Professional Documents
Culture Documents
Artificial
Intelligence. Digitalization
Class 9.1 - Defining Design. Design is Everywhere
Class 9.2 - History of Design. Design through the Ages
Class 9.3 - Artificial Intelligence, Modal Verbs of Possibility, Probability and
Obligation
Class 9.4 - Heroes of Design, Famous Designers + Modals
Class 9.5 - A life of Design: Innovations + Modals
1. Vocabulary (- design)
Cambridge Dictionary
design (noun):
● the way in which something is planned and made
● a drawing that shows how an object, machine, or building will be made
a pattern or decoration
● the process of making drawings to show how something will be made
to design (verb):
● to draw or plan something before making it
● be designed to do sth - to have been planned or done for a particular
purpose
to design (verb):
● decide upon the look and functioning of (a building, garment, or other
object), by making a detailed drawing of it.
Merriam-Webster Dictionary
design (noun):
● a particular purpose or intention held in view by an individual or group
● a mental project or scheme in which means to an end are laid down
● a preliminary sketch or outline showing the main features of something to
be executed
● a plan or protocol for carrying out or accomplishing something (such as a
scientific experiment)
● the creative art of executing aesthetic or functional designs
design (noun):
● the way something has been made : the way the parts of something (such
as a building, machine, book, etc.) are formed and arranged for a
particular use, effect, etc
● the process of planning how something will look, happen, be made, etc
● the process of designing something
● a decorative pattern that covers something : a repeating picture, shape,
etc., on something
Collins Dictionary
to design (verb):
● when someone designs a garment, building, machine, or other object,
they plan it and make a detailed drawing of it from which it can be built
or made.
● when someone designs a survey, policy, or system, they plan and prepare
it, and decide on all the details of it.
design (noun):
● design is the process and art of planning and making detailed drawings of
something
● the design of something is the way in which it has been planned and made
● a design is a drawing which someone produces to show how they would
like something to be built or made
● a design is a pattern of lines, flowers, or shapes which is used to decorate
something
● a design is a general plan or intention that someone has in their mind
when they are doing something.
ex. 1 p.72
I would speak about my office chair, because I think it's a great example of
well-designed thing not only in my home but in general too. The comfortable
and supportive office chair is a piece that has evolved beyond its usual origins
to become a symbol of ergonomic sophistication (ergonomic is the study of the
design of furniture and the way this affects people's ability to work effectively).
That chair crafted with consideration for human anatomy, these chairs support
the back and promote good posture, mitigating discomfort during prolonged
periods of sitting. It's preventing strain and potential health issues associated
with extended sitting. You can customize the height and armrests support for
your specific needs. Moreover, the simplicity and cleanliness of the design
contribute to the chair's versatility. Aesthetically pleasing, a well-designed
office chair blends with various home aesthetics. Chairs like this complement
the overall design scheme. The well-designed office chair emerges as a crucial
element in the modern home, combining ergonomic excellence, adjustability,
durability, and aesthetic compatibility
ex. 2a p.72
Incorrect ideas about design: Extract 4 (Many people have misconceptions
about design.)
The essential element in good design: Extract 3 (fulfils a user's need)
What design is: Extract 1 (the word design means different things to different
people) & Extract 2 (designers turn an idea into something...)
The restrictions on designers: Extract 5 (Designers, unlike artists...)
What designers do: Extract 2 (designers turn an idea into something...)
ex. 2b p.72
Designers are the same as scientists and engineers. False. Extract 2
highlights that scientists, engineers, and manufacturers all play different roles,
while designers combine their efforts into a desirable final product.
Magazines don't make mistakes when talking about design. False. Extract 4
mentions that magazines often confuse "design" with "style" or "fashion,"
highlighting their occasional inaccurate representations.
Design is all about appearance. False. Both Extract 3 and 4 emphasize that
design is much more than just aesthetics, encompassing functionality, user
needs, commercial viability, and safety.
The secret of good design is to be new and different. Partially False. While
innovation can be a result of design processes, Extract 3 clarifies that successful
design prioritizes fulfilling user needs, not just being new or different.
Designers, like artists, have a lot of freedom. False. Extract 5 outlines the
commercial constraints designers face, requiring them to consider factors like
market demand, production costs, and safety, unlike artists who may have
greater creative autonomy.
ex. 6a p.71
Elegant: Attractive and graceful in a simple and sophisticated way.
Retro: Imitating a style from the past, often associated with nostalgia.
Traditional: Established and used for a long time, often associated with cultural
heritage or customs.
Up-to-date: Current and not outdated, reflecting the latest styles or trends.
ex. 6b p.71
he past (2 words): Retro, Traditional
2. Methods of manufacture (2 words): Handmade, Mass-produced
3. Designs which are new and different (2 words): Futuristic, Innovative
ex. 6c p.71
Attractive and fashionable: Stylish
Modern: Up-to-date
Useful: Functional
***4. Speaking***
- (Your Favourite Design)
Today we talked a lot about design, so I wanted to talk about me favourite anti-
design. I would speak about Greek designer who transforms everyday objects
into useless art.
Her name is Katerina Kamprani, and she's known for creating everyday objects
that are completely impractical. From chairs that are impossible to sit on to
lamps that don't give off any light, Katerina Kamprani's work is sure to make
you smile.
But there's more to Katerina Kamprani's work than just humor. She also uses
her designs to challenge our ideas about what art is and can be. By taking
everyday objects and transforming them into useless works of art, she asks us to
consider the relationship between function and form.
Is art only valuable if it serves a purpose? Or can it be valuable simply for its
beauty or its ability to make us think? These are the questions that Katerina
Kamprani's work explores.
ex. 2 p. 74-75
The communication revolution, such as the rise of the internet and mobile
phones also influenced design. Trevor Baylis's wind-up radio, for instance,
demonstrates how innovation addressed both environmental and communication
needs.
ex. 2b p. 74
ex. 3 p.73
Each era holds its own unique charm, making it challenging to declare a single
period as the "most interesting," "most useful," or "most exciting."
But in my opinion, the most interesting period is the 1930s, because the 1930s
were an era of sleekness and efficiency. People wanted things to be faster, more
efficient, and modern. So, designers started to make things with smooth, curved
shapes. This is called "streamlining." The Chrysler Airflow car is a famous
example of this. Additionally, ergonomics emerged during this time. The Bell
3000 telephone showed how designers started to think about making products
that were easier for people to use. This was an important step towards creating
products that were more user-friendly.
The most exciting period for me is the 1960s, because this period can be called
the period of search. Designers began to use new materials, new shapes, new
combinations of colours. The space age served as a major source of inspiration,
leading to the exploration of new aesthetics. However, this era also saw the rise
of short-lived products and a "throwaway culture," posing significant
environmental challenges.
Finally, the most useful in my opinion is the period of the 1990s. The 1990s saw
a paradigm shift towards environmental consciousness. Concerns about
resource depletion and environmental damage sparked the creation of
innovative, sustainable products, such as solar cars and recycled plastic
furniture. The rise of the internet and mobile phones not only changed how we
communicate, but also influenced design choices. Trevor Baylis' wind-up radio
perfectly exemplifies this, demonstrating how innovations can address both
environmental and communication needs.
3. RG – modals
- (ex-s 6-7 p. 75 - Intermediate, CB)
ex. 6 p.73
1. The chair could be useful for all kinds of people. (b) It is possible for
me/us to...
2. We can't use steel. (a) We am/are (not) able to...
3. We should make it in just three colours. (d) It is advisable (not) to...
4. It must be cheap if we want to be competitive. (e) It is essential that... (a
general rule)
5. It doesn't have to be very different. (g) It is not necessary to....
6. It has to be safe because the regulations are very strict now. (e) It is
essential that... (a general rule)
7. We could launch it just before the summer. (b) It is possible for me/us
to...
8. We really mustn't miss this opportunity, (h) It is necessary or important
not to...
9. ... we shouldn't launch until we're really ready. (d) It is advisable (not)
to...
10. I can do some designs before we meet again. (a) We am/are (not) able
to…
ex. 7 p.73
***4. Speaking***
- (Your Ideas for One Product Design)
Collapsible Solar Backpack with Integrated Charging
Travellers and outdoor enthusiasts often struggle with carrying bulky chargers
and finding reliable power sources on the go. Traditional backpacks may lack
built-in charging capabilities and offer limited space for carrying portable
chargers.
Utilizing solar power offers a clean and eco-friendly way to charge devices,
reducing reliance on traditional power sources. The bag remains efficient as a
backpack while providing the added benefit of integrated charging.