Professional Documents
Culture Documents
T H E R O L E P L A Y I N G G A M E
L E G A C Y
O F T H E D R A G O N
E W A N A . D O U G A L L
[ SCENARIO ]
WRITTEN BY
Ewan A. Dougall
CHARACTER MAPS
ARTWORK Used with permission
Adapted from Alien: Isolation Created by
Copyright SEGA and 20th Reddit user u/bluto_oxen
Century Fox
SETTING MAPS
DESCRIPTIONS Used with permission
Adapted with permission from Created by
ALIEN: Fury of the Space Reddit user u/bluto_oxen
Beast
Original author
Simon Webber
2 ]
[ LEGACY OF THE DRAGON ]
CHARACTERS
This scenario comes with six pre- Then hand each player their
generated player characters – the Personal Agenda (see page 30) for
Seegson expedition to Fiorina 161 the First Act to kick off the action.
– found on pages 7. Let the players If any of the PCs should die
choose who they want to play. The during the course of the scenario,
leftover crew members are NPCs you can use NPCs from the crew
under your control. as replacements.
When your players have chosen
their starting PCs and familiarised
GEAR: In addition to their starting
themselves with the characters
gear, the PCs have access to the
sheets, read the boxed text entitled
gear aboard the USCSS Otago.
“What’s the story, Mother?” out
This can be split among the group
loud (see page 5).
however they see fit.
[3
[ SCENARIO ]
PERSONAL AGENDAS
Each character has a Personal or sacrifice, announce this and award
Agenda for each of the three Acts of them one Story Point (see page 61 of
this scenario. These Agendas are the core rulebook). Don’t reveal the
collected at the end of the booklet. At actual Agendas to the entire group, as
the start of each Act, give each player these should remain hidden until the
their new Agenda and tell them not to end of the scenario.
reveal it to the other players.
REPLACEMENT PCs: Only original
EVALUATING AGENDAS: At the end PCs have written Personal Agendas
of each Act, collect the Agendas from for the three Acts of the scenario.
the players and evaluate them NPCs used as replacement PCs have
individually. If you feel a player has only one Agenda that remains the
actively advanced their PC’s Agenda same for the entire scenario. ◼
despite significant personal risk
4 ]
[ LEGACY OF THE DRAGON ]
[5
[ SCENARIO ]
THE SITUATION
SCENARIO OVERVIEW
The Seegson expedition have arrived or someone is stalking them in the
in orbit around Fiorina 161. Landing shadows.
on the surface, the team gain access A Xenomorph drone, born from a
to the lead foundry, noting that it has cultist who managed to get into the
become a shrine to the Children of the facility, hunts the expedition. Escape
Dragon, a cult following Morse’s isn’t an option: hostile conditions force
writings. Power is restored and the them back inside and the ship’s AI
team start the evaluation. Evidence of won’t let them bring a potentially
previous inhabitants litters the area. deadly organism away.
They soon discover that radio The survey team has to contend
signals and motion trackers do not with alien parasites and a traitor in
work very well within the thick walls of their midst…
the foundry. Added to that, something
SCENARIO BACKGROUND
The original Xenomorph on Fury 161 Battered and terrified, Emma fled
created a small hive deep within the back into the facility. The Chestburster
facility, converting Superintendent followed her inside.
Andrews, CMO Clemens, and Emma, her sanity fraying, spent
Prisoners Boggs and Rains into weeks avoiding the xenomorph and
Ovomorphs. trying to repair her ship with the parts
In the subsequent years, the site she could find, but very little works.
has become a shrine to the Children
of the Dragon. Husband and wife MOTHER’S NOTE: At the start of the
Daniel and Emma Green got inside scenario, there is one passive
and stumbled upon the hive. Daniel xenomorph, in the hive (see Page 20).
was attacked by a Facehugger. Emma If you wish to give your players a
dragged him back to their ship. challenge, Emma could also have
The Chestburster was born as they been infected, resulting in two
took off, causing the Emma to crash. xenomorphs. Or perhaps her
Chestburster hasn’t been born yet…
6 ]
[ LEGACY OF THE DRAGON ]
Having signed up to the USCM from the There are a million people striving for the
second you could, you never imagined next promotion, but you know what it
leaving. You struck up a fierce friendship takes to set you apart from them: a
with Daniel Youngs and were dismayed willingness to capitalise on every
when he was discharged. You kept in opportunity. And what an opportunity this
touch and he convinced you that there is! A decommissioned Weyland-Yutani
was money to be had in private security, facility! Imagine what an impression you’ll
and you wouldn’t spend your life following make if you can convince the W-Y
orders and freezing in some forgotten representative – an android – to sell at
hellhole. He wasn’t wrong about the way below the asking price? Those things
money, and the freedom to pick jobs is a can be difficult to negotiate with, but not
bonus! impossible.
STRENGTH 4 STRENGTH 2
Heavy Machinery 1 Stamina 1
Stamina 3 AGILITY 3
Close Combat 3 Mobility 1
AGILITY 4 WITS 5
Ranged Combat 3 Observation 2
WITS 3 Comtech 2
EMPATHY 3 EMPATHY 4
HEALTH 4 Manipulation 3
TALENT: Past the Limit HEALTH 2
SIGNATURE ITEM: Dog tags TALENT: Cunning
BUDDY: Youngs SIGNATURE ITEM: Seegson ID badge
RIVAL: Simmons BUDDY: Carter
GEAR: M41A Pulse Rifle, M314 Motion RIVAL: Ethan
Tracker GEAR: Seegson P-DAT, Personal Data
Transmitter
[7
[ SCENARIO ]
You’ve always wanted to see everything Life on the Frontier can be rough, and you
the galaxy has to offer. Working as a know that better than most. Working on a
structural engineer for Seegson has Seegson space station at the ragged
allowed you to do that. You marvel at the edge of known space, you’ve seen sights
many ingenious ways humanity has found that would drive most people mad. But
to take advantage of whatever world it after Seegson sold the installation, and
lands on, and pride yourself on knowing with fewer ships passing through, it was
how each of those methods works. Every time to move on. You started working for
new world has a new challenge! a small insurance subsidiary of Seegson,
and now you spend most of your time
STRENGTH 3 keeping wanna-be corporate thrill-seekers
Heavy Machinery 1 and recon crews alive. At least now you
AGILITY 4 get to experience more of the Frontier
than you ever thought possible.
Piloting 1
WITS 4 STRENGTH 3
Observation 2 Stamina 1
Comtech 3 AGILITY 3
Survival 2 Mobility 3
EMPATHY 3 WITS 3
Medical Aid 1 Observation 3
HEALTH 3 EMPATHY 5
TALENT: Analysis Medical Aid 3
SIGNATURE ITEM: Map of galaxy, HEALTH 3
marked with places to visit TALENT: Field Surgeon
BUDDY: Walker SIGNATURE ITEM: Personal journal
RIVAL: Youngs BUDDY: Campbell
GEAR: Seegson System Diagnostic RIVAL: Walker
Device, M314 Motion Tracker GEAR: Surgical Kit, Personal Medkit
8 ]
[ LEGACY OF THE DRAGON ]
Humanity wrecks everything it touches. The USCM was never the place for you.
The ecosystems of the core worlds have They couldn’t handle how honest you
been trashed, and before long, so will were, especially when it came to idiot
those of every terraformed planet. You’ve lieutenants and stupid orders. You were
seen it all before, documented it all. But booted out for insubordination, but that
who would listen to you, a nobody with no just gave you the freedom to become your
publication history, just another cog in the own boss. No more orders. Private
corporate machine? Your ambition now is security work for big money corporations.
to see as many unsullied planets as you This is the life! Even better because
can before they’re gone for good. Barnes came with you. You’ve always got
each other’s backs.
STRENGTH 4
Stamina 1 STRENGTH 5
AGILITY 4 Stamina 2
Mobility 1 Close Combat 2
Ranged Combat 1 AGILITY 4
WITS 4 Mobility 1
Observation 1 Ranged Combat 3
Comtech 3 WITS 2
Survival 3 Survival 1
EMPATHY 3 EMPATHY 3
HEALTH 4 Command 1
TALENT: Breakthrough HEALTH 5
SIGNATURE ITEM: Small fossil TALENT: Banter
BUDDY: Carter SIGNATURE ITEM: Cheescake picture
RIVAL: Simmons BUDDY: Barnes
GEAR: Seegson P-DAT, Binoculars RIVAL: Campbell
GEAR: M41A Pulse Rifle, Signal Flares
[9
[ SCENARIO ]
USCSS OTAGO
M-CLASS COMMERCIAL TRANSPORT – MSV-11534
The Otago is a small freighter, GEAR ON THE OTAGO
privately owned by Captain 4 x IRC MK.50 Compression
Foster. The ship is similar in Suits (Air Supply 5)
style and structure to the 4 x Hi-beam Flashlights
Torrens, and was built around 1 x SpaceSub ASSO-400
the same time, meaning that she Harpoon Grappling Gun
is now showing her age. 1 x Cutting Torch (Power
Supply 5)
Deck A is detailed below.
1 x P-5000 Power Loader
Deck B is a cargo bay with an
1 x Maintenance Jack
engineering workshop. There
1 x DV-303 Bolt Gun (4 shots)
are eight cryo pods.
1 x Personal Medkit
Ahead of this run, Seegson 1 x Autodoc
installed an A.P.O.L.L.O system 1 x 37A2 12 Gauge Pump
to run the three Working Joes in Shotgun (1 reload)
storage in the cargo bay. 1 x M43A Service Pistol (1
reload)
The Otago’s MU/TH/UR unit 1 x cargo loader (can carry up
is in secure storage back at the to 500kg of equipment) on
space station Pevek. tracks
USCSS OTAGO
DECK A
CRYO
LOCKERS
MEDLAB
AIRLOCK
BRIDGE GALLEY
10 ]
[ LEGACY OF THE DRAGON ]
NON-PLAYER
CHARACTERS
WEYLAND-YUTANI
Ethan, Weyalnd-Yutani’s android
joined the expedition to help
answer any questions that may
arise.
[ 11
[ SCENARIO ]
Foster inherited the Otago when her Roberts learned to fly before he learned to
parents died. Rather than work for a walk. It was the only way to escape
single corporate entity, she prefers the whichever backwater colony he came
freedom of choosing her clients. from. He met Foster in a bar somewhere
in the Outer Rim and hasn’t looked back.
STRENGTH 3
Heavy Machinery 1 STRENGTH 3
AGILITY 3 Heavy Machinery
Piloting 1 AGILITY 5
Ranged Combat 1 Piloting 3
WITS 4 Ranged Combat 1
Comtech 1 WITS 3
EMPATHY 4 Comtech 3
Manipulation 3 Survival 1
Command 3 EMPATHY 3
HEALTH 3 Medical Aid 1
TALENT: Influence HEALTH 3
SIGNATURE ITEM: Otago documentation TALENT: Reckless
BUDDY: Roberts SIGNATURE ITEM: Hat.
RIVAL: Campbell BUDDY: Foster
GEAR: M4A3 Service Pistol, Seegson P- RIVAL:
DAT GEAR: Maintenance jack, Hand radio
12 ]
[ LEGACY OF THE DRAGON ]
[ 13
[ SCENARIO ]
FIORINA 161
CLASS C WORK
CORRECTIONAL
UNIT
OVERVIEW
The colony on Fiorina 161 started Local bugs and insects,
as a Weyland-Yutani commercial referred to “lice”, fed on the
mining operation in 2118. However, keratin in human hair. The
with the natural resources not as remaining staff had to constantly
plenteous as first thought, the site shave their heads and bodies or
was decommissioned in 2152. live with pain and irritation.
The facility was leased to the Weyland-Yutani closed the
Three World Empire, who used it as facility in 2175, leaving behind a
a Class C penal colony. The site skeleton crew of former
was reconfigured to house double- prisoners and wardens. The only
Y chromosome, maximum-risk contact the custodians had with
inmates. The prisoners themselves the outside world was via a
were used as a source of free supply ship every six months.
labour in a lead foundry run on Vast swathes of the complex
natural methane that was were left unlit and unheated.
constructed alongside the prison.
By 2179, the facility was
The entire complex was powered
under the authority of
by an automated fusion reactor and
Superintendent Andrews. Guard
spread out over 16 kilometres.
Aaron and Medical Officer
Water was supplied from a nearby
Clemens served under him,
bay after being desalinated.
looking after the remaining
At its peak, the facility housed twenty-two men. All but one was
5,000 male inmates. Many followed killed by a Xenomorph which
an apocalyptic millenarian faith arrived with Lt Ripley aboard an
based on Christianity. EEV from the USCSS Sulaco.
THE FACILITY
The main entrance to the facility is SMALL LIVESTOCK
in a sheltered well, protected from Behind the Loading Area are
the elements. small cages for chickens. The
Most of the functional areas have bodies of seven birds have been
white tiles, now yellowed with age left.
and dirt. Further into the complex,
the aesthetic becomes industrial: WATER PLANT ROOM
worn steel and chipped concrete Two vast water pumps in this space
become standard. The are a tangle of pipes. Neither is
passageways to the furnace and switched on, but if power is
foundry are poorly lit metallic pipes. restored, they will make quite a
Everywhere is the reek of damp noise. The soundproof cladding in
and decay, except closer to the the room has seen better days.
cooled foundry where dust hangs
thick in the air.
POWER PLANT ROOM
This is a tiled room with pipes,
SHOWER ROOM wires, boxes and fuse boards
Immediately inside the main door is crammed into cages. Power can be
a decontamination shower. Plastic restored assuming the circuit
sheeting flaps in the howling wind. breakers in the Fuse Room (below)
Personal shower rooms branch off have been tripped and a HEAVY
from the main room, allowing for MACHINERY roll is successful.
more privacy when needed. Locker Failure results in a blown
rooms contain nothing but busted compression cylinder. Spares are
storage containers and waterproof available, but they must be hunted
Weyland-Yutani ponchos. down. If an additional HEAVY
MACHINERY or OBSERVATION
WORKSHOP roll is successful, PCs may figure
Another way into the facility is out that, even when working, the
through the doors into the loading system can’t take much strain. Any
area. The previous custodians used additional power requirements may
this room for keeping and killing blow at least one compression
livestock. The remains of an ox lie cylinder.
in a crumpled heap in the middle of
the room. Its flesh has long since STORAGE ROOMS
been eaten by lice. +1 STRESS for In the storage rooms throughout
anyone encountering the carcass. the facility, players may find
mundane utility supplies and a
MAINTENANCE JACK (at GM
discretion). Flares and batteries
abound, but most of the latter
don’t work.
[ 15
[ SCENARIO ]
16 ]
[ LEGACY OF THE DRAGON ]
MESS HALL 1 is enough rations for 30 people
Mess Hall 1 and associated kitchen to survive a year, if they like
have been decommissioned and tasteless nutrition bars.
used as storage for tables and A successful OBSERVATION
chairs. roll in either Mess Hall kitchen
The store cupboards have been will spot that there are no sharp
raided for dry goods. Even so, there knives to be found.
[ 17
[ SCENARIO ]
18 ]
[ LEGACY OF THE DRAGON ]
FIORINA 161 TO FURY 161 CLASS C – PRISON
CLASS C PRISON UNIT UNIT 12037154
IRIS – 12037154 FROM NETWORK COMCON 01500 –
WEYLAND YUTANI
REPORT EEV UNIT 2650 CRASH MESSAGE RECEIVED
[ 19
[ SCENARIO ]
20 ]
[ LEGACY OF THE DRAGON ]
[ 21
[ SCENARIO ]
will reveal that the stored medical lines the way to the Assembly
equipment isn’t dumped, but has Room (see below). Some prisoners
actually been arranged to distil hung sheets over their bars for
alcohol. privacy.
The bottles stored under the still In the 20 or so cells that were
can be used as makeshift bombs, used, there is only room for a bed
causing fire with Intensity 7. and a cabinet. Coats hang in
The Chapel is unlocked but looks lockers, and clothing is stored in
unused, even before the facility crates beneath the beds. There are
closed. Whatever religion the very few personal items.
custodians followed, they didn’t do it Searching will take a Shift. Roll
here. 2D6 on the table below for each
At the far end of Medical are the PC.
theatres. One is used for storage.
Beyond them, through a set of double 2 – Makeshift shiv or knife
doors and down a ramp, is the 3 – Fire Axe (use Knife stats)
morgue. 4 – Maintenance Jack
5 – W-Y clothing
MORGUE 6 – Pack of cigarettes
The morgue can be accessed via the 7 – Flare (purple, no bonus,
spiral staircase through the main Damage 1 if used in Close Combat,
office, the ramp to theatre, or the Fire Intensity 5)
rooms to the back. 8 – Religious symbol
Cavernous, the room is more a 9 – W-Y workwear
place of worship than anywhere else 10 – Fire extinguisher
in the facility. The air is cold, and it 11 – Candy bar
has nothing to do with the lack of 12 – Technical Manual on facility
heating. operations
Chief Medical Officer Clemens
notes are on a clipboard beside the ASSEMBLY ROOM
wall of cold storage. He noted two This tall room is overlooked by the
deaths in 2179: one, a young girl who Superintendent’s office. This is
drowned but was subsequently where custodians would gather to
investigated for signs of cholera, meet and serves as the main
though none were found; the other entrance to the lead foundry
was Thomas Murphy, an inmate who beyond. It has no ventilation ducts
backed into a ventilation fan. and, save going through the
tunnels, is the quickest way into the
CELLS main facility.
The living space for the custodians
22 ]
[ LEGACY OF THE DRAGON ]
EVENTS
[ 23
[ SCENARIO ]
24 ]
[ LEGACY OF THE DRAGON ]
[ 25
[ SCENARIO ]
26 ]
[ LEGACY OF THE DRAGON ]
[ 27
[ SCENARIO ]
RESCUE
If Ethan is still functional, he will
volunteer to rescue any kidnapped
members of the expedition. He
knows the plans of the facility (and
Green’s story) to find the Hive. He
will go alone if nobody else
volunteers.
28 ]
[ LEGACY OF THE DRAGON ]
EPILOGUE
AGENDAS, STORY POINTS, AND SIGNING OFF
Once the scenario has finished, Assuming anyone is still alive,
determine how well the players one of the surviving PCs could
followed their PC’s Personal read the text in the box below.
Agendas and give a Story Point for
each who did.
Final report for the Seegson The rest of the expedition and
expedition to Fiorina 161 aboard crew are dead. The facility is the
the commercial starship Otago. liar of a…dragon. Nobody should
[PC NAME] reporting. Only ever set foot here again. This is
[NUMBER] of us have survived. [PC NAME], signing off.
[ 29
[ SCENARIO ]
PERSONAL
AGENDAS
BARNES AGENDAS
ACT I
If these idiots do anything stupid, you might not get paid. Don’t let that happen.
.
ACT II
Keep everyone safe, even from themselves.
ACT III
Time to take charge and start issuing orders or nobody is getting out of here.
CAMPBELL AGENDAS
ACT I
Look for everything and anything Seegson can use to get one over on Weyland-Yutani.
ACT II
Capturing this creature would secure you a position for life.
ACT III
Get a message to Seegson to buy this place. Everything inside belongs to the owners!
CARTER AGENDAS
ACT I
Let’s find out what makes this place tick!
ACT II
Humanity has never lost to nature and its not about to start now.
ACT III
Find this creature’s weakness.
30 ]
[ LEGACY OF THE DRAGON ]
SIMMONS AGENDAS
ACT I
Uncover the truth about the cholera outbreak here.
ACT II
Protect everyone you can.
ACT III
The expedition is over. Get everyone out.
WALKER AGENDAS
ACT I
Take as long as you want and don’t give a damn about any corporate orders.
ACT II
Find that thing! Document as much as you can! This is your ticket to the big time.
ACT III
Escape with what you know and warn the galaxy.
YOUNGS AGENDAS
ACT I
Do as little as possible but still enough to get paid.
ACT II
No risk is unnecessary if it proves you’re not scared.
ACT III
With the right plan, the right weapons, you can kill this thing.
CULTIST AGENDAS
ACT I
You believe Morse’s story about a Dragon. Find its lair, and help it judge the unworthy.
ACT II
The Dragon needs your assistance to bring its judgement. Do what you can without
revealing yourself to the others.
ACT III
Offer yourself to the Dragon; let it judge you. Ascend to the next plane of existence.
[ 31