Professional Documents
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College
A Research Proposal
Bondoc, Almira Shaina B., Dyugani, Shaun Wilkie C., Jesena, Salve Regine Therese
S. and
December 2021
APPROVAL SHEET
Approved by the Committee on Oral Examination with the grade of ____ on December
2021.
Member Member
This paper would not have been possible without the Almighty Father's blessings and
divine guidance, who has given the researchers the strength and perseverance to complete
their research.
The researchers would also like to express their heartfelt appreciation to the following
To their Nursing Dean, Ma. Carol R. Kangleon, RN, MN, DScN, for her time to
To their research adviser, Mr. Mark Ebony C. Sumalinog, and their research instructor,
Mrs. Kachiri T. Salibio-Mercadal, for their time and effort in making revisions to the
proposal despite their busy schedules; their gentle but firm direction and assistance have
To their parents, for their unwavering support, financial assistance, and unconditional
love; without them, the research would not have had the physical, emotional, and
To their respondents, thank you for taking the time to interview them and for consenting
to participate in the study; without them, the research paper would have been irrelevant.
TABLE OF CONTENTS
Page
Title Page…………………………………………………..……………………...….... i
Acknowledgement……………………………….………………………….......….... iii
Table of Contents……………………………….…………...………..……………… iv
List of Tables………………………………….……...…………………...…….....…. v
Chapter
I. INTRODUCTION
Rationale…………………………………….………………………………
III. METHODOLOGY
Research Design
Research Locale
Research Informants
Sampling Design
Research Instruments
Research Procedures
Data Analysis
Ethical Considerations
LIST OF TABLES
LIST OF FIGURES
Chapter 1
Introduction
spends engaging in sitting or lying down that requires an energy expenditure from 1.0 to
1.5 basal metabolic rates while in a sitting, reclining or lying posture (Trembley, 2017).
This is categorized to include screen-based behaviors which include playing video games,
computer use and television viewing and sedentary non-screen based behavior which
includes sitting idly in school, a car or the office (Barnes, 2012). A factor that contributes
in assessing sedentary lifestyle in adults is determining the total time they spend engaging
in the screen-based sedentary activities (e.g. browsing social media, streaming movies in
Netflix, using a computer), this is collectively termed as screen time. Screen Time (ST) is
commonly used as a contributing measure of sedentary time. This is the amount of time
During this decade, there has been a drastic development in the forms of
technology where several companies are releasing new phone models and video games
almost every year. Technological advances have increased the tendency of having a
sedentary lifestyle for most adults and adolescents. And in recent years, the rise of
COVID-19 has confined people in their home with only the screen of their devices as
time engaging in sedentary behavior and decreasing their energy expenditure as resting
time increases as they spend more time looking at their screens. The rising number of
COVID-19 cases in the Philippines has prompted the local government to develop a new
educational method, such as constructing a new school year through online platforms and
implementing a flexible style of learning for students. This new lifestyle has decreased
the opportunities for students to be physically active and in return has created more time
to be sedentary.
It is widely known that this phenomenon (sedentary lifestyle) is one of the global
public health problems (WHO, 2002). This can be a major life concern for adolescents
and young adults because at this stage in their development it is crucial that they maintain
a good physical activity and dietary habit because this can predict health outcomes when
computer use brings about a lower energy expenditure compared to other sedentary
activities such as playing card games, reading or writing (Hu FB, 2009). Recent studies
have only shown evidence of change in the health status of adolescents with the age
range of 12-18 years of age. To this date, there has been no recent studies that correlate
the increased tendency of screen-based sedentary behavior due to being confined at home
during the COVID-19 pandemic and the perceptions of freshmen college students of their
health status.
This study aims to explore the effects of screen-based sedentary behaviors of the different
The study is mainly focused on identifying the health issues that are involved in
screen-based sedentary behaviors of the Velez college nursing students. The study’s
primary respondents are the first year nursing students of Velez college. The respondents
in this study are based locally and a few are from abroad (Fil-Am students) . The study
will also tackle on the potential negative consequences of excessive screen time and
lessened physical activity. The study’s drawback is evident in the virtual setting in which
it was carried out through surveys distributed via channels in the Microsoft Teams
platform.The study will not include the Velez College nursing students in their second,
third, and fourth years, as well as irregular and transferees due to different outcomes.
Clinical Instructors. This study will help the clinical instructors understand how
sedentary screen-time behavior affects the students, and its relation to their academic
performance.
Students. This study will help students be more aware of the health complications
contributed by their sedentary behavior. By knowing this, students will be more mindful
of their screen time and work on how they can control themselves to prevent the negative
problems associated with screen-based sedentary behavior. With this, parents will know
Future researchers. This study will provide them with an overview of the health issues
potential negative consequences of excessive screen time and decreased physical activity.