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INVESTIGATION MOVES

In order to Pursue a Lead tied to this clue


again, you must try a different approach or try
Investigate the Mystery again after marking progress in the
investigation.
When you resolve to investigate the mystery,
give it a rank and envision the clues initially
available to you (Ask the Oracle or use the
table for Find a Clue if unsure).

 Troublesome investigation: 3 progress


per answer; begin with 2 clues.

 Dangerous investigation: 2 progress


per answer; begin with 3 clues.

 Formidable investigation: 1 progress


per answer; begin with 4 clues.

 Extreme investigation: 2 ticks per


answer; begin with 5 clues.

 Epic investigation: 1 tick per answer;


begin with 6 clues.

If you are returning to an investigation that


you previously set aside, roll both challenge
dice, take the lowest value, and clear that
number of progress boxes. Find a Clue
Then, Pursue a Lead to follow up on one of When you encounter a new clue in an
the clues. investigation, roll on the following oracles -
Clue Connection / Type of Clue / Intent of
Clue (found in Creating cases and clues
document/section)
Pursue a Lead
If you are making this move as a result of a
When you pursue a lead, envision the specific strong hit on Pursue a Lead, you may pick or
clue you follow up on (Ask the Oracle if envision a clue instead of rolling.
unsure). Then, consider your approach. If you
seek out connections between leads… Then, choose one:
 By questioning persons of interest:  Examine an old lead with new context:
Roll +WILL. Take +1 momentum.
 With deception, stealth, or trickery:  Find a brand new lead: You and any
Roll +COVERT. allies may make a move (not a
 With observation, research, or material progress move) which directly
evidence: Roll +WITS. leverages the new lead. When you do,
add +1 and take +1 momentum on a
On a strong hit, you find an answer to one of hit.
your questions and another promising avenue
of inquiry. Mark progress and Find a Clue.

On a weak hit, roll on the following table


according to your stat.

On a miss, your approach fails, and you must


overcome a danger or obstacle before you can
continue your investigation - Reveal a Danger.
larger mystery. If you continue your
Reveal a Danger investigation, clear all but one filled progress
When you encounter a risky situation and raise the investigation’s rank by one (if not
during an investigation, envision the danger already epic).
or roll on the following table.
Roll
1-30
Result
Check the Narrative card.
Lie Low
31-45 Check the Crime card. When you set your investigation aside,
46-57 You encounter a hostile citizen. consider the situation and your approach. If
58-68 You face an environmental or architectural you…
hazard.
69-76 A discovery undermines or complicates your  Find the fastest way out: Roll +DEFT.
quest.
 Steel yourself against the horrors of
77-79 You confront a harrowing situation or
this place: Roll +WILL.
sensation.
 Fight your way out: Roll +VIGOR.
80-82 You face the consequences of an earlier
choice or approach.  Retrace your steps or locate an
83-85 Your way is blocked or trapped. alternate path: Roll +WITS
86-88 A resource is diminished, broken, or lost.  Keep out of sight: Roll +COVERT.
89-91 You face a perplexing puzzle or tough choice.
On a strong hit, you SUSPEND THE
92-94 You lose your way or are delayed.
INVESTIGATION safely. Take +1
95-00 Roll twice more on this table. Both results
occur. If they are the same result, make it momentum.
worse.
On a weak hit, you SUSPEND THE
INVESTIGATION, but this investigation
exacts its price. Choose one.

Solve the Mystery  You are weary or wounded: Endure


Harm.
Progress Move  The experience leaves you shaken:
Endure Stress.
When you believe you have enough
 You are delayed, and it costs you.
information to formulate a hypothesis and
 You leave behind something
act on it, envision what that hypothesis is.
important.
Then, roll the challenge dice and compare to
 You face a new complication as you
your progress. Momentum is ignored on this
emerge from the depths.
roll.
 A denizen plots their revenge.
On a strong hit, your hypothesis is correct; the
On a miss, a dire threat or imposing obstacle
situation favors you when you act on it.
stands in your way. Reveal a Danger. If you
Choose one.
survive, you may SUSPEND THE
 Make another move now (not a INVESTIGATION,.
progress move), and add +1.
 Take +1 momentum.

On a weak hit, your hypothesis is mostly


correct but misses at least one important detail.
You face an unforeseen hazard or
complication when you act on it. Envision
what you find (Ask the Oracle if unsure).

On a miss, your hypothesis is mistaken: you


misinterpreted the evidence, your evidence
was somehow faulty, or you discover that
you’ve barely scratched the surface of a much

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