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7 Wonders: Duel Solo Leaders

All Leaders from the base game Solo Print & Play can be used with this expansion without changes.
Since neither of the two Progress tokens included in the Agora expansion have any effect for the
Leader, there are no new Leaders for this solo expansion. However, you will notice that the Base
game and Pantheon Leaders will interact with the senate and the decrees in interesting new ways.

7 Wonders: Duel Agora Solo & 7 Wonders: Duel Pantheon Solo


This fan expansion is compatible with the 7 Wonders: Duel Pantheon Solo fan expansion. Use the
updated Decision cards from the Patheon Solo expansion and this expansion combined (you should
have 3 cards with the Pantheon icon , 5 with the Agora icon and 4 without an icon). Choose an
opponent from the 5 base game Leaders and the 3 Pantheon leaders. Follow the base game solo rules
and the additional rules from both expansions when deciding the Leader’s actions.

7 Wonders: Duel Agora solo rules


These rules provide a way to play the 7 Wonders: Duel Solo Print & Play with the Agora expansion. 7
Wonders: Duel , 7 Wonders: Duel Agora and the 7 Wonders: Duel Solo Print & Play are needed to play.
This Print & Play allows the Leader opponents to use Senator cards and Influence cubes, while staying
as close as possible to the rules of the original solo mode.

Gameplay
This guide only covers the extra rules of this expansion. Unless mentioned otherwise, all rules of the 7
Wonders: Duel Solo Print & Play still apply.

S e t up
Follow the setup steps in the 7 Wonders: Duel Solo rulebook. Set up the Agora components and the
structures for Age I, II and III as described in the Agora rulebook. Replace 5 of the Decision cards of 7
Wonders: Duel Solo with their updated equivalents from this expansion.

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The Leader’s turn D e c r e e To k e n s
The Leader takes their turn as described in the 7 Wonders: Duel Solo rulebook, with the following When the Leader gains control of a Senate chamber, they also gain the Decree token effects. Their
additional rules. effect is identical for the Leader as it is for the player.
Decision cards Since the Leader never takes certain actions and never pays for cards, some Decree tokens
effectively do not grant them any benefit.
Some of the Decision cards now display an Agora icon under the arrow. When you draw one of
these cards, the Leader’s 1st choice is to take a Senator (Black or White) card from the structure. Regular benefit for Leader No benefit for Leader
Evaluate the structure in the direction of the decision arrow. The Leader disregards any cost for the
Senator card. If there are no Senator cards available, follow the regular preferred card choices on the
Decision card.
White (Politician) cards
If the Leader takes a white card, evaluate the indicated segment of the Senate board in the direction
of the decision arrow. For each cube action the Leader can take, they prioritize the following actions: Note that may help the Leader gain coins if they also have the Urbanism Progress token.
1. Add an influence cube to the first chamber that the Leader does not control.
2. Evaluate the entire Senate board in the direction of the decision arrow. Take an influence Agora Leader Wonders
cube from the first chamber the Leader controls with more than one cube difference, and
Curia Julia: The Leader gains 6 coins at the start of the game.
place it in the first chamber they do not control.
The Leader can move influence cubes to non-adjacent chambers.
3. Add an influence cube to the first chamber in the indicated segment of the Senate board.
Black (Conspirator) cards Knossos: At the start of the game, draw the first Decision card for the Leader.
If the Leader takes a black card, evaluate the entire senate in the direction of the decision arrow. Add Take two of the Leader’s influence cubes and place one each in the first and
a cube to the first chamber that the Leader does not control. second Senate chamber in the direction indicated by the Decision arrow. Worth 3
victory points at the end of the game.
The Leader never takes Conspiracy cards.
Military token #1: Add an influence cube Conspiracy cards
If the Leader reaches the small Military token, evaluate the entire Senate board in the direction of the Some Conspiracy card effects specifically target Wonders that are constructed or unconstructed.
decision arrow. Add an influence cube to the first chamber the Leader does not control. When you use such a Conspiracy card effect against the Leader, you may ignore any
Military token #2: Remove an influence cube and move an influence cube constructed/unconstructed requirements on Wonders.

If the Leader reaches the large Military token, evaluate the entire Senate board in the direction of the The Leader never takes Conspiracy cards.
decision arrow. Remove one of your influence cubes from the first chamber where you have any.
Then take one of the Leader’s influence cubes from the first chamber the Leader controls with more
than one cube difference, and place it in the first chamber the Leader does not control.
Do not move a cube if there are no chambers the Leader controls with more than one cube difference.

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