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BABA YAGA BLACK ANNIS EF REET

7 Health 8 Health 6 Health

8 Fear 9 Fear 6 Fear

5 Aggression 4 Aggression 6 Aggression

5 Defence 6 Defence 4 Defence

3 Speed 4 Speed 7 Speed

Baba Yaga, the witch of the forest, hails from Black Annis, the crone of the English country- Efreet, the winged creature that brings fiery
Eastern Europe. The old woman wanders side is twisted to the core. A wretched witch, doom lives underground and is best known
amongst ancient trees and sacrifices any she preys on unsuspecting children, reaching into for its strength and cunning. Weapons have
humans she comes across, harvesting their houses to snatch them. She devours her victims, no power against an Efreet and only a power-
bodies for spell ingredients and rituals. keeping their skins and wearing them as trophies. ful mage can bind or banish these creatures.

ARCANE ARCANE ARCANE

LICH SANDMAN ALCHEMIST

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10 Fear 9 Fear 2 Fear

7 Aggression 3 Aggression 2 Aggression

5 Defence 8 Defence 3 Defence

6 Speed 5 Speed 6 Speed

Liches are born from mages who refuse to A creature without true form or shape, the After years of experimentation and study in
accept their own mortality. Escaping death Sandman is able to make humans fall into her laboratory, the Alchemist believes she
and living beyond their time a Lich’s body a deep sleep, feeding off their dreams. He is finally is armed with the perfect concoctions
will wither and decay and its existence is an known to drive his victims made by generat- to defeat evil wherever she may find it.
evil one. ing nightmares of unimaginable terror.

ARCANE ARCANE ARCANE


BATTLE MAGE GYPSY ILLUSIONIST

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4 Fear 4 Fear 4 Fear

5 Aggression 2 Aggression 3 Aggression

6 Defence 5 Defence 8 Defence

5 Speed 6 Speed 6 Speed

Just as steel can be forged into weapons, so The life of a wanderer affords many interesting After a life if study and practice, the Illusion-
too can magic, and the Battle Mage has spent benefits, perhaps the greatest of which is a vast ist has yet to meet a foe that is not brought
countless years perfecting his arcane smiting knowledge of local customs and tales. Over a to their knees by her talents of conjuration
to wield weapons spectacular in nature and thousand conversations, the Gypsy has a deep and phantasm. Now she seeks to truly test her
deadly in application. understanding of the creatures she hunts. abilities against more otherworldly prey.

ARCANE ARCANE ARCANE

PO RTAL MAGE

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5 Fear

4 Aggression

4 Defence

6 Speed

Any apprentice can make objects teleport a short


distance, but to remove oneself from the world
and appear somewhere else is a talent few are able
to master. Dangerous as they may be, the Portal
Mage does not fear traversing the realms of magic.

ARCANE
BANSHEE BAYKOK D RAUGR

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12 Fear 7 Fear 5 Fear

6 Aggression 8 Aggression 8 Aggression

4 Defence 3 Defence 7 Defence

6 Speed 5 Speed 2 Speed

The Banshee, hails from Ireland and is a female Baykok, the warrior hunter, is an emaciated Draugrs are jealous and greedy spirits that guard
spirit that heralds death. Also known as the figure with glowing red eyes that preys on the tombs of Scandanavia and harbour a resent-
woman of the barrow, she is terrifying to gaze those skilled in battle. If you hear its shrill ment of the living. They possess an immense
on. Her scream is known to drive those who hear battle cry beware its power, speed & ferocity strength and are able to change their size at will,
it insane, and signals that death is imminent. as it descends to pummel its victim to death. easily crushing an intruder underfoot.

UNDEAD DEMON UNDEAD

JACK OF THE LANTERN MUMMY REVENANT

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7 Fear 8 Fear 8 Fear

7 Aggression 5 Aggression 9 Aggression

5 Defence 6 Defence 7 Defence

5 Speed 3 Speed 4 Speed

Jack of the Lantern, a drunkard in life, denied In ancient Egypt, the mummy is born from sor- A revenant is the animated corpse of a soul
entry into Heaven or Hell wanders the earth cerers who prepare their bodies for the afterlife but that refuses to enter death quietly and clings
for eternity. His lantern fashioned from a prevent their souls from passing on. Their bodies to life with ferocity. Vile and rotting crea-
turnip holds a single ember to light his way. are well preserved & their minds retain all of the tures, their bodies haunt the living, spreading
dark knowledge accumulated in their wicked lives. disease and death.

UNDEAD UNDEAD UNDEAD


ASSASSIN GRAVEDIGGER PALADIN

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7 Fear 6 Fear 6 Fear

5 Aggression 6 Aggression 6 Aggression

6 Defence 5 Defence 10 Defence

8 Speed 4 Speed 5 Speed

So competent is the Assassin at his craft that The Gravedigger takes great pride in his work, When iron will not cut the flesh and steel
his reputation is almost non-existent, as none macabre as it may be, and to him the dead fails to protect the body, the Paladin may call
are ever left alive to tell any stories of him. returning is a great insult to the work and toil upon a greater divine power to arm him for
he invested in the digging and preparation of his holy crusade.
what should be their final resting places.

UNDEAD UNDEAD UNDEAD

SHIELD MAIDEN THE GRIMLO RD

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4 Fear 10 Fear

6 Aggression 8 Aggression

8 Defence 9 Defence

7 Speed 6 Speed

The greatest warriors of her people have always His house has ruled his lands for centuries
undertaken a great trial; to vanquish a great evil and the Grimlord will not allow any threat to
and bring its head to her ancestral hall. The Shield his great seat, whether it be of this world or
Maiden halls are adorned with the victories of her otherwise.
ancestors, and eagerly await her contribution.

UNDEAD UNDEAD
BOOGEYMAN DULLAHAN LESHY

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11 Fear 9 Fear 5 Fear

5 Aggression 6 Aggression 4 Aggression

8 Defence 7 Defence 8 Defence

2 Speed 1 Speed 1 Speed

The Boogeyman, can change his shape and Clad in black armour, the Dullahan or head- The Leshy are ancient protectors of the for-
form at will. He appears from nowhere in the less horseman, rides to deliver death to his ests of Central and Eastern Europe. Known
night snatching its victims and stealing them victims. With a whip made of human spine for trickery they are prone to leading travellers
away to a nightmarish dimension. in one hand and his head in the other he will astray by mimicking the voices of people
strike anyone who looks upon him blind. most dear.

MYTHIC MYTHIC MYTHIC

RED CAP WODE OF THE WILD HUNT CELT

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4 Fear 5 Fear 3 Fear

6 Aggression 3 Aggression 6 Aggression

4 Defence 8 Defence 3 Defence

8 Speed 4 Speed 4 Speed

Red caps are a murderous goblin native to the Wode of the Wild Hunt charges across the The harshness of the hinterlands produces an
English/Scottish border. They live in ruined skies of Europe in search of prey. Once a enduring people of strength and fortitude and the
castle and murder travellers who stray into champion held in glory, the fallen Wode leads toughest them is the Celt, who decided one day
their homes, dyeing their hats with the blood the hunt on its path to kill or kidnap anyone that his power would be put to better use van-
of their victims. that gets in its way. quishing devilry than protecting his homelands.

MYTHIC MYTHIC MYTHIC


D RUID ENGINEER PATHFINDER

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3 Fear 4 Fear 3 Fear

2 Aggression 2 Aggression 2 Aggression

4 Defence 7 Defence 4 Defence

5 Speed 4 Speed 7 Speed

Communing with land and forest has Countless failures and near fatal accidents A soft print of a creature made days before or a
bestowed many great insights upon the Druid have finally borne fruit and the Engineer, clad speck of blood upon a leaf - the faintest of marks
and knowing what she has been taught by the in his formidable battle suit, now heads into that evil leaves upon the world paints a vivid
spirits, she cannot turn a blind eye to the evils any fray he can find to test his life’s work. picture to the Pathfinder, and once she picks up
that ravage this world. the trail there are none that can escape her.

MYTHIC MYTHIC MYTHIC

SKALD

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4 Fear

4 Aggression

6 Defence

6 Speed

Hailing from the howling tundras of Scandi-


navia, the Skald charges into battle singing of
the glories and champions that came before
him.

MYTHIC
DJINN K RAMPUS SP RING HEELED JACK

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2 Fear 9 Fear 7 Fear

3 Aggression 8 Aggression 5 Aggression

7 Defence 5 Defence 6 Defence

6 Speed 4 Speed 9 Speed

Born of smokeless and scorching fire, the Beware the Krampus, the fiendish kidnapper, in Spring heeled Jack, a monster of indescribable
Djinn are an ancient race of demons, from an- December who comes to those who have not terror and capable of leaping vast distances
other realm. Summoned by mages & sorcerers been kind to their fellow man. He is known prowls the streets of London. Feasting on the
they have little regard for human life. not to kidnap, torture and beat those that have fear from his victims he scares them to the point
been naughty, never to be seen again. of madness before disappearing into the night.

DEMON DEMON DEMON

SUCCUBUS VODYANOY BERSERKER

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4 Fear 6 Fear 8 Fear

5 Aggression 8 Aggression 10 Aggression

4 Defence 5 Defence 3 Defence

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The demonic temptress, known as the Succubus The Vodyanoy, drifts along the waterways To most, unbridled rage is an uncontrollable
is the epitome of beauty. Alluring men to their of Eastern Europe in search of its victims. A impulse that leads quickly to the grave, but
death, succubui drain the essence of their victims viscous creature, the Vodyanoy lays trinkets the Beserker has learnt to weaponise his fury,
rendering them a lifeless husk. along the river bank to lure and drown unsus- and woe and suffering quickly befalls any who
pecting fisherman. stand in his way.

DEMON DEMON DEMON


DJINN TRAPPER EXECUTIONER EXO RCIST

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4 Fear 10 Fear 7 Fear

3 Aggression 8 Aggression 3 Aggression

6 Defence 5 Defence 6 Defence

5 Speed 4 Speed 5 Speed

When a wish granted by a particularly diabolical “The axe falls for us all, whether I am the one Driving evil back to hell is not for the faint of
djinn forever changed the course of her life, the to swing it or not.” Where most would find heart, yet the Exorcist undertakes her charge
Djinn Trapper vowed to hunt down every evil spir- fear, the Executioner finds only comfort in with an unflinching faith that she is an instru-
it she could find and entomb them before they had death, so comfortable is he in delivering it to ment of something far greater than herself.
the chance to unleash their torment on the world. so many in his long and bloody career.

DEMON DEMON DEMON

FISHERMAN WIND DANCER

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2 Fear 6 Fear

5 Aggression 4 Aggression

3 Defence 5 Defence

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Most of what the Fisherman finds on the end of Most are a slave to the elements and must
his line makes for uninteresting tales, but the day bow to their power and rage. But the Wind
he pulled that Vodyanoy from the river changed ev- Dancer has tamed the very forces of nature,
erything. It almost killed him and a burning desire and with their grace and fury at her call there
for revenge has put him on the hunt ever since. are few that can stand against her.

DEMON DEMON
GHOUL GLAISTIG VAMPI RE

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8 Fear 7 Fear 9 Fear

7 Aggression 4 Aggression 8 Aggression

6 Defence 6 Defence 6 Defence

5 Speed 4 Speed 7 Speed

Ghouls, or soul cannibals hunt by the light The Glaistig, once a noblewoman who The vampire is a creature of the night that
of the moon. Feasting on flesh of the recently sought immortality, wanders the forests of kills humans for their blood. A cursed immor-
departed they consume their victim’s souls and Scotland. Forced to walk alone for eternity tal they have pale complexions, sharp fangs
can shape shift into the guise of their last meal. she lures unsuspecting men back to her lair to and lifeless eyes.
drink their blood.

CURSED CURSED CURSED

WENDIGO WEREWOLF BOUNTY HUNTER

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6 Fear 8 Fear 5 Fear

9 Aggression 11 Aggression 4 Aggression

4 Defence 7 Defence 7 Defence

7 Speed 9 Speed 6 Speed

The Wendigo, a cursed creature of the Algon- The shape shifting werewolf was once a man Living or dead, human or creature, it matters
quian people of America, was once human like you and I. Huge, savage and wild when not to the Bounty Hunter. She has never
that consumed a great greed in its mortal life. the full moon rises they are cursed to undergo failed in her charge once a contract has been
Its multiple rms snatch and devour to feed a a terrible transformation into a gargantuan accepted and has no intention of sullying her
hunger that is never sated. wolf. formidable reputation.

CURSED CURSED CURSED


JAILER MUHA RIB PLAGUE DOCTO R

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4 Fear 6 Fear 7 Fear

6 Aggression 7 Aggression 4 Aggression

5 Defence 9 Defence 5 Defence

5 Speed 4 Speed 4 Speed

Incarceration keeps those who cannot be trusted His ancient order tasked him, and him alone, Stemming the tide of death is sometimes the
with freedom away from the civilised world, or with a sacred quest of protecting those who only option available, and though the Plague
so the Jailer believes. Though he does not take cannot protect themselves. For years, the Doctor may not always be able to save every-
joy in robbing a soul of their freedom, he does Muharib has upheld his oath and will do say one, his work has saved countless lives and
what he must for the greater good. until his last breath. driven more than a few evils from the world.

CURSED CURSED CURSED

SPI RIT TRACKER

7 Health

6 Fear

2 Aggression

4 Defence

7 Speed

Imbued with the knowledge and might of his


ancestors, there is not a creature of any realm
that can evade the Spirit Tracker.

CURSED

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