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Swampert[edit]

Medium elemental, any alignment

Armor Class 14 (natural armor)


Hit Points 161 (19d8 + 76)
Speed 25 ft., swim 50 ft., burrow 60 ft.

STR DEX CON INT WIS CHA


21 (+5) 11 (+0) 19 (+4) 15 (+2) 14 (+2) 13 (+1)

Senses passive Perception 12


Languages Terran, understands Common but can't speak it
Challenge 6 (2,300 XP)

Torrent. While it has 40 hit points or fewer, the swampert has advantage on attack rolls. In addition, it
deals an extra 7 (2d6) damage to any target it hits with an attack.

Damp. Fire and electric damage are halved if the effect passes within 5 feet of the swampert to reach
its target.

ACTIONS
Multiattack. Swampert makes one slam attack and uses Mud Sport if it can.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Muddy Water. The swampert spews forth a wave of liquid mud. All creatures within a 20 foot cube in
front of it must make a DC 15 Strength saving throw. On a failed save, a creature takes 7 (2d6)
bludgeoning damage, falls prone, and is blinded until the end of its next turn. On a successful save, a
creature takes half as much damage and isn't knocked prone or blinded.

Mud Sport (Recharge 5-6). All creatures within 10 feet of the swampert must succeed on a DC 15
Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on a success.

Pidgeot[edit]
Large beast, neutral When hunting, it skims the surface of water at
high speed to pick off unwary prey such as
MAGIKARP.
Armor Class 18
Hit Points 190 (20d10 + 80) Mega Evolution
Speed 25 ft., fly 90 ft. When pushed to its limits some of this species
have shown the ability to evolved even further.

STR DEX CON INT WIS CHA Gaining the following:

14 (+2) 26 (+8) 18 (+4) 16 (+3) 16 (+3) 12 (+1)


trait: Fly-By. Mega Pidgeot does not provoke
opportunity attacks when moving out of an
enemy's reach.
Skills Perception +9, Stealth +11
Damage Vulnerabilities Lightning, Cold No Guard. Mega Pidgeot has advantage on all

Condition Immunities blinded attacks it makes and enemies have advantage

Senses darkvision 60 ft., passive Perception 19 on all attacks made against Mega Pidgeot.

Languages Pokémon, understands common but can't Actions:


speak
Multiattack. Mega Pidgeot makes two Air Slash
Challenge 5 (1,800 XP)
attacks and a Sand Attack.

Air Slash. Melee Weapon Attack: +8 to hit,


Keen Sight. Pidgeot has advantage on Wisdom
reach 5 ft., 1 target. Hit: 16 (2d8 + 8) slashing
(Perception) checks that rely on sight.
damage.
Fly. When Pidgeot uses the fly attack action, he can
Sand Attack. Mega Pidgeot kicks up sand with
target a creature within range. Pidgeot flys high in the sky
its wings. All creatures in a 15-foot cone must
where he can't be hit by Melee attacks and ranged attacks
make a DC 16 constitution saving throw or be
have disadvantage on him. Next round on his turn the
blinded until the end of their next turn.
attack lands if you succeed the attack roll. Even if the
target leaves the attack range the attack will still land. You Hurricane. A 5-foot-radius, 60-foot-tall cylinder
can only use this attack once every two turns. of swirling air forms on a point Mega Pidgeot

ACTIONS can see within 120 feet of it. The whirlwind lasts
as long as Mega Pidgeot maintains
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one
concentration (as if concentrating on a spell).
target. Hit: 7 (1d10 + 2) slashing damage.
Any creature but Mega Pidgeot that enters the
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one hurricane must succeed on a DC 16 Strength
target. Hit: 8 (1d12 + 2) piercing damage. saving throw or take 27 (6d8) bludgeoning

Air Slash. Ranged Weapon Attack: +4 to hit, reach damage and be restrained by it. Mega Pidgeot

30ft./90ft., one target. Hit: 10 (2d8 + 2) slashing damage. can move the whirlwind up to 60 feet as an
action, and creatures restrained by the
Fly. Ranged/Melee Weapon Attack: +4 to hit, reach
hurricane move with it. The whirlwind ends
Melee/60ft., one target. Hit: 12 (2d10 + 2) bludgeoning
if Mega Pidgeot loses sight of it.
damage.
A creature can use its action to free a creature
restrained by the hurricane, including itself, by
succeeding on a DC 16 Strength check. If the
check succeeds, the creature is no longer
restrained and moves to the nearest space
outside the hurricane.

Legendary Actions
Mega Pidgeot can take 3 legendary actions.
Only one legendary action option can be used
at a time and only at the end of another
creature's turn. Mega Pidgeot regains spent
legendary actions at the start of its turn.

Air Slash (Costs 1 Action). Mega Pidgeot makes


an Air Slash Attack.

Fly (Costs 1 Action). Mega Pidgeot moves up to


its speed.

Legendary Resistance (3/Day). If Mega Pidgeot


fails a saving throw, it can choose to succeed
instead.

Decidueye[edit]
Medium elemental, any alignment

Armor Class 17 (natural armor)


Hit Points 142 (19d8 + 57)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA


10 (+0) 21 (+5) 17 (+3) 15 (+2) 18 (+4) 10 (+0)

Senses darkvision 60 ft., passive Perception 14


Languages Auran, understands Common but can't speak it
Challenge 6 (2,300 XP)

Flyby. The decidueye doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Hearing and Sight. The decidueye has advantage on Wisdom (Perception) checks that rely on
hearing or sight.

Overgrow. While it has 50 hit points or fewer, the decidueye has advantage on attack rolls. In addition,
it deals an extra 7 (2d6) damage to any target it hits with an attack.

ACTIONS
Leaf Blade. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing
damage.

Spirit Shackle. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 14 (2d8 + 5)
bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or
be restrained for 1 minute. While restrained in this way, the target takes 7 (2d6) psychic damage at the
start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending
the effect on a success.

Sinister Arrow Raid (Recharge 5-6). The decidueye releases a storm of spectral arrows in a 60-foot
cone. Each creature in that area must make a DC 15 saving throw, taking 14 (4d6) piercing damage
plus 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.

Wobbuffet[edit]
Medium aberration, neutral good

Armor Class 14 (natural armor)


Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA


6 (-2) 6 (-2) 15 (+2) 6 (-2) 10 (+0) 14 (+2)

Saving Throws Con +4, Cha +4


Skills Performance +4
Damage Resistances psychic
Senses passive Perception 10
Languages understands Common but can't speak
Challenge 3 (700 XP)

Destiny Bond. If Wobbuffet is unconscious because of an attack, the creature that made the attack will
also become unconscious.

ACTIONS
Safeguard. As an action Wobbuffet can protect itself and any allies within 60ft for 1 minute. While
under the Safeguard, the affected will gain a +2 to AC, and become immune to any conditions.
REACTIONS
Counter. When Wobbuffet is hit by a Melee Attack, he may give the same attack back to the sender,
but doubling the total damage.

Mirror Coat. When Wobbuffet is hit by a Ranged Attack, he may give the same attack back to the
sender, but doubling the total damage.

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