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tinderbox
User Guide
No part of this manual may be reproduced, stored in a retrieval system, or transmitted in any form without the prior
written permission of The Foundry.
The Foundry logo is a trademark of The Foundry Visionmongers Ltd. After Effects® is a registered trademark of
Adobe Systems, Inc. All other products or brands are trademarks or registered trademarks of their respective
companies or organisations.
Software engineering Andy Whitmore, Lucy Hallpike, Bruno Nicoletti, Ralph McEntagart, Phil Parsonage.
Contents
Attenuation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Source Crops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Matte Layer Crops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tinderbox 1 T_Beam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
T_Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
T_Caustic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
T_Deflicker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
T_Degrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
T_Diffuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
T_DirBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
T_Distorto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
T_Droplet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
T_Etch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
T_Grad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
T_HeatHaze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
T_Lens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
T_Pattern. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
T_Rays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
T_Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
T_Starburst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
T_Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Introduction
About this User This User Guide tells you how to install the plug-ins and
Guide remove the watermark with a license key. It gives
information on each of the plug-ins in this set with hints
and tips at the end of most plug-ins to suggest creative or
practical uses of the effect.
Activation via Once you have installed Tinderbox from the CD you will
Internet need to activate the product. Successful activation gives
you a license key that unlocks the software. Activation can
be done automatically via the internet or by telephone.
1. Start After Effects.
2. Apply a Tinderbox plug-in to a layer in a composition.
3. Press the About button (Figure 2) and make a note of your
Figure 2. About.
Figure 4. Options...
5. This launches a web browser. Check that the lmhostid shown on the
web page is correct. If it is not, or you wish to activate for a
different computer, follow the on-screen instructions.
6. Type your serial number into the box provided. You can find your
serial number on a sticker in the DVD case. Make sure you type it
in exactly as shown.
7. If successful, you will be given a license key. It’ll look a bit like
this:
INCREMENT tinderbox1_ae_i foundry 2.1 permanent \
uncounted HOSTID=000b957bfdf4 START=13-aug-2006 \
SIGN="0170 13D4 3659 2FC0 CCA4 1B88 0799 5D27 \
A73A ECE0 DE03 EAA3 1AF8 D98C EC7A 972A 19E3 \
7E20 AE1F 4D3B 3623"
8. The license key is put in a text file for you. Save this file in the same
directory as your plug-ins. On Mac this is usually /Applications/
Adobe After Effects 7.0/Plug-ins/Tinderbox1-2.1/ and on Windows
it is C:\Program Files\Adobe\Adobe After Effects 7.0\Support
Files\Plug-ins\Tinderbox1-2.1\
Note There are other places you can put your license file. See “Alternative
license directories” on page 12.
9. That’s it!
Figure 5. Help.
Where does the A Tinderbox 1 license key that unlocks the plug-ins on a
license file go? machine with lmhostid = 000b957bfdf4 will look a lot like
this:
INCREMENT tinderbox1_ae_i foundry 2.1 permanent \
uncounted HOSTID=000b957bfdf4 START=13-aug-2006 \
SIGN="0170 13D4 3659 2FC0 CCA4 1B88 0799 5D27 \
A73A ECE0 DE03 EAA3 1AF8 D98C EC7A 972A 19E3 \
7E20 AE1F 4D3B 3623"
This license key should be put in a text file. You can type
the key into a blank file using TextEdit (Mac) or Notepad
(Windows). If you have been emailed a license key you can
cut & paste it into a text file or you may have downloaded
your license key file from the web site after activation. Any
of these methods will work. The really important bit is that
it should be called foundry.lic and saved in the same
directory as your Tinderbox plug-ins as a plain text file (not
rich text).
Mac
If you’re on a Mac this is where the license file should go.
/Applications/Adobe After Effects 7.0/Plug-ins/
Tinderbox1-2.1/foundry.lic
Windows
If you’re on Windows this is where the license file should
go.
C:\Program Files\Adobe\Adobe After Effects 7.0\Support
Files\Plug-ins\Tinderbox1-2.1\foundry.lic
Alternative license There are other directories that are scanned for license
directories files. This can be useful for large post houses that have
centrally managed license servers but will not be necessary
for most customers. These directories are:
On Windows:
C:\Program Files\The Foundry\FLEXlm
Can I install Tinderbox You can install Tinderbox on as many machines as you
on more than one like, but a watermark will be drawn over the image if there
computer? isn’t a valid license key for that machine.
Figure 12. Don’t put the foundry.lic license file in the After
Effects Plug-in Directory.
Error Log Files If a plug-in fails to get a license the incident is recorded in
an error log file. The time, date and nature of the problem
are appended to the end of the file. The error file on Mac
OS X is:
/usr/local/foundry/FLEXlm/license.log
Tip On a Mac you can’t use the file browser to directly navigate to the log
file. Instead use a Terminal or the Go to Folder... (Shift-Apple-G)
button.
Buy a License Key Contact The Foundry and buy a Tinderbox 1 floating
license for 5 machines that will run on a server with
lmhostid = 000EA641D7A1.
Configure the Server On the server (whose machine name is Red), download and
install the Foundry FLEXlm Tools.
Take the license key you bought and put it in a text file
called foundry.lic in the directory /usr/local/foundry/
FLEXlm. Here’s that license key.
SERVER Red 000EA641D7A1 300001
VENDOR foundry
Configure the Clients On each of the 5 render engines, install the Tinderbox 1
plug-ins. Then create a license file called foundry.lic in the
directory /usr/local/foundry/FLEXlm that has the first 2
Tinderbox Controls
values.
Options... Options will launch a web browser to get a license key for
the plug-ins. See “Activation via Internet” on page 7.
Type Each of the plug-ins listed in the next chapter has a type
description of blur, effect, tool, generator or warper. This is
to help you quickly understand the general nature of the
filter.
Figure 21. T_Blur Aspect = 100. Figure 22. T_Blur Aspect = -100.
Pixel Aspect Ratio Tinderbox plug-ins will automatically compensate for the
Pixel Aspect Ratio set under Composition Settings and in
the Viewer Options.
Ignore Transparent If you’re wondering what this handy switch does then read
Pixels on.
Changing a Colour Select a tag by clicking on it. Click on the colour box
(labelled Edit in Figure 33) to launch the After Effects
colour dialog.
Deleting a Colour Click and drag a tag into the colour gradient.
After Effects Model Has four light types, parallel, point, spot, ambient.
Type
• None - no lights are used. Lighting parameters are
switched off.
• Host - uses the After Effects light. If more than one light
is in the composition, the top layer light is used.
between the image plane and a line from light source to the
image centre.
Diffuse Lighting Dull surfaces scatter light equally in all directions so that
the surfaces appear to have the same brightness from all
viewing angles. These surfaces exhibit diffuse reflection.
Method - sets how to blend the output image effect with its
original source image by the amount set in the blend
control.
• None - no blending is applied, only the output image is
returned as in Figure 52. Blend, Effect Gain and Source
Gain have no affect when in this mode.
• Mix - blends the source and output images.
• Add - adds the source and output image pixel values.
• Difference - the absolute value of the source image
minus the output image. Similar colours will return
black pixels.
Matte The way the Matte and Matte Layer parameters work are
common to many plug-ins and are described here.
So the important bit is that if you pick Source you get the
current layer with any effects applied, and if you pick
Matte Layer you get the image specified below with no
effects applied.
Matte Layer Matte Layer - the layer used if Matte is set to Matte Layer
Luminance, Matte Layer Inverse Luminance, Matte Layer
Alpha or Matte Layer Inverse Alpha.
• None - no layer is specified and none used.
• 1. Layer - this layer is used as the Matte Layer.
• 2. Layer - his layer is used as the Matte Layer.
Source Crops Many Tinderbox plug-ins require access to pixels that lie
off the edge of the source image. For example, T_Blur
needs to use pixels off the sides when blurring at the edges.
Figure 62 shows black pixels being dragged in from the
Figure 62. Look at the border. Here the Edge Method = Colour.
Edge Methods The edge methods control the behaviour of the image at the
crop boundaries. This is usually at the edge of the
composition but can be brought into the picture with the
Left, Right, Top and Bottom crop tools. The left and right
edges can have a different edge method from the top and
bottom.
Matte Layer Crops This is only available where there is the option of selecting
a Matte within a Tinderbox plug-in. Matte Crops work in
Tinderbox 1
T_Beam
Figure 68. St. Paul’s Cathedral. Figure 69. St.Paul’s lit up.
Type Generator.
Controls
Figure 71. Cone Angle = 15. Figure 72. Cone Angle = 50.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
T_Blur
Type Blur.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Figure 84. Expand Output Off. Figure 85. Expand Output On.
Hints & Tips Sharpening the chroma enhances the chroma in areas of the
image with strong colour variations whilst leaving flat
areas relatively unchanged. This can be useful in
sharpening the edges of the subject before key pulling.
T_Caustic
Type Generator.
Controls
Height Map Rather than generating the caustics from an algorithm, they
can be sourced from an animating height matte. Here’s an
example showing the caustic lines following a matte. It
works better if the height map is animating. In fact unless it
animates the caustics won’t animate. Try pre-composing
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Figure 96. Height Map = Source Figure 97. Height Map = Height
Luminance. Layer Luminance.
Hints & Tips T_Caustic can be used to generate mattes for use with
other plug-ins. Try using a caustics matte with Tinderbox 1
T_Distorto.
T_Deflicker
Quick Start The only decision that’s worth making at the start is
whether to deflicker relative to the previous frame of the
sequence or to a specified frame. To decide this you’ll need
to look carefully at the flickering clip. If the flicker is in a
part of the image that is not moving much, then choose
Specified as the Reference method. For example, you may
have a locked off shot with action in the foreground, but
the flicker is only in one of the corners in the static
background. For most other circumstances, choose
Tuning If the sequence still flickers there are one or two changes
you can make to try to improve the result. To put this in
context it’s worth explaining a little more about the
algorithm. Our deflicker fits a block based model to the
image. We split the source and reference images into
multiple blocks of size Block Size. We then try and modify
the brightness and contrast (the flicker parameters) of the
source block to make it equal to the brightness and contrast
of the reference block. In practise, if there is motion in the
sequence the pixels in the two blocks will not be the same
which will result in incorrect flicker parameters. To
minimise this effect, when the image is divided into blocks
they are overlapped by a small region. To this region we
apply the flicker parameters calculated for both adjacent
blocks. If the results from these two calculations are not
consistent we assume that the parameters have been
calculated incorrectly due to motion and we discard them
both, replacing them with the global brightness and
Figure 98. Bus moving left to right. Figure 99. Motion Matte.
Type Tool.
Controls
Tuning Parameters If the deflicker fails on the default parameter values you
Block Size – the size of the blocks that are analysed for
flicker. Smaller blocks will allow more complex flicker to
be modelled but will produce less accurate and robust
results and will take longer to render.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips It’s worth bearing in mind that T_Deflicker is unlikely to
remove all traces of flicker, but it should be able to reduce
the flicker on most shots.
T_Degrain
Type Tool.
Quick Start Position the sample region over a plain area of the image as
shown in Figure 104.
Figure 103. Bad Sample Region. Figure 104. Good Sample Region.
Warning! It is very important to position the selection box over a region with
little image detail. Failure to do this will give poor results as the
algorithm will think the image detail is grain and remove it.
Controls
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips See also Tinderbox 2 T_Grain to add grain to images.
T_Diffuse
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips Freeze the diffusion to give the effect of viewing through
frosted glass.
T_DirBlur
Controls
Mode
Directional Blur These settings are used when Mode is set to Directional
Blur.
Track Blur These settings are used when Track Blur mode is selected.
This method sets the amount and direction of blurring from
a cursor position animating in time and space. Only if the
Position value is animating will blur be visible.
3. Select Position and move the cross hairs to a point in the image.
You may want to follow an object, for example.
4. Move the timeslider and position the cross hairs again.
5. Repeat this to the end of the clip.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
T_Distorto
Type Warper.
Controls
Distortion Source Sets which image to use as the distortion matte and
controls its position. The behaviour at the edges of the
image is controlled by the Matte Crops.
Display
• Source - shows the transformations of the source image.
• Distortion Source - shows the transformations of the
distorting source (matte).
• Result - shows the result of the deformations.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
T_Droplet
Controls
Shift Angle - the direction to shift the pixels in. Shift Angle
is used in combination with the Shift mode.
Type
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips See also Tinderbox 1 T_Lens and Tinderbox 2 T_Ripple.
T_Etch
Type Effect.
Controls
Etch Method
• Outline and Shade - applies both the Outline and
Shading parameters to give the complete effect.
Stroke Length - sets the length of the lines that form the
cross hatched shading pattern.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips A variety of effects can be created by using T_Etch with
different blending methods.
T_Grad
Type Generator.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips T_Grad can be used to create mattes which can then be
used to control other effects such as colour correction or
blurs.
T_HeatHaze
Controls
Franticness - how fast the haze will boil. The higher this
value is set, the hotter it will appear.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips Heat haze is usually visible in the distance and not on
objects in the foreground. To simulate realistic heat haze,
create a matte of any foreground objects and use this to
only apply the effect to the background.
T_Lens
Controls
Type
• None - no lights are used. Lighting parameters are
switched off.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
T_Pattern
Controls
Type
• Generator - renders a black and white matte.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
T_Rays
Description T_Rays creates a backlit ray effect. The rays are sourced
from selected areas of the image’s luminance, or a matte.
The colour of the rays can come from the source image or a
fixed colour. Figure 143 shows Tinderbox Rays applied to
Controls
longer rays.
Colour 1
Colour 2
Colour 3
Colour 4
Colour 5
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips T_Rays is often used on text layers that may have a
different size to that of the composition. Figure 154 shows
T_Sky
Controls
Camera Two camera models are provided. One is using the After
Effects camera, the other a built in camera.
axis.
Sun There are three components of the sun. The sun itself, the
bright glow around the sun (corona) and the radial light
streaks that simulate the internal reflections and refractions
of bright light within the camera lens (lens flares).
Flare
The light flares.
Tile Scale - the size of each tile repeated across the sky.
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Hints & Tips As well as using T_Sky to create complete new skies, it
can be used to add detail and contrast to an existing sky.
T_Starburst
Type Effect.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 53.
Hints & Tips T_Starburst can be used to add subtle highlights to moving
water. Keep the Radius small and the Threshold high for a
subtle effect.
T_Tile
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 44.
Hints & Tips You can use the Source Crops to produce an interesting
reveal for objects. Set the Edge Method to Repeat and
animate the crops.
Figure 183. Crop and Repeat. Figure 184. Crop and Repeat.
Appendix A
Release Date
2 October 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
other hosts implementing the After Effects API are not
supported.
New Features
There are no new features.
Improvements
1. Numerous improvements to this User Guide have been made in this
release.
2. All plug-ins using host lighting can now access any light in the
composition, rather than just the first light in the layer.
Fixed Bugs
1. Tinderbox could not be licensed with a valid license file in the plug-
ins’ directory. This has been fixed.
2. The installer failed to create a /usr/local/foundry/FLEXlm or
c:\Program Files\The Foundry\FLEXlm directory. This has been
fixed.
3. On Windows the link to the documentation from the Start menu
was broken. This has been fixed.
4. Installation on Window XP64 failed to put the plug-ins in the
correct directory. This has been fixed.
5. Blend 0-1 (32bpc) option in the Blending groups failed to work.
This has been fixed and now defaults to off.
6. Process Grey - failed to work at 32bpc. All images were set to
black. This has been fixed.
7. T_Starburst - sparkles mode colour clamping failed to clamp
correctly. This has been fixed.
8. T_Grad - in 32bpc when dithering the colours were clamped. This
has been fixed.
9. T_HeatHaze - in 32bpc colours were clamped 0-1. This has been
fixed.
Release Date
22 September 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
other hosts implementing the After Effects API are not
supported.
New Features
1. All plug-ins support rendering in 32 bpc via the After Effects
SmartFX API.
2. Support for native After Effects tools including cameras and lights
in plug-ins, including T_Distorto, T_Droplet, T_Lens and T_Sky.
3. T_Caustic now takes a seperate matte input to drive the caustics.
4. T_Deflicker now uses our Furnace image processing tools to
correct local and global flicker.
Improvements
1. T_Beam - the softness parameter has been improved to give a
greater range of values between hard edged and soft.
2. T_Pattern - a soft edge wipe (at any angle) has been added to the
plug-in.
3. The colour gradient tool has been improved and incorporates colour
picking with standard tools.
Changes
1. T_Dilate, T_Qube and T_Stutter have been removed.
Fixed Bugs
1. OpenGL bug causing intermittent crashes in previous versions has
been resolved.
Index
S See T_Droplet
Serial Number 9 Watermark 13
Sharpening an image 61 wavelet 77
Shearing. See T_Tile Wipes. See T_Pattern
Sky 124
Source Crops 53
Sparkles 132
Specular Lighting 37
Spotlight 57
Sun 126
System Requirements 5
T
T_Beam 57
T_Blur 61
T_Caustic 65
T_Deflicker 70
T_Degrain 77
T_Diffuse 81
T_DirBlur 83
T_Distorto 87
T_Droplet 92
T_Etch 96
T_Grad 101
T_HeatHaze 106
T_Lens 109
T_Pattern 113
T_Rays 117
T_Sky 124
T_Starburst 132
T_Tile 137
The Foundry 19
Web Site 20
Tinder 19
Tracking 19
Type 24
W
watch folders 16
Water
See T_Caustic