Professional Documents
Culture Documents
in One Dimension
2.1 Displacement, Time, and Average
Velocity
2.2 Instantaneous Velocity
2.3 Average and Instantaneous
Acceleration
2.4 Motion with Constant Acceleration
2.5 Freely Falling Bodies
2.6 Velocity and Position by Integration
• Mechanics = Study of objects in motion.
1. Kinematics =
Description of motion of the objects.
– Chapters 2 & 3
2. Dynamics = WHY objects move.
– Introduction of the concept of FORCE.
– Causes of motion, Newton’s Laws
– Most of the course from Chapter 4 & beyond.
MECHANICS
Study of motion, force and energy
Kinematics Dynamics
How Why
objects move objects move
• Translational Motion =
Motion with no rotation.
• Rectilinear Motion =
Motion in a straight line path.
Reference Frames & Displacement
xf
xi
x1 = 10 m, x2 = 30 m
Displacement º ∆x = x2 - x1 = +20 m
• ∆ º Greek letter “delta” meaning “change in”
• The arrow represents the displacement (meters).
Displacement & Distance
Distance traveled by an object
¹ Displacement of the object!
Here,
Distance = 100 m.
Displacement
= 40 m East.
0 1 2 3 4 5 6 7 8 9 10
cm
0 1 2 3 4 5 6 7 8 9 10
cm
Exp.: suppose you walk 10m north and then turn around and
walk 10m south. 10m
south north
10m
0 1 2 3 4 5 6 7 8 9 10
cm
0 1 2 3 4 5 6 7 8 9 10
cm
• Distance: 3 cm
• Displacement: +3 cm
– The positive gives the ant a direction!
Displacement
• Find the distance and displacement of the ant.
- +
0 1 2 3 4 5 6 7 8 9 10
cm
• Distance: 7 cm
• Displacement: +3 cm =xf-xi=3-0=+3m=3i m
Practice Problem
lA women drives her scooter 7 kilometres north. She
stops for lunch and then drives 5 kilometres east.
What distance did she cover? What was her
displacement?
Distance = 7+5=12 km
Displacement= (72+52)1/2
Average Velocity
Average Speed º (Distance traveled)/(Time taken)
A Scalar A Vector
Average Velocity º (Displacement)/(Time taken)
• Velocity: Both magnitude & direction describing
how fast an object is moving. It is a VECTOR.
• Speed: Magnitude only describing how fast
an object is moving. It is a SCALAR.
Units of both are distance/time = m/s
Average Velocity & Average Speed
• Consider the displacement from before. Suppose
that the person does the whole trip in 70 s.
t1 t2 ¬ times
¯ ¯ vave =
∆x = x2 - x1 = displacement
∆t = t2 - t1 = elapsed time
Average Velocity
vave = (x2 - x1)/(t2 - t1)
Average Speed and Average Velocity
• Average speed describes how fast a particle is
moving. It is calculated by:
distance always positive
average speed = Scalar (has magnitude
elapsed time only)
• Average velocity describes how fast the
displacement is changing with respect to time:
Dx sign gives direction in 1 Dimension
v=
Dt Vector (has magnitude
and direction)
Average speed and average velocity often have the same
magnitude, but not always
Example - A car travels 400 km from Philadelphia
to Livingston in 2 hours and then back 200 km to
Trenton in 1 hr. What is the car’s speed and
velocity?
Dx
d 600
Average speed s = = = 200km / h
t 3
Dx 200 - 400
Average velocity v = = = -67 km / h
t 3
Velocity and Position
• Consider the case where
the position vs. time curve
is as shown in the figure.
•In general,
The Average Velocity
is the slope of the line
segment that connects
the positions at the
beginning & end of
the time interval.
Instantaneous Velocity
•Average velocity doesn’t tell
us anything about details during
the time interval.
•To look at some of the details,
smaller time intervals are needed
The slope of the tangent at a
certain time instant will
give the instantaneous
velocity at that time.
lim Δx
v = Δ t→ 0
Δt
Instantaneous Velocity
• Instantaneous Velocity º The velocity at any
instant of time.
• Mathematically, the Instantaneous Velocity is
formally defined as:
and
(b) Varying Velocity ®
Instantaneous Velocity
¹ Average Velocity
Graphical Representation of
Motion
Position-Time Graph
x
B
Dx
Dx
slope
=v
A
Dt
Dt
t Steepness = speed
slope
Sign = direction
x Dx Dx
A slope = =v
Dt Dt
t
Mathematical Model
x = v t + x0
x = position
x0 = initial position
v = average velocity
t = time
Graphs of Motion
x vs. t
50
Mathematical Model
x = v t + x0
40
Dx =20m
x (m)
30
20
10 Dx =20m x0 = 20 m Slope
0
v = 2 m/s Dx
0 1 2 3 4 5 6 7 8 9 10
=v
Dt
SLOPE
t (s)
AREA
v vs. t Mathematical Model
4
3
v =2
v (m/s)
2 (UNIFORM VELOCITY)
Area=20m = Dx
Dx = v Dt
1
0
Area
0 1 2 3 4 5 6 7 8 9 10 (init and final positions unknown.
t (s) ONLY KNOW DISPLACEMENT)
What is happening in this graph?
x vs t
25
20
Mathematical
Graphical
15
10 x = -5t + 20
x (m)
5
0
-5 0 1 2 3 4 5 6
-10 t (s)
Diagrammatic
v=
Plot the corresponding v-t graph
20 x vs. t
15
x0 = 20 m
v = -5 m/s Slope
10
x (m)
5
t (s)
0
0 1 2 3 4 5 6
-5
SLOPE
-10
v vs. t
2
v (m/s)
v = -5m / s
t (s)
0 1 2 3 4 5 6
-2
-4
-6
10
x-t Draw the
corresponding v-t
8
6
4
graph
x (m)
2
t (s)
0
0 1 2 3 4 5 6 7 8
-2
-4
SLOPE
-6
8 v-t
6
v =?
4
2
t (s)
v (m/s)
0
0 1 2 3 4 5 6 7 8
-2
-4
-6
-8
10 x vs. t
8
6
4
x (m)
2
t (s)
0
0 1 2 3 4 5 6 7 8
-2
-4
-6
AREA
-8
8 v-t
6
Dx=
Draw the
4
2 +12m
3m t (s)
corresponding x-t
v (m/s)
0
0 1 2 3 4 5 6 7 8
-2
-4
Area= Dx Dx= graph
-6m -16m
-6
-8
Average Speed
• Speed is a scalar quantity
– same units as velocity
– total distance / total time
• The average speed is not (necessarily) the
magnitude of the average velocity
Speed
• Speed (s) – Rate at which an object is
moving.
• speed = distance / time
• s = d/t
• Like distance, speed does not depend on
direction.
Speed
• A car drives 100 meters in 5 seconds.
1s
2
3
4
5
100 m
0 1 2 3 4 5 6 7 8 9 10
cm
lDistance traveled: 7 cm
lDisplacement: +3 cm (3-0)
lAverage speed: (7 cm) / (5 s) = 1.4 cm/s
lAverage velocity: (+3 cm) / (5 s) = +0.6 cm/s
Acceleration
• An object’s velocity can change with time. An
object with a velocity that is changing with time
is said to be accelerating.
• Definition: Average acceleration = ratio of
change in velocity to elapsed time.
aave º = (v2 - v1)/(t2 - t1)
• Acceleration is a vector.
• Instantaneous acceleration
lCan be an:
lIncrease in speed
lDecrease in speed
lChange in direction
Types of acceleration
lIncreasing speed
lExample: Car speeds up at green light
lDecreasing speed
screeeeech
lChanging Direction
lExample: Car takes turn (can be at constant
speed)
Acceleration
= 4m / s 2
START
0 1s 2s 3s 4s 5s
x
0 4 8 12 16 20m/s
v
a 4m/s2
x v a
Position-Time Graph
t=5
x t=4
t=3
t=2
t=1
t=0
0 1 2 3 4 5
START t
1s 2s 3s 4s 5s
x
Speeding up in + direction a and v SAME direction
START
01s 2s 3s 4s 5s
x
v
a
Slowing down in + direction a and v OPP direction
START
0 1s 2s 3s 4s 5s
x
v
a
Speeding up in - direction a and v SAME direction
0 START
5s 4s 3s 2s 1s
x
v
a
Slowing up in - direction a and v OPP direction
START
5s 4s 3s 2s 1s 0
x
v
a
• Displacement and velocity are in the
direction of motion
t=4
x
t=3
t=2
t=1
t=0
0 1 2 3 4 5
START t
0 1s 2s 3s 4s 5s
x
Slowing down in + direction
x v a
Position-Time Graph
t=5
t=4
t=3
+x t=2
t=1
t=0
0 1 2 3 4 5
t
START
0 1s 2s 3s 4s 5s
x
Speeding up in - direction
x v a
0 1 2
t 3 4 5
t=0
t=1
t=2
t=3
-x
t=4
t=5
START
5s 4s 3s 2s 1s 0
x
Slowing down in - direction
x v a
0 1 2 t 3 4 5
t=0
t=1
-x
t=2
t=3
t=4
t=5
START
5s 4s 3s 2s 1s 0
x
Can we find time?
l A car accelerates at a rate of 3.0 m/s2. If its original speed is
8.0 m/s, how many seconds will it take the car to reach a final
speed of 25.0 m/s?
Fv - Iv
t=
a
25.0m /s - 8.0m /s
t=
3.0m /s2
t = 5.7s
Can we find Final Velocity?
l A motorcycle traveling at 25m/s accelerates at a rate of
7.0m/s2 for 6.0 seconds What is the final speed of the
motorcycle?
Example: Average Acceleration
A A car accelerates along a straight road
from rest to 90 km/h in 5.0 s. Find the
magnitude of its average acceleration.
Note: 90 km/h = 25 m/s
aave =
Example: Average Acceleration
A car accelerates along a straight road
from rest to 90 km/h in 5.0 s. Find the
magnitude of its average acceleration.
Note: 90 km/h = 25 m/s
aave = = (25 m/s – 0 m/s)/5s = 5 m/s2
Example: Car Slowing Down
A car moves to the right on
a straight highway (positive
x-axis). The driver puts on
the brakes. If the initial
velocity (when the driver hits
the brakes) is v1 = 15.0 m/s.
It takes 5.0 s to slow down
to v2 = 5.0 m/s. Calculate the
car’s average acceleration.
a = - 2.0 m/s2
Deceleration
A car car is moving to
the left instead of to the
right. Still assume
positive x is to the right.
Calculate the average
acceleration now.
V(t)=dx/dt= 4.20 t
Velocity =0
At rest, no change in
position
Graphing Motion
Position (distance) vs. Time Graphs
The velocity is
increasing or speeding
up
0
NO acceleration
Connect with
v =v
SLOPE
straight line
0 1 2 3 4 5
AREA
v-t Dv
5 SLOPE = =a AVERAGE
4 Dt acceleration
v (m/s)
3
2 AREA
under
= [m / s ][ s ] = [m]
1
0
curve = v Dt = Dx
0 1 2 3 4 5
t (s) https://www.bcsd.org/webpages/larnold/
RUNNING TOTAL
Constant Acceleration Motion
Dx
15
x vs. t SLOPE = =v AVERAGE
10
acceleration
Dt VELOCITY
x (m)
AREA = [ m][ s ]
5 Connect with No physical
curved line
0 t (s) meaning
slope
0 1 2 3 4 5
9 v vs. t Dv
AREA
6 SLOPE = = a acceleration
AVERAGE
Dt
v (m/s)
3
t (s)
AREA = v Dt = Dx
0
0 1 2 3 4 5
-3
slope
-6
AREA
1
a vs. t
0
0 1 2 3 4 5 SLOPE = Da / Dt
a (m/s2)
-1 t (s)
-2 Dv =-9 AREA = a Dt = Dv
-3
-4 RUNNING TOTAL
https://www.bcsd.org/webpages/larnold/
15
x vs. t Dx
10 SLOPE = =v
Dt
x (m)
0 1 2 3 4 5
constant
9 v vs. t
Dv
AREA
6
SLOPE = =a
v (m/s)
3 Dx t (s) Dt
0
-3
0 1 2 3 4 5 AREA = v Dt = Dx
slope
-6
constant
a =a
AREA
1
a vs. t acceleration
0
0 1 2 3 4 5
a (m/s2)
t (s)
= [m / s 2 ][ s ] = [m / s ]
-1
AREA
-2 Dv
-3 = a Dt = Dv
-4
https://www.bcsd.org/webpages/larnold/
PHYSICS DEPARTMENT STORE
30 Position vs. Time
20
x (m)
10
0
0 1 2 3 4 5
SLOPE t (s)
AREA
10
Velocity vs. Time
5
v (m/s)
-5
SLOPE 0 1 2 3 4 5
t (s) AREA
Acceleration vs. Time
2
a (m/s2)
0
-2
-4
0 1 2 t (s) 3 4 5
https://www.bcsd.org/webpages/larnold/
Estimate the net displacement from 0 s to 5.0 s
3
v (m/s)
https://www.bcsd.org/webpages/larnold/
Estimate the displacement from 0 s to 4.0 s
2
1
v (m/s)
0
0 1 2 3 4 t (s)
-1
-2
Area under v-t
Dx = 2 -2 = 0 m
curve
https://www.bcsd.org/webpages/larnold/
Construct
2
the corresponding x-t and a-t curves
2
x (m)
All
x (m)
1
1
Curved
(acceleration)
0
0 0 1 2 3 4tt(s)
(s)
2 0 1 2 3 4
AREA
1 = v Dt = Dx
v (m/s)
0 t (s)
0 1 2 3 4
-1
Dv
slope
=a
Dt
-2
3
22
(m/s)2)
11
aa(m/s 2
00
t (s)
-1 0
-1 1 2 3 4
-2
-2
-3
-3 https://www.bcsd.org/webpages/larnold/
A) What is the acceleration at
1 s, at 3 s and at 6 sec?
a1=2m/s2, a3=0m/s2, a6=-4m/s2
B) What is the total
displacement for the entire
trip?
Dx0-10= 6m
d0-10= 30m
https://www.bcsd.org/webpages/larnold/
curved
18
16 Construct the
corresponding
14
12 straight straight
x (m)
10
8
6
curved x-t and a-t
4
2
curves
0 curved t (s)
0 1 2 3 4 5 6 7 8 9 10
6
AREA
B
4
A
= v Dt = Dx
v (m/s)
2 C
0 t (s)
-2 0 1 2 3 4 5 6 7 8 9 10
D F
Dv
=a
-4 slope
E
Dt
-6
4
2
a (m/s2)
0
t (s) https://www.bcsd.org/webpages/larnold/
-2 0 1 2 3 4 5 6 7 8 9 10
-4
Example
VA=(2-0)/1=2 m/s
VB=(2-2)/1=0 m/s
VC=(3-2)/3-2=1 m/s
VD=(0-3)/5-3=-3/2 m/s
VA-D=(0-0)/5-0=0 m/s
Example
CAREFUL!
Displacement= area
dA=1/2(10)(2)=10m
dB=1/2(5)(4)+5*2=20 m
dC=1/2(10)(4)+10*2
Section Check
Example
On the basis of the
velocity-time graph
of a car moving up a
hill, as shown on the
right, determine the
average acceleration
of the car?
Answer: B
vf = 0 vi = 25 m/s
tf = 50 s ti = 0
Average velocity:
Motion with Constant Acceleration
Position as a function of time
Motion with Constant Acceleration
Velocity as a function of position
Special Case: Motion with Uniform
Acceleration (our typical case)
• Acceleration is a constant
• Kinematic Equations (which we
will derive in a moment)
v = v0 + at
1
Dx = v t = (v0 + v)t
2
Dx = v0t + 12 at 2
2
v = v0 + 2aDx
2
Derivation of the Equation (1)
• Given initial conditions:
– a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
• Start with definition of average acceleration:
Dv v - v0 v - v0 v - v0
aavg = = = = =a
Dt t - t0 t -0 t
• We immediately get the first equation
v = v0 + at
• Shows velocity as a function of acceleration and time
• Use when you don’t know and aren’t asked to find the
displacement
Derivation of the Equation (2)
• Given initial conditions:
– a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
• Start with definition of average velocity:
x - x0 Dx
vavg = =
t t
• Since velocity changes at a constant rate, we have
1
Dx = vavg t = (v0 + v)t
2
• Gives displacement as a function of velocity and time
• Use when you don’t know and aren’t asked for the
acceleration
Derivation of the Equation (3)
• Given initial conditions:
– a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
1 1 1 2
• We have Dx = (v0 + v)t = (v0 + v0 + at )t Dx = x - x0 = v0t + at
2 2 2
• Gives displacement as a function of all three quantities: time,
initial velocity and acceleration
• Use when you don’t know and aren’t asked to find the final
velocity
Derivation of the Equation (4)
• Given initial conditions:
– a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
• Rearrange the definition of average acceleration
Dv v - v0 , to find the time v - v0
aavg = = =a t=
Dt t a
• Use it to eliminate t in the second equation:
2
1 1 v 2, -rearrange
v0 to get
Dx = (v + v)t =
0 (v + v )(v - v ) =
0 0
2 2a 2a
2 2
v 2 = v0 + 2aDx = v0 + 2a ( x - x0 )
• Gives velocity as a function of acceleration and displacement
• Use when you don’t know and aren’t asked for the time
Problem-Solving Hints
• Read the problem
• Draw a diagram
– Choose a coordinate system, label initial and final points, indicate a
positive direction for velocities and accelerations
Dx
Example
• Find the average velocity of a student who runs 750 m [East] in 5.0
min, stopes for 10.0 min, and then runs another 3.0 km [East] in
30.0 min.
Example
solution
Example
solution
Freely Falling Objects
• One of the most important & common special cases of motion
with constant acceleration:
“FREE FALL”
Objects falling due to gravity near the surface
of Earth. Neglect air resistance. Near Earth’s
surface, all objects experience approximately
the same acceleration due to gravity.
Use the one-dimensional constant
acceleration equations
• Experiment:
– Rock & feather
dropped at the same
time in air. Repeated
in vacuum.
Legend: Dropped
objects off of the
leaning tower of Pisa.
Freely Falling Objects
• A freely falling object is any object moving
freely under the influence of gravity alone.
• It does not depend upon the initial motion
of the object
– Dropped – released from rest
– Thrown downward
– Thrown upward
Acceleration of Freely Falling
Object
• The acceleration of an object in free fall is directed
downward, regardless of the initial motion
• The magnitude of free fall acceleration is g = 9.80
m/s2
– g decreases with increasing altitude
– g varies with latitude
– 9.80 m/s2 is the average at the Earth’s surface
– The italicized g will be used for the acceleration due to
gravity
• Not to be confused with g for grams
• Acceleration due to gravity
g = 9.8 m/s2 (approximately)
– Depends on location on Earth, latitude, & altitude:
Sign of g in 1d Equations
• Magnitude (size) of g = 9.8 m/s2 (POSITIVE!)
– But, acceleration is a vector (1 dimen), with 2
possible directions.
+y
-y
-y
+y
Directions of Velocity & Acceleration
• Objects in free fall ALWAYS have downward
acceleration.
• Still use the same equations for objects thrown
upward with some initial velocity v0
• An object goes up until it stops at some point
& then it falls back down. Acceleration is
always g in the downward direction. For the
first half of flight, the velocity is UPWARD.
Þ For the first part of the flight, velocity &
acceleration are in opposite directions!
Acceleration of Free Fall, cont.
• We will neglect air resistance
• Free fall motion is constantly accelerated
motion in one dimension
• Let upward be positive
• Use the kinematic equations with ay = -g =
-9.80 m/s2
Free Fall – an object dropped
• Initial velocity is zero
• Let up be positive
• Use the kinematic
equations
– Generally use y instead of vo= 0
x since vertical a = -g
• Acceleration is
– ay = -g = -9.80 m/s2
Free Fall – an object thrown
downward
• ay = -g = -9.80 m/s2
• Initial velocity ¹ 0
– With upward being
positive, initial velocity
will be negative vo≠ 0
a = -g
Free Fall -- object thrown
upward
• Initial velocity is upward, so
positive vf = 0 at
• The instantaneous velocity at maximum height
the maximum height is zero
• ay = -g = -9.80 m/s2 vo≠ 0
everywhere in the motion
a = -g
Maximum Height
• What is the velocity of the ball at the top of its
flight?
0 m/s
• What is the acceleration of the ball at the top
of its flight?
-9.8 m/s2
• What would happen if the both velocity and
acceleration are zero at the top of the ball’s
flight?
The ball would float.
Freefall v at the top = 0
+ a = -9.8 m/s2
vf = -v0
DO NOW
What is the initial velocity of this
object?
vi = ? m/s
vf = 0 m/s
a = -9.8 m/s2 ~ -10 m/s2
Dy =
t=4s
vi = 40 m/s
DO NOW
A rocket is fired straight up from the
ground. It returns to the ground 10
seconds later. What was its launch
speed?
vi = ? m/s v0 = ? m/s
vf = 0 m/s v = -v0
a = -9.8 m/s2 ~ 10 m/s2 a = -9.8 m/s2 ~ 10 m/s2
Dy = Dy =
t=5s t = 10 s
vi = -50 m/s
Kinematics Equations
for uniformly accelerated motion
• ∆x becomes ∆y
• a becomes g
Kinematics in the x-direction Kinematics in the y-direction
(horizontal) (vertical) (FREE FALL)
Dx = v x t Dy = v y t
v fx = vix + a x t v fy = viy + gt
v x = 12 (vix + v fx ) v y = 12 (viy + v fy )
Dx = vix t + a x t
1
2
2
Dy = viy t + gt1
2
2
Usually y0 = 0. Sometimes v0 = 0
Equations for Bodies in Free Fall
• Written taking “down” as + y!
v = v0 + g t (1)
y = y0 + v0 t + (½)gt2 (2)
v2 = (v0)2 + 2g (y - y0) (3)
v = (½)(v + v0) (4)
g = 9.8 m/s2
Usually y0 = 0. Sometimes v0 = 0
Example: Falling from a Tower
A ball is dropped (v0 = 0) from a tower 70.0 m high.
How far will it have fallen after time t1 = 1 s, t2 = 2 s, t3
= 3 s?
Note: y is positive
v1 = -(9.8)(1)
= -9.8 m/s upward!
v = -gt
v2 = -(9.8)(2)
= -19.6 m/s y = -(½) gt2
a = g = -9.8 m/s2
v3 =- (9.8)(3)
= -29.4 m/s
Example :Thrown Down From a Tower
A ball is thrown downward with an initial velocity of v0 = 3
m/s, instead of being dropped. What are it’s position & speed
after t1 = 1 s & t2 = 2 s? Compare with the dropped ball.
Note: y is positive
Upward!
v = v0 - gt
yf -yi = v0t - (½)gt2
a = g = -9.8 m/s2
y1, v1
y2, v2
vf(t1=1) = v0 – gt=-3-9.8*1=-12.8 m/s
yf -yi = v0t - (½)gt2 =
yf -0=-3*1-(1/2)*9.8*(1)2=-7.9 m
y3, v3
v = 0 here, but a = - g!
Examples
A person throws a ball upward into the air
with an initial velocity of v0 = 15.0 m/s.
Calculate
Time to top
a. The time to reach the maximum height. t=
= ½ round 15/9.8=1.5 (s)
trip time
b. The maximum height. h=11.5 m
v2 = (v0)2 - 2g(y - y0)=0=152-2*9.8h=11.5 m
c. The time to come back to the hand.
=2*tmax=3.06 (s)==yf - y0 = v0t - (½)gt2=0
d. The velocity when it returns to the hand.
Vf=15-9.8*3.06=-14.988 =-15 m/s
v0 = 15 m/s
Note: y is positive UPWARD!
v = v0 – gt,
yf - y0 = v0t - (½)gt2
v2 = (v0)2 - 2g(y - y0)
Example: Not a bad throw for a rookie!
Problem: A stone is thrown at point (A) from
the top of a building with an initial velocity of
v0 = 19.2 m/s straight upward. The building is
H = 49.8 m high, and the stone just misses the
edge of the roof on its way down, as in the
figure. Answer these questions:
Unknown: vf
Free Fall
Acceleration Due to Gravity
Equation:
How far does the car fall? Use the equation for
displacement when time and constant acceleration are
known.
Equation: