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Main Quest (Act 1-2)

This is your Main Quest and is bound to collect more entries as you progress through the
story.

Find a Cure (Act 1)


(All six entries for "Find a Cure" will find closure within Act 1)
Find the Githyanki Crèche
(Nautiloid, from Lae'zel)
Link: https://www.ign.com/wikis/baldurs-gate-3/Find_the_Githyanki_Creche

Get Help from Healer Nettie


(Inner Sanctum, Emerald Grove)
Link : https://www.ign.com/wikis/baldurs-gate-3/Get_Help_from_Healer_Nettie

Ask for Goblin Priestess for Help


(Shattered Sanctum, Goblin Camp)
Link :
https://www.thegamer.com/baldurs-gate-3-bg3-ask-the-goblin-priestess-for-help-save
-sazza-walkthrough/

Get Help from Auntie Ethel


(Riverside Teahouse, Sunlit Wetlands)
Link : https://www.ign.com/wikis/baldurs-gate-3/Get_Help_From_Auntie_Ethel

Rescue the Druid Halsin


(The Hollow, Emerald Grove)
Link : https://www.ign.com/wikis/baldurs-gate-3/Rescuing_the_Druid_Halsin

Help Omeluum Investigate the Parasite


(Myconid Colony, Underdark)
(Note: if you're in a tadpole power-free run, drinking the potion shouldn't count as
using it)
Link :
https://www.ign.com/wikis/baldurs-gate-3/Help_Omeluum_Investigate_the_Parasite

Travel to Moonrise Towers (Act 1)


(Reaching Shadow-Cursed Lands completes the quest)
Travel through the Mountain Pass
(Accessed by a broken bridge north of Blighted Village, then west)

Travel through the Underdark


(Accessed by the Priestess Gut Chamber, Zetharim Hideout, Underground Area
below Blighted Village (by using the Well next to waypoint), or by Auntie Ethel (Hag)
Hideout)

(Note: you can safely explore and complete both quest lines without having to
choose one, just get done with everything before entering Shadow-Cursed Lands)
Infiltrate Moonrise Towers (Act 2)
Seek Protection from the Shadow Curse
(Ruined Battlefield, Shadow-Cursed Lands)
Links :
https://www.gamespot.com/articles/baldurs-gate-3-shadow-curse-protection-guide/11
00-6516504/

Follow the Convoy


(Ruined Battlefield, Shadow-Cursed Lands)
Link : https://www.neoseeker.com/baldurs-gate-3/walkthrough/Follow_the_Convoy

Speak to Kansif at the cultists camp.


(Note: Minthara's lyre is called "Spider Lyre")
(Note 2: ambushing the Convoy along the way by siding with the Harpers will grant
you a Moonlantern)
Links :
https://www.ign.com/wikis/baldurs-gate-3/Infiltrate_Moonrise_Towers_(Mountain_Pas
s_Route)

Resolve the Abduction


(Last Light Inn)
After speaking to Isobel, Marcus appears: decide to either help Marcus or Isobel.
Links :
https://www.neoseeker.com/baldurs-gate-3/walkthrough/Resolve_the_Abduction

Find Ketheric Thorm's Relic


(The Waning Moon)
Link :
https://www.neoseeker.com/baldurs-gate-3/walkthrough/Find_Ketheric_Thorms_Relic
Speak to Thisobald Thorm and trick him into revealing something about "her".
(Note: I passed all Sleight of Hand / Performance checks and he told me about it
without putting up a fight; I don't know what happens if you fail checks and if he gives
you the quest regardless)

Capture Isobel the Selunite Cleric


(Moonrise Towers)
You should get the quest upon speaking to either Z'rell or Ketheric.
(Note: I haven't gotten it yet and perhaps I'll never will, but this is how you technically
get the quest)
Links :
https://www.neoseeker.com/baldurs-gate-3/walkthrough/Capture_Isobel_the_Selunite
_Cleric

Gather Your Allies (Act 2)


(Anywhere?)
It popped for me after the "Lift the Shadow Curse" events, but I'm not sure it's the
only way of triggering it.
Links :
https://www.gamespot.com/articles/baldurs-gate-3-gather-your-allies-final-battle-guid
e/1100-6516814/

Personal Quest (Act 1-2)


Embrace Your Potential
You learn more about your tadpole and the powers that come with it as you naturally
progress through the story.

Disover the Artefact's Secrets (Act 1)


(This quest finds closure within Act 1)
(Minthara, Goblin Camp Commander)
(Dror Ragzlin, Goblin Camp King)
(Githyanki Crèche Captain)
(Githyanki Crèche Inquisitor)
Links :
https://www.neoseeker.com/baldurs-gate-3/companion_quests/Discover_the_Artefact
%27s_Secrets

Help Kith'rak Voss


(Campsite, after Crèche events)
(Note: the quest pops only if you ally with Voss)
Links : https://www.neoseeker.com/baldurs-gate-3/walkthrough/Help_Kithrak_Voss

Companions (Act 1-2)


Companion quests all start within Act 1 and progress through Act 2 and 3.

Daughter of Darkness (Shadowheart)


The Chosen of Shar

Our Friery Friend (Karlach)


The Hellion's Heart
Speak to her about Dammon, you'll find him later on in Act 2.

The Blade of Frontiers (Wyll)


(Note: pursuing this quest allows you to recruit Karlach)
The Grand Duke
Investigate the burning Inn at Waukeen's Rest to start the quest.

The Githyanki Warrior (Lae'zel)

The Pale Elf (Astarion)


Talk to the man south of Sunlit Wetlands to get a new entry.

The Wizard of Waterdeep (Gale)


In Case of Death...
Unthread the purple seam counter-clockwise, play the notes on the letter (D E A D)
with the flute, answer K'ha'ssji'trach'ash' to the mephit question, use the Scroll on
Gale.

Nautiloid Crash Region (Act 1)


Nautiloid Crash Region is an Act 1 exclusive zone, almost all quests will find their
closure before reaching Act 2.

Free Lae'zel
(Nautiloid)
Recruit Lae'zel.

Rescue the Illithids' Captive


(Nautiloid)
Recruit Shadowheart.

Escape the Nautiloid


(Nautiloid)
Escape the ship alongside Shadowheart and Lae'zel.
(Note: you'll find Astarion and Gale right after, somewhere close to the coast)

Explore the Ruins


(North of Overgrown Ruins Waypoint)
Investigate the Crypt and recruit Withers.

Save Arabella
(Druid's Chamber, Emerald Grove)
Prevent Kagha from killing Arabella.
(Note: you'll find Wyll training in the middle of the Grove)

Find Your Belongings


(The Hollow, Emerald Grove)
Speak to Mattis to start the quest.
(Note: if you succeed the Perception Check, you might not get the quest) (I'm not
sure)
Links :
https://gamerant.com/baldurs-gate-3-find-your-belongings-walkthrough-side-quest-co
ncealed-hatch-mol-location-tiefling-hideout-bg3/

Return the Locket


(The Hollow, Emerald Grove)
You either witness the theft itself or speak to Barth to start the quest.
Links :
https://www.thegamer.com/baldurs-gate-3-bg3-return-the-locket-quest-walkthrough-m
eli/
Investigate the Beach
(North East of the Emerald Grove)
Help the kid (Doni) free himself from the harpies.
(Note: careful, his death ends the quest)
Links : https://ign.com/wikis/baldurs-gate-3/Investigate_the_Beach

Steal the Sacred Idol


(Tieflings' Hideout, Emerald Grove)
Oblige Mol's request and return the idol to her.
Links : https://www.ign.com/wikis/baldurs-gate-3/Steal_the_Sacred_Idol

Save the Goblin Sazza


(North West of Emerald Grove)
Help Sazza escape the Grove and safely return to the Goblin Camp.
(Note: you either go through the secret entrance or try to deceive / persuade the
druids to let you pass)
Links : https://www.ign.com/wikis/baldurs-gate-3/Save_the_Goblin_Sazza

Rescue Volo
(Goblin Camp)
Help Volo escape the goblins and recruit him in your camp.
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_Volo

Save the Refugees


Defeat the Goblins
Side with the Druids by killing the three Goblin commanders.
(Note: Unlocks Halsin in your camp / Locks you out of Minthara)
Links : https://www.ign.com/wikis/baldurs-gate-3/Save_the_Refugees

Investigate Kagha
Find Kagha's hidden chest (don't get caught) and start an investigation.
(Note: you must find her chest BEFORE freeing Halsin or taking an Emerald Grove
decision)
Links : https://www.ign.com/wikis/baldurs-gate-3/Investigate_Kagha

Kill Kagha
After checking in with Zevlor, decide to remove Kagha from the picture.
Links :
https://dotesports.com/baldurs-gate/news/baldurs-gate-3-what-happens-if-you-kill-ka
gha

Save the First Druid


Save Halsin the Druid from the Goblin Camp.
(Note: even if you don't save him, defeating the Goblins allows him to return to the
Grove on his own)
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescuing_the_Druid_Halsin
Raid the Emerald Grove
Side with the Goblins by attacking and destroying the Emerald Grove.
(Note: Unlocks Minthara in your camp / Locks you out of Halsin)
Links : https://www.ign.com/wikis/baldurs-gate-3/Raid_the_Emerald_Grove

Hunt the Devil


(The Risen Road)
Confront the paladins and defeat them to protect Karlach.
Links : https://www.ign.com/wikis/baldurs-gate-3/Hunt_the_Devil

Rescue the Gnome


(Blighted Village)
Approach the goblins and rescue the Gnome trapped in the windmill.
Links :
https://www.ign.com/wikis/baldurs-gate-3/How_to_Rescue_the_Gnome_and_Stop_th
e_Windmill

Save Mayrina
(Riverside Teahouse, Sunlit Wetlands)
Investigate Auntie Ethel and help Mayrina escape from her.
Links : https://www.ign.com/wikis/baldurs-gate-3/Save_Mayrina

Rescue the Trapped Man


(Inn, Waukeen's Rest)
Help the man trapped in the burning house.
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_the_Trapped_Man

Find the Missing Shipment


(West of Risen Road Waypoint)
Locate the missing goods and help the survivors overcome the goblin attack.
Links : https://www.ign.com/wikis/baldurs-gate-3/Find_the_Missing_Shipment

Free the Artist


(Start: Zentharim Hideout, North West of Waukeen's Rest - keeps going in Act 2)
Speak to the Artist after accessing the hideout and help him escape from his
kidnappers.
(Note: it will cost you 1000 golds, 600 if you succeed a Persuasion Check -
recommended)
Links : https://www.ign.com/wikis/baldurs-gate-3/Free_the_Artist

Search the Cellar


(Start: Blighted Village - keeps going in Act 2)
Destroy the Ancient Tome
You can destroy it right away.
Links : https://www.ign.com/wikis/baldurs-gate-3/Search_the_Cellar
Unlock the Ancient Tome
(Whispering Deaths, below Blighted Village)
The Dark Amethist to unlock the tome is below the Phase Spider Matriarch nest in
the Whispering Deaths, accessible through the Well beside Blighted Village waypoint.
(Note: info and entries about the book are scattered everywhere within Act 1)
Links : https://screenrant.com/baldurs-gate-3-unlock-ancient-tome/

Find the Nightsong


(Start: Emerad Grove - keeps going in Act 2)
Speak to Liam in the Emerald Grove to start the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Find_the_Nightsong

Finish the Masterwork Weapon


(North of Blighted Village waypoint)
Interact with the Highcliff's Journal inside one of the houses in the Blighted Village to
start the quest.
Links : https://screenrant.com/finish-masterwork-weapon-baldurs-gate-3/

Rescue the Grand Duke


(Start: Inn, Waukeen's Rest - keeps going in Act 2)
Save Counsellor Florrick from the burning Inn to start the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_the_Grand_Duke

Underdark (Act 1)
The Underdark is one of the two paths you can pursue in order to reach Act 2; most
of the quests find closure within Act 1.

Find the Missing Boots


(Beach, Underdark)
Help Gekh Coal locate the boots thief and retrieve the boots.
Links : https://www.ign.com/wikis/baldurs-gate-3/Find_the_Missing_Boots

Cure the Poisoned Gnome


(Myconid Colony, Underdark)
The boots thief (Thulla) has been poisoned, choose to help her or not. An average
anti-toxin will do, you most likely have at least one on you.
(Note: leaving her to die prevents you from getting the next quest)
Links : https://www.ign.com/wikis/baldurs-gate-3/Cure_the_Poisoned_Gnome

Save the Grymforge Gnomes


(Myconid Colony, Underdark)
Upon saving the boots thief (Thulla) she asks for aid, help her free the Gnomes.
(Note: siding with Nere will end the quest)
Links : https://www.ign.com/wikis/baldurs-gate-3/Save_the_Grymforge_Gnomes

Find the Mushroom Picker


(Myconid Colony, Underdark)
Help merchant Derryth find her missing husband.
(Note: if along with the husband you bring back a Noblestalk and give it to Derryth,
she'll have enough funds to keep her Baldur's Gate shop open)
Links : https://gamerant.com/baldurs-gate-3-how-find-save-mushroom-picker/

Defeat the Duergar Intruders


(Myconid Colony, Underdark)
Speak to Sovereign Spaw and help them get rid of the enemies.
(Note: the intruders will spawn only upon talking to Sovereign Glut as well)
Links : https://www.ign.com/wikis/baldurs-gate-3/Defeat_the_Duergar_Intruders

Avenge Glut's Circle


(Myconid Colony, Underdark)
Speak to Sovereign Glut to start the quest (you may let them join you or not).
(Note: the intruders will spawn only upon talking to Sovereign Spaw as well)
Links : https://www.ign.com/wikis/baldurs-gate-3/Avenge_Glut's_Circle

Free True Soul Nere


(Grymforge, Underdark)
Save Nere from the poisonous gas.
(Note: taking a long rest at Camp before saving him will kill Nere as time will pass)
Links : https://www.ign.com/wikis/baldurs-gate-3/Free_True_Soul_Nere

Blind the Absolute


(Grymforge, Underdark)
Speak to Elder Brithvar to get this branch of the quest.
Links : https://gamerant.com/baldurs-gate-3-blind-the-absolute-guide/

Find the Explosives


(Grymforge, Underdark)
Speak to Lunkbug and Laridda to get this branch of the quest.
Links :
https://www.polygon.com/baldurs-gate-3-guides/23825977/grymforge-explosive-pow
der-smokepowder-satchel-true-soul-nere-bg3

Help the Cursed Monk


(Start: Grymforge, Underdark - keeps going in Act 2)
Looting a skeleton from the ground will award you the Dark Justiciar Journal, read it
to start the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Help_the_Cursed_Monk

The Adamantine Forge


(Grymforge, Underdark)
Links : https://www.ign.com/wikis/baldurs-gate-3/The_Adamantine_Forge

Get Past the Rubble


Just blow up the entrance. I persuaded the Rothé to destroy it on my behalf.
(Note: a fight is gonna happen right after, as far as I know, you can't avoid it)
Links :
https://www.neoseeker.com/baldurs-gate-3/walkthrough/Get_Past_the_Rubble

Rescue Wulbren
(Start: Grymforge, Underdark - keeps going in Act 2)
Speak to the just released gnomes to get the quest.
(Note: you get this quest only if you sided with the gnomes)
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_Wulbren

Deliver Nere's Head


(Myconid Colony, Underdark)
Upon checking in with Glut or Spaw (depends on who you sided with) after "Defeat
the Duregar Intruders", you will be asked to bring Nere's head back as proof.
(Note: siding with Nere will prevent you from getting the quest)
Links : https://www.ign.com/wikis/baldurs-gate-3/Deliver_Nere's_Head

Githyanki Crèche (Act 1)


The Githyanki Crèche takes place on the way to the other path to Act 2, Mountain
Pass. All quests find closure within Act 1.

Steal a Githyanki Egg


(Trielta Grags, Mountain Pass)
Speak to Lady Esther and agree on stealing a Githyanki Egg.
(Note: if you don't want to upset Lae'zel, leave her at your Camp before accepting the
quest)
Links : https://www.ign.com/wikis/baldurs-gate-3/Steal_a_Githyanki_Egg

Find the Blood of Lathander


(Rosymorn Monastery, Mountain Pass)
Just before the entrance to the crèche there's a statue, interact with its plaque ("Holy
Blood of Lathander") to start the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/The_Blood_of_Lathander

Shadow-Cursed Lands (Act 2)


Shadow-Cursed Lands is an Act 2 exclusive zone, almost all quests will find closure
before reaching Act 3.

Rescue Wulbren
(Starts in Act 1, Underdark)
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_Wulbren
Punish the Wicked
(North east of Shadowed Battlefield waypoint)
Speak to He Who Was to get the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Punish_the_Wicked

Investigate the Selunite Resistance


(West of Shadowed Battlefield waypoint)
Defeat the horde of Meazel and unlock the chest to obtain the Idol of Selune.
Links :
https://www.ign.com/wikis/baldurs-gate-3/Investigate_the_Sel%C3%BBnite_Resistan
ce

Rescue the Tieflings


(Last Light Inn)
Speak to Alfira to get the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Rescue_the_Tieflings

Wake Up Art Cullagh


(Last Light Inn)
Enter the first room to the right and speak to the man sleeping on the bed.
Links : https://www.ign.com/wikis/baldurs-gate-3/Wake_Up_Art_Cullagh

Kill Raphael's Old Enemy


(North of Grand Mausoleum waypoint)
On your way up you will cross paths with Raphael, who gives you the quest.
(Note: I advise speaking to Raphael with Astarion in your party as it's important for
his Companion quest development - also, bring Shadowheart too)
https://www.ign.com/wikis/baldurs-gate-3/Kill_Raphael's_Old_Enemy

Break Yurgir's Contract


You get the quest upong agreeing on freeing Yurgir from Raphael's contract.
(Note: helping him won't grant you anything useful as he will be respawned in hell
and make a new contract; also it gets you on Raphael's bad side)
Links : https://www.vg247.com/baldurs-gate-3-yurgir

Find Zevlor
(Between Masons Guild and House of Healing)
Speak to Arabella and she will ask you to find Zevlor.
Links : https://screenrant.com/how-to-find-rescue-zevlor-baldurs-gate-3/

Find Mol
(Last Light Inn, after the ambush)
Speak to the kids at the Last Light Inn to get the quest.
(Note: I did as much, but I didn't get any quests. I'm not sure why)
Links : https://www.ign.com/wikis/baldurs-gate-3/Find_Mol
Find Rolan in the Shadows
(Last Light Inn)
Speak to Rolan's siblings to get the quest.
(Note: I must have skipped it by mistake; you gotta get it before the Moonrise Towers
events)
Links :
https://www.thegamer.com/baldurs-gate-3-bg3-find-rolan-in-the-shadows-quest-walkt
hrough-save-guide/

Find Arabella's Parents


(Between Masons Guild and House of Healing)
Speak to Arabella and she will ask you to find her parents.
(Note: since I already found her parents by the time she asked me to find them, I
didn't get the quest; maybe you need to talk her first)
Links : https://gamerant.com/baldurs-gate-3-bg3-act-2-where-find-arabella-parents/

Lift the Shadow Curse


(Camp, Halsin)
Speaking to Halsin about the Curse will grant you the quest.
Links : https://www.ign.com/wikis/baldurs-gate-3/Lift_the_Shadow_Curse

Find the Nightsong


(Starts in Act 1, Emerald Grove)
The continue of the Nightsong quest, unthreading through the Gauntlet of Shar.
Links : https://www.ign.com/wikis/baldurs-gate-3/Find_the_Nightsong

Decide Minthara's Fate


(Moonrise Towers, Shadow-Cursed Lands)
Head into the dungeon and follow the trail of blood to find Minthara.
(Note: if you killed her in Act 1, you won't be able to get the quest)
Links :
https://www.neoseeker.com/baldurs-gate-3/walkthrough/Decide_Mintharas_Fate

Others (Act 1-2)


The following entries aren't considered quests, however, spending that little time to
complete them will provide your playthrough with useful characters / items and
possibly new interactions within your party.

Scratch (Act 1)
(North east of Blighted Village, above the bridge)
Befriending Scratch the Dog allows you to recruit him and add him to your camp.
Links : https://www.thegamer.com/baldurs-gate-3-scratch-dog-guide-tips/

Owlbear Cub (Act 1)


(North east of Blighted Village, above the bridge)
Refraining from killing the Owlbear Cub allows you to later befriend him and add him
to your camp.
Links : https://www.thegamer.com/baldurs-gate-3-owlbear-cub-guide-tips/
Blue Jay (Act 1)
(South west of Rosymorn Monastery waypoint)
Speak to the Blue Jay on your way to the Monastery (you must be able to
comunicate with animals) and it will ask you to defeat a pair of Giant Eagles on his
behalf.
Links :
https://twinfinite.net/guides/how-to-get-blue-jays-find-treasure-in-baldurs-gate-3-bg3/

Oliver (Act 2)
(North east of Shadowed Battlefield waypoint, Shadow-Cursed Lands)
Winning Oliver's mini games rewards you with a useful amulet.
Links : https://gamerant.com/baldurs-gate-3-bg3-hide-and-seek-with-oliver-guide/

Dolly Dolly Dolly (Act 2)


(After Ambushing the Convoy, if you sided with the Harpers)
Turning on the Drider will grant you a Moonlantern; if you release the pixie trapped in
it, she will give you an item to fully resist the curse.
Links :
https://gamerant.com/baldurs-gate-3-bg3-should-you-release-dolly-dolly-dolly-pixie-la
ntern-lamp-glow-protection/

Mig (Act 2)
(Moonrise Towers)
Speaking to Mig the Orch will graint you a marker on your map about a suspicious
sound in the walls. Nothing big, but still.
Links :
https://www.thegamer.com/baldurs-gate-3-bg3-suspicious-sounds-moonrise-towers-location-
consequences-guide/

ACT 1 must be : https://screenrant.com/baldurs-gate-3-act-1-checklist-quests-companions/


ACT 2 must be : https://screenrant.com/baldurs-gate-3-act-2-checklist-quests-companions/

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