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Critical Failure
Critical hit
Also gain 1 wound (record damage) wounds effects remain until healed, wounds can be
negated sacrificing a worn shield (wounds not damage)
Armor rules
- Max Dex bonus Armor check penalty (Str & Dex skill checks)
- Light armor (+4) (-1)*
- Medium armor (+2) (-2)*
- Heavy armor (+1) (-4)*
Masterwork armor or magic armor (+150 gp), lowers Armor check penalty by 1
New weapons
- Composite bow: can put Str bonus to arrow damage (+150 Gp)
- Two handed bludgeoning weapon, 1d10 crit X3, 24 Gp
Languages