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A L I E N

T H E R O L E P L A Y I N G G A M E

L E G A C Y
O F T H E D R A G O N
E W A N A . D O U G A L L
[ SCENARIO ]

WRITTEN BY
Ewan A. Dougall

COVER ARTWORK LAYOUT


Adapted from Alien3 Inspired by
Copyright 20th Century Fox ALIEN: Chariots of the Gods
Copyright
Free League Publishing

CHARACTER MAPS
ARTWORK Used with permission
Adapted from Alien: Isolation Created by
Copyright SEGA and 20th Reddit user u/bluto_oxen
Century Fox

SETTING MAPS
DESCRIPTIONS Used with permission
Adapted with permission from Created by
ALIEN: Fury of the Space Reddit user u/bluto_oxen
Beast
Original author
Simon Webber

2 ]
[ LEGACY OF THE DRAGON ]

“Some get called, some get


saved.”
Legacy of the Dragon is a
complete Cinematic scenario - Dillon
for the ALIEN roleplaying
game. It’s designed for 3-5
players plus GM.
The scenario is a sequel of FOR MOTHER’S EYES ONLY
sorts to Alien3, after the lead This entire booklet is solely for the
works has been put up for sale GM, to be read before the game
and, crucially, after Morse has begins. Players should NOT read
written his account of the the scenario text beforehand to
events in Space Beast. avoid spoiling the mystery of what is
in store for them.

CHARACTERS
This scenario comes with six pre- Then hand each player their
generated player characters – the Personal Agenda (see page 30) for
Seegson expedition to Fiorina 161 the First Act to kick off the action.
– found on pages 7. Let the players If any of the PCs should die
choose who they want to play. The during the course of the scenario,
leftover crew members are NPCs you can use NPCs from the crew
under your control. as replacements.
When your players have chosen
their starting PCs and familiarised
GEAR: In addition to their starting
themselves with the characters
gear, the PCs have access to the
sheets, read the boxed text entitled
gear aboard the USCSS Otago.
“What’s the story, Mother?” out
This can be split among the group
loud (see page 5).
however they see fit.

[3
[ SCENARIO ]

PERSONAL AGENDAS
Each character has a Personal or sacrifice, announce this and award
Agenda for each of the three Acts of them one Story Point (see page 61 of
this scenario. These Agendas are the core rulebook). Don’t reveal the
collected at the end of the booklet. At actual Agendas to the entire group, as
the start of each Act, give each player these should remain hidden until the
their new Agenda and tell them not to end of the scenario.
reveal it to the other players.
REPLACEMENT PCs: Only original
EVALUATING AGENDAS: At the end PCs have written Personal Agendas
of each Act, collect the Agendas from for the three Acts of the scenario.
the players and evaluate them NPCs used as replacement PCs have
individually. If you feel a player has only one Agenda that remains the
actively advanced their PC’s Agenda same for the entire scenario. ◼
despite significant personal risk

THE CHILD OF THE DRAGON


One of the Seegson Expedition is a
follower of a cult who call themselves
the Children of the Dragon. After the
players have chosen PCs, decide
which is the cultist. When handing out
Personal Agendas, the chosen PC’s
Agendas are replaced with the
Cultist’s Agendas. The Cultist can be “All I did was tell about
an NPC if you prefer.
the dragon.”
- Golic
CALLING PVP: Revealing the Cultist
has a high risk of triggering direct
confrontations with other PCs (see
page 32 of the core rulebook). If this
happens, play out the current scene
and then turn Cultist into an NPC,
letting the player choose another
character to play.

4 ]
[ LEGACY OF THE DRAGON ]

WHAT’S THE STORY, MOTHER?


Several years ago, a different view: an insidious cult
decommissioned facility was put has formed around the text,
on the market by Weyland- believing it to herald the End
Yutani. Times.
The lead foundry on Fiorina You are a survey team aboard
‘Fury’ 161 was, according to the USCSS Otago sent by
official reports, the site of a Seegson to evaluate the Fiorina
virulent strain of cholera, which 161 facility. Accompanying the
killed all but one of the custodial expedition is a representative
staff. Since that time, the from Weyland-Yutani, a small
survivor – a prisoner named security detail, and some
Morse – has refuted the W-Y Working Joe androids.
claims in a book called Space The three-week trip from the
Beast. Morse writes that some Seesgon-owned space station
kind of hostile lifeform – Pevek has been quiet and
sometimes referred to as a routine, a feeling most hope will
Dragon – was responsible for the continue over into the job itself.
deaths. The book has been Now, you are just awakening
banned in all W-Y colonies, but from hypersleep, ready to
copies can still be obtained. conduct the week-long appraisal
While most view the work as a and get home…
diverting piece of fiction, some

“Your wrath has come, and the time is near for us to be


judged. The apocalypse is upon us” Let us be ready!”
- Dillon

[5
[ SCENARIO ]

THE SITUATION

SCENARIO OVERVIEW
The Seegson expedition have arrived or someone is stalking them in the
in orbit around Fiorina 161. Landing shadows.
on the surface, the team gain access A Xenomorph drone, born from a
to the lead foundry, noting that it has cultist who managed to get into the
become a shrine to the Children of the facility, hunts the expedition. Escape
Dragon, a cult following Morse’s isn’t an option: hostile conditions force
writings. Power is restored and the them back inside and the ship’s AI
team start the evaluation. Evidence of won’t let them bring a potentially
previous inhabitants litters the area. deadly organism away.
They soon discover that radio The survey team has to contend
signals and motion trackers do not with alien parasites and a traitor in
work very well within the thick walls of their midst…
the foundry. Added to that, something

SCENARIO BACKGROUND
The original Xenomorph on Fury 161 Battered and terrified, Emma fled
created a small hive deep within the back into the facility. The Chestburster
facility, converting Superintendent followed her inside.
Andrews, CMO Clemens, and Emma, her sanity fraying, spent
Prisoners Boggs and Rains into weeks avoiding the xenomorph and
Ovomorphs. trying to repair her ship with the parts
In the subsequent years, the site she could find, but very little works.
has become a shrine to the Children
of the Dragon. Husband and wife MOTHER’S NOTE: At the start of the
Daniel and Emma Green got inside scenario, there is one passive
and stumbled upon the hive. Daniel xenomorph, in the hive (see Page 20).
was attacked by a Facehugger. Emma If you wish to give your players a
dragged him back to their ship. challenge, Emma could also have
The Chestburster was born as they been infected, resulting in two
took off, causing the Emma to crash. xenomorphs. Or perhaps her
Chestburster hasn’t been born yet…

6 ]
[ LEGACY OF THE DRAGON ]

BARNES, EX-MARINE CAMPBELL, COMPANY AGENT

Seegson Security Contractor Seegson Representative

FULL NAME: Samantha Barnes FULL NAME: Elizabeth Campbell


AGE: 27 AGE: 28
PERSONALITY: Determined PERSONALITY: Ambitious

Having signed up to the USCM from the There are a million people striving for the
second you could, you never imagined next promotion, but you know what it
leaving. You struck up a fierce friendship takes to set you apart from them: a
with Daniel Youngs and were dismayed willingness to capitalise on every
when he was discharged. You kept in opportunity. And what an opportunity this
touch and he convinced you that there is! A decommissioned Weyland-Yutani
was money to be had in private security, facility! Imagine what an impression you’ll
and you wouldn’t spend your life following make if you can convince the W-Y
orders and freezing in some forgotten representative – an android – to sell at
hellhole. He wasn’t wrong about the way below the asking price? Those things
money, and the freedom to pick jobs is a can be difficult to negotiate with, but not
bonus! impossible.

STRENGTH 4 STRENGTH 2
Heavy Machinery 1 Stamina 1
Stamina 3 AGILITY 3
Close Combat 3 Mobility 1
AGILITY 4 WITS 5
Ranged Combat 3 Observation 2
WITS 3 Comtech 2
EMPATHY 3 EMPATHY 4
HEALTH 4 Manipulation 3
TALENT: Past the Limit HEALTH 2
SIGNATURE ITEM: Dog tags TALENT: Cunning
BUDDY: Youngs SIGNATURE ITEM: Seegson ID badge
RIVAL: Simmons BUDDY: Carter
GEAR: M41A Pulse Rifle, M314 Motion RIVAL: Ethan
Tracker GEAR: Seegson P-DAT, Personal Data
Transmitter

[7
[ SCENARIO ]

CARTER, SCIENTIST SIMMONS, MEDIC

Seegson Engineer Seegson Insurer-Mandated Medic

FULL NAME: Benjamin Carter FULL NAME: Megan Simmons


AGE: 32 AGE: 31
PERSONALITY: Jovial PERSONALITY: Inquisitive

You’ve always wanted to see everything Life on the Frontier can be rough, and you
the galaxy has to offer. Working as a know that better than most. Working on a
structural engineer for Seegson has Seegson space station at the ragged
allowed you to do that. You marvel at the edge of known space, you’ve seen sights
many ingenious ways humanity has found that would drive most people mad. But
to take advantage of whatever world it after Seegson sold the installation, and
lands on, and pride yourself on knowing with fewer ships passing through, it was
how each of those methods works. Every time to move on. You started working for
new world has a new challenge! a small insurance subsidiary of Seegson,
and now you spend most of your time
STRENGTH 3 keeping wanna-be corporate thrill-seekers
Heavy Machinery 1 and recon crews alive. At least now you
AGILITY 4 get to experience more of the Frontier
than you ever thought possible.
Piloting 1
WITS 4 STRENGTH 3
Observation 2 Stamina 1
Comtech 3 AGILITY 3
Survival 2 Mobility 3
EMPATHY 3 WITS 3
Medical Aid 1 Observation 3
HEALTH 3 EMPATHY 5
TALENT: Analysis Medical Aid 3
SIGNATURE ITEM: Map of galaxy, HEALTH 3
marked with places to visit TALENT: Field Surgeon
BUDDY: Walker SIGNATURE ITEM: Personal journal
RIVAL: Youngs BUDDY: Campbell
GEAR: Seegson System Diagnostic RIVAL: Walker
Device, M314 Motion Tracker GEAR: Surgical Kit, Personal Medkit

8 ]
[ LEGACY OF THE DRAGON ]

WALKER, SCIENTIST YOUNGS, EX-MARINE

Seegson Environmental Scientist Seegson Security Contractor

FULL NAME: Charles Walker FULL NAME: Daniel Youngs


AGE: 39 AGE: 26
PERSONALITY: Pessimistic PERSONALITY: Crude

Humanity wrecks everything it touches. The USCM was never the place for you.
The ecosystems of the core worlds have They couldn’t handle how honest you
been trashed, and before long, so will were, especially when it came to idiot
those of every terraformed planet. You’ve lieutenants and stupid orders. You were
seen it all before, documented it all. But booted out for insubordination, but that
who would listen to you, a nobody with no just gave you the freedom to become your
publication history, just another cog in the own boss. No more orders. Private
corporate machine? Your ambition now is security work for big money corporations.
to see as many unsullied planets as you This is the life! Even better because
can before they’re gone for good. Barnes came with you. You’ve always got
each other’s backs.
STRENGTH 4
Stamina 1 STRENGTH 5
AGILITY 4 Stamina 2
Mobility 1 Close Combat 2
Ranged Combat 1 AGILITY 4
WITS 4 Mobility 1
Observation 1 Ranged Combat 3
Comtech 3 WITS 2
Survival 3 Survival 1
EMPATHY 3 EMPATHY 3
HEALTH 4 Command 1
TALENT: Breakthrough HEALTH 5
SIGNATURE ITEM: Small fossil TALENT: Banter
BUDDY: Carter SIGNATURE ITEM: Cheescake picture
RIVAL: Simmons BUDDY: Barnes
GEAR: Seegson P-DAT, Binoculars RIVAL: Campbell
GEAR: M41A Pulse Rifle, Signal Flares

[9
[ SCENARIO ]

USCSS OTAGO
M-CLASS COMMERCIAL TRANSPORT – MSV-11534
The Otago is a small freighter, GEAR ON THE OTAGO
privately owned by Captain  4 x IRC MK.50 Compression
Foster. The ship is similar in Suits (Air Supply 5)
style and structure to the  4 x Hi-beam Flashlights
Torrens, and was built around  1 x SpaceSub ASSO-400
the same time, meaning that she Harpoon Grappling Gun
is now showing her age.  1 x Cutting Torch (Power
Supply 5)
Deck A is detailed below.
 1 x P-5000 Power Loader
Deck B is a cargo bay with an
 1 x Maintenance Jack
engineering workshop. There
 1 x DV-303 Bolt Gun (4 shots)
are eight cryo pods.
 1 x Personal Medkit
Ahead of this run, Seegson  1 x Autodoc
installed an A.P.O.L.L.O system  1 x 37A2 12 Gauge Pump
to run the three Working Joes in Shotgun (1 reload)
storage in the cargo bay.  1 x M43A Service Pistol (1
reload)
The Otago’s MU/TH/UR unit  1 x cargo loader (can carry up
is in secure storage back at the to 500kg of equipment) on
space station Pevek. tracks

USCSS OTAGO
DECK A

CRYO
LOCKERS

MEDLAB
AIRLOCK
BRIDGE GALLEY

10 ]
[ LEGACY OF THE DRAGON ]

NON-PLAYER
CHARACTERS

ETHAN, COMPANY AGENT

During this scenario, the


Seegson expedition will
encounter NPCs from the
following groups.

WEYLAND-YUTANI
Ethan, Weyalnd-Yutani’s android
joined the expedition to help
answer any questions that may
arise.

CREW OF THE OTAGO


Captain Foster and Pilot Roberts Weyland-Yutani Representative
remain aboard the Otago.
FULL NAME: Ethan
AGE: Looks to be in his 40s
WORKING JOES PERSONALITY: Helpful
There are 3 Working Joes with
the Seegson Expedition. They Ethan is Weyland-Yutani’s liaison to the
Seegson expedition to Fiorina 161. He
need a clear signal from knows nothing about what happened on
A.P.O.L.L.O to function. Fiorina 161 except for what’s in the official
reports, but is aware of the rumours.
CHILD OF THE DRAGON
Emma Green has been hiding in STRENGTH 5
the unpowered walk-in freezer in AGILITY 4
Piloting 1
Mess Hall 1.
Ranged Combat 1
THE XENOMORPHS WITS 8
Observation 3
This scenario starts with one
Comtech 3
active Xenomorph Drone with EMPATHY 3
the potential for more. There are Manipulation 2
3 remaining eggs in the Hive, HEALTH 5
each containing a Facehugger. TALENT: Take Control
Once characters have been SIGNATURE ITEM: N/A
attacked by the Facehugger, a BUDDY:
RIVAL:
Chestburster isn’t far behind.
GEAR: Data Transmitter Card (corporate
clearance), Samani E-Series Watch

[ 11
[ SCENARIO ]

FOSTER, OFFICER ROBERTS, PILOT

Captain of the USCSS Otago Pilot of the USCSS Otago

FULL NAME: Melissa Foster FULL NAME: Callum Roberts


AGE: 42 AGE: 38
PERSONALITY: Professional PERSONALITY: Laconic

Foster inherited the Otago when her Roberts learned to fly before he learned to
parents died. Rather than work for a walk. It was the only way to escape
single corporate entity, she prefers the whichever backwater colony he came
freedom of choosing her clients. from. He met Foster in a bar somewhere
in the Outer Rim and hasn’t looked back.
STRENGTH 3
Heavy Machinery 1 STRENGTH 3
AGILITY 3 Heavy Machinery
Piloting 1 AGILITY 5
Ranged Combat 1 Piloting 3
WITS 4 Ranged Combat 1
Comtech 1 WITS 3
EMPATHY 4 Comtech 3
Manipulation 3 Survival 1
Command 3 EMPATHY 3
HEALTH 3 Medical Aid 1
TALENT: Influence HEALTH 3
SIGNATURE ITEM: Otago documentation TALENT: Reckless
BUDDY: Roberts SIGNATURE ITEM: Hat.
RIVAL: Campbell BUDDY: Foster
GEAR: M4A3 Service Pistol, Seegson P- RIVAL:
DAT GEAR: Maintenance jack, Hand radio

12 ]
[ LEGACY OF THE DRAGON ]

GREEN, ROUGHNECK WORKING JOE ANDROID

Child of the Dragon Seegson rudimentary android

FULL NAME: Emma Green SPEED 1


AGE: 28 HEALTH 5
PERSONALITY: Fearful Mobility 1
Observation 3
Living in a crappy colony, Emma and her
husband Daniel believed there had to be ARMOUR RATING: 3, 4 against fire, acid
something more. After finding a copy of
Space Beast, they stole a ship and came Working Joes are not as sophisticated as
to Fiorina 161 looking for…more. Weyland-Yutani androids and do not have
behavioural inhibitors. They follow basic
STRENGTH 4 voice commands or receive instructions
Heavy Machinery 2 from A.P.O.L.L.O. If directed, they can
Stamina 3 attack humans.
Close Combat 2
AGILITY 3 D6 ATTACK
Mobility 1 1 Punch (4 base dice, Dam 1)
WITS 4 2 Backhand (4 base dice, Dam 2)
Survival 1 3 Choke (1 Dam and 1 STRESS
EMPATHY 3 per Round until broken by a
Medical Aid 1 successful Close Combat roll)
HEALTH 4 4 Throw (5 base dice, Dam 1,
TALENT: Resilient moved to an adjacent area)
SIGNATURE ITEM: Copy of Space Beast 5 Wall slam (6 base dice, Dam 1)
BUDDY: N/A 6 Pin (Held in place, +1 base dice
RIVAL: N/A to Working Joe’s next attack if
GEAR: Fire axe (use Knife stats) PC cannot break free)

[ 13
[ SCENARIO ]

FIORINA 161
CLASS C WORK
CORRECTIONAL
UNIT

OVERVIEW
The colony on Fiorina 161 started Local bugs and insects,
as a Weyland-Yutani commercial referred to “lice”, fed on the
mining operation in 2118. However, keratin in human hair. The
with the natural resources not as remaining staff had to constantly
plenteous as first thought, the site shave their heads and bodies or
was decommissioned in 2152. live with pain and irritation.
The facility was leased to the Weyland-Yutani closed the
Three World Empire, who used it as facility in 2175, leaving behind a
a Class C penal colony. The site skeleton crew of former
was reconfigured to house double- prisoners and wardens. The only
Y chromosome, maximum-risk contact the custodians had with
inmates. The prisoners themselves the outside world was via a
were used as a source of free supply ship every six months.
labour in a lead foundry run on Vast swathes of the complex
natural methane that was were left unlit and unheated.
constructed alongside the prison.
By 2179, the facility was
The entire complex was powered
under the authority of
by an automated fusion reactor and
Superintendent Andrews. Guard
spread out over 16 kilometres.
Aaron and Medical Officer
Water was supplied from a nearby
Clemens served under him,
bay after being desalinated.
looking after the remaining
At its peak, the facility housed twenty-two men. All but one was
5,000 male inmates. Many followed killed by a Xenomorph which
an apocalyptic millenarian faith arrived with Lt Ripley aboard an
based on Christianity. EEV from the USCSS Sulaco.

“I’m smart enough not to have a life sentence on this rock!”


14 ] - Aaron
[ LEGACY OF THE DRAGON ]

THE FACILITY
The main entrance to the facility is SMALL LIVESTOCK
in a sheltered well, protected from Behind the Loading Area are
the elements. small cages for chickens. The
Most of the functional areas have bodies of seven birds have been
white tiles, now yellowed with age left.
and dirt. Further into the complex,
the aesthetic becomes industrial: WATER PLANT ROOM
worn steel and chipped concrete Two vast water pumps in this space
become standard. The are a tangle of pipes. Neither is
passageways to the furnace and switched on, but if power is
foundry are poorly lit metallic pipes. restored, they will make quite a
Everywhere is the reek of damp noise. The soundproof cladding in
and decay, except closer to the the room has seen better days.
cooled foundry where dust hangs
thick in the air.
POWER PLANT ROOM
This is a tiled room with pipes,
SHOWER ROOM wires, boxes and fuse boards
Immediately inside the main door is crammed into cages. Power can be
a decontamination shower. Plastic restored assuming the circuit
sheeting flaps in the howling wind. breakers in the Fuse Room (below)
Personal shower rooms branch off have been tripped and a HEAVY
from the main room, allowing for MACHINERY roll is successful.
more privacy when needed. Locker Failure results in a blown
rooms contain nothing but busted compression cylinder. Spares are
storage containers and waterproof available, but they must be hunted
Weyland-Yutani ponchos. down. If an additional HEAVY
MACHINERY or OBSERVATION
WORKSHOP roll is successful, PCs may figure
Another way into the facility is out that, even when working, the
through the doors into the loading system can’t take much strain. Any
area. The previous custodians used additional power requirements may
this room for keeping and killing blow at least one compression
livestock. The remains of an ox lie cylinder.
in a crumpled heap in the middle of
the room. Its flesh has long since STORAGE ROOMS
been eaten by lice. +1 STRESS for In the storage rooms throughout
anyone encountering the carcass. the facility, players may find
mundane utility supplies and a
MAINTENANCE JACK (at GM
discretion). Flares and batteries
abound, but most of the latter
don’t work.

[ 15
[ SCENARIO ]

FIORINA 161 FACILITY


MAIN ENTRANCE

MESS HALL 2 storeroom. A walk-in freezer is


Mess Hall 2 is like every work set into the back wall. With the
canteen across the galaxy. power off, everything has long
Functional, minimalist, with long since spoiled, but there is
tables and moulded plastic chairs evidence of life. Camping kit is
with metal legs. A pile of broken set up under a shelving unit and
chairs nestle in one corner. Holes in empty dried food bags are
the ceiling reveal the massive air scattered around. The freezer is
vents above. The doors are lockable from the inside.
covered in crude graffiti. The walls A successful OBSERVATION
are decorated in coloured glass roll will notice scratch marks on
and, when the power is on, lit from the outside of the thick door.
behind. This is where Green has been
Beyond the shuttered service living, safe from the xenomorph
counter is an industrial kitchen and her husband birthed.

16 ]
[ LEGACY OF THE DRAGON ]
MESS HALL 1 is enough rations for 30 people
Mess Hall 1 and associated kitchen to survive a year, if they like
have been decommissioned and tasteless nutrition bars.
used as storage for tables and A successful OBSERVATION
chairs. roll in either Mess Hall kitchen
The store cupboards have been will spot that there are no sharp
raided for dry goods. Even so, there knives to be found.

[ 17
[ SCENARIO ]

ADMINISTRATION grandly named Communications


Administration is a collection of Suite. The clunky Weyland-Yutani
abandoned offices with rusty desks computer terminal is old by
and rickety furniture. They all have anyone’s standards and needs
glass walls, as if trying to give the power to work.
impression of space. Booting the system requires a
COMTECH -2 roll due to the age
STAFF OFFICES and condition of the equipment.
Two offices have been Working with the computer for a
converted into living quarters, Turn will get access to the archived
with makeshift curtains over the messages (see nearby panel). Any
windows for privacy. PC reading the messages gain +1
The first is sparse, with only a STRESS.
dog-eared photograph of a Once the messages have been
smiling woman and child to mark read, the system will display an
it out. A jacket with ‘Aaron, error message: UNABLE TO
Francis’ sewn into the label RETRIEVE ADDITIONAL DATA
informs PCs who stayed here. FROM COMM BUFFER ARRAY.
The second room contains a
few boxing trophies with FURNACE
‘Andrews’ engraved on them. There is a direct route from the
Mess Halls to the lower levels of the
QUARTERMASTER’S Furnace, but over time the door has
seized and cannot be opened.
OFFICES
Instead, access is gained through a
Beyond these rooms is the
series of winding, disorientating
Quartermaster’s Office. Searching
tunnels and walkways. Dozens of
this room for 3 or more Turns will
smaller passages shoot off,
reveal 2 compression cylinders.
swallowed almost immediately by
the perpetual darkness. Even
SUPERINTENDENT’S restoring power will not light most of
OFFICES these areas, leaving plenty of
At the far end, the final office could shadows for something to hide in.
be considered palatial. A worn Large barrels are stored in
wooden desk sits in front of a several large chambers. These
window overlooking the Assembly contain quinitricetyline, and a single
Room (see below). In the corner is barrel can explode with Power 12,
a filing cabinet, its drawers open Intensity 12. A minimum of Strength
and its contents gone. 3 is needed to move a barrel by one
In an annex of the person, and a solo effort will gain
Superintendent’s office is the +1 STRESS.

18 ]
[ LEGACY OF THE DRAGON ]
FIORINA 161 TO FURY 161 CLASS C – PRISON
CLASS C PRISON UNIT UNIT 12037154
IRIS – 12037154 FROM NETWORK COMCON 01500 –
WEYLAND YUTANI
REPORT EEV UNIT 2650 CRASH MESSAGE RECEIVED

LT ELLEN RIPLEY RESCUE UNIT TO ARRIVE AT 1200


B5156710 HUNDRED HOURS
SURVIVOR PERMISSION DENIED TO TERMINATE
XENOMORPH
UNIDENTIFIED FEMALE REPEAT – PERMISSION DENIED.
APPROX 12 YEARS OLD AVOID CONTACT UNTIL THE RESCUE
DEAD TEAM ARRIVES.
PERMISSION DENIED
CPL. DWAYNE HICKS
L55321 ------------------------------
DEAD EEV 2650 NEUROSCAN
DATA RECEIVED
BISHOP 341 -B EXPEDITING MEDIVAC TEAM
SYNTHETIC HUMANOID ARRIVAL WITHIN TWO HOURS
NEGATIVE CAPABILITY ABSOLUTE HIGHEST PRIORITY LT
RIPLEY BE QUARANTINED UNTIL
REQUEST RESCUE TEAM ASAP. ARRIVAL

----------------------------- AWAITING ACKNOWLEDGEMENT


WY NETWORK 348606 AWAITING ACKNOWLEDGEMENT
ALPHA LEVEL PRIORITY COMM
------------------------------
MESSAGE RECEIVED.
PRIORITY 1: SECURE SURVIVOR.
ENSURE SAFETY,
RESCUE TEAM DISPATCHED
Messages from
AWAITING ACKNOWLEDGEMENT Superintendent’s
----------------------------- Communication Suite
ACKNOWLEDGED
-----------------------------
TO FURY 161 CLASS C – PRISON
UNIT 12037154
FROM NETWORK COMCON 01500 –
WEYLAND YUTANI
MESSAGE RECEIVED
------------------------------
HAVE TRAPPED XENOMORPH
PERMISSION TO TERMINATE?
------------------------------

[ 19
[ SCENARIO ]

THE HIVE HANGARS


Deep within the tunnels to the A twisting corridor leads to twin
furnace, the Dragon made its nest. tunnels close to breakers yards.
Finding it in the darkness is next to They may have once been
impossible, but any would-be designed as hangars for small
explorers should roll shuttles, but now they are dumping
OBSERVATION -1 or SURVIVAL - grounds. Access ports on opposite
1. Any failures results in them sides of each allow for two ways in
becoming lost, and gaining +1 and out. Uncovered as they are,
STRESS. they offer little protection from the
This does not put the PCs in elements, but each has a sheltered
danger yet. After another Turn, the workstation.
same skills can be tested, but at -2. One pit contains a Class C EEV.
Success will bring them back into The flight recorder has been
familiar paths (or at least removed and all remaining data
somewhere better signposted). wiped. It does have a functioning
Failure will cause them to stumble medical scanner.
into the small hive. An OBSERVATION roll will pick
Resin coats the walls, turning out that, amid the wreckage, there
them tumorous. Beneath a thick is a strange burn on one of the
pipe are four Ovomorphs. Closest cryo-tubes which doesn’t match the
to the hive entrance is an open egg, rest of the damage.
but the three further back are still
sealed. All PCs in the hive gain +1 MEDICAL CENTRE
STRESS. The majority of Medical has been
If the GM wishes, the decommissioned. Only Infirmary 1
Xenomorph can tucked into space (below) was in use, although
between pipes near the ceiling. It is Infirmary 3 looks to have been used
PASSIVE when PCs enter the hive, as a living space by someone.
but will become ACTIVE if they Medical is still, silent, dark.
bring themselves to its attention. Sheets of crinkling plastic catch the
To escape the hive, two light like rheumy eyes. The once-
consecutive OBSERVATION -1 or white tiles are the same yellow as
SURVIVAL -1 rolls must be made. the chemical showers – nothing
For any PCs brought here by the stays clean here for long.
Xenomorph during the scenario, All of the treatment rooms have
they will need to escape the same been abandoned and any
way (after getting out of the resin equipment has long since been
and dodging Facehuggers). removed.

20 ]
[ LEGACY OF THE DRAGON ]

One bed is a complete mess, small pharmacy, with locked


covered in dried blood. A poor job cabinets full of out-of-date
has been made to clean a lot of medications.
blood directly under an air vent, but Entry into Infirmary 2 must be
so long has passed that it is now through the pharmacy as the
just another stain on the floor. front door is locked and warped.
Between Infirmary 1 and 2 is a Searching this room for a Turn

[ 21
[ SCENARIO ]
will reveal that the stored medical lines the way to the Assembly
equipment isn’t dumped, but has Room (see below). Some prisoners
actually been arranged to distil hung sheets over their bars for
alcohol. privacy.
The bottles stored under the still In the 20 or so cells that were
can be used as makeshift bombs, used, there is only room for a bed
causing fire with Intensity 7. and a cabinet. Coats hang in
The Chapel is unlocked but looks lockers, and clothing is stored in
unused, even before the facility crates beneath the beds. There are
closed. Whatever religion the very few personal items.
custodians followed, they didn’t do it Searching will take a Shift. Roll
here. 2D6 on the table below for each
At the far end of Medical are the PC.
theatres. One is used for storage.
Beyond them, through a set of double 2 – Makeshift shiv or knife
doors and down a ramp, is the 3 – Fire Axe (use Knife stats)
morgue. 4 – Maintenance Jack
5 – W-Y clothing
MORGUE 6 – Pack of cigarettes
The morgue can be accessed via the 7 – Flare (purple, no bonus,
spiral staircase through the main Damage 1 if used in Close Combat,
office, the ramp to theatre, or the Fire Intensity 5)
rooms to the back. 8 – Religious symbol
Cavernous, the room is more a 9 – W-Y workwear
place of worship than anywhere else 10 – Fire extinguisher
in the facility. The air is cold, and it 11 – Candy bar
has nothing to do with the lack of 12 – Technical Manual on facility
heating. operations
Chief Medical Officer Clemens
notes are on a clipboard beside the ASSEMBLY ROOM
wall of cold storage. He noted two This tall room is overlooked by the
deaths in 2179: one, a young girl who Superintendent’s office. This is
drowned but was subsequently where custodians would gather to
investigated for signs of cholera, meet and serves as the main
though none were found; the other entrance to the lead foundry
was Thomas Murphy, an inmate who beyond. It has no ventilation ducts
backed into a ventilation fan. and, save going through the
tunnels, is the quickest way into the
CELLS main facility.
The living space for the custodians

22 ]
[ LEGACY OF THE DRAGON ]

EVENTS

The following section contains “What are we gonna use as


events that you can spring on the bait?”
players, divided into Act I, II, and
III. These events don’t all need to - Gregor
occur, and they don’t need to occur
in the order listed. Instead, use the
events to drive the action and DON’T RUSH IT
drama as you see fit. When the PCs arrive at the facility,
let them settle and work on building
Some events are mandatory, atmosphere and tension. Let them
and have been indicated.
explore the familiar settings from
Remember to give the players Alien3. Only when you think you’ve
new Personal Agendas at the start laid enough groundwork should you
of each Act. start pushing events on them.

ACT I – THE ASS-END OF SPACE


MEET THE NEW CREW RUMOUR CONTROL
(MANDATORY) (MANDATORY)
The passengers and crew of the As Roberts and Foster prepare to
Otago awaken from hypersleep on bring the Otago in for final
approach to Fiorina 161 and gather approach to the planet, Ethan
in the galley for breakfast. They asks everyone to assemble in the
didn’t have much time to get to cargo bay for a briefing.
know one another before level He will provide an overview of
Pevek, so this would be a good the Fiorina 161 facility (use details
time for the players to properly from the Overview provided on
introduce the PCs to one another. page 14 of this booklet and page
For the first Shift, all PCs will count 254 of the core rulebook). Ethan
as Dehydrated (see page 106 of the does NOT know about the
core rulebook) due to the effects of xenomorph attack, but is aware of
hypersleep. Morse’s Space Beast book and
the rumours within. He will deny
these entirely: as far as he is
concerned, the prisoners died

[ 23
[ SCENARIO ]

from a mutant strain of cholera. CRASHED SHIP


Weyland-Yutani does not think the The main landing platform is a
facility is profitable and is selling it covered in scrap. A collapsed
for scrap. He believes that a crane hides the wreckage Daniel
thorough inspection of the site will and Emma Green’s ship, which
take no more than a week. crashed just after take off when
Due to the lice, Ethan Daniel’s Chestburster was born.
recommends visitors shaving all His corpse is still aboard,
hair. Anyone who doesn’t risks strapped into the co-pilot seat.
attracting the insects, and will suffer Finding his remains gains +1
-1 to all rolls due to being STRESS.
distracted and in pain. The ship’s MU/TH/UR can be
brought online with a COMTECH -
BUMPY RIDE 3 roll. Success will gain access to
The descent to the surface is rough. the navigation logs, which show
Roberts does his best to keep the that the ship, the Cecilia, came
Otago steady, but howling wind from a Weyland-Yutani colony on
buffets the ship. Unsecured the Solomons.
equipment in the cargo bay could There is nothing else of interest
become dangerous projectiles. aboard.
Moving around the ship is risky:
MOBILITY -1 rolls are required. THE LAIR OF THE
DRAGON
LANDING (MANDATORY) (MANDATORY)
Due to debris littered around the The Fiorina 161 site is accessed
landing platform, the Otago lands via a sunken stairwell leading to a
near the frozen beach about 3 sheltered door. Graffiti regarding
Turns away from the main facility. the Space Beast covers every
PCs will need to hike back. With a surface. The door has a keypad,
COMTECH +1 roll, the Working which has been ripped from the
Joes can be brought online to carry wall. A battery has been attached
any equipment the PCs require. to stripped wires which hang like
torn intestines, and judging by the
WEATHER WARNING weathering of the electronics, the
As the group, including Foster and damage is only within the last few
Roberts, approaches the facility, weeks. As far as Ethan is aware,
A.P.O.L.L.O warns of an ice storm nobody has set foot in the facility
rolling in from the sea. since it closed, but the door has
Temperatures are set to plummet to clearly been hacked.
-20°C, likely to freeze anyone Beyond the door, the
caught outside (see page 107 of the chemical shower room is in
core rulebook). Anyone not wearing absolute darkness. Once the
cold weather gear will need a Seegson expedition enter the
STAMINA roll every second Turn. facility, enter STEALTH MODE

24 ]
[ LEGACY OF THE DRAGON ]

(see page 85 of the core Room and following the


rulebook). instructions given on page 15.
Ethan suggests heading to the With the power on, the
Power Plant Room to restore expedition is free to explore the
power. rest of the facility without fear of
tripping over in the dark.
NOTHING MUCH WORKS More importantly, however,
HERE (MANDATORY) is that the power now
As the group moves further into the thrumming through cables
facility, they will find that radio throughout the lead works is a
signals do not travel very well, and signal to the Xenomorph that
any comms devices are unreliable. prey has arrived. From this
Anyone looking at their Motion point on, the Xenomorph will
Trackers will notice strong be ACTIVE and drawn into
interference. Unless the group are toward the expedition. Allow
in the Map 1 or Loading Area, a the PCs to continue to explore,
COMTECH roll is needed to and introduce the Xenomorph
interpret the Motion Tracker at the end of Act I (see below).
readings. In Administration and
the Hangars, this becomes THE GRAND TOUR
COMTECH -1, and in Medical, the Allow the PCs to explore the
Furnace, and the tunnels around facility, as described in the
the Hive, it is COMTECH -2. previous section.
The interference also applies to
the Working Joes. The further from THE FORMER CULTIST
A.P.O.L.L.O’s signal they are, the As per the entries for Mess Hall 1
less responsive they become. and Mess Hall 2 in the previous
When a Working Joe is in section, there are indications of at
Administration or the Hangars, least one other person living here.
roll a D6 every Turn. On a 1-3, the Movement may be detected on
Joe has lost signal and will continue the Motion Tracker or may be
with the last instruction it received. spotted with a successful
In Medical, the Furnace, and the OBSERVATION roll. If the PCs
tunnels around the Hive, on a 1-4, chase after this movement, they
the Joe has lost the signal. Entering will eventually corner Emma
another Zone will trigger another Green in the Power Plant Room
roll, and if the Joe enters an area where she is attempting to turn
not indicated above, the signal will the power back off. If successful,
return as normal. the PCs can switch the power
back on, but be aware of the
WE HAVE POWER compression cylinders.
(MANDATORY) Regardless of what happens in
Power can be restored to the entire the Power Plant Room, Green
facility by reaching the Power Plant will be desperate to leave. She is

[ 25
[ SCENARIO ]

willing to accept any punishment at CHILD OF THE DRAGON


all, but doesn’t want to stay here. (MANDATORY)
She will tell anyone who listens that The Xenomorph has slipped
the Dragon is real, that one burst into the main facility and is
out of her husband after he was actively stalking the expedition.
attacked by some vile creature in If dramatically appropriate, it
the tunnels. She will try to convince drops from the ceiling vents
the PCs to get out before the and attacks! It will prioritise
Dragon finds them. taking victims back to the Hive,
Depending on where this and will only kill if presented
conversation is happening, and with no other choice.
what other events have transpired, Alternatively, if the GM has
this may be a good point to have decided that Emma Green has
the Xenomorph attack and end Act already been infected, this
I. would be the moment for her
Chestburster to be born.
THE HIVE
PCs exploring the tunnels may
encounter the Hive as per the
previous section. END OF ACT I
If these PCs encountering the
Xenomorph would be appropriately
dramatic, do so as the end of Act I.
If NPCs have gone exploring,
they may encounter the Hive and
Xenomorph off-screen. Whether
they are killed outright, or brought
back to be infected is at GM’s
discretion.
This event can also occur during
Act II or Act III.

ISSUES WITH THE


OTAGO
Anyone able to receive radio
comms will receive a garbled
transmission from A.P.O.L.L.O
indicating that the tide has risen to
flood the bay where the ship
landed, making access difficult.
Moreover, the Otago is at risk of
being frozen in place.

26 ]
[ LEGACY OF THE DRAGON ]

ACT II – THE WATERHOLE


At the end of Act I, the Xenomorph frozen under the ice. An
attacked the PCs. It can be scared emergency ladder provides
off by being wounded, whereby it access, but due to
will try to flee into the vents to the conditions, requires a
rethink its strategy. MOBILITY -1 roll.
Having defeated the Xenomorph If the PCs make it this far, the
for the time being, the PCs have a Xenomorph will sneak aboard and
chance to regroup and regain their continue to stalk the expedition.
composure and work on getting out. This scenario will not detail events
Of course, things never run for that possibility, but draw on
smoothly… Alien for inspiration. The Otago is
a much smaller vessel than the
THEY CUT THE POWER Nostromo, so care must be taken
The compression cylinder in the not to put the Xenomorph in a
Power Plant Room blows, position where it can be dealt with
plunging the facility into easily.
darkness, causing +1 STRESS.
All doors must be manually INFESTATION
opened and closed using Any PCs who have not shaved
HEAVY MACHINERY rolls. their heads will have become host
See the Power Plant Room to lice. They gain +1 STRESS and
entry for more details on -1 to all rolls due to pain and
restoring the power. distraction.
There are clippers in the
ESCAPE PLAN infirmary.
Quick PCs will immediately decide
to call the expedition off and head YOU ALWAYS KNOW…
for the safety of the Otago. The Working Joes have become
The Xenomorph can be used to less responsive and are likely to
keep them in (by setting up an ignore instructions. If anyone tries
ambush at whichever exit the PCs to become physical with them, the
head for), or can follow them back Working Joes will react with
to the ship. violence.
Outside, the weather has dropped They will attempt to stop
below freezing (see page 107 of the anyone returning to the Otago.
core rulebook), and the journey Interacting with A.P.O.L.L.O will
back to the ship takes 10 Turns due reveal that the mainframe cannot
to the driving wind and snow. allow a potentially deadly parasitic
Anyone not wearing cold weather organism to leave the planet.
gear will need a STAMINA roll
every second Turn.
The cargo lift into the ship is

[ 27
[ SCENARIO ]

SENDING A MESSAGE WAKING UP IN HELL


PCs who do not want to venture Anyone unlucky enough to have
outside can attempt to use the been taken by the Xenomorph will
Communications Suite in the wake up in the Hive, suspending
Superintendent’s Office to contact in resin above an Egg. It will open
the Otago. after 4 Rounds.
A.P.O.L.L.O will respond by Breaking a limb is will be a
informing the PCs that the ship is SURVIVAL -2 or STRENGTH -2
stuck in ice and is unlikely to be roll. After three limbs are free, the
able to move until that has melted resin will crumble entirely.
(likely in a day or so). While restrained, using a gun
or other weapon requires at least
FEELING THE COLD one free hand and is at a -1
Even with the power on, the facility penalty.
will be cold. PCs will need If the PC does not escape in 4
STAMINA rolls every Shift (or more Rounds, the Facehugger will
frequently if they are inactive) to pounce.
stave off freezing.
DREAMS OF THE MAD
SCREAMS IN THE DARK Green, already fragile from her
If the expedition has to split up, the experiences and seeing her hope
Xenomorph will stalk the smaller of rescue disappearing, takes to
group. If both groups are the same calling the Xenomorph ‘Daniel’.
size, it will stalk the group without a She behaves as if it is her
Motion Tracker. husband, and will actively stop
Anyone who is damaged at all anyone from trying to hurt it.
by the Xenomorph will be knocked
out and taken back to the Hive.
PCs should gain +1 STRESS
from seeing or hearing the END OF ACT II
Xenomorph take one of the
expedition.

RESCUE
If Ethan is still functional, he will
volunteer to rescue any kidnapped
members of the expedition. He
knows the plans of the facility (and
Green’s story) to find the Hive. He
will go alone if nobody else
volunteers.

28 ]
[ LEGACY OF THE DRAGON ]

ACT III – LEGACY OF THE DRAGON


In Act III, the PCs will need to fight
for their lives against possibly WORKERS UNITE
increasing numbers of Xenomorphs The Working Joes abandon the
and insane cultists. What happens facility and return to the Otago.
is determined by the Personal They will attempt to stop anyone
Agendas and circumstance, but entering the ship.
mainly by the players. Suggested If PCs make it back to the ship,
events are: A.P.O.L.L.O could begin a self-
destruct sequence, although can
CALLING FOR HELP be convinced not to (how, though,
The Communications Suite can is up to the players!).
be used to send a distress call,
but the dishes are unaligned. A HUNTED
team will need to travel across The Xenomorph(s) will continue to
the surface, braving the stalk the PCs until none are left.
conditions, and manually realign
the Comms array. Doing so will
need a COMTECH -1 roll. END OF ACT III

EPILOGUE
AGENDAS, STORY POINTS, AND SIGNING OFF
Once the scenario has finished, Assuming anyone is still alive,
determine how well the players one of the surviving PCs could
followed their PC’s Personal read the text in the box below.
Agendas and give a Story Point for
each who did.

Final report for the Seegson The rest of the expedition and
expedition to Fiorina 161 aboard crew are dead. The facility is the
the commercial starship Otago. liar of a…dragon. Nobody should
[PC NAME] reporting. Only ever set foot here again. This is
[NUMBER] of us have survived. [PC NAME], signing off.

[ 29
[ SCENARIO ]

PERSONAL
AGENDAS

BARNES AGENDAS

ACT I
If these idiots do anything stupid, you might not get paid. Don’t let that happen.
.
ACT II
Keep everyone safe, even from themselves.

ACT III
Time to take charge and start issuing orders or nobody is getting out of here.

CAMPBELL AGENDAS

ACT I
Look for everything and anything Seegson can use to get one over on Weyland-Yutani.

ACT II
Capturing this creature would secure you a position for life.

ACT III
Get a message to Seegson to buy this place. Everything inside belongs to the owners!

CARTER AGENDAS

ACT I
Let’s find out what makes this place tick!

ACT II
Humanity has never lost to nature and its not about to start now.

ACT III
Find this creature’s weakness.

30 ]
[ LEGACY OF THE DRAGON ]

SIMMONS AGENDAS

ACT I
Uncover the truth about the cholera outbreak here.

ACT II
Protect everyone you can.

ACT III
The expedition is over. Get everyone out.

WALKER AGENDAS

ACT I
Take as long as you want and don’t give a damn about any corporate orders.

ACT II
Find that thing! Document as much as you can! This is your ticket to the big time.

ACT III
Escape with what you know and warn the galaxy.

YOUNGS AGENDAS

ACT I
Do as little as possible but still enough to get paid.

ACT II
No risk is unnecessary if it proves you’re not scared.

ACT III
With the right plan, the right weapons, you can kill this thing.

CULTIST AGENDAS

ACT I
You believe Morse’s story about a Dragon. Find its lair, and help it judge the unworthy.

ACT II
The Dragon needs your assistance to bring its judgement. Do what you can without
revealing yourself to the others.

ACT III
Offer yourself to the Dragon; let it judge you. Ascend to the next plane of existence.

[ 31

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