Professional Documents
Culture Documents
2. Ice breaker “mini games” or activities about 2-5 minutes to open lesson or in the midle
of lesson to create enthusiasm.
4. Games Using games to help student understand or using games to make learning
more fun.
6. Presentation Students explaining something in a various way (speech, visual aid, drama,
etc.)
11. Student Coach Student Students who have finished their work are helping other students.
13. Change the Text Type Students change the text type. e.g. from a short story into graphics, from
comics into a short story.
17. Reading Silent reading, reading step by step, reading aloud, reading competition.
19. Fieldtrip Visiting site(s) or place(s) related to learning outcomes. (Visiting zoo,
airport, beach, etc.)
20. Live-in Exposure Homestay with a community to feel and experience how other people lives.
21. Jigsaw Students gather in several groups as “expert” to have deeper understanding
of one topic, then they change group members to share to another group.
22. Case Study Learn from cases to be solved / analyzing the problems.
23. Guest Speaker Invite guest speakers (e.g. doctor, police, army, alumni) to talk or to share
about profession, problems, etc.
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25. Round Robin / Rally Robin Students in group of 4, talks in timed order.
28. Swap the Cards Students write questions on cards. Then they swap cards.
30. Learning Log Students learn individually and teacher provides a sheet / a form to
monitor individual learning.
31. Knowledge Bank a “bank” account, student has a “knowledge account”. This is like a note,
but with parent/teacher acknowledgement. If one student shares his/her
knowledge to other student, he/she has signature from other student.
32. Sharing Board / Sharing Student and teacher have a share board consist of information and ideas.
Table
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Several Games
1. scan and pick
Teachers give instruction, students walk around and scanning cards/tools/pictures
relevant to the task given. Then, they pick items match with the instruction.
2. mystery box
Students take something from the box then talk about it (or show it to other student or
tell to other student how to use it)
3. relate the words
Teacher gives a picture (e.g. a chair than student say “sit”. Sitting is related to the
chair)
4. the lost words (alphabet)
Teacher gives a phrase than hide a word or an alphabet.
5. the word chains
Students write words on cards and stick it. The longer the better.
6. O and x
Playing questions and answer in 2 groups. If one group answers the right question,
they may choose 1 box and mark it as o or x. The group who made a line with o or x
wins.
7. treasure hunt
Teachers hide objects/questions and answers in classroom and students seek it.
8. talking token
A student who is holding a token (ballpoint, eraser, doll, etc.) may talk or ask
questions.
9. balloon man
A group competition. If a group answers to the question correctly they will receive a
balloon. The balloon then to be put on one of the members. The more balloon the
better.
10. one move one sound
A group guides one person to find something in the classroom. They use sounds to
guide (sounds not words).
References:
Kagan, Spencer and Miguel Kagan.2009. Kagan Cooperative Learning. San Clemente: Kagan Publising.
Sani, Ridwan Abdullah. 2013. Inovasi Pembelajaran. Jakarta: Bumi Aksara.
Saunders, Danny, Fred Percival, Matti Vartiainen. 1996. Games and Simulation to Enhance Learning.
London: Kogan Page.
Setyawan, Sigit. 2013. Nyalakan Kelasmu: 20 Metode Pembelajaran dan Aplikasinya. Jakarta:
Grasindo.
Steinkuehler, Constance, Kurt Squire, dan Sasha Barab (Eds.). 2012. Games, Learning and Society.
New York: Cambridge University Press.
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