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IF there is a fungal biome nearby, breed. ❑ Scout.
❑ Bribe alpha predators.
❑ Fight denizens.
❑ Ally decomposers.
❑ Scout.
fil
If the Fungaliths
wipe out a monster
group, add a new
fungal biome in
that group’s
territory.
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Syndicate ⚫⚫ Demigod ⚫
Chaotic, Order Divine
Sometimes, crime does pay. Some gods make mistakes. Some gods are mistakes.
m
LIFECYCLE LIFECYCLE
Always Fight monsters that have attacked us. Always prepare.
IF we have a racket, gain 1. IF there is a group nearby that shares one of rolled our tags,
Recruit humanoid denizens. extort that group.
Extort denizens. Steal.
Bribe alpha predators. Recruit monsters that share one of my rolled tags.
Explore. Hunt monsters that share one of my rolled tags.
Sa
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a second monster card. The Monstrosity has the actions () of
Idol (req )
the second monster card.
Sacrifice (req idol, ⚫ / gain )
Leave the drawn cards on the table as a reference. Apocalypse (req sacrifice / gain ⚫)
Fight non-alpha predator.
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Scout.
Steal.
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The Temple +⚫ Otyughkind ⚫
+Order Decomposer, Animal
m
In desperate times, dungeon creatures may turn to obscure or Your trash is their treasure.
reviled cults for succor or power. Most pass into obscurity, but
LIFECYCLE
some prosper and grow to become great powers.
Always Ally with non-undead.
❑ Extort a group that shares a tag with us.
IF I did not ally, hunt denizens.
❑ Build:
❑ Extort humanoids.
Altar (req )
❑ Relocate.
Ark (req / gain )
❑ Trade decomposers.
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❑ Relocate near an exploitable resource. ❑ Fight alpha predators.
❑ Scout.
Monster groups inhabiting constructions left by Demonic
civilizations gain +1 in conflicts with Demonic Hordes.
Any time the fiend wins
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a conflict with a good
group, they gain 1.
.
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Blue Wizard ⚫ Hag ⚫
Magical, Humanoid Chaotic, Evil, Humanoid
m
The Blue Wizard is a restless wandering, ever seeking new Hags delight in sowing discord and fostering resentment, for
magical mysteries to uncover and exploit. they believe that by these things they profit.
LIFECYCLE LIFECYCLE
Always Explore. Always Explore.
IF a nearby group has a , trade with them. IF any neighbor has a , remove one from them.
Harvest a nexus or biome. IF you wipe out a monster group, Build a tomb.
Relocate. Exploit tombs.
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Relocate. Ally with Surface denizens.
Build Tomb (). Build: Silo (gain )
Build Shrine of Starhelm (). Keep (req / gain )
City (req )
fil
When the Order spawns, if there are no undead in the
If farmers spawn in a stratum that does not contain a biome,
dungeon, search the monster deck for the first undead
spawn them on the surface instead.
monster and spawn them in a random location.
If a city is built, search the deck for the first surface, order, or
If at any time there are no undead in the dungeon, disband the
city monster, then spawn it at the city’s
Order of Starhelm and remove them from the map, leaving
location.
any behind.
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Miners ⚫⚫⚫ Dinosaur ⚫
Humanoid, Miner Prehistoric, Animal
LIFECYCLE “The meat-eating dinosaur is coming to town,
m
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❑ Extort alpha predators. IF we won a fight, Breed.
❑ Exploit nexus. ❑ Explore in search of prey.
❑ Scout. ❑ Steal.
❑ Relocate.
Whenever a monster attempts to rout a medusa and ❑ Build next complex
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fails, that monster loses 1⚫ and the medusa gains 1. (req ⚫ / gain ).
If Stirges have population 4
or more, they can also fight
alpha predators, but do so
at -1 to the roll.
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Ratfolk ⚫⚫ Giant ⚫
Chaotic, Humanoid, Animal Giant, Humanoid
m
The sight or an oversize rat or two is no cause for alarm. Truly varied are the forms and natures of giants.
No cause for alarm at all.
LIFECYCLE
LIFECYCLE
Always Exploit gems or ore.
Always Breed. IF we have no , prepare.
IF our population is 4⚫ or more, Fight denizens. Build Castle (gain )
❑ Explore. Temple
Sa
❑ Scout. Garden
❑ Exploit gems, ore, or nexus. Tomb (gain )
❑ Build: Great Nest (req / gain ). Ally giants or humanoids.
Rout alpha predators.
Harvest nexus or biomes.
Exploit gems or ore.
Explore.
Hunt denizens.