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This game is designed specially for the last lesson before New Year.
Skills: Speaking, Listening
Level: Pre-Intermediate
Recommended Age: 18+
Number of Participants: 4-8 players
Time: 10-15 minutes
Place: Any
Equipment: Not required
Materials: Not required
Preliminary Preparation: Not required
Immediate Preparation (2-5 minutes).
1. If possible, arrange the game participants so that they are sitting or standing in a circle or
a semi-circle.
2. New Year is a time for reviewing progress. In this connection, invite the students to
recall events, which happened to them in the old year, but they had not expect them a year
ago. In order to give an example, you can say something like this:
Alien
Subject: Relative clauses
World News
Subject: Storytelling + Spelling + Countries
Application
Subject: Can + Vocabulary
Article
Subject: Creative writing
Bad Advice
Subject: Imperative
As a result, Player A gets five points by the number of grammatically correct items of their
bad advice. After that, you ask the rest of the group what another advice they can give to
someone, who would wish to gain weight. For each tip, unsaid before by Player A, the game
participant gets one point. This time, it is Player B, whose turn to read out their bad advice
and so on. The game continues around the circle as long as all the pieces of bad advice have
been read out and suggested. At the end of the activity, the number of points, accumulated by
each participant during the competition, is counted up. The player, who gets the most points in
total, becomes the winner of the game.
Variation. You may wish to extend this activity for stronger groups or higher levels. To that
end, ask the students to write questions similar to ones on the board on separate pieces of
paper. When everyone has finished, collect them and redistribute. Writing bad advice for
these topics may be set as homework. In this case, you might continue the game in the next
lesson by adding the old and new results.
Busy Day
Subject: Present Simple
This game is designed specially for helping new classmates to get to know each other in first
lessons.
Skills: Writing, Speaking, Listening
Level: Elementary
Recommended Age: 18+
Participants Number: 4-8 players
Time: 20-25 minutes
Place: Any
Equipment: Not required
Materials: Not required
Preliminary Preparation: Not required
Immediate Preparation (10-15 minutes).
1. If possible, arrange the game participants so that they are sitting in a circle or a semi-
circle.
2. Explain to the players that each of them should, on their own, write ten sentences in their
notebook, which describe the beginning of their typical working day. Allow them a reasonable
amount of time for completing this task. While the students are writing, circulate, monitor
and assist, if necessary.
How to Play. When everyone has finished, bring the group to order. Then invite Player A to
stand in front of their new classmates and start reading out their list. After each sentence,
they pause for giving a chance to the other students to guess their job. A typical game might
begin something like this:
Player А: I start work at 9 a.m.
Player B: Are you a bank clerk?
Player А: No, I'm not. First of all, I check my e-mail.
Player C: Are you a receptionist?
Player А: No, I'm not. Secondly, I make coffee for my boss.
Player D: Are you a personal assistant?
Player А: Yes, I am.
As a result of the right answer, Player D gets one point. This time, it is Player B, whose turn
to read out their description, and Player C, whose right to ask the first question, and so on.
The game continues around the circle as long as all the jobs have been revealed. At the end of
the activity, the number of points, accumulated by the participants during the whole
competition, is counted up. The player, who gets the most points in total, becomes the winner
of the game.
Holidays
Subject: Complex sentences
Fairy Tale
Subject: Spelling + Storytelling
3. Ask the students to make as many words as possible from these letters. So the
letter'S' can be used twice in one word. While the game participants say their words, write
them down on the board.
4. When there are no new ideas, ask each player to write a Christmas fairy tale in their
notebook, using all the words from the board. Allow them a reasonable amount of time for
completing this task. While the students are writing, circulate, monitor and assist, if
necessary.
How to Play. When everyone has finished, bring the class to order. Afterwards, invite Player
A to come to the borad, to stand facing the other game participants and to read out their
fairy tale. Then it is Player B, whose turn to come to the board and so on. The game continues
around the circle as long as all the fairy tales have been read out. The winner of the game is
the student, whose fairy tale is considered to be the best. If necessary, you can ask the game
participants to vote.
Advice.
1. Since the task takes a long time to complete, it would be more feasible to set it
for homework. In this case, the game itself should be carried out in the next lesson.
2. In order to orginize the assessment or/and vote, after Player A has read out their essay,
you might give them an average mark, for example five points. Then you or/and other game
participants assess the essay of Palyer B in comparison with that of Player A and so on.
Advertisement
Subject: Creative writing
Decade
Subject: Can / Could
'A decade ago I could not play tennis, but I can do it now!'
Definitions
Subject: Vocabulary + Listening
Detective
Subject: Creative writing
3. Explain to the players that each of them should, on their own, write a short detective story
in their notebook, answering these quiestions. Allow them a reasonable amount of time to
complete this task. While the students are writing, circulate, monitor and assist, if necessary.
How to Play. When everyone has finished, bring the class to order. Afterwards, invite Player
A to come to the borad, to stand facing the other game participants and to read out their
detective. Then it is Player B, whose turn to come to the board and so on. The game continues
around the circle as long as all the detectives have been read out. The winner of the game is
the student, whose detective is considered to be the best. If necessary, you can ask the game
participants to vote.
Advice.
1. Since the task takes a long time to complete, it would be more feasible to set it
for homework. In this case, the game itself should be carried out in the next lesson.
2. In order to orginize the assessment or/and vote, after Player A has read out their essay,
you might give them an average mark, for example five points. Then you or/and other game
participants assess the essay of Palyer B in comparison with that of Player A and so on.
Variation. If you wish, you can extend this activity. To that end, invite the players to write
questions similar to ones on the board on separate pieces of paper. When everyone has
finished, collect them and redistribute. Writing detectives by these questions may be set
for homework. In this case, you might continue the game in the next lesson by adding the old
and new results .
Famous Namesakes
Subject: Jobs
This game is designed specially for helping you and your new students to get to know and to
faster memorize their names on the first day of class.
Skills: Speaking, Listening
Level: Elementary
Recommended Age: 16+
Number of Participants: 4-12 players
Time: 15-20 minutes
Place: Any
Equipment: Not required
Materials: Not required
Preliminary Preparation: Not required
Immediate Preparation: If possible, arrange the game participants so that they are sitting
or standing in a circle or a semi-circle.
How to Play. To begin the competition, Player A comes to the front of the class. A
typical game might start something like this:
You: What's your name?
Player A: My name is Fyodor.
You: Do you know any of your famous namesakes?
Player A: Yes, I do. Fyodor Shalyapin.
You: What was his job?
Player A: He was a singer.
As a result of a correct answer, Player A gets one point.
You (addressing to the other players, but giving a word to each in turns):
Who knows other famous men named Fyodor?
Player B: I know nobody.
Player C: I know Fyodor Bondarchouk, an actor, and Fyodor Dostoevsky, a writer.
As a result of two correct answers, Player C gets two points,
and so on around the circle.
Names without indicating jobs are not accepted! After all the students have commented the
name Fyodor, Player A is replaced by Player B and so on. The game continues around the circle
as long as all the players have introduced themselves. At the end of the activity, the number
of points, accumulated by each participant during the whole competition, is counted up.
The player, who gets the most points in total, becomes the winner of the game.
Debate
Subject: Speaking
3. Explain that each player should object to the argument of the previous speaker, beginning
with "Yes, but...".
How to Play. A typical game might start someting like this:
You: Living in a big city gives more job opportunities!
Player A: Yes, but big cities are too polluted!
Player B: Yes, but they offer a lot of amusements!
and so on around the circle.
A player, who can not make an appropriate sentence, drops out of the game. The activity
continues around the circle as long as only one student is left. This remaining player becomes
the winner of the game.
Variation. Here are some ideas of other topics for discussion:
- Having a pet;
- Travelling by train;
- Working with a friend.
Gossip
Subject: Modals + Complex sentences
Letter to Santa
Subject: Writing
This game can be great fun in the last lesson before Christmas. But, in order not to cause
offence, it would be better to carried it out in a mature class, where the students know each
other very well.
Skills: Writing, Speaking, Listening
Level: Elementary
Recommended Age: 16+
Participants Number: 4-12 players
Time: 15-25 minutes
Place: Classroom
Equipment: Not required
Materials: Not required
Preliminary Preparation: Not required
Immediate Preparation (2-3 minutes).
1. If possible, arrange the game participants so that they are sitting or standing in a circle or
a semi-circle.
2. Invite each student to write in their notebook a letter to Santa Claus on behalf of the
person on their right, i.e. Player A writes for Player B, Player B for Player C and so on. Allow
them a reasonable amount of time for completing this task. While the students are writing,
circulate, monitor and assist, if necessary.
How to Play. When everyone is ready, bring the class to order. Next ask the participants to
hand the letters to 'their authors'. To start the competition, invite Player A to read
aloud the letter to Santa, written for them by the last player. After finishing, Player
A estimates this letter. This time, it is Player B, whose turn to reads aloud their false letter
and so on. The player, who gets the highest mark, becomes the winner of the game.
Advice. To make the game even more competitive, you may wish to invite the other students in
the class to vote for the best letter and then award a bonus point to its author.
Parable
Subject: Storytelling
President
Subject: Modals
Report
Subject: Storytelling
Today advertising persuades people of different nationalities to use the same products.
...
However, many people, getting older, prefer peace and fresh air of countryside.
2. Invite each player to write in their notebook a short report, beginning and ending with the
given sentences. Allow the students a reasonable amount of time for dompleting this task.
While they are writing, circulate, monitor and assist, if necessary.
How to Play. When everyone has finished, bring the class to order. Afterwards, invite the
players to take it in turns coming to the front of the other students and reading aloud their
essays. The player, whose report is considered to be the best, becomes the winner of the
game. If necessary, you can invite the players to vote.
Advice. Since the task takes a long time to complete, it would be more feasible to set it
for homework. In this case, the game itself should be carried out in the next lesson.
Roulette
Subject: Storytelling + Cardinal numbers
Souvenir
Subject: Questions vs Answers
Time Capsule
Subject: There is + Vocabulary
Wish
Subject: Speaking
World News
Subject: Storytelling + Spelling + Countries
This game is designed specially for the last lesson before New Year.
Skills: Writing, Speaking, Listening
Level: Pre-Intermediate
Recommended Age: 18+
Number of Participants: 4-8 players
Time: 20-25 minutes
Place: Classroom
Equipment: Not required
Materials: Not required
Preliminary Preparation: (5-7 minutes). Think of a superstar and write three New Year's
resolutions for them. It might look something like this:
a) I'll never exceed the speed limits.
b) I'll never kick a row in hotels.
c) I'll never break paparazzi's cameras.
Immediate Preparation (5-10 minutes).
1. If possible, arrange the game participnats so that they are sitting in a circle or a semi-
circle.
2. Read aloud 'your resolutions' to the players and ask them to take it in turns guessing 'who
you are'. After everyone has given their opinion, you say the right name. The players,
who guess the celebrity, get one point.
3. Invite each player to think of a star and write three New Year's resolutions for them in
their notebook. Allow the students a reasonable amount of time for completing this task.
While they are writing, circulate, monitor and assist, if necessary.
How to Play. When everyone has finished, bring the class to order. Afterwards, invite Player
A to read aloud 'their celebrity's resolutions' and the other class to take it in turns guessing
who this person is. This time, it is Player B, whose turn to read aloud their resolutions an so
on. The game continues around the circle as long as all the stars have been revealed. At the
end of activity, the number of points, accumulated by each participant during the whole
competition, is counted up. The player, who gets the most points in total, becomes the winner
of the game.
Lullaby
Subject: Phonetics
3. Invite each player to find a rhyme for this sentence and to write down it in their notebook.
Allow the students a reasonable amount of time to complete this task. While they are working,
circulate, monitor and assist, if necessary.
How to Play. When everyone has finished, bring the class to order. Afterwards, invite the
players to take it in turns reading aloud their sentences. A typical game might start something
like this:
You: There was an old lady, who swallowed a fly,
Player А: And just after that she flew in the sky!
Player В: But I don't think that she will soon die!
Player С: Did she? It's amazing! But why?
and so on around the circle.
A student gets one point for each sentence, approved by you (which can be more than one).
A player, who cannot compose an appropriate rhyme, misses their turn, but does not leave the
game. When everyone has expressed their idea or missed their turn, you
change 'fly' to 'spider' on the borad and say:
After that, invite the students to rhyme this sentence. Then follow the same procedure with
the words bird, cat, dog, goat, cow and horse. At the end of the activity, the number
of points, accumulated by each participant during the whole competition, is counted up. The
player, who gets the most points in total, becomes the winner of the game.
Advice. Since the task takes a long time to complete, it would be more feasible to try only the
demonstration sentence in the first lesson and to set the others for homework. In this case,
the game itself should be carried out in the next lesson.
Munchausen
Subject: Present Perfect + Past tenses
Never
Subject: Present Perfect
Lifestyle
Subject: Gerund
Innermost Words
To start, write down three sentences on the board about yourself. One sentence should be a
lie or a false statement about yourself. The other two sentences should be true statements.
Here is an example of what you could write for a lower level class:
1. I have a cat.
2. traveled to Spain.
3. My father is a dentist.
However, the class has no idea which sentences are true or false. In order to guess which
statement is false, the students must ask the teacher questions relating to the three
statements written on the board. Therefore, the teacher should encourage the students to
ask questions and perhaps provide a few examples so they get the idea of the game.
Then, students would have to judge the teacher based on the quickness of his or her response
to see if they are lying. If the teacher is a good actor, then it will make the game more
challenging.
After you have given students time to ask questions, put them in discussion groups. In the
groups, or with partners, they can talk about what they think the false statement is. Give
them a few minutes to discuss their opinions.
Next, stop the discussions, and have each student tell you what they think the false
statement is. Write their name or initials next to the number which they selected.
Once every student has guessed their answer, tell them which statement is false.
The losers congratulate the students who selected the false statement. Alternatively, you
could award a small prize to those who guessed correctly.
If time permits, you can divide the students into groups and have them do the same activity
together in their small groups. They can all write their three sentences down about
themselves and have other students in the group guess which sentence is false.