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Cfg For sXe 15.2 All Fix [2014] By CrowD


// ****************************************** //

•Recoil 85%
•Aim 100%
•Fps Configurados
•Rates Configurados
•Recoil Control
•Aim [Perfect]

// ****************************************** //

unbindball
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cl_crosshair_size small"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv;cl_crosshair_size small;cl_dynamiccrosshair 0;cl_bob
0;cl_bobcycle 0"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+speed"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;defuser;hegren;flash;flash"
bind "F2" "rebuy"
bind "F3" "sxe_screenoff"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump;+attack;-attack;+duck; wait; -duck; wait; +duck; wait; -
duck; wait"
bind "mouse1" "+attack;cl_pitchspeed 0.03;m_pitch 0;m_forward 0;m_side
0;+lookdown;wait;wait;-lookdown"
bind "MOUSE2" "+attack2"
bind "mouse3" "+voicerecord"
bind "PAUSE" "pause"
===================================================================================
==========================================
~ Info By : ~CrowD
===================================================================================
==========================================

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0"
cl_crosshair_color "350 350 350"
cl_crosshair_size "smal"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
cl_pitchspeed "1.5"
cl_yawspeed "0.3"
con_color "255 255 255"
console "0"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "0"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "0"
hud_takesshots "0"
=====================================================================|
- Premium Coded - www.youtube.com/user/ToodoCS |
=====================================================================|
//Premium Coded |
special_mouse1 "Headcenterview;+attack;recoil 0,4,0,0;max_roll 5" |
special_mouse2 "+attack2;awp_lock 0,9,2,2;recoil;0,3,0,0;max_roll 9" |
//Code Finish |
=====================================================================|
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model ""
model "gordon"
MP3FadeTime "2"
MP3Volume "0"
mp_decals "0"
name "AimCrowD.cfg By CrowD"
net_graph "3"
net_graphpos "2"
graphheight "-15"
net_scale "0"
r_bmodelhighfrac "5"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "999"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_verbwet "0"
sensitivity "2.9"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
voice_loockpack "1"
team ""
topcolor ""
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.75"
volume "2"
setinfo "_vgui_menus" "0"
+mlook
+jlook
exec userconfig.cfg

===================================================================================
==========================================
- Rates [Perfect] -
===================================================================================
==========================================

rate 25000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
sv_lan_rate 25000
sv_unlag 1
fps_max 101
fps_modem 0.0

===================================================================================
==========================================
- Anti Lag Script -
===================================================================================
==========================================

SET PING [Lag Fixed]

setping enable
setping min "cl_latency -90"
setping min "cl_latency -80"
setping min "cl_latency -70"
setping min "cl_latency -60"
setping min "cl_latency -50"
setping min "cl_latency -40"
setping min "cl_latency -30"
setping min "cl_latency -20"
setping min "cl_latency -10"

===================================================================================
==========================================
- Fps 100.1 [Perfect] -
===================================================================================
==========================================

fastsprites 2
fps_max 101
fps_modem 0.0
gl_max_size 256
r_drawviewmodel 1
r_dynamic 0
r_mirroralpha 0
r_mmx 1
developer 1
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
r_decals 0
cl_showfps 1
mp_decals 0
sv_allowupload 0
sv_allowdownload 1
sv_download_ingame 0
cl_weather 0
hud_fastswitch 1
net_graph 3
net_graphpos 2
graphheight -15
developer 1
cl_lc 1
cl_lw 1
rate 25000
cl_corpsestay 0
sv_airaccelerate 200
mp_flashlight 0
sv_maxupdaterate 9999999
sv_maxrate 9999999
sv_minrate 0
ati_npatch "1.0"
ati_subdiv "2.0"
fps_max "101"
fps_modem "0.0"
rate "25000"
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_resend "0"
cl_solid_players "1"
cl_showfps "1"
cl_corpsestay "0"

===================================================================================
==========================================
- Zona Comandos Especiales - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

- Grap -

net_graph "3"
net_graphpos "2"
graphheight "-15"

- Violence [Sangre Perfect] -

violence_ablood "999"
violence_agibs "999"
violence_hblood "999"
violence_hgibs "999"

- Hud-

hud_capturemouse "0"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
Hud_deathnotice_ time "30" / (30)
hud_saytext_internal "1"
hud_takesshots "0"

- Spec -

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
===================================================================================
==========================================
- Anti Recoil Bind's -
===================================================================================
==========================================
ANTI RECOIL
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 4.5"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

===================================================================================
===========================================
- Bind's Especiales -
===================================================================================
==========================================

[Silent Defuse ]

bind "e" "+use; wait; +attack2; wait; wait; -attack2; wait" <-- Agacharse Sobre La
bBomba Con Cuchillo y Defusea Silenciosamente

[Compra Rapida]

bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren;defuser" <-- [TT]


Ak-47+2Fb+1He -[CT] Colt+2Fb+1HE+Defuse

[Hablar]

bind "mouse3" "+voicerecord" <-- Apretar Rueda Del Mouse Para Hablar - Mas Comodo Y
Mas Rapido

===================================================================================
==========================================
- No Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

norecoil:usp_vec" "avclear;txt usp_vec"


norecoil:glock18_vec" "avclear;txt glock18_vec"
norecoil:p228_vec" "avclear;txt p228_vec"
norecoil:deagle_vec" "avclear;txt deagle_vec"
norecoil:elite_vec" "avclear;txt elite_vec"
norecoil:fiveseven_vec" "avclear;txt fiveseven_vec"
norecoil:m3_vec" "avclear;txt m3_vec"
norecoil:xm1014_vec" "avclear;txt xm1014_vec"
norecoil:mp5_vec" "avclear;txt mp5_vec"
norecoil:tmp_vec" "avclear;txt tmp_vec"
norecoil:p90_vec" "avclear;txt p90_vec"
norecoil:mac10_vec" "avclear;txt mac10_vec"
norecoil:ump45_vec" "avclear;txt ump45_vec"
norecoil:ak47_vec" "avclear;txt ak47_vec"
norecoil:m4a1_vec" "avclear;txt m4a1_vec"
norecoil:aug_vec" "avclear;txt aug_vec"
norecoil:sg552_vec" "avclear;txt sg552_vec"
norecoil:galil_vec" "avclear;txt galil_vec"
norecoil:famas_vec" "avclear;txt famas_vec"
norecoil:scout_vec" "avclear;txt scout_vec"
norecoil:sg550_vec" "avclear;txt sg550_vec"
norecoil:g3sg1_vec" "avclear;txt g3sg1_vec"
norecoil:awp_vec" "avclear;txt awp_vec"
norecoil:m249_vec" "avclear;txt m249_vec"
norecoil:knife_vec" "avclear;txt knife_vec"

===================================================================================
==========================================
- Recoil -
===================================================================================
==========================================

recoil_usp "recoil 1.3;nospread 2"


recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

===================================================================================
==========================================
- Set [Recoil-Aim-Spread] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
/Sphere 1.0.0.5 Aim Head 1
aimboot spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5
Head 1 |**"

_settfix_allweapons_sxe "avadd 1 999 0.06 0.16 0.71;cl_weather 0;cl_pitchspeed


8.080"
settfix "recoil 1.33;cl_pitchspeed 8.080;nospread 0.88;ex_extrapmax 1.33"

fixednospread*alltime "999 0.77 0.12 0.78;cl_bob 0;cl_bobcycle 0;cl_bobup


0;aimbotone 1;
recoil 1.33;nospread 2.1; cl_crosshair_size 2; alias shield;mat_specular 0;m_filter
1;
cl_dynamiccrosshair 0;txt all time antirecoil [Script Pack]"

/set
seta g_wh "1"
seta g_esp "1"
seta g_bh "0"
seta g_aim "1"
seta g_fire "2"
seta g_inblock "0.5"
seta g_inblock2 "0.2"
seta g_fpause "50 70 90 110"
seta g_fduration "110 90 70 50"
seta g_aimpoint "2"
seta g_aimtest "1"
seta g_vis "7.5"
seta g_lockvis "1"
seta g_inc "0.005"
seta g_predict "0.02"
seta g_autopredict "0"
seta g_clpredict "0"
seta g_recoil "25000"
seta g_vrecoil "4050"
seta g_hud "1"
seta g_clock "0"
seta g_crosshair "1"
seta g_doty "230"
seta g_dotx "319"
seta g_nokick "0"
seta g_lagkey "4"
seta g_leankey "2"
seta g_leantime "180"
seta g_ducktime "180"
seta g_automoves "0"
seta g_thirdp "90"
seta cg_DrawGun "0"
seta m_yaw "0.058"
seta m_pitch "0.028"
seta cl_pitchspeed "2.3"
seta cl_yawspeed "50"
seta cl_mouseAccel "1"
seta cl_freelook "1"
seta sensitivity "4"
seta m_side "0.05"
seta m_forward "0.05"
seta cg_bobup "0.00"
seta cg_bobpitch "0.00"
seta cg_bobroll "0.00"
seta cg_runpitch "0.00"
seta cg_runroll "0.00"
seta cg_soundFrag "1"
seta cg_headshotSound "1"
seta cg_headshotMessage "2"
seta cg_drawTeamMateInfo "1"
seta cg_drawTime "1"
seta cg_drawtimer "1"
seta cg_drawTeamScores "4"
seta cg_autoReload "1"
seta cg_antiLag "1"
seta cg_lagometer "1"
seta cg_drawFPS "1"
seta com_maxFPS "1000"
seta cg_chatHeight "4"
seta cg_chatTime "10000"
seta cg_drawRadar "1"
seta cg_fov "95"
set recoilon “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoilon1 “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoiloff “bind mouse1 +attack”
set 1 “cl_pitchspeed 140; bind mouse1 vstr recoilon; vstr 3¨
set 11 “bind mouse1 vstr recoilon1; vstr 4echo Script¨
set 2 “vstr recoiloff; vstr 5;echo Script”
set 3 “bind * vstr 11¨
set 4 “bind * vstr 2¨
set 5 “bind * vstr 1¨
bind "t" “vstr 1¨

===================================================================================
==========================================
- No Recoil And Aimbot Deagle - [Perfect]
===================================================================================
==========================================

//End Of No-Recoil
{
# 2014 - TESTED - DEAGLE AIMBOT
DEAGLE 1 "avadd 0 21 7 2.7"
DEAGLE 2 "avadd 1 27 4 2.3"
DEAGLE 3 "avadd 2 14 7 3.4"
DEAGLE 4 "avadd 3 21 8 2"
DEAGLE BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode
0;nospread 2;dwall 1"
DEAGLE Burnlove2 "avclear;1;2;3;4"
*-*
DEAGLE deagy0 "avadd 0 21.81 7.351 2.28"
DEAGLE deagy1 "avadd 1 26.85 5.36 2.16"
DEAGLE deagy2 "avadd 2 13.90 7.57 2.73"
DEAGLE deagy5 "avadd 3 21.2 8.4 1.8"
DEAGLE deagy3 "recoil 1.67"
DEAGLE deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
*-*
DEAGLE deagle0 "avadd 0 20.82 7.53 2.04"
DEAGLE deagle1 "avadd 1 26.1 4.2 2.49"
DEAGLE deagle2 "avadd 2 15.31 7.52 2.36"
DEAGLE deagle3 "avadd 3 21.2 8.4 1.8"
DEAGLE pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil
0.085;height_correction 0"
*-*
DEAGLE pist1 "avadd 0 20.82 7.53 2.04"
DEAGLE pist2 "avadd 1 26.1 4.2 2.49"
DEAGLE pist3 "avadd 2 15.31 7.52 2.36"
DEAGLE pistsetup "recoil 0.015;pred 0"
DEAGLE deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
DEAGLE pistolvec "deaglevec"
*-*
DEAGLE cripset "avadd 0 22.4 5.87 1.09"
DEAGLE bloods "avadd 1 26.6 5.7 3.2"
DEAGLE gangsta "avadd 2 9.12 6.12 3.431"
DEAGLE respect "avadd 3 21 8 3.4"
DEAGLE setup "avclear;cripset;bloods;gangsta;respect;Pass"
DEAGLE setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity
2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
DEAGLE deaglevec "setup;setup2"

DEAGLE Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
DEAGLE SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"

// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"


"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

// Aim Deagle

deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________
*-*

aimbot.bone_deagle [1][14][20][1][0]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
trigger.deagle [1][100][2000][100][500]

ent_fire weapon_deagle ignite

Sw_deagle "recoil 0.16"

recoil_deagle "recoil 1.3;nospread 2"

recoilSw_deagle "recoil 0.27"

wwclconfig_check recoil_deagle recoil 1.3;nospread 2"

recoil_add DEAGLE 1.054200

Sw_deagle "recoil 0.16"

config_check recoilSw_deagle "recoil 0.16"

antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]

burst_deagle "shoot 2;"


stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5

weapon.deagle.aimbot = 1
weapon.deagle.fov = 15
weapon.deagle.nosticky = 1
weapon.deagle.smooth = 5
weapon.deagle.height = 19
weapon.deagle.recoil = 0

d_deagle 224 16 32 16

deagle 1 999 0.01 0.01 0.02 0

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1

===================================================================================
==========================================
- Aim [Perfect] -
===================================================================================
==========================================

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]

aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0

- AIM ON -

•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0

Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0
Vector 17
Fov 360

- AIM CVARS -

•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0

":" "•• Aim Options" {


" " "•• Autoedge" {
" " "•• Autoedge Head" "autoedge 1"
" " "•• Autoedge Body" "autoedge 2"
. " " "•• Autoedge Off" "autoedge 0"
}
" " "•• Vector Aim" "vecing"
" " "•• Inverse Vector" "vecing;later 1 vec_switch 2"
" " "•• Aim + Shoot" "shoot 1;aim 1"
" " "•• Aim Only" "aim 1;shoot 0"
" " "•• Autowall" {
" " "•• Aimthru" "aimthru change"
" " "•• Autowall" "autowall change"
" " "•• Both ON" "aimthru 1;autowall 1"
" " "•• Both OFF" "aimthru 0;autowall 0"
}
}
":" "•• Vector Height Fix" {
" " "•• Lowest" "hc1"
" " "•• Lower" "hc2"
" " "•• Standard" "hc0"
" " "•• Higher" "hc3"
" " "•• Highest" "hc4"
}
":" "•• Settings" {
" " "•• Saystats" "saystats change"
" " "•• Roundsay" "roundsay change"
" " "•• Hudstats" "hudstats change"
" " "•• Nosky" "nosky change"
" " "•• Smoke/Flash" "smoke change;flash change"
}
":" "•• Speed Settings" {
" " "•• Bind mouse2" "bm2"
" " "•• Bind mouse3" "bm3"
" " "•• Bind mouse4" "bm4"
" " "•• Bind mouse5" "bm5"
" " "•• Bind shift" "bshift"
}
":" "•• Disconnect" "Disconnect"
":" "•• Quit" "quit"

" " ">AIMBOT" {


" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime
1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime
0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime
0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime
0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" "TFCFAG Pure by CrowD

" " ">AIMBOT" {


" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime
0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime
0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime
0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime
0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {


" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3
+doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3
+doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

===================================================================================
==========================================
- Recoid Avadd - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

recoil_avadd_usp "recoil 1.46"


recoil_avadd_glock "recoil 0.27"
recoil_avadd_deagle "recoil 1.6"
recoil_avadd_ak47 "recoil 0.20"
recoil_avadd_mp5 "recoil 0.35"
recoil_avadd_m4a1 "recoil 1.4"
recoil_avadd_ak47 "recoil 1.44"
recoil_avadd_awp "recoil 0.22"
recoil_avadd_p90 "recoil 0.39"
recoil_avadd_knife "recoil 0.36"
recoil_avadd_tmp "recoil 0.13"
recoil_avadd_mac10 "recoil 0.39"
recoil_avadd_famas "recoil 0.38"
recoil_avadd_galil "recoil 1.43"

===================================================================================
==========================================
- Boster Aim -
===================================================================================
==========================================

booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

===================================================================================
==========================================
- Vector Switch - www.youtubecom/user/ToodoCS
===================================================================================
==========================================

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2
13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

===================================================================================
==========================================
- Hitbox - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar
0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar
1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar
0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar
0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar
0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar
0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar
0;"

Hitbox Head (reverse aiming)


invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar
0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar
0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar
0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar
0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

===================================================================================
==========================================
- Configuracion [Armas] -
===================================================================================
=========================================

d_knife 640 640hud1 192 0 48 16


d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64


dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64

d_knife 320 640hud1 192 0 48 16


d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36
dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20


weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 keleþ)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20


weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45


weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45


weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

===================================================================================
==========================================
- Avadd Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68


avclear;incss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66
avclear;inccc;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70
avclear;incsss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66
avclear;incc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70
avclear;inc4;recoil 1.62/
/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96
avclear;incak;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56
avclear;incakk;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60
avclear;inc44;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56
avclear;iincc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56
avclear;cleo;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avdraw 0
avadd 0 20 10.1 0;"
avadd 1 26.5 3 -1
avadd 2 20 10.5 4
avadd 3 20.25 9.5 -1.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 4 30.25 3.75 -2
avadd 5 10.75 10.75 0.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4
avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2
avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21
avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33
avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6
avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear ; init "iavclear" "avclear "
avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000
0.000000 "
avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000
0.000000 "
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 2 ; init "vec2" "avadd 2 "
avadd 3 ; init "vec3" "avadd 3 "
avadd 4 ; init "vec4" "avadd 4 "
avadd 5 ; init "vec5" "avadd 5 "
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_reset
Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46
0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44
4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44
4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0
22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4
6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1
26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd
1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1
24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6
3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
//
-----------------------------------------------------------------------------------
---
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
/ /--------------------------------------------------------------------------------
------

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
//
-----------------------------------------------------------------------------------
---
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
//
-----------------------------------------------------------------------------------
---
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
//
-----------------------------------------------------------------------------------
---
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
/
-----------------------------------------------------------------------------------
---
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
/
-----------------------------------------------------------------------------------
---
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
/
-----------------------------------------------------------------------------------
---
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030

aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

===================================================================================
==========================================
- Weapon - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

weapon v_glock.mdl aim = 100


weapon v_glock.mdl head = 100
weapon v_glock.mdl recoil = 0
weapon v_glock.mdl smooth = 5
weapon v_glock.mdl height = 19
weapon v_glock.mdl autowall = 0

weapon v_usp.mdl aim = 100


weapon v_usp.mdl head = 100
weapon v_usp.mdl recoil = 0
weapon v_usp.mdl smooth = 5
weapon v_usp.mdl height = 18
weapon v_usp.mdl autowall = 0

weapon v_deagle.mdl aim = 100


weapon v_deagle.mdl recoil = 0
weapon v_deagle.mdl head = 100
weapon v_deagle.mdl smooth = 5
weapon v_deagle.mdl height = 19
weapon v_deagle.mdl autowall = 0

weapon v_ak47.mdl aim = 100


weapon v_ak47.mdl recoil = 5
weapon v_ak47.mdl head = 100
weapon v_ak47.mdl smooth = 5
weapon v_ak47.mdl height = 17
weapon v_ak47.mdl autowall = 0

weapon v_m4a1.mdl aim = 100


weapon v_m4a1.mdl recoil = 25
weapon v_m4a1.mdl head = 100
weapon v_m4a1.mdl smooth = 5
weapon v_m4a1.mdl height = 18
weapon v_m4a1.mdl autowall = 0

weapon v_awp.mdl aim = 100


weapon v_awp.mdl recoil = 10
weapon v_awp.mdl head = 100
weapon v_awp.mdl smooth = 5
weapon v_awp.mdl height = 15
weapon v_awp.mdl autowall = 0

weapon v_famas.mdl aim = 100


weapon v_famas.mdl recoil = 5
weapon v_famas.mdl head = 100
weapon v_famas.mdl smooth = 5
weapon v_famas.mdl height = 18
weapon v_famas.mdl autowall = 0

weapon v_m4a1.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0


weapon v_ak-47.mdl;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1
weapon v_usp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0
weapon v_awp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0
weapon v_SIG.mdl;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0
weapon v_SCOUT.mdl;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0
weapon v_famas.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0
weapon v_deagle.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0
weapon v_glock18.mdl;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0

===================================================================================
==========================================
- Burst Switch - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

burst_usp "shoot 2;"


burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

===================================================================================
==========================================
- mdl Model - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

mdl new M4A1\M4A1.mdl


mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new DEAGLE\DEAGLE.mdl


mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new artic\artic.mdl


mdl add_recoil 5 6 3
mdl add_recoil 5 6 3
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new USP\USP.mdl


mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new AK-47\AK-47.mdl


mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

===================================================================================
==========================================
- Premium Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

Premiumconfig v_M4A1.mdl "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot


0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death
0;allof2;"
Premiumconfig v_AK47.mdl "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall
0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;allof3;"
Premiumconfig v_FAMAS.mdl "autoburst 0;nospread 0;cvars 0;health_esp
0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo
0;allof4;"
Premiumconfig v_USP.mdl "nosky 0;stats 0;cartoonwall 0;outlinewall
0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;allof5"
Premiumconfig v_DEAGLE.mdl "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed
1;antikick 0;burstswitch 0;"

===================================================================================
==========================================
- Sx3 Aim and Recoil Sector -
===================================================================================
==========================================

Aim Sector [*]

/ Miniaim

SX3 MiniAim1 "avadd 0 12 8 1"


SX3 MiniAim2 "avadd 0 17 8 -1"
SX3 MiniAim3 "avadd 0 13 6 0"
SX3 MiniAim4 "avadd 0 14 8 -1"
SX3 MiniAim5 "avadd 0 16 8 0"
SX3 MiniAim6 "avadd 0 18 10 -1"
SX3 MiniAim7 "avadd 0 13 8 1"
SX3 MiniAim8 "avadd 0 16 7 -1"
SX3 MiniAim9 "avadd 0 13 9 -1"
SX3 MiniAim10 "avadd 0 13 6 -1"
SX3 MiniAim11 "avadd 0 16 6 1"
SX3 MiniAimsetup
"avclear;Miniaim1;Miniaim2;Miniaim3;Miniaim4;Miniaim5;Miniaim6;Miniaim7;Miniaim8;Mi
niaim9;Miniaim10;Miniaim11;recoil 0.9;aim 1;nospread 2;txt Miniaim AIM Script
Loaded by CrowD"

// MediumAim

SX3 MediumAim1 "avadd 0 17 9 2"


SX3 MediumAim2 "avadd 0 21 12 1"
SX3 MediumAim3 "avadd 0 17 10 1"
SX3 MediumAim4 "avadd 0 29 11 -2"
SX3 MediumAim5 "avadd 0 26 12 0"
SX3 MediumAim6 "avadd 0 24 12 0"
SX3 MediumAim7 "avadd 0 22 13 2"
SX3 MediumAim8 "avadd 0 29 11 1"
SX3 MediumAim9 "avadd 0 23 9 -2"
SX3 MediumAim10 "avadd 0 22 11 2"
SX3 MediumAim11 "avadd 0 27 9 -1"
SX3 MediumAimsetup
"avclear;MediumAim1;MediumAim2;MediumAim3;MediumAim4;MediumAim5;MediumAim6;MediumAi
m7;MediumAim8;MediumAim9;MediumAim10;MediumAim11;recoil 0.9;aim 1;nospread 2;txt
MediumAim AIM Script Loaded by CrowD"

// HardAim

SX3 HardAim1 "avadd 0 20.7632 12.5702 2.6622"


SX3 HardAim2 "avadd 0 20.4431 11.9307 1.2484"
SX3 HardAim3 "avadd 0 27.3132 10.7552 -1.3500"
SX3 HardAim4 "avadd 0 25.7047 10.7440 -1.3843"
SX3 HardAim5 "avadd 0 26.1914 11.9876 0.7657"
SX3 HardAim6 "avadd 0 29.8358 11.7852 0.8643"
SX3 HardAim7 "avadd 0 20.5803 14.2488 -1.4110"
SX3 HardAim8 "avadd 0 20.2166 10.9981 1.6857"
SX3 HardAim9 "avadd 0 21.4305 11.6816 1.1989"
SX3 HardAimsetup
"avclear;HardAim1;HardAim2;HardAim3;HardAim4;HardAim5;HardAim6;HardAim7;HardAim8;Ha
rdAim9;recoil 0.8;aim 1;nospread 2;txt HardAim AIM Script Loaded by CrowD"

// HeadshotAim /
HeadshotAim1 "avadd 0 26.2833 9.5918 0.3265"
SX3 HeadshotAim2 "avadd 0 25.2246 5.5043 -1.2184"
SX3 HeadshotAim3 "avadd 0 16.5865 5.6760 -1.5565"
SX3 HeadshotAim4 "avadd 0 23.8757 6.7406 -1.5188"
SX3 HeadshotAim5 "avadd 0 25.6473 7.2678 1.9104"
SX3 HeadshotAim6 "avadd 0 28.2813 12.3732 -2.7329"
SX3 HeadshotAim7 "avadd 0 19.9581 5.9818 -1.3291"
SX3 HeadshotAim8 "avadd 0 19.3942 11.4859 1.7528"
SX3 HeadshotAim9 "avadd 0 17.8917 9.3765 1.6523"
SX3 HeadshotAim10 "avadd 0 24.2841 15.5118 -1.3522"
SX3 HeadshotAim11 "avadd 0 23.6203 9.3192 0.7069"
SX3 HeadshotAim12 "avadd 0 28.6409 13.4831 -1.6179"
SX3 HeadshotAim13 "avadd 0 21.3428 11.6673 0.3081"
SX3 HeadshotAim14 "avadd 0 25.9290 10.5709 2.5761"
SX3 HeadshotAim15 "avadd 0 18.5492 13.5565 1.4416"
SX3 HeadshotAimsetup
"avclear;HeadshotAim1;HeadshotAim2;HeadshotAim3;HeadshotAim4;HeadshotAim5;HeadshotA
im6;HeadshotAim7;HeadshotAim8;HeadshotAim9;HeadshotAim10;HeadshotAim11;HeadshotAim1
2;HeadshotAim13;HeadshotAim14;HeadshotAim15;recoil 1.1;aim 1;nospread 2;#ex_interp
0.03;txt HeadshotAim AIM Script Loaded by CrowD"

===================================================================================
===================================================================================
===================================================================================
========================================================================

Recoil sector [*]

// RECOIL SX3 /

recoil_SX3_usp "recoil 1.9"


recoil_SX3_glock "recoil 1.31"
recoil_SX3_deagle "recoil 1.3"
recoil_SX3_ak47 "recoil 1.30"
recoil_SX3_mp5 "recoil 1.21"
recoil_SX3_m4a1 "recoil 1.49"
recoil_SX3_ak47 "recoil 1.36"
recoil_SX3_awp "recoil 0.31"
recoil_SX3_p90 "recoil 1.54"
recoil_SX3_knife "recoil 1.67"
recoil_SX3_tmp "recoil 1.51"
recoil_SX3_mac10 "recoil 1.16"
recoil_SX3_famas "recoil 0.72"
recoil_SX3_galil "recoil 0.55"

SX3 recoilSEC "avadd 0 17 13 0;avadd 1 25 13 0;avadd 2 25 11 2"


SX3 recoilSEC "avadd 0 21 16 0;avadd 1 20 12 1;avadd 2 22 13 2"
SX3 recoilSEC "avadd 0 21 15 0;avadd 1 22 9 0;avadd 2 25 10 2"
SX3 recoilSEC "avadd 0 23 17 -1;avadd 1 22 12 0;avadd 2 24 13 2"
SX3 recoilSEC "avadd 0 22 11 2;avadd 1 22 12 0;avadd 2 17 9 0"
SX3 recoilSEC "avadd 0 27 11 0"
SX3 recoilSEC "avadd 0 27 12 0"
SX3 recoilSEC "avadd 0 24 12 0"

===================================================================================
===================================================================================
===================================================================================
========================================================================

// 1337 script aim SX3

1337 SX31 "avadd 0 18.3967 7.6492 0.5818;avadd 1 20.9774 9.7944 -1.7978"


1337 SX32 "avadd 0 28.2643 5.1807 0.6997;avadd 1 22.3099 6.4016 -1.6551"
1337 SX33 "avadd 0 25.7457 6.8877 -1.4908;avadd 1 29.2043 6.4126 0.7857"
1337 SX34 "avadd 0 22.3660 8.5101 -2.7016;avadd 1 21.2419 12.8575 -1.7258"
1337 SX35 "avadd 0 24.8013 10.8887 1.6257;avadd 1 29.4380 7.7466 2.7886"
1337 SX36 "avadd 0 19.5823 9.5038 -1.3711;avadd 1 26.5950 10.9138 1.3641"
1337 SX37 "avadd 0 25.6915 5.1775 1.6930;avadd 1 23.5060 8.1801 1.1981"
1337 SX38 "avadd 0 27.6210 11.7596 1.2734;avadd 1 23.4718 13.6450 1.7033"
1337 SX39 "avadd 0 24.8309 11.5615 1.5744;avadd 1 18.2692 9.6716 1.7226"
1337 SX310 "avadd 0 18.7199 14.6809 -1.8444;avadd 1 20.6772 10.1926 -1.5063"
1337 SX311 "avadd 0 28.4287 9.1987 0.6109;avadd 1 28.6672 9.5555 2.7744"
1337 SX312 "avadd 0 21.2973 8.2867 -1.9051;avadd 1 28.6172 10.6081 1.8255"
1337 SX313 "avadd 0 23.4827 12.5139 0.8640;avadd 1 29.4129 13.6199 2.2650"
1337 SX314 "avadd 0 28.6259 9.3053 2.9453;avadd 1 29.3971 11.3117 2.2408"
1337 SX315 "avadd 0 25.7767 10.4725 2.6068;avadd 1 28.1787 11.3889 2.7135"
1337 SX3setup
"avclear;SX31;SX32;SX33;SX34;SX35;SX36;SX37;SX38;SX39;SX310;SX311;SX312;SX313;SX314
;SX315;recoil 1.1;aim 1;nospread 2;#ex_interp 0.03;txt SX3 AIM Script Loaded by
CrowD"

//Special RAGEAIM SCRIPT

Special SX3RAGEAIM1 "avadd 0 26.1655 15.8030 -1.3884"


Special SX3RAGEAIM2 "avadd 0 28.3395 13.2429 0.8025"
Special SX3RAGEAIM3 "avadd 0 25.2652 13.4643 3.5298"
Special SX3RAGEAIM4 "avadd 0 23.6141 12.6814 1.5274"
Special SX3RAGEAIM5 "avadd 0 27.2541 14.9713 3.5407"
Special SX3RAGEAIMsetup
"avclear;SX3RAGEAIM1;SX3RAGEAIM2;SX3RAGEAIM3;SX3RAGEAIM4;SX3RAGEAIM5;recoil 0.9;aim
1;nospread 2;txt SX3RAGEAIM AIM Script Loaded by CrowD"
===================================================================================
==========================================
- Add me on facebook - https://www.facebook.com/paunocudosgovepa
===================================================================================
==========================================

burst_add AK47 1 10 1 0 0.05 0


burst_add AK47 2 20 0.25 0.35 0.05 0
burst_add AK47 3 50 0.15 0.45 0.05 4
burst_add AK47 4 999 0.07 0.4 0.05 52
burst_add AUG 1 30 1 0 0.05 0
burst_add AUG 2 60 0.25 0.35 0.05 0
burst_add AUG 3 110 0.15 0.45 0.05 4
burst_add AUG 4 999 0.05 0.43 0.2 12
burst_add AWP 1 3 1 0 0.02 0
burst_add AWP 2 5 1 0 0.04 16
burst_add AWP 3 999 1 0 0.45 28
burst_add C4 1 999 1 0 0 2
burst_add DEAGLE 1 999 0.01 0.01 0.02 0
burst_add ELITE 1 15 0.01 0.01 0.02 0
burst_add ELITE 2 999 0.07 0.15 0.05 0
burst_add FIVESEVEN 1 999 0.01 0.01 0.02 0
burst_add FLASHBANG 1 999 1 0 0 2
burst_add G3SG1 1 3 1 0 0.02 0
burst_add G3SG1 2 5 1 0 0.02 16
burst_add G3SG1 3 120 1 0 0.05 60
burst_add G3SG1 4 999 0.05 0.4 0.05 60
burst_add GLOCK 1 999 0.01 0.01 0.02 0
burst_add HE 1 999 1 0 0 2
burst_add KNIFE 1 3 1 0 0 0
burst_add KNIFE 2 999 1 0 0.1 2
burst_add M249 1 45 1 0 0.05 0
burst_add M249 2 999 0.05 0.5 0.05 4
burst_add LEONE 1 999 1 0 0.2 0
burst_add M4A1 1 10 1 0 0.05 0
burst_add M4A1 2 20 0.25 0.35 0.05 0
burst_add M4A1 3 80 0.15 0.45 0.05 0
burst_add M4A1 4 999 0.07 0.4 0.05 4
burst_add MAC10 1 40 1 0 0.05 0
burst_add MAC10 2 120 0.35 0.25 0.04 0
burst_add MAC10 3 999 0.11 0.25 0.05 4
burst_add MP5 1 40 1 0 0.05 0
burst_add MP5 2 120 0.45 0.25 0.05 0
burst_add MP5 3 999 0.11 0.25 0.05 4
burst_add P228 1 999 0.01 0.01 0.02 0
burst_add P90 1 20 1 0 0.05 0
burst_add P90 2 120 0.1 0.25 0.05 0
burst_add P90 3 999 0.11 0.25 0.05 4
burst_add SCOUT 1 3 1 0 0.02 0
burst_add SCOUT 2 5 1 0 0.04 16
burst_add SCOUT 3 999 1 0 0.45 28
burst_add SG550 1 3 1 0 0.02 0
burst_add SG550 2 30 1 0 0.04 16
burst_add SG550 3 999 0.3 0.1 0.05 60
burst_add SG552 1 30 1 0 0.05 0
burst_add SG552 2 60 0.25 0.35 0.05 0
burst_add SG552 3 110 0.15 0.45 0.05 8
burst_add SG552 4 999 0.05 0.43 0.2 12
burst_add SMOKE 1 999 1 0 0 2
burst_add TMP 1 20 1 0 0 0
burst_add TMP 2 100 0.3 0.3 0.02 0
burst_add TMP 3 999 0.1 0.3 0.05 4
burst_add UMP45 1 40 1 0 0.05 0
burst_add UMP45 1 120 0.45 0.25 0.05 0
burst_add UMP45 1 999 0.11 0.25 0.05 4
burst_add USP 1 999 0.01 0.01 0.02 0
burst_add 12GUAGE 1 999 1 0 0.2 0

===================================================================================
==========================================
- Anti Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

Anti-Recoil; Recoil;spread(*)aim&shootAttack_Glock18 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P228 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Deagle )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_FiveSeven )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Elite )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M3 )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Xm1014 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mac10 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Tmp )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mp5Navy )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ump45 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P90 )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Famas )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Galil )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M4a1 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ak47 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg552 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Aug )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Scout )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Awp )( alias );aim_Draw_avadd;headshot
1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg550 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_G3sg1 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M249 )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Knife )
( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"

===================================================================================
==========================================
- Recoil Sw - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

recoilSw_usp "recoil 0.27"


recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
nrecoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

===================================================================================
==========================================
- Head Weapon Mdl - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

head_weapon v_usp.mdl 1 60.0 45.5 35 5 0


head_weapon v_glock.mdl 1 55.5 45.5 30 7 35
head_weapon v_deagle.mdl 1 60.0 40.5 35 6 20
head_weapon v_galil.mdl 1 55.5 40.5 50 6 150
head_weapon v_famas.mdl 1 55.5 40.5 50 6 100
head_weapon v_mp5.mdl 1 55.5 40.5 50 5 100
head_weapon v_ak47.mdl 1 60.0 40.5 50 6 100
head_weapon v_sg552.mdl 1 55.5 40.5 50 5 100
head_weapon v_m4a1.mdl 1 60.0 45.5 50 6 150
head_weapon v_aug.mdl 1 55.5 40.5 50 5 100
head_weapon v_scout.mdl 1 55.5 40.5 50 5 5
head_weapon v_awp.mdl 1 50.5 40.5 60 7 5
head_weapon v_g3sg1.mdl 1 55.5 40.5 50 5 0
head_weapon v_sg550.mdl 1 55.5 40.5 50 5 0
head_weapon v_default.mdl 1 55.5 40.5 50 6 300

===================================================================================
==========================================
- [Aimbot] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT

confaim ca "avadd 0 21.41 5.2 1.8"


confaim ca1 "avadd 1 25.4 5.7 2.8"
confaim ca2 "avadd 2 13.72 3.8 2.91"
confaim ca3 "avadd 3 21.5 6.8 2.0"
confaim ca4 "mdl ov 1.480 1.101 0.001"
confaim ca5 "mdl ov 1.395 1.450 0.202"
confaim ca6 "mdl ov -0.59 3.940 1.001"
confaim ca7 "mdl ov 0.997 2.791 0.010"
confaim ca8 "mdl ov .9597 3.220 1.302"
confaim ca9 "ca4;ca5;ca6;ca7;ca8;nospread 1.2"
confaim ca0 "avclear;ca;ca1;ca2;ca3;ca9;height_correction 1;nospread 2;recoil
1.710201"

===================================================================================
==========================================
- Anti Recoil [Perfect] -
===================================================================================
==========================================

// Recoil Fixed

recoil_fix +Norecoil "recoil_m4a1 0.5;avadd 1 10 1 0 0.05 0;aim_actice 1;aim_spread


1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;;aim_actice 1;aim_spread 1;aim_shoot
1;cl_pitchspeed 2.2;cl_yawspeed 0.5;"

recoil_fix +Norecoil "recoil_Ak47 0.7;avadd 1 10 1 0 0.05 0;aim_actice 1;aim_spread


1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;;aim_actice 1;aim_spread 1;aim_shoot
1;cl_pitchspeed 2.7;cl_yawspeed 0.7;"
recoil_fix +Norecoil "recoil_Deagle 0.4;avadd 1 999 0.01 0.01 0.02 0;aim_actice
1;aim_spread 1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;aim_actice 1;aim_spread 1;aim_shoot
1;cl_pitchspeed 1.1;cl_yawspeed 0.4;"

// Recoil sXe

recoil_sxe_usp "recoil 0.48"


recoil_sxe_glock "recoil 0.33"
recoil_sxe_deagle "recoil 0.7"
recoil_sxe_ak47 "recoil 1.36"
recoil_sxe_mp5 "recoil 1.6"
recoil_sxe_m4a1 "recoil 0.19"
recoil_sxe_ak47 "recoil 0.46"
recoil_sxe_awp "recoil 0.35"
recoil_sxe_p90 "recoil 0.23"
recoil_sxe_knife "recoil 1.57"
recoil_sxe_tmp "recoil 1.38"
recoil_sxe_mac10 "recoil 0.58"
recoil_sxe_famas "recoil 0.63"
recoil_sxe_galil "recoil 1.20"

===================================================================================
==========================================
- Scroll Mensaje - www.twitter.com/CrowDSchmelzer
===================================================================================
==========================================

scr_connectmsg "Cfg By CrowD"


scr_connectmsg1 "www.facebook.com/paunocudosgovepa"
scr_connectmsg2 "www.twitter.com/CrowDSchmelzer"

===================================================================================
==========================================
- Setburst - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

/ automatic burst settings


// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time>
<start_delay> <flags>
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

setburst ak47 1 10 1 0 0.05 0


setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 0
setburst ak47 4 999 0.07 0.4 0.05 52
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0

}
Glock headShot 2 Click

setburst glock 1 3 1 0 0 13
setburst glock 1 3 1 0 0 12
setburst glock 1 3 1 0 0 11
setburst glock 1 3 1 0 0 10
setburst glock 1 3 1 0 0 0
setburst glock 1 3 1 0 0 9
setburst glock 1 3 1 0 0 8
setburst glock 1 3 1 0 0 7
setburst glock 1 3 1 0 0 6
setburst glock 1 3 1 0 0 5
setburst glock 1 3 1 0 0 4
setburst glock 1 3 1 0 0 3
setburst glock 1 3 1 0 0 2
setburst glock 1 3 1 0 0 1
}
aimvector shin 1 0 0 -9
{

===================================================================================
==========================================
- GSAIM - ywww.youtube.com/user/ToodoCS
===================================================================================
==========================================

// GSAIM FOR M4A1


M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1
Loaded"

// GSAIM FOR AK47


AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47
Loaded"

// GSAIM FOR USP


USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK


GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR
GLOCK Loaded"

// GSAIM FOR MP5


MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy
Loaded

===================================================================================
==========================================
- Recoil_add - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

recoil_add WEAPON v_GLOCK18.mdl 0.250000


recoil_add WEAPON v_P228.mdl 0.110000
recoil_add WEAPON v_DEAGLE.mdl 0.054200
recoil_add WEAPON v_FIVE-SEVEN.mdl 0.023000
recoil_add WEAPON v_12-GUAGE.mdl 1.500000
recoil_add WEAPON v_LEONE.mdl 1.500000
recoil_add WEAPON v_TMP.mdl 0.800000
recoil_add WEAPON v_MAC10.mdl 1.580000
recoil_add WEAPON v_MP5.mdl 1.425000
recoil_add WEAPON v_UMP45.mdl 1.295000
recoil_add WEAPON v_P90.mdl 1.590000
recoil_add WEAPON v_GALIL.mdl 1.400000
recoil_add WEAPON v_AK47.mdl 1.900000
recoil_add WEAPON v_SCOUT.mdl 1.470000
recoil_add WEAPON v_SG552.mdl 1.600000
recoil_add WEAPON v_AWP.mdl 0.870000
recoil_add WEAPON v_G3SG1.mdl 0.100000
recoil_add WEAPON v_M249.mdl 1.705000
recoil_add WEAPON v_M4A1.mdl 1.870000
recoil_add WEAPON v_FAMAS.mdl 1.175000
recoil_add WEAPON v_AUG.mdl 1.748000
recoil_add WEAPON v_SG550.mdl 0.800000

===================================================================================
==========================================
- No Spread - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
nospread_weapon v_usp.mdl "nospread 1.3"
nospread_weapon v_glock18.mdl "nospread 1.3"
nospread_weapon v_deagle.mdl "nospread 1.3"
nospread_weapon v_p228.mdl "nospread 1.3"
nospread_weapon v_elite.mdl "nospread 1.3"
nospread_weapon v_fiveseven.mdl "nospread 1.3"
nospread_weapon v_xm1014.mdl "nospread 1.3"
nospread_weapon v_m3.mdl "nospread 1.3"
nospread_weapon v_mp5.mdl "nospread 1.3"
nospread_weapon v_tmp.mdl "nospread 1.2"
nospread_weapon v_p90.mdl "nospread 1.2"
nospread_weapon v_mac10.mdl "nospread 1.2"
nospread_weapon v_ump45.mdl "nospread 1.2"
nospread_weapon v_ak47.mdl "nospread 1.9"
nospread_weapon v_sg552mdl "nospread 1.8"
nospread_weapon v_m4a1.mdl "nospread 1.74"
nospread_weapon v_galil.mdl "nospread 1.2"
nospread_weapon v_famas.mdl "nospread 1.2"
nospread_weapon v_aug.mdl "nospread 1.7"
nospread_weapon v_scout.mdl "nospread 1.2"
nospread_weapon v_awp.mdl "nospread 1.3"
nospread_weapon v_g3sg1.mdl "nospread 1.2"
nospread_weapon v_sg550.mdl "nospread 1.2"
nospread_weapon v_m249.mdl "nospread 1.7"
nospread_weapon v_knife.mdl "nospread 1.2"
nospread_weapon v_tactical.mdl "nospread 1.3"

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

col_ct 0 120 255 255


col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

===================================================================================
==========================================
- [INJECTED-AVADD] - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

injected - m4a1 "999 0.07 0.4 0.05 4"


injected - ak47 "999 0.07 0.4 0.05 52"
injected - awp "999 1 0 0.45 28"
injected - deagle "999 0.01 0.01 0.02 0"
injected - glock18 "999 0.01 0.01 0.02 0"
injected - usp "999 0.01 0.01 0.02 0"

===================================================================================
==========================================
- AimShoot - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

aim_shoot "ak47" avadd "10 9 9 9 0 0 9;attack"


aim_shoot "M4a1" avadd "7 6 2 1 1 5 10;attack"
aim_shoot "USP" avadd "10 9 9 0 0 0 0;attack"
aim_shoot "Glock" avadd "8 7 7 1 0 0 1;attack"
aim_shoot "AWP" avadd "0 0 0 0 4 9 2;attack"
aim_shoot "Knife" avadd "0 0 0 3 3 0 0;attack"
aim_shoot "loaded_aim_shoot=1"
loaded_aim_shoot=1

===================================================================================
==========================================
- sXei dat - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

sXei.dat ak471 "avadd 10 1 0 0.05 0"


sXei.dat ak472 "avadd 20 0.25 0.35 0.05 0"
sXei.dat ak473 "avadd 50 0.15 0.45 0.05 4"
sXei.dat ak474 "avadd 999 0.07 0.4 0.05 52"
sXei.dat m4a11 "avadd 10 1 0 0.05 0"
sXei.dat m4a12 "avadd 20 0.25 0.35 0.05 0"
sXei.dat m4a13 "avadd 80 0.15 0.45 0.05 0"
sXei.dat m4a14 "avadd 999 0.07 0.4 0.05 4"
sXei.dat awp1 "avadd 3 1 0 0.02 0"
sXei.dat awp2 "avadd 5 1 0 0.04 16"
sXei.dat awp3 "avadd 999 1 0 0.45 28"
sXei.dat deagle "avadd 999 0.01 0.01 0.02 0"
sXei.dat glock18 "avadd 999 0.01 0.01 0.02 0"
sXei.dat usp "avadd 999 0.01 0.01 0.02 0"

===================================================================================
==========================================
- Especial Aim + No Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

- No Recoil And Spread Deagle -

// Vec Deagle

vec_deagle "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"

// Auto Recoil

recoil_deagle "recoil 1.3;nospread 2"

// RecoilSw
recoilSw_deagle "recoil 0.16"

// Recoil Add

recoil_add DEAGLE 1.054200


recoil_add DEAGLE 0.034200

// Setburst

setburst deagle 1 999 1 0 0 0

// GSAIM

DEAG1 "avadd 0 20 10.1 0;"


DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE
Loaded"

- No Recoil And Spread Awp -

// Vec

vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

// Auto Recoil

recoil_awp "recoil 1.3;nospread 2"

// RecoilSw

recoilSw_awp "recoil 1.77"

// Recoil Add

recoil_add AWP 0.870000


recoil_add AWP 0.800000

// Setburst

setburst awp 1 3 1 0 0.02 0


setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28

- No Recoil And Spread Ak-47 -

// Vec Ak47

vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"

// Auto Recoil Ak47

recoil_ak47 "recoil 1.9;nospread 2"


// RecoilSw

recoilSw_ak47 "recoil 1.710201"

// Recoil Add

recoil_add AK47 1.900000


recoil_add AK47 1.700000

// Config Check Ak47

wwclconfig_check ak47-a "avadd 0 19.9 7.321 3.295"


wwclconfig_check ak47-b "avadd 1 26.54 3.21 4.78"
wwclconfig_check aksetup "recoil 1.85"
wwclconfig_check akvec "avclear;ak47-a;ak47-b;aksetup"

// Setburst Ak47

setburst ak47 1 10 1 0 0.05 0


setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52

// GSAIM AK47

AK471 "avadd 0 20 10.1 0;"


AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47
Loaded"

// Vector Ak47

ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-


duck;ak47-duckmove;ak47-jump"
ak47-stand "avp 0 19.19 6.23 1.257"
ak47-duck "avp 1 22.89 6.986 2.513"
ak47-walk "avp 2 19.19 6.53 1.157"
ak47-run "avp 3 19.19 6.83 1.057"
ak47-duckmove "avp 4 22.0604 7.1021 2.078"
ak47-jump "avp 5 11.01 5.22 1.81"

// |ak47 AIMM|
ak47aim1 cnowon1 "avadd 0 19.92 6.38 2.01"
ak47aim2 cnowon2 "avadd 0 19.56 6 1.6"
ak47aim3 cnowon3 "avadd 1 24.39 5.25 2.8"
ak47aim4 cnowon4 "avadd 2 11.48 6.92 2.3"
ak47aim5 cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp
01;height_correction 4;recoil 1.6"

- No Recoil And Spread M4a1 (Colt) -

// Vec M4a1
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"

// Auto Recoil M4a1

recoil_m4a1 "recoil 1.74;nospread 2"

// RecoilSw

recoilSw_m4a1 "recoil 1.62"

// Recoil Add

recoil_add M4A1 1.870000


recoil_add M4A1 1.550000

// Config Check M4a1

wwclconfig_check colt-a "avadd 0 20.76 6.89 4.02"


wwclconfig_check colt-b "avadd 1 25.7 4.56 4.5"
wwclconfig_check coltsetup "recoil 1.65"
wwclconfig_check coltvec "avclear;colt-a;colt-b;coltsetup"

// Setburst M4a1

setburst m4a1 1 10 1 0 0.05 0


setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4

// GSAIM M4a1

M4A11 "avadd 0 21 10.1 0;"


M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1
Loaded"

// Vectors M4a1

ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-


walk;m4a1-run;m4a1-duckmove;m4a1-jump"
m4a1-stand "avp 0 19.183 6.3831 3.515"
m4a1-duck "avp 1 23.713 6.0119 2.074"
m4a1-walk "avp 2 19.083 6.4831 3.115"
m4a1-run "avp 3 18.983 6.5831 3.315"
m4a1-duckmove "avp 4 23.713 6.2119 1.874"
m4a1-jump "avp 5 12.183 6.4831 0.815"

===================================================================================
==========================================
- Ent_Fire Script - www.youtube.com/user/ToodoCS
===================================================================================
==========================================
ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 25 225 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 255 0 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 0 0 255"
ent_fire point_tesla addoutput "m_flRadius 600"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create env_steam
ent_fire env_steam addoutput "targetname mob"
ent_fire mob addoutput "angles -90 0 0"
ent_fire mob addoutput "spreadspeed 10"
ent_fire mob addoutput "speed 10"
ent_fire mob addoutput "startsize 45"
ent_fire mob addoutput "endsize 0"
ent_fire mob addoutput "rate 10"
ent_fire mob addoutput "rendercolor 150 50 50"
ent_fire mob addoutput "jetlength 70"
ent_fire mob addoutput "renderamt 200"
ent_fire mob turnon

ent_Create env_fade

ent_fire env_fade addoutput "duration .05"


ent_fire env_fade addoutput "holdtime .25"
ent_fire env_fade addoutput "rendercolor 150 0 0"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 16"

ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"

ent_fire lt1 addoutput "ontimer player,setteam,1,3"


ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname annoy"
ent_Fire annoy addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_Fire annoy dospark
ent_Fire lt1 addoutput "ontimer annoy,dospark,2"

ent_fire lt1 refiretime .45

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 150 0 160"
ent_fire point_tesla addoutput "m_flRadius 700"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create logic_timer
ent_fire logic_timer addoutput "target timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 0.2"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.2,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.3,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.5,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla
DoSpark,.1,-1"

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark

give env_fog_controller
ent_Fire env_fog_controller addoutput "classname darkaa"
ent_Fire darkaa addoutput "fogcolor 13 326 44"
ent_Fire darkaa addoutput "fogcolor2 94 280 42"
ent_Fire darkaa setstartdist 1
ent_Fire darkaa setenddist 1
ent_Fire darkaa setcolor 0 300 0
ent_fire darkaa turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timear"
ent_fire timear toggle
ent_fire timear addoutput "refiretime .3"
ent_fire timear enable
ent_fire timear addoutput "startdisabled 0"
ent_fire timear addoutput "UseRandomTime 0"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 13 14 57,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 414 14 412,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 612 26 343,.2,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 24 443 562,.6,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 45 642 24,.8,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 27 473 64,1,-1"

ent_create env_smokestack
ent_fire env_smokestack addoutput "targetname smokee"
ent_fire smokee addoutput "BaseSpread 20"
ent_fire smokee addoutput "SpreadSpeed 10"
ent_fire smokee addoutput "Speed 10"
ent_fire smokee addoutput "StartSize 10"
ent_fire smokee addoutput "EndSize 10"
ent_fire smokee addoutput "rate 350"
ent_fire smokee addoutput "JetLength 5"
ent_fire smokee addoutput "rendercolor 255 0 0"
ent_fire smokee addoutput "renderamt 200"
ent_fire smokee addoutput "SmokeMaterial effects/combinemuzzle2.vmt"
ent_fire smokee turnon
ent_fire smokee setparent aaaa
ent_fire smokee setparentattachment hips

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\alyx\ohno_startle03.wav"
ent_fire ann dospark:1

ent_create env_entity_dissolver
ent_fire env_entity_dissolver addoutput "target aaaa"
ent_fire env_entity_dissolver addoutput "magnitude 250"
ent_fire env_entity_dissolver addoutput "dissolvetype 0"
ent_fire env_entity_dissolver dissolve aaaa 2 2

ent_fire smokee clearparent

ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer smokee,addoutput,rendercolor 255 0 0,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,startsize 90,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,basespread 35,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,spreadspeed 1200,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,endsize 60,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,rate 1500,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,jetlength 70,3,-1"

ent_create env_explosion
ent_fire env_explosion addoutput "targetname tot"
ent_fire tot addoutput "iMagnitude 15000"
ent_fire tot addoutput "iRadiusOverride 15000"
ent_fire tot addoutput "rendermode 0"
ent_fire tot addoutput "fireballsprite effects/combinemuzzle2"
ent_fire tot explode 4.5 4.5

ent_create env_shake
ent_fire env_shake addoutput "targetname yoot"
ent_Fire yoot addoutput "Amplitude 16"
ent_fire yoot addoutput "radius 60000"
ent_Fire yoot addoutput "frequency 250"
ent_fire yoot addoutput "Duration 8"
ent_fire yoot StartShake 3.5 3.5

ent_Create env_fade

ent_fire env_fade addoutput "duration .20"


ent_fire env_fade addoutput "holdtime .3"
ent_fire env_fade addoutput "rendercolor 255 175 175"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 25"

ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"

ent_fire lt1 addoutput "ontimer player,setteam,1,3"


ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname annoy"
ent_Fire annoy addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_Fire annoy dospark
ent_Fire lt1 addoutput "ontimer annoy,dospark,2"

ent_fire weapon_physgun ignite


ent_fire weapon_smg1 ignite
ent_fire weapon_tool ignite
ent_fire weapon_toolgun ignite
ent_fire weapon_ar2 ignite
ent_fire weapon_crowbar ignite
ent_fire weapon_stunstick ignite
ent_fire weapon_grenade ignite
ent_fire weapon_357 ignite
ent_fire hegrenade ignite
ent_fire weapon_hegrenade ignite
ent_fire weapon_slam ignite
ent_fire weapon_alyxgun ignite
ent_fire weapon_annabelle ignite
ent_fire weapon_bugbait ignite
ent_fire weapon_crossbow ignite
ent_fire weapon_frag ignite
ent_fire weapon_physcannon ignite
ent_fire weapon_pistol ignite
ent_fire weapon_c4 ignite
ent_fire weapon_rpg ignite
ent_fire weapon_shotgun ignite
ent_fire weapon_cratemaker ignite
ent_fire weapon_freeze ignite
ent_fire weapon_propmaker ignite
ent_fire weapon_remover ignite
ent_fire weapon_spawn ignite
ent_fire weapon_AK47 ignite
ent_fire weapon_AUG ignite
ent_fire weapon_AWP ignite
ent_fire weapon_DEagle ignite
ent_fire weapon_Famas ignite
ent_fire weapon_FiveSeven ignite
ent_fire weapon_Galil ignite
ent_fire weapon_Glock ignite
ent_fire weapon_M3 ignite
ent_fire weapon_M4A1 ignite
ent_fire weapon_m249 ignite
ent_fire weapon_knife ignite
ent_fire weapon_USP ignite
ent_fire weapon_deagle ignite
ent_fire weapon_glock ignite
ent_fire weapon_elites ignite
ent_fire weapon_elite ignite
ent_fire weapon_Mac10 ignite
ent_fire weapon_MP5Navy ignite
ent_fire weapon_P90 ignite
ent_fire weapon_p228 ignite
ent_fire weapon_Scout ignite
ent_fire weapon_sg552 ignite
ent_fire weapon_TMP ignite
ent_fire weapon_ump45 ignite
ent_fire weapon_USP ignite
ent_fire weapon_xm1014 ignite
ent_fire weapon_phys ignite
ent_fire weapon_laser ignite
ent_fire weapon_babygun ignite
ent_fire weapon_catcher ignite
ent_fire weapon_melongun ignite
ent_fire weapon_supercatcher ignite
ent_fire weapon_boltlauncher ignite
ent_fire weapon_normalsniper ignite
ent_fire weapon_pistol ignite
ent_fire weapon_tracedsniper ignite
ent_fire weapon_portal - hole ignite
ent_fire weapon_portal ignite
ent_fire weapon_portal ignite
ent_fire weapon_tpc_awp ignite
ent_fire weapon_tpc_deagle ignite
ent_fire weapon_tpc_mac10 ignite
ent_fire weapon_tpc_mp5 ignite
ent_fire weapon_tpc_p90 ignite
ent_fire weapon_tpc_shotgun ignite
ent_fire weapon_tpc_usp ignite
ent_fire weapon_parachute ignite
ent_fire weapon_canister ignite
ent_fire weapon_defencefence ignite
ent_fire weapon_combine_rave ignite
ent_fire weapon_weapon_mb ignite

test_dispatcheffect teslazap 700 8 99 10


ent_setname LAZER
ent_fire LAZER addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire teslazap addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire test_dispatcheffect addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10

give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest12"
ent_Fire mokest12 addoutput "basespread 100"
ent_Fire mokest12 addoutput "spreadspeed 500"
ent_Fire mokest12 addoutput "initial 5"
ent_Fire mokest12 addoutput "speed 500"
ent_Fire mokest12 addoutput "startsize 30"
ent_Fire mokest12 addoutput "endsize 30"
ent_Fire mokest12 addoutput "rate 500"
ent_Fire mokest12 addoutput "jetlength 100"
ent_Fire mokest12 addoutput "twist 500"
ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
ent_Fire mokest12 addoutput "angles 0 0 0"
ent_Fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "renderamt 100"
ent_fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "rendercolor 0 255 0"
ent_Fire mokest12 turnon
ent_fire mokest12 setparent !activator

prop_dynamic_create vortigaunt
ent_setname vort
ent_fire vort setdefaultanimation heal_cycle
ent_fire vort setanimation heal_cycle
developer 0

give env_Smokestack
ent_Fire env_smokestack addoutput "basespread 2"
ent_Fire env_smokestack addoutput "spreadspeed 10"
ent_Fire env_smokestack addoutput "initial 0"
ent_Fire env_smokestack addoutput "speed 10"
ent_Fire env_smokestack addoutput "startsize 12"
ent_Fire env_smokestack addoutput "endsize 12"
ent_Fire env_smokestack addoutput "rate 300"
ent_Fire env_smokestack addoutput "windangle 360"
ent_Fire env_smokestack addoutput "windspeed 900"
ent_Fire env_smokestack addoutput "jetlength 10"
ent_Fire env_smokestack addoutput "twist 0"
ent_Fire env_smokestack addoutput "SmokeMaterial particle\fire"
ent_Fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "renderamt 100"
ent_fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "rendercolor 255 140 0"
ent_Fire env_smokestack turnon
ent_fire env_smokestack setparent vort
ent_fire env_smokestack setparentattachment ladel_attachment
ent_Setname ptstarget
ent_create point_hurt
ent_fire point_hurt addoutput "DamageType 32768"
ent_fire point_hurt addoutput "DamageRadius 400"
ent_fire point_hurt addoutput "damage 10000"
ent_fire point_hurt addoutput "DamageTarget ptstarget"
ent_fire point_hurt hurt
wait
wait
test_dispatcheffect teslazap 999 999 999 9
ent_create env_entity_dissolver
ent_fire env_entity_dissolver dissolve ptstarget
ent_fire ptstarget addoutput "targetname notarget"
ent_fire point_hurt kill
ent_create Env_explosion
ent_fire env_explosion addoutput "iMagnitude 0"
ent_fire env_explosion addoutput "spawnflags 4"
ent_fire env_explosion addoutput "spawnflags 8"
ent_fire env_explosion addoutput "spawnflags 16"
ent_fire env_explosion addoutput "spawnflags 64"
ent_fire env_explosion addoutput "spawnflags 256"
ent_fire env_explosion addoutput "iRadiusOverride 0"
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
ent_fire bang break
ent_fire Env_explosion kill

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\vortigaunt\pleasure.wav"
ent_fire ann dospark:1

//tesla point
ent_create point_tesla
ent_fire point_tesla addoutput "targetname godd"
ent_fire godd addoutput "texture sprites/laserbeam.vmt"
ent_fire godd addoutput "m_color 0 255 0"
ent_fire godd addoutput "m_flradius 1050"
ent_fire godd addoutput "beamcount_min 10"
ent_fire godd addoutput "beamcount_max 15"
ent_fire godd addoutput "thick_min 1"
ent_fire godd addoutput "thick_max 8"
ent_fire godd addoutput "lifetime_min .5"
ent_fire godd addoutput "lifetime_max 1.5"
ent_fire godd addoutput "interval_min 1"
ent_fire godd addoutput "interval_max 2"
ent_fire godd turnon

ent_create logic_timer
ent_fire logic_timer addoutput "targetname teselatimerr"
ent_fire teselatimerr toggle
ent_fire teselatimerr addoutput "refiretime 1"
ent_fire teselatimerr enable
ent_fire teselatimerr addoutput "startdisabled 0"
ent_fire teselatimerr addoutput "UseRandomTime 0"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.1"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.2"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.3"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.4"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.5"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.6"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.7"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.8"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.9"
ent_fire teselatimerr addoutput "ontimer godd,dospark,1"

ent_create env_fire
ent_fire env_fire addoutput "targetname hold"
ent_fire hold addoutput "health 9000"
ent_fire hold addoutput "firesize 200"
ent_fire hold addoutput "fireattack .5"
ent_fire hold addoutput "damagescale 50"
ent_fire hold startfire
ent_fire hold enable

===================================================================================
==========================================
- Aim Vec - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2
6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76
6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8
2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917
6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2
13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015;
recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

"*" "Aimvec -> Colt" "ultrakill"


"*" "Aimvec -> AK" "modelaim 0;AK"
"*" "Aimvec -> Aug/Sig" "modelaim 0;Sig"
"*" "Aimvec -> MP5" "modelaim 0;Mp5"
"*" "Aimvec -> USP" "modelaim 0;Usp"
"*" "Aimvec -> Deagle" "modelaim 0;Deagle"
"*" "Aimvec -> AWP" "modelaim 0;Scout"

===================================================================================
==========================================
- New Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

rcl_usp "recoil 2.5; nospread 999"


alias rcl_usp "recoil 2.5; nospread 999"

rcl_p228 "recoil 1"


alias rcl_p228 "recoil 1"
rcl_deagle "recoil 2.3; nospread 999"
alias rcl_deagle "recoil 2.3; nospread 999"

rcl_fiveseven "recoil 1; nospread 999"


alias rcl_fiveseven "recoil 1; nospread 999"

rcl_elite "recoil 1.2; nospread 999"


alias rcl_elite "recoil 1.2; nospread 999"

rcl_m3 "recoil 0.1; nospread 999"


alias rcl_m3 "recoil 0.1; nospread 999"

rcl_xm1014 "recoil 0.7; nospread 999"


alias rcl_xm1014 "recoil 0.7; nospread 999"

rcl_scout "recoil 1; nospread 999"


alias rcl_scout "recoil 1; nospread 999"

rcl_awp "recoil 1; nospread 999"


alias rcl_awp "recoil 1; nospread 999"

rcl_m4a1 "recoil 1; nospread 999"


alias rcl_m4a1 "recoil 1; nospread 999"

rcl_ak47 "recoil 1; nospread 999"

===================================================================================
==========================================
- Best Recoil By CrowD - www.twitter.com/CrowDSchmelzer
===================================================================================
==========================================

Function Ak47 {recoil} as long

"ak47" sub.recoil 0.00 slient=1


Function Ak47 {recoil} as long

"ak47" sub.recoil 0.00 slient=1

Function M4a1 {recoil} as long

"M4a1" sub.recoil 0.00 slient=1

Function AWP {recoil} as long

"AWP" sub.recoil 0.00 slient=1

Function USP {recoil} as long

"USP" sub.recoil 0.00 slient=1


Function Deagle {recoil} as long

"deagle" sub.recoil 0.00 slient=1

Function Galil {recoil} as long

"Galil" sub.recoil 0.00 slient=1

Function Famas {recoil} as long

"Famas" sub.recoil 0.00 slient=1

Function Glock {recoil} as long

"Glock" sub.recoil 0.00 slient=1

Function mp5 {recoil} as long

"mp5" sub.recoil 0.00 slient=1

===================================================================================
==========================================
- Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

recoil_usp "aim_thru 1;shoot 2;nospread 1"


recoil_glock18 "aim_thru 0;shoot 2;nospread 3;"
recoil_deagle "aim_thru 1;shoot 2;nospread 1;FFireBulletPointer $019024C0"
recoil_p228 "aim_thru 2;shoot 1;nospread 3"
recoil_elite "aim_thru 2;shoot 2;nospread 2;FFireBulletPointer $019024C0"
recoil_fiveseven "aim_thru 3;shoot 3;nospread 3;FFireBulletPointer $019024C0"
recoil_xm1014 "aim_thru 0;shoot 1;nospread 0"
recoil_m3 "aim_thru 0;shoot 2;nospread 2"
recoil_mp5 "FFireBulletPointer $019024C0"
recoil_tmp "FFireBulletPointer $019024C0"
recoil_p90 "FFireBulletPointer $019024C0"
recoil_mac10 "FFireBulletPointer $019024C0;"
recoil_ump45 "FFireBulletPointer $019024C0"
recoil_ak47 "FFireBulletPointer $019024C0"
recoil_sg552 "FFireBulletPointer $019024C0"
recoil_m4a1 "FFireBulletPointer $019024C0"
recoil_galil "FFireBulletPointer $019024C0"
recoil_famas "FFireBulletPointer $019024C0"
recoil_aug "FFireBulletPointer $019024C0"
recoil_scout "aim_thru 1;shoot 2;nopread 2"
recoil_awp "aim_thru 1;shoot 2;nospread 3"
recoil_g3sg1 "aim_thru 0;shoot 2;nospread 0"
recoil_sg550 "aim_thru 2;shoot 1;nospread 3"
recoil_m249 "aim_thru 0;shoot 1;nospread 2"
recoil_knife "aim_thru 0;shoot 2;nospread 0"
recoil_tactical "SilentShot 1;aim_thru 0;shoot 0;nospread 0"
recoil_flashbang "aim_thru 0;shoot 0;nospread 0"
recoil_hegrenade "aim_thru 0;shoot 0;nospread 0"
recoil_smokegrenade "aim_thru 0;shoot 0;nospread 0"
recoil_c4 "aim_thru 0;shoot 0;nospread 0"

===================================================================================
==========================================
- Premium Code Script - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"


premiumcoder.Look "_M4a1;shoot" "1 8 2 8 5 3 4 9 1 9"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"

PremiumCoder Weapon Avadd

premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"


premiumcoder.ak47 "avadd 10,255,-4.00,-4.00,0,-2.00"
premiumcoder.Deagle "avadd 4,255,2,2,0,-2.00"
premiumcoder.Glock "avadd -2,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"

===================================================================================
==========================================
- Best Aim cfg By Crowd ~ https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================

SilentAim1 "avadd 0 27.6401 5.4705 2.3426"


SilentAim2 "avadd 0 20.6166 5.4155 -1.2106"
SilentAim3 "avadd 0 17.7276 6.6759 0.4915"
SilentAim4 "avadd 0 25.2829 14.5453 -2.5630"
SilentAim5 "avadd 0 27.4380 7.2746 2.8117"
SilentAim6 "avadd 0 26.7746 10.3014 1.2062"
SilentAim7 "avadd 0 27.5129 8.4108 1.8956"
SilentAim8 "avadd 0 18.8892 8.7247 -1.5195"
SilentAim9 "avadd 0 26.2004 6.9273 0.1841"
SilentAim10 "avadd 0 26.4452 14.7086 1.2296"
SilentAim11 "avadd 0 20.7666 13.7976 0.7275"
SilentAim12 "avadd 0 21.5931 9.9220 -1.2733"
SilentAim13 "avadd 0 26.2154 9.9077 1.4853"
SilentAim14 "avadd 0 18.5257 13.6145 1.9880"
SilentAim15 "avadd 0 20.6855 12.2191 1.5248"

===================================================================================
==========================================
- Especial Recoil Script - By CrowD https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================

Recoil1 "avadd 0 25.9524 6.2785 1.8735"


Recoil2 "avadd 0 24.4060 7.9007 0.9620"
Recoil3 "avadd 0 24.7381 6.2183 0.8666"
Recoil4 "avadd 0 21.8741 8.2715 0.4246"
Recoil5 "avadd 0 21.8410 10.4300 1.6355"
Recoil6 "avadd 0 24.5660 6.2279 -2.3724"
Recoil7 "avadd 0 23.7299 9.9924 0.4654"
Recoil8 "avadd 0 26.6035 10.3481 -1.7617"
Recoil9 "avadd 0 24.8352 9.8613 1.8191"
Recoil10 "avadd 0 25.4326 14.6032 -1.4697"
Recoil11 "avadd 0 20.3250 12.7406 1.7937"
Recoil12 "avadd 0 28.5499 7.3972 1.4590"
Recoil13 "avadd 0 21.3995 11.2437 0.7519"
Recoil14 "avadd 0 29.9188 13.3919 1.7479"
Recoil15 "avadd 0 24.3757 12.8081 0.3945"

===================================================================================
==========================================

===================================================================================
==========================================
-Anti ScreenShot- www.youtube.com/user/ToodoCS
===================================================================================
==========================================

run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0;
motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile
motd.txt; speak activated"
Screen: -1

===================================================================================
==========================================
- Aim - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

// AIM T1 -
#
aimt1 rcl_ak47 "recoil 1.73"
aimt1 rcl_famas "recoil 1.05"
aimt1 rcl_m4a1 "recoil 1.73"
aimt1 rcl_galil "recoil 0.85"
aimt1 rcl_glock18 "recoil 1"
aimt1 rcl_usp "recoil 1"
aimt1 rcl_deagle "recoil 0.2"
aimt1 rcl_awp "recoil 1"
#
//AIM T2 -
aimt2 rcl_ak47 "recoil 1.77"
aimt2 rcl_famas "recoil 1.55"
aimt2 rcl_m4a1 "recoil 1.77"
aimt2 rcl_galil "recoil 0.87"
aimt2 rcl_glock18 "recoil 1.1"
aimt2 rcl_usp "recoil 1"
aimt2 rcl_deagle "recoil 0.4"
aimt2 rcl_awp "recoil 1.1"
#
//AIM T3 + AvAdd -
aimt3 rcl_ak47 "recoil 1.80";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_famas "recoil 1.75"avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_m4a1 "recoil 1.80";avadd 0 20.76 6.89 4.02;avadd 1 25.7 4.56 4.5
aimt3 rcl_galil "recoil 0.9";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_glock18 "recoil 1.2";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_usp "recoil 1";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_deagle "recoil 0.8";avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00
aimt3 rcl_awp "recoil 1.7";avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00
#
//AIM T4 + SETBURST
aimt4 rcl_ak47 "recoil 2.05";setburst ak47 "1 999 0.07 0.4 0.05 52"
aimt4 rcl_famas "recoil 1.99";setburst famas "1 999 1 0 0.07 0"
aimt4 rcl_m4a1 "recoil 2.1";setburst m4a1 "1 999 1 0 0.05 0"
aimt4 rcl_galil "recoil 1";setburst galil "1 999 0.01 0.01 0.02 0"
aimt4 rcl_glock18 "recoil 1.5";setburst glock18 "1 999 0.01 0.01 0.02 0"
aimt4 rcl_usp "recoil 1";setburst usp "1 999 0.01 0.01 0.02 0"
aimt4 rcl_deagle "recoil 2";setburst deagle "1 999 0.01 0.01 0.02 0"
aimt4 rcl_awp "recoil 2";setburst awp "1 999 1 0 0.45 28"

===================================================================================
==========================================
- Anti Recoil - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

antirecoil 333.31;Nospread 1.10;recoil 2.71;ak47 avadd 1 999 0.06 0.16 0.000001


0;cl_pitchspeed 7.070
antirecoil 512.74;Nospread 0.71;recoil 2.10;m4a1 avadd 10 9 9 0 0 0 0;cl_pitchspeed
11.070
antirecoil 721.13;Nospread 1.25;recoil 3.00;deagle avadd 10 9 9 0 0 0
0;cl_pitchspeed 9.090
antirecoil 133.57;Nospread 0.90;recoil 1.90;usp avadd 10 9 9 0 0 0 0;cl_pitchspeed
5.050
antirecoil 121.27;Nospread 0.66;recoil 1.77;glock18 avadd 10 9 9 0 0 0
0;cl_pitchspeed 2.250
antirecoil 874.09;Nospread 1.65;recoil 2.90;awp avadd 10 9 9 0 0 0 0;cl_pitchspeed
99.090;cl_yawspeed 2.33

===================================================================================
==========================================
- Ultimate Vecs - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt
Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt
Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt
Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt
Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt
Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt
Ultimate Vecs Number six ;"

===================================================================================
==========================================
- Wwcl - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

// WWCLCONFIG_CHECK RECOIL_WEAPON

wwclconfig_check recoil_usp recoil 1.3;nospread 2"


wwclconfig_check recoil_glock18 recoil 1.3;nospread 2"
wwclconfig_check recoil_deagle recoil 1.3;nospread 2"
wwclconfig_check recoil_p228 recoil 1.3;nospread 2"
wwclconfig_check recoil_elite recoil 1.3;nospread 2"
wwclconfig_check recoil_fiveseven recoil 1.3;nospread 2"
wwclconfig_check recoil_xm1014 recoil 1.3;nospread 2"
wwclconfig_check recoil_m3 recoil 1.3;nospread 2"
wwclconfig_check recoil_mp5 recoil 1.3;nospread 2"
wwclconfig_check recoil_famas recoil 1.2;nospread 2"
wwclconfig_check recoil_tmp recoil 1.2;nospread 2"
wwclconfig_check recoil_p90 recoil 1.2;nospread 2"
wwclconfig_check recoil_mac10 recoil 1.2;nospread 2"
wwclconfig_check recoil_ump45 recoil 1.2;nospread 2"
wwclconfig_check recoil_ak47 recoil 1.9;nospread 2"
wwclconfig_check recoil_sg552 recoil 1.8;nospread 2"
wwclconfig_check recoil_m4a1 recoil 1.74;nospread 2"
wwclconfig_check recoil_aug recoil 1.7;nospread 2"
wwclconfig_check recoil_scout recoil 1.2;nospread 2"
wwclconfig_check recoil_awp recoil 1.3;nospread 2"
wwclconfig_check recoil_g3sg1 recoil 1.2;nospread 2"
wwclconfig_check recoil_sg550 recoil 1.2;nospread 2"
wwclconfig_check recoil_m249 recoil 1.7;nospread 2"
wwclconfig_check recoil_knife recoil 1.2;nospread 2"
wwclconfig_check recoil_flashbang " "
wwclconfig_check recoil_hegrenade " "
wwclconfig_check recoil_smokegrenade " "
wwclconfig_check recoil_c4 " "
wwclconfig_check recoil_tactical recoil 1.3;nospread 2"

wwclconfig_check_bullet_head_aim_dead "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"


wwclconfig_check_bullet_head_aim_dead "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
wwclconfig_check_bullet_head_aim_dead "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
wwclconfig_check_bullet_head_aim_dead "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
wwclconfig_check_bullet_head_aim_dead "avadd 0 21.9 6 2; avadd 1 27 6 2"
wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

// WWCONFIG_CHECK RCL

wwclconfig_check rcl_mp5 "recoil 1.2"


wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"

===================================================================================
==========================================
- SoundHack - https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================

- Sound Hack By CrowD

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
volume "2"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_loopback "1"
voice_avggain "0.500"
voice_maxgain "2"
suitvolume "0.250000"
_snd_mixahead "0.1"
Epecial Code By CrowD
SHCrowD "+60;wait;wait;-15"
Finish Code

===================================================================================
==========================================
- sXe Vector - https://twitter.com/CrowDSchmelzer
===================================================================================
==========================================

vector sxe_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-


jump"
vector id-stand "avp 0 19.12 6.35 0.54"
vector id-duck "avp 1 23.6 5.1 2.25"
vector id-walk "avp 2 19.12 6.25 0.44"
vector id-run "avp 3 19.12 6.35 0.44"
vector id-duckmove "avp 4 23.6 5.3 1.85"
vector id-jump "avp 5 12.63 6.28 0.84"

vector sxe_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-


duckmove;im4-jump"
vector im4-stand "avp 0 19.183 6.3831 3.515"
vector im4-duck "avp 1 23.713 6.0119 2.074"
vector im4-walk "avp 2 19.083 6.4831 3.115"
vector im4-run "avp 3 18.983 6.5831 3.315"
vector im4-duckmove "avp 4 23.713 6.2119 1.874"
vector im4-jump "avp 5 12.183 6.4831 0.815"

vector sxe_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-


duckmove;iak-jump"
vector iak-stand "avp 0 19.19 6.23 1.257"
vector iak-duck "avp 1 22.89 6.986 2.513"
vector iak-walk "avp 2 19.19 6.53 1.157"
vector alias iak-run "avp 3 19.19 6.83 1.057"
vector iak-duckmove "avp 4 22.0604 7.1021 2.078"
vector iak-jump "avp 5 11.01 5.22 1.81"

===================================================================================
==========================================
- Delta Define - www.youtube.com/user/ToodoCS
===================================================================================
==========================================

DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),


DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),


DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),


DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),


DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),


DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),


DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),


DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),


DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),


DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )


}

entity_state_t gamedll Entity_Encode


{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),


DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),


DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )


}

entity_state_player_t gamedll Player_Encode


{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )


}

custom_entity_state_t gamedll Custom_Encode


{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
//
===================================================================================
#define M_PI 3.14159265358979323846

//
===================================================================================
float OriginAimbot::Degree(float radian)
{
return radian * (180/M_PI);
}
//
===================================================================================
void OriginAimbot::MakeDelta(float *src, float *dst, float *vec)
{
vec[0] = src[0] - dst[0];
vec[1] = src[1] - dst[1];
vec[2] = src[2] - dst[2];
}
//
===================================================================================
void OriginAimbot::MakeAngle(float *vec, float *angle)
{
float hyp = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
angle[0] = Degree(atan(vec[2]/hyp));
angle[2] = 0.0f;
if(vec[0] >= 0)
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))) +
180; }
else { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 90;
}
}
else
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) +
270; }
else { angle[1] = Degree(atan(fabs(vec[1]/vec[0])));
}
}
}

===================================================================================
==========================================

play vox/activated
ww
play fvox/activated

Clear

...Finish Cfg...

echo "====================================================="
echo "Add On Facebook: https://www.facebook.com/paunocudosgovepa"
echo "Twitter: https://twitter.com/CrowDSchmelzer"
echo "Special Thanks to: Corps3 - Lac0st - An0nl00c0r3z - Z3ld4 - All brothers <3"
echo "====================================================="

echo "Rc Activated"


echo "Dll Injected"
echo "Best Aim Cfg For sXe 15.2 Full Aim-Full Recoil-Full Fps"

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