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excited its properties which would in turn

cause localized temporal distortions. A


Trips to Weyland-Yutani's frontier weather temporal distortion weapon would be a crown
outpost 247 have all been canceled due to a jewel in the Weyland-Yutani arsenal. Why
worsening political situation in the sector, war
fight an enemy when you can simply send that
might be imminent. A group of strangers with
enemy to another dimension or perhaps 1000
different backgrounds and agendas find
years into the future?
themselves booking passage on the last cargo
ship willing to make the run. Larsen’s maniacal and relentless drive led him
to take bigger and greater chances during
The ship, the USCSS Pioneer is captained by experiments but unfortunately a week before
veteran space trucker Elizabeth Dawson and
players arrive, disaster struck. The cooling core
its shuttle is owned and piloted by an ex-
being used to dissipate heat started leaking
military pilot named Nellie “Nels” Parker.
The passengers are: causing the lasers to overheat and arc in
Anthony Graves, a colonial Marshall different directions. Bolts of temporal
investigating a murder. lightning struck the facility in all manner of
Dr. Gunther Loos, a physicist late for a meeting ways exhibiting all sorts of quantum related
with outpost scientist. effects. The bolts went through walls leaving
Ellie, a newly employed roughneck headed to them untouched only to vaporize a person
her first day on the job at the outpost. standing on the other side or sending a
Ken Watanabe director of new projects for random room a millennia into the future and
Weyland-Yutani. instantly bringing it back completely aged.
Others standing nearby were stuck in an
endless time loop and are now forced to
wander the facility as temporal ghost. Workers
Less than half a parsec from the outer veil lies in pressure suits were blasted and while their
the planet LV-636. A frozen rock that is dark, suits stayed intact, they themselves aged
cold, and battered by hurricane force polar hundreds of years instantly. Some workers
winds. Everyone has been told that Outpost stuck in a quasi-state of temporal dissonance
247 was established for the purpose of went completely mad and turned violently on
monitoring weather patterns on the planet. themselves. A dark cold nightmare awaits the
Weather research is just a front however, the travelers when they arrive.
Outpost was created to exploit a newly
discovered unclassified element.

The element displays properties that could Have the players introduce themselves to each
make it extremely useful in weapons other after awakening from hyper sleep. At
development. Dr. Frederik Larsen discovered that point Dawson tells them the outpost is
that exposing the element to intense lasers not responding, probably due to a problem

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with their comms, she also warns Nels that it explosion of snow and ice the shuttle buries
looks like it will be a bumpy ride. She leaves it itself near the entrance of the outpost and will
up to the passengers to decide if they want to no longer be functional in any way (including
go down and it is assumed, they all choose to comms). Players can die from exposure if they
make the trip. stay outside too long.
Before they leave Dawson sticks her head
inside the shuttle and informs Nels and the
passengers that anyone wishing to return has Several rooms in this facility will look ancient
12 hours to get down there and come back. to the players which will not make any sense
After that whoever is not on the return trip since the facility is relatively new (it is a
will become a long-time resident of this facility consequence of the temporal discharge
as she will not risk the ship waiting around for accident), paint will be faded or chipped,
anyone. She also says aloud to Nels that she metal might be so rusted it crumbles to the
knows the shuttle has been acting up and to touch etc. The GM should choose which rooms
call her if an emergency pops up and they are affected this way unless otherwise noted
need pick up. below. Security doors may be open or not at
GM’s discretion. There is an items section with
The GM may set these acts up as they see fit. items the GM may add throughout the facility
Act 1 Arrival where appropriate. Feel free to fill in any area
Act 2 Survival not discussed with whatever you feel would
Act 3 Escape be appropriate for this facility. The entrance
door to the facility is stuck halfway open at
start. The wind howls ominously and only the
emergency lights seem to be on.
The descent is harrowing complete with
hurricane force winds buffeting the shuttle. A
loud bang followed by a torturous engine wail An ancient looking desiccated corpse inside a
signals the passengers that all is not well. perfectly new pressure suit sits near a desk
All players other than Nels increase their and a monitoring station (show them the
stress +1. Nels does everything possible to cover picture add +1 stress). Next to the
save the shuttle but to no avail. As she nears corpse is a cup of coffee about halfway filled
the ground, she manages to momentarily and a half-eaten pastry (both look like they
hover about 10 feet off the ground and were just put there). A freshly charged data
jettisons the side hatch and tells everyone to pad is on the desk with a map of the facility.
“get the hell out now”(Nels at this point must
make a piloting check or suffer a stress
increase of +1 ) players must make a successful Weather monitoring equipment litters the
mobility roll or get stuck in the snow and room and a small, bizarre creature in a
suffer +1 stress along with a panic roll (Nels formaldehyde filled jar sits on a shelf. The jar
will have to do the same getting out of the is labeled Fanged Mog. A notepad with
crashed shuttle afterward). With a thunderous information is next to the jar (see Creatures).

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When players near the mess hall they will hear Data pad with information linking facility
music coming from this room playing from a roughneck Jason Gruber to a murder (see
jukebox next to a pool table. A large stain of player character Graves).
dried blood covers the table (choose a song Gruber is now a temporal ghost wandering the
from the 70s!). If players shut the jukebox off outpost and his name patch will be visible.
or choose another song it will signal and
inform some of the “damned” that fresh meat
has arrived (see creatures). Players will find hanging mutilated corpses of
some of the unfortunate workers. This is the
handy work of the damned (see creatures).
Some of the workers have been trapped in a Increase stress +1.
temporal time loop. They will appear suddenly A successful Comtech roll on the computer
near or at a distance and will look like they are located here will reveal Larsen’s log detailing
going about their business until they fade information about the accident (feel free to
away or go through a wall or restart again read players a variation of the previous info on
from where they came. They are somewhat Outpost 247 labelled for GM only). This
ghostly and translucent in their appearance. information can be downloaded to a data card
They cannot be interacted with. Feel free to if they so choose. A successful observation
use this throughout the facility. They increase roll might locate a vial containing the
a player’s stress by +1. unclassified element.

Power breakers for locations that are out are Here Players can make a Comtech roll to call
located here. Not all will work. Dawson. She will come down and land on the
roof, but they must make it to the roof as soon
as possible, she is not waiting long. This
triggers Larsen (see Creatures) who will
Players will hear what sounds like a baby approach from the Administration area.
crying. A Fanged Horror lurks in this area and
its evolved radiated form has been brought
back from thousands of years in the future
(see creatures).

Armat M41A Pulse Rifle (Choose loads)

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The following could be placed throughout the
outpost at GM’s discretion:

Motion tracker
Flashlight
Access cards for doors
Credits (money)
Diary of worker concerned about Larsen and
experiments.
ID and access codes (see Character Ellie act 2
agenda)
M4A3 Pistol (choose loads)
Watsumi Bolt Gun
Information on experiments
Med Kits
Naproleve
M240 Incinerator
Alan Sanderson (See NPCs)
Mutilated Corpses (Adds Stress +1)
Seegson tape recorder (with songs).
Computer terminals
Data cards
Clues of what happened after accident.
12 Gauge Shot Gun (Choose loads)
The Damned
Temporal Ghosts
Another Fanged Horror
Whatever works!

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FULL NAME: NELLIE “NELS” PARKER
JOB: SHUTTLE PILOT
AGE: 28
PERSONALITY: DIRECT
She is an ex-marine combat pilot who wanted to try her
hand at space trucking. She saved enough money to own
her own shuttle and now works with Dawson, shuttling
passengers down to their planetary destination. She feels
personally responsible for each passenger, an attitude
that has endeared her to Dawson over the years. There is
nothing she would not do for Dawson and there is
nothing Dawson would not do for her. That is why when
she was told by Dawson that she wanted her along on
this dangerous trip to LV-636 she did not even think
twice about it.

STRENGTH 4, WITS 3, EMPATHY 2, AGILITY 5

: 4

HEAVY MACHINERY 1, CLOSE COMBAT 1


RANGED COMBAT 2, OBSERVATION 1,
SURVIVAL 1 MOBILITY 1 PILOTING 3

RECKLESS

: DAWSON

DOG TAGS
M43A Service Pistol (1 load)

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FULL NAME: Anthony Graves
JOB: COLONIAL MARSHALL
AGE: 44
PERSONALITY: SELF SUFFICIENT
Never taking a bribe and drinking too much has set back
Graves. He has been assigned to a sleepy sector with not
much going on. He jumped at the chance for some
action when a man was murdered in a drunken fight at a
colonist bar. The suspect, Jason Gruber, works for
Weyland -Yutani at some out of the way outpost (which
is not on any map) and seemed to have been just passing
through when he committed the crime. It was not easy
tracking Gruber down but now it was time to pay him a
visit. Graves was stranded at a way station as trips shut
down due to the potential for war, so he did some
digging and found out there was one last ship going in
that direction.

STRENGTH 4, WITS 4, EMPATHY 3, AGILITY 3,

: 4

RANGED COMBAT 2, CLOSE COMBAT 2


OBSERVATION 4 MANIPULATION 2

INVESTIGATION

: RUIZ

FLASK WITH SCOTCH


.357 Magnum Revolver (3 loads)

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FULL NAME: ELLIE RUIZ
JOB: MACHINE OPERATOR
AGE: 23
PERSONALITY: PESSIMIST
The name Ellie Ruiz is just a falsified identity. Her real
name is Elisa Suarez, and she is an escaped convict on the
lamb barely a step ahead of the authorities. Framed for a
horrible terrorist attack she did not commit she managed
to escape and has obtained a job as a machine operator
at outpost 247, a place in the middle of nowhere.
Although she attained some heavy machinery skill in
prison, her real skills are in computer hacking. She is
looking forward to the peace and quite this job is sure to
offer. Her plan is to lay low and bide her time until she
can assume another more permanent identity. Luckily,
there was one last ship headed out.

STRENGTH 3, WITS 4, EMPATHY 4, AGILITY 3

: 3

HEAVY MACHINERY 2 COMTECH 4


MANIPULATION 4

THE LONG HAUL

: GRAVES

RUSTY PRISON SHANK


Backpack with Clothes
Hacker kit (Electronic Tools, Comtech +1)

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FULL NAME: GUNTHER LOOS
JOB: PHYSICIST
AGE: 55
PERSONALITY: CURIOUS
Dr. Loos was incredibly surprised to hear from his old
rival Frederick Larsen. They were once best friends, but
over the years Larsen’s unmitigated narcissism drove
Loos away. Larsen is a brilliant physicist who had joined
Weyland -Yutani. When he explained that he needed his
help Loos was intrigued. The problem was that Loos now
worked for Lassale Bionational, a direct competitor of
both Larsen and Weyland -Yutani. After thinking it over
he decided to forge ahead and go on the trip anyway.
The journey would take him to a little-known outpost on
the edge of the outer veil. Halfway to the outpost he
found himself stranded in a backwater way station.
Finally, luck intervened, and he managed to get the last
seat on the last transport out.

STRENGTH 3, WITS 5, EMPATHY 4, AGILITY 2

: 3

OBSERVATION 3, COMTECH 3, MEDICAL AID 4

BREAK THROUGH

WATANABE

NOTEPAD WITH FORMULAS


Personal Med Kit
Magnifying Glass

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FULL NAME: KEN WATANABE
JOB: DIRECTOR OF NEW PROJECTS
AGE: 35
PERSONALITY: AMBITIOUS
Ken was born to an extraordinarily rich family of
politicians. He received the best education possible and
then afterwards joined Weyland-Yutani . He quickly rose
in the ranks and now due to his cunning and ruthless
ambition he finds himself in the right place at the right
time. It seems that there is a growing concern at one of
Weyland -Yutani’s Outposts. The company has told him
to go there and meet with Dr. Larsen and offer any
assistance. Larsen will brief him once he arrives. The
company bribed a way station master into letting one
ship make the dangerous run. Ken is extremely excited
about this opportunity.

STRENGTH 3, WITS 4, EMPATHY 4, AGILITY 3,

: 3

OBSERVATION 3, COMTECH 2
MANIPULATION 5,

PERSONAL SAFETY

: LOOS

GOLD WATCH
Data Transmitter card.

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FULL NAME: JENNIFER DAWSON
JOB: CAPTAIN OF TRANSPORT USCSS PIONEER
AGE: 45
PERSONALITY: HARD WORKING
A Veteran space trucker , Dawson was going to be
short on this month’s maintenance bills due to the
cancelation of her flights so when the way station master
asked for a volunteer to make the run to LV-636 she
jumped at the chance. She was told she would be
transporting a Weyland -Yutani executive. She knows her
way around UPP infested areas, so she is expecting a milk
run and did not see any harm in soliciting a few more
passengers for the trip.

STRENGTH 4, AGILITY 3, WITS 3, EMPATHY 4.

: 4

HEAVY MACHINERY 2 COMTECH 2


COMMAND 4 PILOTING 2

PULL RANK

PARKER

SMALL RUBBER BALL


M43A Service Pistol (1 load)

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FULL NAME: ALAN SANDERSON
JOB: SECURITY GUARD
AGE: 47
PERSONALITY: RELIGIOUS
Alan Sanderson is the last survivor of Outpost 247.
He does not know much about the experiments that
were going on. He knows all about The Damned (see
Creatures) as he has been battling them on and off for a
week. His only agenda right now is to survive and help
others do so as well. He hopes the players have a plan.
GM Note: use as NPC or replacement for a player killed.

STRENGTH 5, AGILITY 3, WITS 4, EMPATHY 2.

CLOSE COMBAT 3, STAMINA 3, RANGED


COMBAT 2, MOBILITY 2

PAST THE LIMIT

LARSEN

PRAYER BOOK
Stun Baton (Power Left 2)
Riot Shield (Armor 2)

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The damned will come in all shapes and sizes
(and even uniforms) as they are the former
occupants of the outpost. Their health will
range from 1 to 3. They cannot be reasoned
On the notepad next to the jar you read the with and will attack players on site. They might
following: A small aggressive indigenous be alone or in a pack. Some are slow, dragging
marsupial cat that lives in the underground broken limbs, some move fast, some can only
caverns of LV-636. They feed mostly on frost hear and smell as their eyes have been gouged
snails and other small creatures. The cat has out. Some use pipes or clubs or even knives as
razor like fangs, long whiskers, blubbery skin weapons. The players should see plenty of
to keep it warm and a sticky substance that evidence of their previous handywork in the
coats the skin. Initial test shows the form of blood splattered walls and hallways as
substance has hallucinogenic properties. They well as mutilated corpses. You can use them
are extremely agile and the apex predator of however and whenever you like to endanger
the planet. While aggressive they pose no the group or to dial up the tension. They do
threat to humans, mainly due to their small not seem to attack each other.
size, 10 inches in length being the largest one
recorded so far. They communicate with a Speed 1 -2, Health 1 -3, Observation 5
strange high pitch cry.
Attacks
D6
1. psychotic wail: Attacker screams and flails
madly with bloody limbs. Target gets +1
stress and panic roll.

2. Pummel: Attacker pummels victim. 4


base dice. Each success equals 1 damage

3-4 Maim attack: Attacker uses a weapon


or bloody limb to try and maim victim. 5 base
The unfortunate workers who were struck dice. Each success equals 1 damage
directly by temporal bolts and were not
instantly killed were launched into a state of 5-6 Vicious Bite: 6 base dice. E ach success
temporal dissonance that quickly drove them equals 1 damage.
mad. They attacked unaffected workers
instantly in an orgy of unsatiated rage. When
they finished the massacre, they began to self-
mutilate cutting off their noses, ears, gouging
eyes. They are in a hibernation stupor when
the players arrive.

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The target must make a successful stamina
roll to come back to reality in subsequent
rounds.
3. Deadly Grab: The Horror snares victim in
its paws and drags them toward darkness.
Victim is prone and drops anything they are
carrying.
4. Fang bite: 8 base dice. Each success equals
The fanged Horror is the evolution that has +1 damage.
taken place over several millennia of the 5. All-out attack: 9 base dice. Each success
once small Fanged Mog. It is the equals +1 damage
6. Head Bite: 10 base dice. If it causes any
consequence of the radiation left over long
after the base’s demise. It has grown to damage it automatically inflicts critical injury
about the size of a panther from earth. Due #64 killing the target instantly.
to the accident it has been brought back
from thousands of years in the future. It is
faster and more dangerous, and its once
curious cry now sounds like a human baby in
distress. It has also evolved its camouflage
allowing it to blend in against any colored
background. Its blubbery skin glistens with a
sticky substance that seems to ooze out of
its pores.
Vicious, aggressive, it will stalk and then Larsen was blasted directly by a temporal
attack the players once they get near. bolt at point blank range but because of his
indomitable will or perhaps only plain luck
Speed 3, Health 8, mobility 10 Observation 8 he was able to retain enough cognitive sense
(may draw one or two initiative cards. If two to log exactly what occurred during the
it uses both. GM decides) accident. As chaos descended around him,
he had the presence of mind to put on an
Attacks M3 personnel armor suit as he retreated to
D6 Attack his office (where he eventually succumbed
1. Predator gaze +1 stress and to the madness). When players arrive in
immediate panic roll Comms room he is awakened from
2. Play with prey: The Horror swipes at hibernation and will charge the players while
target. 7 base dice. A successful hit requires screaming semi intelligible paranoid threats.
target to make a stamina roll or succumb to He is missing a nose and an ear, and he is
hallucinogenic substance. If roll is failed the covered in dried blood. Strength & health 3,
target loses its next round and starts seeing use “The Damned” attack table. He is
bright lights and shooting rainbows of color. wearing armor (rating 6).

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Ruiz Act 1: Do not tell anyone about your
Parker Act 1: You are not getting paid
real backstory.
enough for this! Try and make sure
Make sure everyone thinks you are just a
everyone stays safe.
machine operator on your first day. Keep an
eye on the Marshall because if anyone can
Parker Act 2: It was already bad enough that
find out the truth its him.
your shuttle is gone but now you must also
deal with this insane place. Help formulate a
Ruiz Act 2: You have hit the jackpot as far as
plan of action that eventually gets everyone
back to the ship. changing identities is concerned. Use all your
skills to survive and find someone’s ID and
access codes as that will come in handy
Parker Act 3: Its go time. Get to the comms
when you leave this hellish nightmare.
room and figure out how call Dawson for
pick up.
Ruiz Act 3: You have not made it this far to
simply die.
Get out by any means necessary. Contact
Graves Act 1: It has been a long journey. You
Dawson. Get out.
seem to recognize Ellie Ruiz but not sure
where from, so ask her about it. Get inside
the facility safely.

Graves Act 2: The outpost has turned out to


be quite the house of horrors. You still have
a job to do, figure out what has happened
here and do not forget to also look for clues
on Gruber.

Graves Act 3: You have done what you could


but now it is time to get the hell out. Help
yourself and others survive.
Get a hold of Dawson for pick up.
You remember where you know Ruiz from,
she is Elisa Suarez an escaped terrorist,
decide what to do about it.

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Loos Act 1: Arrive safely. Keep your eye on
Watanabe, in your experience there is no
such thing as a good and honest Weyland-
Yutani executive.

Loos Act 2: The things you have witnessed


should not be possible. Find out what
perverted science was being practiced here.
Bring back the information and proof to
Lassale Bionational if possible.

Loos Act 3: Get out. Survive. Get back


home. You are sure Dawson can rescue you
if you get a message out to her

Watanabe Act 1: You do not trust Gunther


Loos and your instinct is rarely wrong. Ask
questions and try to find out all you can on
why he is on this trip.

Watanabe Act 2: Well Larsen’s career is


certainly over, that is assuming he is alive.
You need to secure info on what has
happened here. This information is crucial
and will put you right back in the driver’s
seat as far as your superiors are concerned.

Watanabe Act 3: You need to get out. If you


are the only one to get out even better. Get
Dawson down here and try to be the only
one on that ship with her went it leaves.

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This cinematic scenario was inspired by
Free league for an amazing game movies such as Stagecoach or Hombre
Astronaut skeleton image by Krooked eye where strangers are traveling together and
from Vector stock (licensed) are thrust into impossibly tense
The Damned image by Likozor from vector circumstances.
stock (licensed)
Prexel & Pixabay for stock free use photos of
NPC and Fanged Horror
Gabriel Garcia for posing as Gunther Loos.
George Reakes for help with template.
Lily Figueroa Cover page

Map created with


https://dungen.app/dungen/
Canva.com
Pinetools.com
Photos edited with:
Photofunia.com

If you had fun playing this be sure to post


about it at:

https://www.facebook.com/groups/alienrpg
.frialigan

or
https://www.reddit.com/r/alienrpg/

or email me alex@firelockgames.com I’d


love to hear about it!

2 maps are included. Printer friendly and


colorized.

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