Professional Documents
Culture Documents
1. Introduction
2. Review of Related Literature
3. Relevance of the Study
4. Problem Statement
5. Definition of Key Terms
6. Objectives
7. Hypothesis
8. Research Method
9. Population
10. Sample & Sampling Procedure
11. Research Tools
12. Statistical Analysis
13. Delimitations of the Study
14. References
1. INTRODUCTION:-
Conclusion
Video games have come a long way since their inception, evolving from simple pastimes
to complex interactive experiences that have reshaped entertainment and technology. They
have left a significant impact on society, shaping culture and influencing various aspects of our
lives. As technology continues to advance, the potential for video games to create even more
remarkable experiences and contribute to various sectors remains vast. However, with this
power comes a responsibility to ensure the responsible use and development of video games,
prioritizing the well-being of players and society as a whole.
The relationship between aggressiveness, moral judgment, and achievement motivation
in violent video gamers is a complex and multifaceted area of study. Research in this area is
ongoing, and it's important to consider other factors that can influence behaviour, such as
individual differences, upbringing, and overall exposure to violence in the media and real-life
experiences. Some studies have suggested that exposure to violent video games may lead to a
short-term increase in aggressive behaviour and a desensitization to violence. Additionally,
some studies have also found conflicting results or no significant relationship between violent
video game play and real-life aggression or moral judgment.
The study on ‘The Effects of Violent Video Games on Psychosocial Functioning of Youth.’ is
relevant and important for several reasons. Firstly, it addresses the ongoing concern about the
potential impact of violent video games on young people's behaviour and cognitive processes.
The rationale behind this study is to examine whether exposure to violent video games
can lead to increased levels of aggressiveness in youth. It aims to understand if there is a causal
relationship between playing violent video games and aggressive behaviour. Furthermore, the
study also investigates the potential influence of violent video games on moral judgment among
young individuals. It explores whether exposure to violent content in video games could affect
their ethical decision-making processes and attitudes towards violence.
Given the widespread popularity and accessibility of video games, understanding their
potential effects on the youth is crucial for parents, educators, and policymakers. The study's
findings can contribute to evidence-based recommendations for managing video game content
and guiding responsible gaming habits among young people.
There are significant differences in Different results found in different studies related to
this topic. Some studies suggests that there is a significant correlation in the aggressive
behaviour, Moral Judgment of Players & the Exposure of Violent Video Games upon them, while
some studies does not find any Connection between the two. It is an Interesting Phenomena
Happening around about this Violent Video Gaming Experience, Thus the Topic of the Research
was chosen.
4. PROBLEM STATEMENT:-
Violent Video Games: Violent video games are interactive electronic games that involve
simulated acts of aggression, combat, or harm towards virtual characters or entities. These
games often include explicit depictions of violence, such as shootings, explosions, or hand-to-
hand combat. The level of violence can vary, but the main characteristic is that players actively
engage in actions that cause harm to others within the game's virtual world.
Moral Judgement: Moral judgment refers to the process of evaluating actions, behaviours, or
decisions based on ethical principles, social norms, and personal values. It involves making
distinctions between right and wrong, good and bad, and determining the moral implications of
a particular situation or action. Moral judgments are influenced by cultural, religious, and
philosophical beliefs, as well as an individual's sense of empathy and fairness. These judgments
guide individuals in their ethical decision-making and behaviour, shaping their perception of
what is morally acceptable or unacceptable.
6. OBJECTIVES:-
To investigate the relationship between exposure to violent video games and levels
of aggressiveness among Youth.
To examine how exposure to violent video games influences the moral judgment of
young individuals.
To assess the impact of violent video games on the motivation to achieve personal
goals among youth.
To contribute to the existing body of research on the psychological effects of violent
media on young individuals, specifically focusing on video games.
To provide evidence-based recommendations for parents, educators, and
policymakers to promote responsible gaming habits and manage potential negative
effects on youth behaviour.
7. HYPOTHESIS:-
8. RESEARCH METHOD:-
Research method has an important place in research. The assessment of any research depends
on the research method and its objectives.
Survey Method & Unstructured Interview Method will be Used as Descriptive Research
Method in Our Research.
9. POPULATION:-
Male Youth aged from 18 Years to 35 Years from Mid-Income (2.5 Lack-7 Lack Per Annum)
Families located in Kanpur Nagar, Uttar Pradesh are Going to be Considered as Population.
Keeping in view the Problem, Nature, Objectives and Requirements of the study, The following
tools will be Used for Data Collection:
Unstructured Interviews
Aggressiveness Questionnaire by G.C. Pati
Moral Judgement by D. Sinha, Meera Verma
Achievement Motivation Test
Following Statistical Methods are Going to be used for Extracting the Results from The Data
Collected:
Mean
Standard Deviation (S.D)
Z-Test
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