again, you must try a different approach or try Investigate the Mystery again after marking progress in the investigation. When you resolve to investigate the mystery, give it a rank and envision the clues initially available to you (Ask the Oracle or use the table for Find a Clue if unsure).
Troublesome investigation: 3 progress
per answer; begin with 2 clues.
Dangerous investigation: 2 progress
per answer; begin with 3 clues.
Formidable investigation: 1 progress
per answer; begin with 4 clues.
Extreme investigation: 2 ticks per
answer; begin with 5 clues.
Epic investigation: 1 tick per answer;
begin with 6 clues.
If you are returning to an investigation that
you previously set aside, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Find a Clue Then, Pursue a Lead to follow up on one of When you encounter a new clue in an the clues. investigation, roll on the following oracles - Clue Connection / Type of Clue / Intent of Clue (found in Creating cases and clues document/section) Pursue a Lead If you are making this move as a result of a When you pursue a lead, envision the specific strong hit on Pursue a Lead, you may pick or clue you follow up on (Ask the Oracle if envision a clue instead of rolling. unsure). Then, consider your approach. If you seek out connections between leads… Then, choose one: By questioning persons of interest: Examine an old lead with new context: Roll +WILL. Take +1 momentum. With deception, stealth, or trickery: Find a brand new lead: You and any Roll +COVERT. allies may make a move (not a With observation, research, or material progress move) which directly evidence: Roll +WITS. leverages the new lead. When you do, add +1 and take +1 momentum on a On a strong hit, you find an answer to one of hit. your questions and another promising avenue of inquiry. Mark progress and Find a Clue.
On a weak hit, roll on the following table
according to your stat.
On a miss, your approach fails, and you must
overcome a danger or obstacle before you can continue your investigation - Reveal a Danger. larger mystery. If you continue your Reveal a Danger investigation, clear all but one filled progress When you encounter a risky situation and raise the investigation’s rank by one (if not during an investigation, envision the danger already epic). or roll on the following table. Roll 1-30 Result Check the Narrative card. Lie Low 31-45 Check the Crime card. When you set your investigation aside, 46-57 You encounter a hostile citizen. consider the situation and your approach. If 58-68 You face an environmental or architectural you… hazard. 69-76 A discovery undermines or complicates your Find the fastest way out: Roll +DEFT. quest. Steel yourself against the horrors of 77-79 You confront a harrowing situation or this place: Roll +WILL. sensation. Fight your way out: Roll +VIGOR. 80-82 You face the consequences of an earlier choice or approach. Retrace your steps or locate an 83-85 Your way is blocked or trapped. alternate path: Roll +WITS 86-88 A resource is diminished, broken, or lost. Keep out of sight: Roll +COVERT. 89-91 You face a perplexing puzzle or tough choice. On a strong hit, you SUSPEND THE 92-94 You lose your way or are delayed. INVESTIGATION safely. Take +1 95-00 Roll twice more on this table. Both results occur. If they are the same result, make it momentum. worse. On a weak hit, you SUSPEND THE INVESTIGATION, but this investigation exacts its price. Choose one.
Solve the Mystery You are weary or wounded: Endure
Harm. Progress Move The experience leaves you shaken: Endure Stress. When you believe you have enough You are delayed, and it costs you. information to formulate a hypothesis and You leave behind something act on it, envision what that hypothesis is. important. Then, roll the challenge dice and compare to You face a new complication as you your progress. Momentum is ignored on this emerge from the depths. roll. A denizen plots their revenge. On a strong hit, your hypothesis is correct; the On a miss, a dire threat or imposing obstacle situation favors you when you act on it. stands in your way. Reveal a Danger. If you Choose one. survive, you may SUSPEND THE Make another move now (not a INVESTIGATION,. progress move), and add +1. Take +1 momentum.
On a weak hit, your hypothesis is mostly
correct but misses at least one important detail. You face an unforeseen hazard or complication when you act on it. Envision what you find (Ask the Oracle if unsure).
On a miss, your hypothesis is mistaken: you
misinterpreted the evidence, your evidence was somehow faulty, or you discover that you’ve barely scratched the surface of a much