Professional Documents
Culture Documents
Part 1
2
Basic Suspension Terminology
Ride Height
Bump / Droop
Camber
Caster
Toe In / Out
3
Ride Height, Bump & Droop
Ride Height
The neutral / middle
position of the
Suspension
Bump
When the wheel
moves upwards
Droop
When the wheel
moves downwards
4
Camber
Tires generate more
cornering force with
a small amount of
negative camber
Camber changes as
suspension moves
up (bump) and
down (droop)
5
Caster
Shopping cart action
Causes self-
centering action in
the steering
More caster results
in more camber as
front wheels are
turned
6
Toe-in or Toe-out
Toe-in results is
inherently stable
Toe-out is inherently
unstable
Race cars often use
front toe-out, & rear
toe-in
7
Common Suspension Designs
Beam Axle
Swing Axle
De Dion
Double Wishbone /
Unequal Length A-arm
8
Beam Axle
Around since horse
and chariot days
Always keeps
wheels parallel
Often used in rear
Rarely used in front
OK on smooth tracks
9
Swing Axle
Often used on VW
based off road cars
Simple and rugged
Camber curve too
steep
Only adjustment you
can make is ride
height
10
De Dion
Essentially a beam
axle with the diff
now sprung weight
Keeps wheels
parallel
Relatively light
weight
Better on smooth
tracks
11
Double Wishbone
Lightest weight
Lowest unsprung
mass
Greatest
adjustability
12
Basic Vehicle Dynamics
Part 2
13
Yaw, Pitch, and Roll
Same terminology
as aircraft
X is the longitudinal
axis
Yawing refers to
normal change of
direction
Pitching is dive or
squat
14
Understeer
Front end of the car
“washes out” or doesn’t
“turn in”
NASCAR boys call it
“push” or “tight”
Safe, because lifting off
throttle reduces it
Most road cars have a
ton of it
15
Oversteer
Rear end of car slides out
NASCAR boys call it “loose”
Excessive application of
power can cause oversteer
Throttle induced oversteer
is never the fast way
around a corner
16
Weight Transfer
Occurs anything the vehicle
accelerates or decelerates
Cornering force Fc will
cause weight to transfer
from the inside to outside
tires
Braking and accelerating
forces cause a similar front
and rear weight transfer
17
Roll Center
A geometric construct
Represents the instantaneous
point about which the sprung
mass will rotate due to cornering
forces
Roll center moves as suspension
travels
Goal of any suspension designer
is to minimize Roll Center
Migration
18
Roll Couple
Distance from roll center
to CG is key
Low roll center results in
more roll for a given
lateral acceleration
Most designs use a low
roll center to reduce
jacking forces
19
Anti-dive
Purely geometric method
to reduce pitch movement
Reduces suspension
compliance over bumps
No longer in favor with
formula car and sports
racers
Might work well for Baja
20
Bump Steer
Caused when toe
changes as suspension
moves up and down
Causes car to react
unexpectedly over
bumps and in roll
Sometimes used
intentionally, but be
careful
21
Tire Slip Angle
Angle between the
centerline of the
wheel and the actual
path
Tires generate
highest cornering
forces at a certain
slip angle
22
Slip Angle vs. Grip
Grip is highest a set angle,
then falls off as the slip
angle increases
Sharper peak will give a less
predictable breakaway
Radial tires typically have a
steeper slope than bias ply
23
Friction Circle
Plots the theoretical
limits of adhesion in
2 axes
Great tool for
analyzing driver to
driver variation
G-analyst is a cheap
tool for this
24
Friction Circle, cont.
Illustrates the trade off
between cornering and
braking/accelerating
The driver that follows the
path closest to the outside
of the circle wins
25
Car Balance
A well balanced car will exhibit
both understeer and oversteer at
different points on the course and
at corner entry and exit
A good driver can change his
technique to change the basic
oversteer/understeer balance
26