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TITLE
DEFENSE
Presentation by GROUP 1
Bryan M. Mateo
Fredrick Geoffrey S. Ladica
Maria Analyn M. Torrejas
Christian Epiz
Chazwin Montinola
Micah Abella

ITMAWD-112 | 2024
TABLE OF CONTENT
01 Blockchain technology 05 IOLP Introduction 1 09 VRIHP Introduction 2

02 Blockchain Introduction 1 06 IOLP Introduction 2

03 Blockchain Introduction 2 07 Virtual Reality's Impact on


Human Perceptiveness
04 Impact of Online Learning 08 VRIHP Introduction 1
Platforms

ITMAWD - 112| 2024 WWW.REALLYGREATSITE.COM


BLOCKCHAIN
TECHNOLOGY
STATISTICS & PROBABILITY IT-MAWD112 | 2024

01
BLOCKCHAIN TECHNOLOGY
The introduction of blockchain technology has revolutionized a number of industries, with the banking sector being
one that has been most affected. Blockchain is a decentralized and distributed ledger technology that guarantees
transaction efficiency, security, and transparency. It is frequently connected to cryptocurrencies like Bitcoin. This study
explores how blockchain technology has fundamentally changed the traditional banking industry by upending norms
and transforming the way financial transactions are carried out.

The growing awareness of blockchain's potential to transform established financial systems makes it imperative to
look into how it affects the banking sector. Blockchain technology solves some of the long-standing issues that the
banking industry has faced, including fraud, data manipulation, and inefficiencies in cross-border transactions. It does
this by providing a decentralized and tamper-resistant method of recording and verifying transactions. For financial
institutions and regulatory agencies to navigate this paradigm shift and adjust to the changing environment, it is
imperative that they comprehend the rationale behind the adoption and integration of blockchain within the banking
infrastructure.

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BLOCKCHAIN TECHNOLOGY
The goal of this study is to present a thorough understanding of
blockchain's application in the banking sector and the
implications it has for different stakeholders. Policymakers,
academics, and banking industry professionals who are
interested in learning more about the changing dynamics of
financial technology are the target audience for this research. By
analyzing how blockchain affects banking, The goal of this
research is to provide insightful information that will help direct
strategic decision-making, encourage creativity, and influence
the course of the financial services sector going forward.

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03
"IMPACT OF ONLINE LEARNING PLATFORMS ON
ACADEMIC PERFORMANCE: A QUANTITATIVE
ANALYSIS OF IT STUDENTS' PROGRESS AND
CHALLENGES"

STATISTICS & PROBABILITY IT-MAWD112 | 2024

04
IMPACT OF ONLINE LEARNING PLATFORMS
This study examines the world of computer education, examining its innovative methods and the
current effectiveness of integrating computers and technology into teaching. In today's world of education,
computer-based learning includes the use of computer hardware and software, from smart courses to
videos and online teaching. The purpose of this introduction is to shed light on the evolution of teaching
methods and the central role of technology, emphasizing that computer-based learning does not replace
teachers, but rather improves their teaching ability.

The need to study computer education stems from its vast impact on the educational landscape,
especially during unprecedented events such as epidemics. Without a computer school, navigating such
complex conditions and getting an education would be significantly more difficult. The purpose of this study
is to find out how computer teaching has become indispensable in the modern and educational framework,
showing its crucial role in overcoming barriers to learning.

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IMPACT OF ONLINE LEARNING PLATFORMS

The overall objective of this study is to critically examine the


effectiveness of computer education. It is intended for educators,
policy makers, and anyone interested in the intersection of technology
and education. By exploring the nuances of computer-based
instruction, this study aims to provide valuable insights that can inform
educational practice and policy and ensure a more technology-
informed approach to teaching and learning.

STATISTICS & PROBABILITY IT-MAWD112 | 2024

06
VIRTUAL REALITY'S
IMPACT ON HUMAN
PERCEPTIVENESS

STATISTICS & PROBABILITY IT-MAWD112 | 2024

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VIRTUAL REALITY'S IMPACT ON HUMAN
PERCEPTIVENESS
The combination of Virtual Reality (VR) and human Perceptiveness. is building up itself as a key range of
examination within the quickly creating field of innovation. This consider examines the significant impacts
that virtual reality will have on how individuals see and lock in with their environment. It is vital to
comprehend the suggestions and complexities that emerge in genuine life when we move through the
immersive universes made by virtual reality and the interface between this state-of-the-art innovation and
the center thoughts of human thinking.

The expanding integration of virtual reality (VR) into numerous angles of our ordinary lives has made it
vital to explore how VR influences human discernment. Virtual reality has moved past its introductory oddity
to ended up a omnipresent drive, affecting everything from gaming and amusement to healthcare and
instruction. It is imperative to comprehend how this innovation influences our recognition since it influences
broader societal, moral, and mental issues in expansion to characterizing the client experience.

STATISTICS & PROBABILITY IT-MAWD112 | 2024

08
VIRTUAL REALITY'S IMPACT ON HUMAN
PERCEPTIVENESS
This investigate points to both clarify the complex interrelationship between virtual
reality and human recognition and to light down to earth results of this commonly
advantageous relationship. By examining the ways in which virtual reality shapes our
thought forms, we trust to offer smart data almost the conceivable focal points, troubles,
and ethical issues encompassing the wide utilize of this innovation. Within the conclusion,
this think about points to advantage a more extensive run of individuals by giving quick
bits of knowledge to technologists, analysts, teachers, lawmakers, and anyone else who is
fascinated by revolutionary potential of virtual reality.

STATISTICS & PROBABILITY IT-MAWD112 | 2024

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THANK YOU
FOR LISTENING
Presentation by GROUP 1
Bryan M. Mateo
Fredrick Geoffrey S. Ladica
Maria Analyn M. Torrejas
Christian Epiz
Chazwin Montinola
Micah Abella

ITMAWD-112 | 2024

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