 2.36"
DEAGLE deagle3 "avadd 3 21.2 8.4 1.8"
DEAGLE pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil
0.085;height_correction 0"
*-*
DEAGLE pist1 "avadd 0 20.82 7.53 2.04"
DEAGLE pist2 "avadd 1 26.1 4.2 2.49"
DEAGLE pist3 "avadd 2 15.31 7.52 2.36"
DEAGLE pistsetup "recoil 0.015;pred 0"
DEAGLE deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
DEAGLE pistolvec "deaglevec"
*-*
DEAGLE cripset "avadd 0 22.4 5.87 1.09"
DEAGLE bloods "avadd 1 26.6 5.7 3.2"
DEAGLE gangsta "avadd 2 9.12 6.12 3.431"
DEAGLE respect "avadd 3 21 8 3.4"
DEAGLE setup "avclear;cripset;bloods;gangsta;respect;Pass"
DEAGLE setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity
2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
DEAGLE deaglevec "setup;setup2"
DEAGLE Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
DEAGLE SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
// No Recoil Deagle
// Aim Deagle
deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________
*-*
aimbot.bone_deagle [1][14][20][1][0]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
trigger.deagle [1][100][2000][100][500]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
weapon.deagle.aimbot = 1
weapon.deagle.fov = 15
weapon.deagle.nosticky = 1
weapon.deagle.smooth = 5
weapon.deagle.height = 19
weapon.deagle.recoil = 0
d_deagle 224 16 32 16
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
===================================================================================
==========================================
- Aim [Perfect] -
===================================================================================
==========================================
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]
aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]
trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]
antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]
aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]
antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
- AIM ON -
•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0
Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0
Vector 17
Fov 360
- AIM CVARS -
•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
===================================================================================
==========================================
- Recoid Avadd - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Boster Aim -
===================================================================================
==========================================
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
===================================================================================
==========================================
- Vector Switch - www.youtubecom/user/ToodoCS
===================================================================================
==========================================
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2
13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
===================================================================================
==========================================
- Hitbox - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar
0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar
1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar
0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar
0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar
0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar
0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar
0;"
===================================================================================
==========================================
- Configuracion [Armas] -
===================================================================================
=========================================
--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
--(ak47 keleþ)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24
--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24
===================================================================================
==========================================
- Avadd Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
/ /--------------------------------------------------------------------------------
------
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
//
-----------------------------------------------------------------------------------
---
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
//
-----------------------------------------------------------------------------------
---
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
/
-----------------------------------------------------------------------------------
---
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
/
-----------------------------------------------------------------------------------
---
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
/
-----------------------------------------------------------------------------------
---
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030
aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255
===================================================================================
==========================================
- Weapon - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Burst Switch - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- mdl Model - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Premium Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Sx3 Aim and Recoil Sector -
===================================================================================
==========================================
/ Miniaim
// MediumAim
// HardAim
// HeadshotAim /
HeadshotAim1 "avadd 0 26.2833 9.5918 0.3265"
SX3 HeadshotAim2 "avadd 0 25.2246 5.5043 -1.2184"
SX3 HeadshotAim3 "avadd 0 16.5865 5.6760 -1.5565"
SX3 HeadshotAim4 "avadd 0 23.8757 6.7406 -1.5188"
SX3 HeadshotAim5 "avadd 0 25.6473 7.2678 1.9104"
SX3 HeadshotAim6 "avadd 0 28.2813 12.3732 -2.7329"
SX3 HeadshotAim7 "avadd 0 19.9581 5.9818 -1.3291"
SX3 HeadshotAim8 "avadd 0 19.3942 11.4859 1.7528"
SX3 HeadshotAim9 "avadd 0 17.8917 9.3765 1.6523"
SX3 HeadshotAim10 "avadd 0 24.2841 15.5118 -1.3522"
SX3 HeadshotAim11 "avadd 0 23.6203 9.3192 0.7069"
SX3 HeadshotAim12 "avadd 0 28.6409 13.4831 -1.6179"
SX3 HeadshotAim13 "avadd 0 21.3428 11.6673 0.3081"
SX3 HeadshotAim14 "avadd 0 25.9290 10.5709 2.5761"
SX3 HeadshotAim15 "avadd 0 18.5492 13.5565 1.4416"
SX3 HeadshotAimsetup
"avclear;HeadshotAim1;HeadshotAim2;HeadshotAim3;HeadshotAim4;HeadshotAim5;HeadshotA
im6;HeadshotAim7;HeadshotAim8;HeadshotAim9;HeadshotAim10;HeadshotAim11;HeadshotAim1
2;HeadshotAim13;HeadshotAim14;HeadshotAim15;recoil 1.1;aim 1;nospread 2;#ex_interp
0.03;txt HeadshotAim AIM Script Loaded by CrowD"
===================================================================================
===================================================================================
===================================================================================
========================================================================
// RECOIL SX3 /
===================================================================================
===================================================================================
===================================================================================
========================================================================
===================================================================================
==========================================
- Anti Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Glock18 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P228 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Deagle )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_FiveSeven )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Elite )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M3 )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Xm1014 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mac10 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Tmp )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mp5Navy )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ump45 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P90 )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Famas )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Galil )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M4a1 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ak47 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg552 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Aug )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Scout )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Awp )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg550 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_G3sg1 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M249 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Knife )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
===================================================================================
==========================================
- Recoil Sw - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Head Weapon Mdl - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- [Aimbot] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT
===================================================================================
==========================================
- Anti Recoil [Perfect] -
===================================================================================
==========================================
// Recoil Fixed
// Recoil sXe
===================================================================================
==========================================
- Scroll Mensaje - www.twitter.com/CrowDSchmelzer
===================================================================================
==========================================
===================================================================================
==========================================
- Setburst - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
}
Glock headShot 2 Click
setburst glock 1 3 1 0 0 13
setburst glock 1 3 1 0 0 12
setburst glock 1 3 1 0 0 11
setburst glock 1 3 1 0 0 10
setburst glock 1 3 1 0 0 0
setburst glock 1 3 1 0 0 9
setburst glock 1 3 1 0 0 8
setburst glock 1 3 1 0 0 7
setburst glock 1 3 1 0 0 6
setburst glock 1 3 1 0 0 5
setburst glock 1 3 1 0 0 4
setburst glock 1 3 1 0 0 3
setburst glock 1 3 1 0 0 2
setburst glock 1 3 1 0 0 1
}
aimvector shin 1 0 0 -9
{
===================================================================================
==========================================
- GSAIM - ywww.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Recoil_add - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- No Spread - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
nospread_weapon v_usp.mdl "nospread 1.3"
nospread_weapon v_glock18.mdl "nospread 1.3"
nospread_weapon v_deagle.mdl "nospread 1.3"
nospread_weapon v_p228.mdl "nospread 1.3"
nospread_weapon v_elite.mdl "nospread 1.3"
nospread_weapon v_fiveseven.mdl "nospread 1.3"
nospread_weapon v_xm1014.mdl "nospread 1.3"
nospread_weapon v_m3.mdl "nospread 1.3"
nospread_weapon v_mp5.mdl "nospread 1.3"
nospread_weapon v_tmp.mdl "nospread 1.2"
nospread_weapon v_p90.mdl "nospread 1.2"
nospread_weapon v_mac10.mdl "nospread 1.2"
nospread_weapon v_ump45.mdl "nospread 1.2"
nospread_weapon v_ak47.mdl "nospread 1.9"
nospread_weapon v_sg552mdl "nospread 1.8"
nospread_weapon v_m4a1.mdl "nospread 1.74"
nospread_weapon v_galil.mdl "nospread 1.2"
nospread_weapon v_famas.mdl "nospread 1.2"
nospread_weapon v_aug.mdl "nospread 1.7"
nospread_weapon v_scout.mdl "nospread 1.2"
nospread_weapon v_awp.mdl "nospread 1.3"
nospread_weapon v_g3sg1.mdl "nospread 1.2"
nospread_weapon v_sg550.mdl "nospread 1.2"
nospread_weapon v_m249.mdl "nospread 1.7"
nospread_weapon v_knife.mdl "nospread 1.2"
nospread_weapon v_tactical.mdl "nospread 1.3"
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26
aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9
===================================================================================
==========================================
- [INJECTED-AVADD] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- AimShoot - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- sXei dat - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Especial Aim + No Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
// Vec Deagle
vec_deagle "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"
// Auto Recoil
// RecoilSw
recoilSw_deagle "recoil 0.16"
// Recoil Add
// Setburst
// GSAIM
// Vec
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
// Auto Recoil
// RecoilSw
// Recoil Add
// Setburst
// Vec Ak47
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"
// Recoil Add
// Setburst Ak47
// GSAIM AK47
// Vector Ak47
// |ak47 AIMM|
ak47aim1 cnowon1 "avadd 0 19.92 6.38 2.01"
ak47aim2 cnowon2 "avadd 0 19.56 6 1.6"
ak47aim3 cnowon3 "avadd 1 24.39 5.25 2.8"
ak47aim4 cnowon4 "avadd 2 11.48 6.92 2.3"
ak47aim5 cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp
01;height_correction 4;recoil 1.6"
// Vec M4a1
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"
// RecoilSw
// Recoil Add
// Setburst M4a1
// GSAIM M4a1
// Vectors M4a1
===================================================================================
==========================================
- Ent_Fire Script - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 25 225 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark
ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 255 0 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark
ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 0 0 255"
ent_fire point_tesla addoutput "m_flRadius 600"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark
ent_create env_steam
ent_fire env_steam addoutput "targetname mob"
ent_fire mob addoutput "angles -90 0 0"
ent_fire mob addoutput "spreadspeed 10"
ent_fire mob addoutput "speed 10"
ent_fire mob addoutput "startsize 45"
ent_fire mob addoutput "endsize 0"
ent_fire mob addoutput "rate 10"
ent_fire mob addoutput "rendercolor 150 50 50"
ent_fire mob addoutput "jetlength 70"
ent_fire mob addoutput "renderamt 200"
ent_fire mob turnon
ent_Create env_fade
give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 16"
ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"
ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 150 0 160"
ent_fire point_tesla addoutput "m_flRadius 700"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark
ent_create logic_timer
ent_fire logic_timer addoutput "target timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 0.2"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.2,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.3,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.5,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.1,-1"
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark
give env_fog_controller
ent_Fire env_fog_controller addoutput "classname darkaa"
ent_Fire darkaa addoutput "fogcolor 13 326 44"
ent_Fire darkaa addoutput "fogcolor2 94 280 42"
ent_Fire darkaa setstartdist 1
ent_Fire darkaa setenddist 1
ent_Fire darkaa setcolor 0 300 0
ent_fire darkaa turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timear"
ent_fire timear toggle
ent_fire timear addoutput "refiretime .3"
ent_fire timear enable
ent_fire timear addoutput "startdisabled 0"
ent_fire timear addoutput "UseRandomTime 0"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 13 14 57,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 414 14 412,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 612 26 343,.2,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 24 443 562,.6,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 45 642 24,.8,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 27 473 64,1,-1"
ent_create env_smokestack
ent_fire env_smokestack addoutput "targetname smokee"
ent_fire smokee addoutput "BaseSpread 20"
ent_fire smokee addoutput "SpreadSpeed 10"
ent_fire smokee addoutput "Speed 10"
ent_fire smokee addoutput "StartSize 10"
ent_fire smokee addoutput "EndSize 10"
ent_fire smokee addoutput "rate 350"
ent_fire smokee addoutput "JetLength 5"
ent_fire smokee addoutput "rendercolor 255 0 0"
ent_fire smokee addoutput "renderamt 200"
ent_fire smokee addoutput "SmokeMaterial effects/combinemuzzle2.vmt"
ent_fire smokee turnon
ent_fire smokee setparent aaaa
ent_fire smokee setparentattachment hips
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\alyx\ohno_startle03.wav"
ent_fire ann dospark:1
ent_create env_entity_dissolver
ent_fire env_entity_dissolver addoutput "target aaaa"
ent_fire env_entity_dissolver addoutput "magnitude 250"
ent_fire env_entity_dissolver addoutput "dissolvetype 0"
ent_fire env_entity_dissolver dissolve aaaa 2 2
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer smokee,addoutput,rendercolor 255 0 0,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,startsize 90,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,basespread 35,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,spreadspeed 1200,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,endsize 60,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,rate 1500,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,jetlength 70,3,-1"
ent_create env_explosion
ent_fire env_explosion addoutput "targetname tot"
ent_fire tot addoutput "iMagnitude 15000"
ent_fire tot addoutput "iRadiusOverride 15000"
ent_fire tot addoutput "rendermode 0"
ent_fire tot addoutput "fireballsprite effects/combinemuzzle2"
ent_fire tot explode 4.5 4.5
ent_create env_shake
ent_fire env_shake addoutput "targetname yoot"
ent_Fire yoot addoutput "Amplitude 16"
ent_fire yoot addoutput "radius 60000"
ent_Fire yoot addoutput "frequency 250"
ent_fire yoot addoutput "Duration 8"
ent_fire yoot StartShake 3.5 3.5
ent_Create env_fade
give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 25"
ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"
give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest12"
ent_Fire mokest12 addoutput "basespread 100"
ent_Fire mokest12 addoutput "spreadspeed 500"
ent_Fire mokest12 addoutput "initial 5"
ent_Fire mokest12 addoutput "speed 500"
ent_Fire mokest12 addoutput "startsize 30"
ent_Fire mokest12 addoutput "endsize 30"
ent_Fire mokest12 addoutput "rate 500"
ent_Fire mokest12 addoutput "jetlength 100"
ent_Fire mokest12 addoutput "twist 500"
ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
ent_Fire mokest12 addoutput "angles 0 0 0"
ent_Fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "renderamt 100"
ent_fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "rendercolor 0 255 0"
ent_Fire mokest12 turnon
ent_fire mokest12 setparent !activator
prop_dynamic_create vortigaunt
ent_setname vort
ent_fire vort setdefaultanimation heal_cycle
ent_fire vort setanimation heal_cycle
developer 0
give env_Smokestack
ent_Fire env_smokestack addoutput "basespread 2"
ent_Fire env_smokestack addoutput "spreadspeed 10"
ent_Fire env_smokestack addoutput "initial 0"
ent_Fire env_smokestack addoutput "speed 10"
ent_Fire env_smokestack addoutput "startsize 12"
ent_Fire env_smokestack addoutput "endsize 12"
ent_Fire env_smokestack addoutput "rate 300"
ent_Fire env_smokestack addoutput "windangle 360"
ent_Fire env_smokestack addoutput "windspeed 900"
ent_Fire env_smokestack addoutput "jetlength 10"
ent_Fire env_smokestack addoutput "twist 0"
ent_Fire env_smokestack addoutput "SmokeMaterial particle\fire"
ent_Fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "renderamt 100"
ent_fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "rendercolor 255 140 0"
ent_Fire env_smokestack turnon
ent_fire env_smokestack setparent vort
ent_fire env_smokestack setparentattachment ladel_attachment
ent_Setname ptstarget
ent_create point_hurt
ent_fire point_hurt addoutput "DamageType 32768"
ent_fire point_hurt addoutput "DamageRadius 400"
ent_fire point_hurt addoutput "damage 10000"
ent_fire point_hurt addoutput "DamageTarget ptstarget"
ent_fire point_hurt hurt
wait
wait
test_dispatcheffect teslazap 999 999 999 9
ent_create env_entity_dissolver
ent_fire env_entity_dissolver dissolve ptstarget
ent_fire ptstarget addoutput "targetname notarget"
ent_fire point_hurt kill
ent_create Env_explosion
ent_fire env_explosion addoutput "iMagnitude 0"
ent_fire env_explosion addoutput "spawnflags 4"
ent_fire env_explosion addoutput "spawnflags 8"
ent_fire env_explosion addoutput "spawnflags 16"
ent_fire env_explosion addoutput "spawnflags 64"
ent_fire env_explosion addoutput "spawnflags 256"
ent_fire env_explosion addoutput "iRadiusOverride 0"
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
ent_fire bang break
ent_fire Env_explosion kill
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\vortigaunt\pleasure.wav"
ent_fire ann dospark:1
//tesla point
ent_create point_tesla
ent_fire point_tesla addoutput "targetname godd"
ent_fire godd addoutput "texture sprites/laserbeam.vmt"
ent_fire godd addoutput "m_color 0 255 0"
ent_fire godd addoutput "m_flradius 1050"
ent_fire godd addoutput "beamcount_min 10"
ent_fire godd addoutput "beamcount_max 15"
ent_fire godd addoutput "thick_min 1"
ent_fire godd addoutput "thick_max 8"
ent_fire godd addoutput "lifetime_min .5"
ent_fire godd addoutput "lifetime_max 1.5"
ent_fire godd addoutput "interval_min 1"
ent_fire godd addoutput "interval_max 2"
ent_fire godd turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname teselatimerr"
ent_fire teselatimerr toggle
ent_fire teselatimerr addoutput "refiretime 1"
ent_fire teselatimerr enable
ent_fire teselatimerr addoutput "startdisabled 0"
ent_fire teselatimerr addoutput "UseRandomTime 0"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.1"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.2"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.3"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.4"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.5"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.6"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.7"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.8"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.9"
ent_fire teselatimerr addoutput "ontimer godd,dospark,1"
ent_create env_fire
ent_fire env_fire addoutput "targetname hold"
ent_fire hold addoutput "health 9000"
ent_fire hold addoutput "firesize 200"
ent_fire hold addoutput "fireattack .5"
ent_fire hold addoutput "damagescale 50"
ent_fire hold startfire
ent_fire hold enable
===================================================================================
==========================================
- Aim Vec - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2
13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
===================================================================================
==========================================
- New Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Best Recoil By CrowD - www.twitter.com/CrowDSchmelzer
===================================================================================
==========================================
===================================================================================
==========================================
- Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Premium Code Script - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Best Aim cfg By Crowd ~ https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================
===================================================================================
==========================================
- Especial Recoil Script - By CrowD https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================
===================================================================================
==========================================
===================================================================================
==========================================
-Anti ScreenShot- www.youtube.com/user/ToodoCS
===================================================================================
==========================================
run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0;
motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile
motd.txt; speak activated"
Screen: -1
===================================================================================
==========================================
- Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
// AIM T1 -
#
aimt1 rcl_ak47 "recoil 1.73"
aimt1 rcl_famas "recoil 1.05"
aimt1 rcl_m4a1 "recoil 1.73"
aimt1 rcl_galil "recoil 0.85"
aimt1 rcl_glock18 "recoil 1"
aimt1 rcl_usp "recoil 1"
aimt1 rcl_deagle "recoil 0.2"
aimt1 rcl_awp "recoil 1"
#
//AIM T2 -
aimt2 rcl_ak47 "recoil 1.77"
aimt2 rcl_famas "recoil 1.55"
aimt2 rcl_m4a1 "recoil 1.77"
aimt2 rcl_galil "recoil 0.87"
aimt2 rcl_glock18 "recoil 1.1"
aimt2 rcl_usp "recoil 1"
aimt2 rcl_deagle "recoil 0.4"
aimt2 rcl_awp "recoil 1.1"
#
//AIM T3 + AvAdd -
aimt3 rcl_ak47 "recoil 1.80";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_famas "recoil 1.75"avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_m4a1 "recoil 1.80";avadd 0 20.76 6.89 4.02;avadd 1 25.7 4.56 4.5
aimt3 rcl_galil "recoil 0.9";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_glock18 "recoil 1.2";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_usp "recoil 1";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_deagle "recoil 0.8";avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00
aimt3 rcl_awp "recoil 1.7";avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00
#
//AIM T4 + SETBURST
aimt4 rcl_ak47 "recoil 2.05";setburst ak47 "1 999 0.07 0.4 0.05 52"
aimt4 rcl_famas "recoil 1.99";setburst famas "1 999 1 0 0.07 0"
aimt4 rcl_m4a1 "recoil 2.1";setburst m4a1 "1 999 1 0 0.05 0"
aimt4 rcl_galil "recoil 1";setburst galil "1 999 0.01 0.01 0.02 0"
aimt4 rcl_glock18 "recoil 1.5";setburst glock18 "1 999 0.01 0.01 0.02 0"
aimt4 rcl_usp "recoil 1";setburst usp "1 999 0.01 0.01 0.02 0"
aimt4 rcl_deagle "recoil 2";setburst deagle "1 999 0.01 0.01 0.02 0"
aimt4 rcl_awp "recoil 2";setburst awp "1 999 1 0 0.45 28"
===================================================================================
==========================================
- Anti Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
===================================================================================
==========================================
- Ultimate Vecs - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt
Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt
Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt
Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt
Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt
Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt
Ultimate Vecs Number six ;"
===================================================================================
==========================================
- Wwcl - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
// WWCLCONFIG_CHECK RECOIL_WEAPON
// WWCONFIG_CHECK RCL
===================================================================================
==========================================
- SoundHack - https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
volume "2"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_loopback "1"
voice_avggain "0.500"
voice_maxgain "2"
suitvolume "0.250000"
_snd_mixahead "0.1"
Epecial Code By CrowD
SHCrowD "+60;wait;wait;-15"
Finish Code
===================================================================================
==========================================
- sXe Vector - https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================
===================================================================================
==========================================
- Delta Define - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}
weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}
event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
//
===================================================================================
#define M_PI 3.14159265358979323846
//
===================================================================================
float OriginAimbot::Degree(float radian)
{
return radian * (180/M_PI);
}
//
===================================================================================
void OriginAimbot::MakeDelta(float *src, float *dst, float *vec)
{
vec[0] = src[0] - dst[0];
vec[1] = src[1] - dst[1];
vec[2] = src[2] - dst[2];
}
//
===================================================================================
void OriginAimbot::MakeAngle(float *vec, float *angle)
{
float hyp = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
angle[0] = Degree(atan(vec[2]/hyp));
angle[2] = 0.0f;
if(vec[0] >= 0)
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))) +
180; }
else { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 90;
}
}
else
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) +
270; }
else { angle[1] = Degree(atan(fabs(vec[1]/vec[0])));
}
}
}
===================================================================================
==========================================
play vox/activated
ww
play fvox/activated
Clear
...Finish Cfg...
echo "====================================================="
echo "Add On Facebook: https://www.facebook.com/paunocudosgovepa"
echo "Twitter: https://twitter.com/CrowDSchmelzer"
echo "Special Thanks to: Corps3 - Lac0st - An0nl00c0r3z - Z3ld4 - All brothers <3"
echo "====================================================="