Professional Documents
Culture Documents
This paper aims to develop the overall STEM in TVET learning design framework,
outlining the target competencies, based on relevant frameworks on 21st Century
Skills, TVET, and integrated STEM; and identifying examples of STEM pedagogies for
TVET that contextualize learning for workplace readiness. To foreground the
development of the learning framework, a baseline literature review of STEM skills in
occupations in Information and Communications Technology (ICT) on a global context is
conducted. The baseline literature review includes identification of STEM skills and
pedagogies in ICT-related occupations and trainings, in countries such as the United
States, Germany, United Kingdom, Australia and Singapore.
United States
In 2018, the US National Science and Technology Council through its Committee on
STEM Education released America’s strategy for STEM Education and defined it as “an
interdisciplinary approach to learning, where rigorous academic concepts are coupled
with real-world applications and students use STEM in contexts that make connections
between school, community, work, and the wider world”.2 One of the key goals
Multiple pathways have been identified to facilitate the achievement of the said goals.
One pathway is to develop and enrich strategic partnerships by fostering STEM
ecosystems that unite communities, increasing work-based learning and training through
educator-employer partnerships, and blending successful practices from across the
learning landscape. Another pathway is to focus on engaging students where
disciplines converge through advancing innovation and entrepreneurship education,
making Mathematics a magnet, and encouraging transdisciplinary learning. Moreover,
building computational literacy is considered important and can be pursued by
promoting digital literacy and cyber safety as well as making computational thinking
an integral element of all education.
In the succeeding sections, different STEM skills framework and pedagogies are
reviewed to understand skills and pedagogies that need to be prioritized in preparing
a STEM workforce for an increasingly digital economy.
3MIT Jameel Abdul Lateef World Education Lab (MIT J-WEL). Human Skills Matrix. https://jwel.mit.edu/about-
human-skills-matrix
Although the Human Skills Matrix has several overlaps with existing frameworks on 21st
century competencies, it has two distinct features, namely, its emphasis on the skills of
leading and the role of multiliteracies in the work of the future. The first feature
suggests that all workers regardless of the level they are in, whether at entry level or
at a much higher level, need to have foresight for what their workplace needs as well
as know how to manage people they work with in order to deliver target outcomes.
The second distinctive feature of the HSX is the criticality of different forms of literacies
in the workplace such as digital literacy, civic and cultural literacy, organizational
literacy, and financial literacy. In the framework, a form of literacy serves as the
bridge between two categories of skills. For example, interacting and leading skills
are bridged by organizational literacy, which may suggest that when these two skill
sets are honed together, it brings about the ability to navigate an organization
effectively by understanding how people can be connected and empowered toward
achieving shared workplace goals.
The MIT JWEL uses self-evaluation, case study scenarios, design tasks, and personal
growth plan in their Human Skills Matrix (HSX) workshops.4 At the start of the
workshop, participants are given a self-report tool to assess their level of ability or
extent of knowledge concerning the 24 skills in the human skills matrix. For case study
scenarios, participants are able to do a role play of sample issues in the workplace
and perform self- and peer evaluation of how the skills have been applied in the
scenarios and reflection of what could have been done differently. On the other hand,
design tasks are work-related short projects such as the development of an employee
evaluation framework or creation of an ad campaign considering the target market of
a hypothetical company. Lastly, for personal growth plans, participants are asked to
identify human skills that they need to improve on as well as articulate their next steps
4Ouelette, K., Clochard-Basuet, A., Young, S., and Westerman, G. (2020). Human Skills Workshop Report: From
Conversations to Convergence. https://jwel.mit.edu/assets/document/human-skills-workshop-report
STEM in TVET: Learning Design Framework 8
in improving the identified skills. They are also probed on the criteria that they used as
basis for prioritizing skills in the personal growth plan.
Furthermore, the EDC has identified foundational skills for employability in STEM and
STEM-enabled careers that are categorized into disposition, knowledge, skills, and
actions. Dispositions include STEM self-efficacy, interest engagement, motivation,
intentionality, agency, identity, resiliency, and aspirations. Knowledge emphasizes
strong grasp of the content of Science, Technology, Engineering, and Mathematics. On
the other hand, skills encompass the application of STEM content and related tools.
Action embodies the pursuit of in- and out-of-school time STEM activities and
persistence in STEM learning.
Recognizing the rise of new technologies for communication, sensing, computing, and
artificial intelligence which calls for humans comfortably interacting with machines for
continued productivity and innovation, the EDC team has conceptualized the Human-
Technology Frontier and its implications on the future of work.6 According to the team,
To develop the said foundational skills, the EDC team has emphasized that education
and training must shift toward problem-based learning, solving real-world problems,
lifelong learning, and ethics. Some of the approaches that have been used in their
STEM Workforce Education program include: blended learning, bringing STEM
professionals into the classroom, collaborative research projects, design challenges and
annual competitions, workshops on data-inquiry activities, place-based
pedagogies/community projects, and valuing indigenous knowledge.
From the perspective of EDC, an ideal STEM workforce education and training that is
aligned with the Human-Technology Frontier combines STEM content and career
learning. They have proposed a model called the STEM Workforce Education Helix
(Figure 2).8 The model has five critical elements, namely, STEM content activities, STEM
career activities, public/private partnerships, teacher professional development, and
the school’s cultural context.
In the model, STEM content and career development activities are intertwined in a
helical structure to characterize the progressive yet iterative nature of the entire
process. The helical structure of STEM content and career runs across different
education levels starting from the lowest level (Kinder to Primary 6) and progressing
beyond post-secondary level. The model also highlights that at the core of the STEM
workforce development are cultural context, partnerships, and teacher professional
development, which are all bound together.
7 Ibid.
8 Ibid.
STEM in TVET: Learning Design Framework 10
Source: Malyn-Smith et al., 2017, p.24
Figure 2. STEM Workforce Education Helix
Based on the job search engine, the typology of knowledge expected of STEM
technologists and technicians include knowledge of:
• sciences and mathematics (concepts, principles, theorems, and laws)
• engineering and technology (application of principles, techniques, procedures,
and equipment to the design and production of products and services)
• design (principles, techniques, and tools for producing technical plans,
blueprints, drawings, and models)
• language (spelling, vocabulary, and grammar).
Technology skills that cut across STEM occupations involve proficiency in various
software such as office suite, spreadsheet, analytical or scientific software, operating
system, and database management. With regard to skills, there are common skills that
are demanded among technologists and technicians in STEM fields. Classifying these
common skills into three categories, namely, thinking, communicating/collaborating, and
socio-emotional learning skills shows that thinking skills are characterized by critical
thinking, complex problem solving, judgment and decision making, reading
comprehension, systems thinking, active learning, and troubleshooting. Alternatively,
communicating/collaborating skills involve active listening, writing, speaking,
programming, and coordination. On the other hand, components of socio-emotional
learning skills are time management, social perceptiveness, and monitoring. Table 2
shows the skills list for technicians and technologists in STEM fields and the
corresponding definition of the skills as cited in O*NET Online.
One of the eight career clusters in IT is Digital Media, which includes animation,
graphic designing, multimedia development, streaming media, virtual reality, and web
development. It heavily involves customer requirements analysis, production of
functional and visually appealing design, testing and delivery of the product. An
analysis of foundational skills for digital media jobs reveals that they embody STEM
knowledge and skills, and multiliteracies. For instance, meeting customers to discuss
project requirements warrants posing critical questions, hearing multiple viewpoints,
and detecting information that are relevant to the project. All of which involves critical
thinking, collaboration, social perceptiveness, and information skills. In terms of defining
the scope of work for a project, it involves planning based on available resources and
considerations of constraints, sequencing tasks and identifying interrelated tasks and
staff, and anticipating outcomes. The said activities imply planning and organization,
project management, systems thinking, and complex problem solving. Table 3 shows
example standards for digital media and corresponding STEM skills.
9National Workforce Center for Emerging Technologies (NCWET). (2003). Building a Foundation for Tomorrow:
Skill Standards for Information Technology. http://stelar.edc.org/publications/building-foundation-tomorrow-
skill-standards-information-technology
European Union
The European Commission introduced the term Key Enabling Technologies (KETs) for
industry sectors that are knowledge-intensive and are driven by rapid innovation
cycles such as micro-/nanoelectronics, nanotechnology, photonics, advanced materials,
industrial biotechnology, and advanced manufacturing.10 The KETs are expected to
drive the future economy of the whole Europe and members of the European Union are
working together to produce the necessary workforce that can make it happen.
Although KETs depend on people with advanced degrees in STEM for technological
research, they need people with technical or vocational background for competitive
manufacturing.11
10 PwC (2016) “Final report on Vision and Sectoral Pilot on Skills for Key Enabling Technologies”.
https://ec.europa.eu/growth/content/final-report-skills-key-enabling-technologies-europe-0_en
11 Ibid.
12 Ibid.
STEM in TVET: Learning Design Framework 17
• STEM content, design methodology, process layout and optimization,
computer skills, programming, computational thinking, equipment handling
Technical skills, manufacturing, systems integration, characterization and analysis,
laboratory skills
Figure 3. Expected Competences for Key Enabling Technologies from TVET (PWC, 2016)
13
Ibid.
14
European Union (2019). Curriculum Guidelines for Key Enabling Technologies (KETs) and Advanced
Manufacturing Technologies (AMT). http://skills4industry.eu/sites/default/files/2019-10/EA0319099ENN.en_.pdf
15 Ibid.
Digital competence is best developed together with other competences such as social
competence, creativity, and entrepreneurship on a project-based approach.18
Competences are better bundled than learned in isolation because in actual work
settings, they are applied in combination. Other activities that can be explored to
develop digital competence are hackathons and group sharing sessions for company
managers and peers. Another pedagogical approach that has been highlighted in the
European Digital Education Plan is Citizen Science.19 Citizen Science involves the
greater public in scientific projects that may address local, national, or international
issues.20 Participation in Citizen Science is flexible – a learner can be a contributor,
16 Centeno, C., Vuorikari, R., Punie, Y., O´Keeffe, W., Kluzer, S., Vitorica, A., Lejarzegi, R., Martínez de Soria, I.,
Bartolomé, J., Developing digital competence for employability: Engaging and supporting stakeholders with the
use of DigComp, Publications Office of the European Union, Luxembourg, 2019, ISBN 978-92-76-13037-6,
doi:10.2760/625745, JRC118711.
17 Digital Competence Framework. https://ec.europa.eu/jrc/en/digcomp/digital-competence-framework
18 Centeno, C., Vuorikari, R., Punie, Y., O´Keeffe, W., Kluzer, S., Vitorica, A., Lejarzegi, R., Martínez de Soria, I.,
Bartolomé, J., Developing digital competence for employability: Engaging and supporting stakeholders with the
use of DigComp, Publications Office of the European Union, Luxembourg, 2019, ISBN 978-92-76-13037-6,
doi:10.2760/625745, JRC118711.
19 https://ec.europa.eu/education/education-in-the-eu/digital-education-action-plan_en
20 https://eu-citizen.science/
Germany
Teaching Methods on Digitalization in German Competence Centers
Part of Germany’s “Vocational Training 4.0” program is the development of teaching
and learning methods for TVET to respond to the changes in the employment
landscape brought about by digitalization.21 The German Federal Institute for
Vocational Education and Training (BIBB) has developed a manual series on practice-
oriented training that outlines teaching methods that are work process-oriented as well
as technology-enabled.22 Below are examples of pedagogical approaches that the
BIBB has developed or has been practicing in competence centers, while Table 5 lists
additional examples of instructional activities.
21 Huismann, A. (2020). Vocational education and training for the future of work: Germany. Cedefop ReferNet
thematic perspectives series.http://libserver.cedefop.europa.eu/vetelib/2020/vocational_education_training_fut
ure_work_Germany_Cedefop_ReferNet.pdf
22 German Federal Institute for Vocational Education and Training (BIBB). Manual Series on Pratice-oriented
Training. https://www.foraus.de/de/foraus_111757.php
23 Ibid.
STEM in TVET: Learning Design Framework 22
Table 5. Diverse Training and Teaching Methods in German Competence Center
Task Analysis Experiment Case study Guiding texts
Understanding, reflecting, and analyzing Initiated by the trainer with the objective An authentic, multi-faceted case is Written documents that contain tasks, key
a technical structure (e.g. device, of understanding the functions and presented to trainees, who research on questions, planning instruments, templates,
machine, component, system) or an structures of technical objects and systems the context of the case, identify possible etc. to support the trainees in planning,
already implemented work process through systematic trial and error solutions, then eventually decide on a implementing and evaluating a relatively
solution and defend it complex and comprehensive task
independently
Simulation game Practical task Role play Station learning
Focuses more on socially relevant topics Trainees solve a practical challenge that Similar to simulation but not as complex Inspired by circuit training in sports; The
or problems; The trainees first attempt to may involve assembling, installing, and more suited for staging interpersonal trainer prepares several learning stations
solve the problem from their point of operating, or repairing a issues related to work (e.g. cooperation, with materials, instructions, and task
view, then proceed to reflect and discuss device/equipment and also reflect on the conflicts); Trainees can take turns being sheets. The trainees complete the task in
whether compliance to the rules of the solutions that are applicable to similar actors or the observers a station before proceeding to the next
game has been observed tasks one
Four-step method Flash Brainstorming Internet rally
Typical in-company training practice that The trainer asks a question and all The trainer triggers the session by The trainer poses several questions with
uses explanation-demonstration- trainees give a short and precise presenting a problem. The trainees offer short descriptions and provides a list of
imitation-practice; The trainer describes personal statement one after the other. It different idea solutions and provide website links for relevant information. The
the problem and explains the solution. is called the flash because it provides a justifications trainees work for a relatively short
Then, he/she demonstrated how the snapshot of the trainees' opinions, period of time answering the questions
solution is implemented. Afterward, the expectations, wishes, etc. similar to the using the internet and attempts to get as
trainees imitate it while explaining and flash of a camera many correct answers as possible in
then repeat it another time. order to win the rally
Flowchart Photo association Jigsaw Flyer
Trainees can prepare a graphic The trainer shows photos of that detail a Each trainee belongs to a group but is The trainees create an advertising
representation of any work-related task work process on a factory site. The later on assigned to an expert group. The material for the result of a learning and
that involves a sequence of steps trainees share their thoughts, ideas, trainee spends time learning with the work task.
feelings, and experiences related to the expert group more intensively. Then the
photos, may vary from correct to trainee returns to the original group and
incorrect work process to elicit critical shares his/her learnings from the expert
thinking group
24 German Federal Institute for Vocational Education and Training (BIBB). Manual Series on Practice-oriented Training. https://www.foraus.de/de/foraus_111757.php
United Kingdom
Recent efforts of the UK government to improve the development of STEM skills have
introduced the Technical Levels (T Levels) for vocational education that articulated
STEM in seven of its 15 T level routes.30 The said career routes that are STEM- or
partially STEM-aligned include: Agriculture, Environmental, and Animal Care;
Construction; Digital; Engineering and Manufacturing; Health and Science; Legal,
Finance, and Accounting; and Transport and Logistics. Furthermore, the government has
integrated core Mathematics, English, and digital skills not only in those that are
aligned with STEM but in all 15 T level routes.31 It suggests the importance attached to
25 Parilla, J., Trujillo, J., and Berube, A. (2015). Skills and Innovation Strategies to Strengthen US Manufacturing:
Lessons from Germany, Brookings and JPMorgan. https://www.brookings.edu/wp-
content/uploads/2016/06/LessonsFromGermany.pdf
26 Federal Ministry of Education and Research, 2018, Report on vocational education and training 2018.
https://www.bmbf.de/upload_filestore/pub/Berufsbildungsbericht_2018_englisch.pdf
27 Huismann, A. (2020). Vocational education and training for the future of work: Germany. Cedefop ReferNet
content/uploads/2018/01/Delivering-STEM-Science-technology-engineering-and-mathematics-skills-for-the-
economy.pdf
31 Ibid.
32Institute for Apprenticeships and Technical Education (2019). Operating Instructions for Creation of Outline
Content https://www.instituteforapprenticeships.org/t-levels/developing-t-levels/
Summarize information/ideas Understanding data and risk Process and analyze numerical data
Occupations that are categorized under the Digital Production, Design, and
Development pathway are: digital front-end developer; software development
technician; digital accessibility specialist; digital user experience specialist; games
designer; gaming audio engineer; software developer; video games quality assurance
technician; web designer; digital designer, and creative director.34 Table 6 shows the
mapping of performance outcomes and skills of the said T levels program against
STEM skills.35 Although the career pathway may be perceived as more art-leaning
because it belongs to the creative field, it heavily involves critical thinking, creativity,
problem solving, and systems thinking. Hence, it is STEM-facing as well. In several
ways, the UK set of standards is similar to the US NCWET Digital Media standards
(see Table 5) in having great alignment with STEM skills.
Other pathways under the Digital route include digital business services and digital
support services pathway. Occupations that are mapped to the digital business
services pathway are data technician, data analyst, data architect, information
systems business analyst, data scientist, digital content administrator, digital community
manager, digital content manager, Artificial Intelligence (AI) data specialist, and
digital and technology solutions specialist and professional. A quick scan of the list of
occupations suggests strong STEM connection.
33 Institute for Apprenticeships and Technical Education (2020). Digital Production, Design, and Development: T
Level Outline Content. (p.7) https://www.instituteforapprenticeships.org/media/2942/digital-production-design-
outline-content.pdf
34 Institute for Apprenticeships and Technical Education, Occupational Maps, Digital Route.
https://www.instituteforapprenticeships.org/occupational-maps/
35 Institute for Apprenticeships and Technical Education (2018). T level outline content, Digital Production,
36https://www.google.com/search?q=Digital+and+IT+is+Barking+%26+Dagenham+College&oq=Digital+and+IT+is
+Barking+%26+Dagenham+College&aqs=chrome..69i57j33l7.902j0j7&sourceid=chrome&ie=UTF-8
STEM in TVET: Learning Design Framework 29
Some of the learning activities for Level 2 program are the following:
• Digital media – game pathway
o idea generation, game concept art, video editing, game testing,
production of 3D computer graphics, game design, and, introduction to
coding
• Digital industries and technology
o website development, computer systems, understanding big data,
working and communicating in the IT industry, developing computer
games, online business, written work, podcasts, videos, discussions about
jobs
Because Institutes of Technology (IoTs) collaborate with the industry sector, they are
able to expose students to industry experts and funded projects. An example of which
is the cloud service provider Amazon Web Services (AWS) that issued a call for the
development of digital apps for children affected by homelessness.37 Students were
able to interact with AWS employees and learned about new cloud technologies that
can be used for building digital apps. The project also follows how actual companies
proceed with a new business brief and expects student teams to submit a design,
costing, and project plan following the budget that has been identified by the
organizers.
Other learning activities that have been cited in the T level outline of content of the
Digital Production, Design, and Development pathway involve design thinking, data
visualization and presentation, document collaboration, Kolb’s and Gibbs’ reflective
techniques, Agile project management (e.g. Kanban and Scrum), root-cause analysis,
and testing (e.g., concept testing, usability testing, Black box testing, White box
testing). The learning activities strongly reflect STEM pedagogies. They are highly
experiential, collaborative, problem-centered, project-, inquiry-, and design-based.
37
Pioneering Digital Project. https://www.barkingdagenhamcollege.ac.uk/find/study-info/student-
work/pioneering-digital-project
The National STEM School Education Strategy 2016-2026 has emphasized that in
order to prepare a skilled and dynamic STEM workforce with lifelong STEM literacy,
the goals of STEM learning in schools are to ensure all students finish school with strong
foundational knowledge in STEM and related skills as well as inspire students to take
on more challenging STEM subjects.39 Steps for achieving these goals include:
• increasing student STEM ability, engagement, participation, and aspiration;
• increasing teacher capacity and STEM teaching quality;
• supporting STEM education opportunities within school systems;
• facilitating effective partnerships with tertiary education providers, business
and industry; and
• building a strong evidence base.
38 National Innovation and Science Agenda (NISA) (January 2020). Evaluation of early learning and school
initiatives in the national innovation and science agenda.
https://docs.education.gov.au/system/files/doc/other/nisa_evaluation_report_january_2020.pdf
39 Australian Education Council (2015). National STEM School Education Strategy 2016-2026.
http://www.educationcouncil.edu.au/site/DefaultSite/filesystem/documents/National%20STEM%20School%20E
ducation%20Strategy.pdf
40 Murphy, S., MacDonald, A., Danaia, L., & Wang, C. (2019). An analysis of Australian STEM education
https://www.ncver.edu.au/__data/assets/pdf_file/0022/61339/Support-doc-1-Defining-STEM-skills-review-and-
synthesis-of-the-literature.pdf
STEM in TVET: Learning Design Framework 31
Table 7. STEM Capabilities and Dispositions for Career Pathways
STEM Capabilities STEM Dispositions
STEM discipline knowledge Curiosity
Understanding of relevance of STEM in society and Aspirations
world of work Resilience
Integrated knowledge Growth mindset
STEM literacy
Numeracy
Creative thinking
Critical analysis
Problem solving
Collaboration
Communication
ICT skills
Project management
Hypothesizing
Experimenting
Investigating
Ethical thinking
Independent thinking
Self-direction
In Australia, VET training packages outline units of competency, skill sets, and
qualification standards for different occupations and industries, which are created and
maintained by industry groups. In total, there are 57 groups of training packages. A
study that analyzed STEM skills in the training package system has revealed that 30 of
the 57 training packages in Australian VET are STEM-related, with the highest
enrolment in Engineering and ICT, and Science Technicians.45
43 Korbel, P. (2016). Measuring STEM in vocational education and training, NCVER, Adelaide.
https://www.ncver.edu.au/research-and-statistics/publications/all-publications/measuring-stem-in-vocational-
education-and-training
44 Siekmann, G. and Korbel, P. (2016). Defining ‘STEM’ skills: Review and synthesis of the literature.
https://www.ncver.edu.au/__data/assets/pdf_file/0022/61339/Support-doc-1-Defining-STEM-skills-review-and-
synthesis-of-the-literature.pdf
45 Korbel, P. (2016). Measuring STEM in vocational education and training, NCVER, Adelaide.
https://www.ncver.edu.au/research-and-statistics/publications/all-publications/measuring-stem-in-vocational-
education-and-training
STEM in TVET: Learning Design Framework 32
Source: Siekmann and Korbel, 2016, p. 20.
Figure 5. Defining STEM Skills: NCVER’s The House of STEM
49Murphy, S., MacDonald, A., Danaia, L., & Wang, C. (2019). An analysis of Australian STEM education
strategies. Policy Futures in Education, 17(2), 122-139.
STEM in TVET: Learning Design Framework 34
Produce interactive animation Creativity
Produce and edit digital images Creativity
Produce an interactive game Creativity
Create design documents for interactive games Creativity
Write story and content for digital games Communication
Design and create 3-D digital models *Systems thinking
STEM Knowledge
Edit screen content for fast turnaround Critical analysis
Problem solving
Manage media assets Project management
Create storyboards Creativity
Communication
Perform basic sound editing Critical analysis
Problem solving
Prepare audio assets Project management
General elective units
Implement and monitor environmentally sustainable work practices Ethical thinking
*Civic literacy
Build a database Systems thinking
Creativity
Create technical documentation Communication
Identify, evaluate and apply current industry-specific technologies to Critical analysis
meet organizational needs Integrated knowledge
Source of Units of Competency: ICT40815 Certificate IV in Digital Media Technologies.50
*STEM skills not in Murphy et al.,’s (2019) typology.
https://training.gov.au/Training/Details/ICT40815
53 Tyler, M. and Dymock, D. (2017). Continuing professional development for a diverse VET practitioner workforce.
Singapore
In 2018, the National Institute of Education at the Nanyang Technological University of
Singapore instituted its STEM research center, Multi-centric Education, Research and
Industry STEM Centre (meriSTEM). One of the primary outputs of the center is the STEM
Education framework, which they named the S-T-E-M Quartet.59 The framework has
defined STEM education as solving complex, persistent and extended real-world
problems using practices unique to the four disciplines (Science, Technology,
Engineering, Mathematics), while drawing on the connections within and between
disciplines.60 Its four key characteristics are: (1) problem solving as the overarching
process, (2) complex, persistent, and real-world problem at its core, (3) a focus on
connections between the disciplines, and (4) science-technology-engineering-
mathematics as the four disciplinary domains with a lead discipline.
Teng (2019) shared similar perspectives that STEM is a catch-all and integrative term
for the four disciplines as well as a heuristic approach for providing desired 21st
54 Guthrie H., Harris R. (2019) VET Practitioner Education in Australia: Issues and Approaches. In: McGrath S.,
Mulder M., Papier J., Suart R. (eds) Handbook of Vocational Education and Training. Springer, Cham.
https://doi.org/10.1007/978-3-319-49789-1_40-1.
55 Innovation and Business Skills Australia, Ltd (IBSA), TVET Practitioner Capability Framework: Implementation
Guide. https://www.dtwd.wa.gov.au/sites/default/files/uploads/vet-capability-framework-implementation-
guide.pdf
56 Ibid.
57 IBSA Academy. (2020). Published IBSA Academy Units.
https://resources.australiantrainingproducts.com.au/ibsaacademy
58 Guthrie H., Harris R. (2019) VET Practitioner Education in Australia: Issues and Approaches. In: McGrath S.,
Mulder M., Papier J., Suart R. (eds) Handbook of Vocational Education and Training. Springer, Cham.
https://doi.org/10.1007/978-3-319-49789-1_40-1.
59 Tan, AL., Teo, T.W., Choy, B.H. et al. The S-T-E-M Quartet. Innov Educ (2019) 1: 3.
https://doi.org/10.1186/s42862-019-0005-x
60Ibid.
The Future Economy Council (FEC) of Singapore leads the implementation of the
SkillsFuture program which aims to develop an integrated high-quality system of
education and training that is responsive to the changing national economic needs and
that fosters lifelong learning as well.63 The program facilitates on-the-job trainings,
tertiary scholarships, non-expiring training vouchers for all Singaporeans aged 25
years and over, and an online portal for primary and secondary level called
MySkillsFuture for Students (MSFS) that is part of the Educational and Career
Guidance through the subject Character and Citizenship Education.64
De Roock and Baildon (2019) analyzed the MSFS portal and found that its framing is
STEM-centric.65 They argued that the manner by which the “World of Work” section of
the online portal presents the industry landscape is STEM-oriented as it lists
manufacturing (e.g. precision engineering), trade and connectivity (e.g. transport and
logistics), and built environment (e.g. construction). Furthermore, the researchers pointed
out that non-STEM, creative occupations that are featured in the portal are given a
STEM orientation by being categorized under media for digital transformation
alongside immersive media, artificial intelligence (AI), internet of things (IOT), data
science, and cybersecurity.
61 Teng, P. (2019). Using STEM education to ground students in the processes and attitudes of mind associated
with science and mathematics, and engineering and technology implicitly recognises the differences among the
four disciplines. Personal communication between Jordi Pra Tuca and Dr. Paul Teng of NTU.
62 Teng, P. (2019). STEM education in a changing employment landscape. https://www.scidev.net/asia-
pacific/education/opinion/stem-education-in-changing-employment-landscape.html
63 About SkillsFuture. https://www.skillsfuture.sg/AboutSkillsFuture
64 Roberto Santiago de Roock & Mark Baildon (2019) MySkillsFuture for Students, STEM Learning, and the Design
The ITE is organized into several schools offering varied certificate programs and
technical diplomas. These schools are on applied and health sciences, electronics and
info-comm technology, business and services, design and media, engineering, and
hospitality. The School of Media offers the National Institute of Technical Education
Certificate (Nitec) in Digital Animation, while the School of Electronics and Info-comm
Technology offers the Nitec in Web Applications. The program on digital animation is
a career pathway for computer graphic artists and for junior positions as animators,
modelers, concept artists, character designers, and storyboard artists.69 On the other
hand, the program on web applications is the gateway to jobs as web developers,
web programmers, and interactive programmers.70 When the core competencies of the
two Nitec programs are analyzed using the 21st century competency framework of
MOE, there are pronounced overlaps with STEM skills (Table 9). A few STEM skills that
are not articulated in the Singaporean framework but have been identified by other
frameworks are used and marked with an asterisk (*).
organisation/our-mission-vision-and-values
68 Institute of Technical Education. Strategic Roadmap 2020-2024, ITE Create: Skills for Future, Skills for Life.
https://www.ite.edu.sg/docs/default-source/who-we-are-docs/ite-create-ecopy.pdf?sfvrsn=e444e9f6_12
finder/course/nitec-in-web-applications
Singapore has a Skills Framework (SFw) for their workforce that is focused on skills
mastery and lifelong learning. The framework is the main influence behind the nation’s
Training and Adult Education Industry Transformation Plan.71 It also covers the critical
core skills and technical skills and competencies. The latter refers to occupation- or job-
specific knowledge, skills, and abilities. There are 18 critical core skills in the SFw,
namely, communication; computational thinking; creative thinking; decision making;
71SkillsFuture SG. Skills Framework for Training and Adult Education. https://www.skillsfuture.sg/skills-
framework/tae
Looking at the 18 critical core skills of the Singaporean framework, it is evident that
they are STEM-oriented and partly echoes the Human Skills Matrix of MIT, UK’s T
levels standards, and Australia’s core unit competencies. Unique skills in the SFw that
are not in the other frameworks include: computational thinking, global mindset,
lifelong learning, managing diversity, resource management, sense-making, service
orientation, transdisciplinary thinking, and virtual collaboration. Among the different
international frameworks that exhibit STEM in TVET, it is the Singaporean framework
that has the clearest articulation of STEM skills. This is largely due to the future-facing
economic DNA of Singapore recognizing that building their human capital on STEM can
secure their competitiveness in the years to come.
Table 10. SkillsFuture SG Critical Core Skills for Training and Adult Education72
Critical Core Skills Description
Communication Convey and exchange thoughts, ideas and information
effectively through various mediums and approaches
Computational thinking Develop and use computational models, tools and techniques
to interpret and understand data, solve problems and guide
decision-making
Creative Thinking Adopt a fresh perspective to combine ideas or information in
new ways and make connections between seemingly
unrelated fields to create new ideas and applications
Decision Making Choose a course of action from various alternatives using a
reasoned process to achieve intended goals
Developing People Help others to learn and develop their capabilities to
enhance their performance and achieve personal or
professional goals
Digital Literacy Use ICT tools, equipment and software to create, evaluate
and share information digitally with others
Global Mindset Awareness of diversity across global cultures and markets;
Seek opportunities to adopt successful practices and ideas
Interpersonal Skills Manage relationships efficiently and communicate with others
effectively to achieve mutual consensus and outcomes
Leadership Lead others to achieve objectives in the most effective way;
Provide an inclusive workplace that cultivates workplace
relationships and teamwork, and foster the development of
others
Lifelong Learning Seek out opportunities to enhance one’s knowledge and skills;
Access and acquire new knowledge and skills actively for
continual learning
Managing Diversity Work well with people from different ethnic, social, cultural
and educational backgrounds and understand the concerns
and interests of diverse work groups
72SkillsFuture SG. Critical Core Skills for Training and Adult Education (formerly Generic Skills and Competencies).
https://www.skillsfuture.sg/-/media/SkillsFuture/Initiatives/Files/SF-for-Infocomm-Technology/SF-
GSC.PDF?la=en
STEM in TVET: Learning Design Framework 40
Problem Solving Generate feasible and efficient solutions to solve problems
and capitalize on new opportunities
Resource Management Efficient and effective deployment and allocation of resources
when and where they are needed; Include planning,
allocating and scheduling of resources to tasks, which
typically include manpower, machines, money and materials
Sense-Making Organize and analyze data and information accurately to
identify relationships and detect patterns and trends to gain
insights for decision-making
Service Orientation Commit to exceeding both internal and external customers’
needs; Proactively identify customer needs and sustain a
culture of service excellence within the organization
Teamwork Work collaboratively and effectively with others to contribute
to group efforts to achieve identified objectives
Transdisciplinary Thinking Understanding of concepts across multiple disciplines, with the
capacity to synthesize the knowledge and insights to guide
decisions and foster cooperation
Virtual Collaboration Use online collaborative communication tools to work as teams
to accomplish tasks or projects
Source: SkillsFuture SG, Critical Core Skills for Training and Adult Education
Philippines
STEM in TVETPH 4.0 Strategies
In 2019, the Philippine Technical Education and Skills Development Authority (TESDA)
launched its Fourth Industrial Revolution Framework that outlines its TVET strategies for
meeting the demands of IR 4.0 that will make the Philippines IR4.0-ready. The goal of
the framework is to produce IR4.0-ready learners who are equipped with essential,
STEM-related, and socio-emotional skills such as: complex problem-solving, critical
thinking, creativity, people management, coordinating with other, emotional
intelligence, judgment and decision-making, service orientation, negotiation, and
cognitive flexibility.75
Some of the strategies in the framework that are STEM-oriented are as follows:
• conduct Skills Needs Anticipation (SNA): Workforce Skills Survey (WSS) to
identify skills requirements for the 4IR, essential skills, green jobs, digitization
etc.;
• integrate STEM, essential skills, socioemotional skills in the standards;
• develop higher level qualifications that integrate essential skills and STEM in
Training Regulations (TRs);
• establish innovation centers;
• pursue enterprise-based training as dominant mode of TVET delivery;
• upskill TVET trainers on pedagogies;
• integrate 4IR skills in assessments;
• develop a culture of research for evidence-based policy-making that stimulates
innovations and new technologies;
• build the capacity of TESDA human resource; and
• allocate fund to support the implementation of programs for the 4IR.76
The initial step that has been taken by TESDA in STEMifying TVET is to develop a
Contextual Learning Matrix (CLM). The purpose of the CLM is to connect to basic,
common, and core units of competency in the areas of mathematics, science, and
language to relevant contexts as well as emerging fields of green technology, health
literacy, and inclusive training delivery.77
75 Agub, R. (2019). STEM in TVET. Presentation during GIE Forum: Nurturing the Philippine STEM Pipeline,
Bayanihan Center, Mandaluyong City, November 15, 2019.
76 Ibid.
77 Ibid.
Ways of working, teaching, and learning will change with the persistent threat of
COVID-19 transmission alongside high unemployment rate and economic contraction.
Now more than ever, skills that require higher-order thinking as well as socio-emotional
intelligence, which are difficult to automate similar to STEM skills are going to set apart
workers that can thrive despite experiencing challenges at home, at work, and in the
community.
Summary
STEM education and TVET frameworks in countries such as the United States, Germany,
United Kingdom, Australia, and Singapore have different but overlapping typologies
of STEM skills and pedagogies in delivering certification programs that are STEM-
oriented. Common among the different frameworks, however, is the recognition of STEM
technologists, technicians, and tradespeople as critical components of the workforce
that will sustain the competitiveness, productivity, and economic growth of a nation.
Moreover, national innovation agenda and STEM education strategies across the world
emphasize the alignment of education systems starting at early years and continuing
until adulthood for developing strong foundations of STEM knowledge, skills, attitudes,
and dispositions for ensuring employability, proactive citizenship, and lifelong learning.
Table 11 shows the summary of STEM skills, pedagogies, and components of STEM in
78 Technical Education and Skills Development Authority (TESDA) (2018). National Technical Education and Skills
Development Plan 2018-2022.
79 Ibid.
80 TESDA (2020). Online Program Monitoring Report.
81 TESDA (2020). Guidelines in Implementing Flexible Learning in TVET.
The next section presents the STEM for TVET Learning Design Framework that is
derived from the review of STEM education goals, skills, pedagogies, and strategic
components of frameworks from the United States, European Union, Germany, United
Kingdom, Australia, and Singapore. The proposed learning design framework also
considers the strategies outlined in the Philippine TVETPH4.0 Framework.
STEM Competencies
STEM competencies that support Technical and Vocational Education and Training
(TVET) have four major domains, namely, STEM knowledge, thinking skills,
multiliteracies, and socio-emotional intelligence.
a. Creative/Inventive Thinking
Combine or connect ideas and information in unique and novel ways to
generate new ideas, applications, products, processes, or services
b. Critical Thinking
Apply logic and reasoning to make sense of data or information by
posing questions, putting forward arguments, exploring
c. Systems Thinking
Understand the bigger context of a system, its emergent properties,
and behavior over time by knowing the connections, interrelationships,
and dynamics of its constituent parts
d. Problem Solving
Identify feasible and efficient solutions to solve problems and to create
new opportunities
e. Transdisciplinary Thinking
Put together relevant concepts and processes from multiple disciplines
to generate solutions and new applications
f. Decision-making
Make a logical choice of action by looking at evidence, exploring
alternatives, considering likely impact, evaluating options and providing
justifications
g. Computational Thinking82
Develop or apply computational models, tools and techniques to
interpret and understand data, solve problems, and guide decision-
making
h. Ethical Thinking
Use value system as guide for making choices that adhere to
acceptable standards and protocols.
a. Numeracy
Apply mathematical ideas in personal, occupational, societal, and
scientific contexts by reasoning, creating representations, or using
measuring instruments or calculating tools
b. Digital Literacy
Search, evaluate, create, and share digital information using ICT
device, equipment, tools, platforms, and applications for communication,
collaboration, or problem solving
82Definition of computational thinking adopted from SkillsFuture Critical Core Skills. SkillsFuture SG. Critical Core
Skills for Training and Adult Education (formerly Generic Skills and Competencies). https://www.skillsfuture.sg/-
/media/SkillsFuture/Initiatives/Files/SF-for-Infocomm-Technology/SF-GSC.PDF?la=en
d. Cultural Literacy
Be sensitive and respectful of the culture where an individual is
immersed in
f. Entrepreneurial Literacy83
Detect an opportunity and make it grow in a sustainable way applying
relevant knowledge, skills, and attitudes
g. Organizational Literacy
Negotiate way within an organization by understanding its structure,
dynamics of its members, communication channels, and appropriate
procedures
a. Communication
Convey and exchange thoughts, ideas and information effectively
through various mediums and approaches85
b. Collaboration
Work effectively in a team to achieve shared goals either through
face-to-face or virtual interaction
c. Empathy
Sense, share and respond positively to the feelings of another
for Training and Adult Education (formerly Generic Skills and Competencies). https://www.skillsfuture.sg/-
/media/SkillsFuture/Initiatives/Files/SF-for-Infocomm-Technology/SF-GSC.PDF?la=en
f. Resilience
Thrive or prosper despite difficult circumstances; Be adaptable and
flexible
g. Leadership
Lead others to attain shared goals by managing relationships,
respecting diversity, recognizing talent, and empowering people
h. Service Orientation
Support a culture of service excellence within the organization by
producing products or providing services that exceed the expectations
of the customers
i. Project Management
Use resources (human, material, and time) wisely to deliver work-
related tasks or projects
j. Global Mindset
Be adaptive to global standards but remain responsive to local needs
STEM Pedagogies
Based on the STEM pedagogies that are applied in TVET programs in the United
States, European Union, Germany, United Kingdom, Australia, and Singapore, Table
12 shows pedagogical approaches, their corresponding descriptions and examples of
activities and tools.
Table 12. STEM Pedagogies, Example Activities, and Tools for TVET
Pedagogical Approach Description Example Activities and
Tools
Experiential learning Immersing trainees in tools, Apprenticeship
activities, actual work settings Industry-led
of the relevant trade competitions/projects
Immersion or short-term
engagements (industry,
research facility, innovation
spaces,
colleges/universities)
Contextual learning Using examples that are Practical tasks
familiar and relevant to the Work process matrix
situation of the trainees, which Four-step method
may also include indigenous (explanation-demonstration-
resources such as artefacts imitation-practice)
The learning theories that foreground the abovementioned pedagogies, tools, and
activities are the following (Figure 6) :
a. Constructivist Theory (Jerome Bruner, 1960s)86
Learners learn effectively when: (a) their prior experiences and context are
applied to understanding a new concept or completing a new task; (b) the
content to be learned is structured optimally, i.e., from simplest to most
complex; and (c) when learners perform hands-on explorations/inquiries that
facilitate discovery of concepts and construction of new knowledge.
f. Scaffolding Theory of Aging and Cognition (STAC) (Denise Park and Patricia
Reuter-Lorenz, 2009)91
The brain builds protective “scaffolds” to adapt to the natural neural decline
brought about by aging. To enhance the scaffolds, individuals should maintain
high levels of engagement in novel activities including learning new things,
engaging in exercise, or possibly participating in cognitive training.
http://www.itdl.org/journal/jan_05/article01.htm.
91 Park, D. and Reuter-Lorenz, P. (2009). The Adaptive brain: Aging nad neurocognitive scaffolding. Annual Review
1. Education Continuum
Alignment of education systems from basic education, higher education, and
technical vocational education and training
4. Resources
Tools, equipment, and technology that facilitate the delivery of high-quality
training programs
6. Cultural Context
Sensitivity to diversity and inclusion, and empowerment of women-adult-youth
(WAY)
Figure 7 shows the STEM in TVET Learning Design Framework combining the goals,
relevant competencies, and critical levers for delivery. At the core of the framework
are the goals of STEM for TVET which are: employability, proactive citizenship, and
human flourishing. To reach the goals, critical levers that can elevate the delivery of
STEM-oriented TVETs are the education continuum, teacher professional development,
intelligence and innovation, resources, partnerships, and cultural context. STEM
competencies are composed of four major domains: STEM knowledge, thinking skills,
multiliteracies, and socio-emotional intelligence can be developed through effective
STEM pedagogies.
Figure 8. Future Qualification and Skills Required from the Digitization of TVET and Skills Systems
When STEM competencies are mapped to future TVET skills requirement as shown in
Table 13, it shows great alignment although terms may be a little different. In fact, for
every “future skill” relevant to digitization, it has a counterpart STEM competency,
which implies that STEM indeed pervades digitization of TVET and skills systems.
The “future skills” list also underscores the importance of both specialized (disciplinal)
and interdisciplinary (transdisciplinary/integrative) knowledge. Both forms of
knowledge are essential to STEM because STEM deals with real-world and contextual
problems that in reality do not operate in isolation but rather in an interconnected
way. Personal skills that are also important to STEM such as empathy, resilience,
agency, civic and cultural literacy, ethical thinking, and lifelong/lifewide learning are
in the “future skills” list. However, not highlighted in the “future skills” list are other
thinking skills and literacies, which are relevant to STEM. Thinking skills such as critical
thinking, creative/inventive thinking, problem solving, and decision-making are
important skill sets related to innovation and therefore economic growth. In addition,
literacies like entrepreneurial and occupational health are increasingly important
because digitization is competitive. It continuously looks for growth opportunities that
may demand not only greater physical dexterity but also mental wellness.
92International Labour Organization (ILO) and United Nations Educational, Scientific, and Cultural Organization
(UNESCO) (2020). The Digitization of TVET and Skills Systems.
Personal Self and time Agency Trust in new technologies Digital literacy
management
Adaptability/ability Resilience Continuous improvement Lifelong/Lifewide
to change and lifelong learning learning
Team work abilities Collaboration
Social skills Empathy
Civic and cultural
literacy
Communication skills Communication
Moreover, the model of STEM in TVET is similar to a “nut” that is used for securing or
fastening a “bolt”, which can be considered as the digitization of TVET and skills
systems. STEM in TVET is important for securing skills for the digital economy. The
unique emphasis of STEM on critical thinking, creative/inventive thinking and problem
solving can take the more generic stance of “digitized TVET” to the higher level of
human capital development. Technology is important but more so is the ability to think
how to wield technology purposely for impactful results.
However, to ensure the success of the STEM in TVET strategy, the education continuum
from early years to adulthood have to be aligned; intelligence and innovation have to
be sustained, and investments in teacher professional development and resources have
to be prioritized. It is also essential that a diverse, inclusive, and empowering
ecosystem is nurtured through partnerships and collaborations between private and
public stakeholders. All things considered, STEM in TVET can significantly contribute to
national economic growth. It can develop a workforce that is not only defined by its
employability but more importantly has the ability to flourish and be proactive despite
challenging circumstances.