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Ability Scores:
Strength (STR): 10
Dexterity (DEX): 14
Constitution (CON): 14
Intelligence (INT): 12
Wisdom (WIS): 10
Charisma (CHA): 24
Hit Points (HP): 113
Base: 10
Dexterity: +2
Armor Bonus: +4
Deflection Bonus: +2
Natural Armor Bonus: +2
Shield Bonus: +2
Other: +4 (Robe of the Archmagi)
Initiative: +8
Dexterity: +2
Improved Initiative: +4
Trait Bonus: +2
Base Attack Bonus (BAB): +10
Strength Modifier: +0
Combat Maneuver Defense (CMD): 22
Base: 10
Strength Modifier: +0
Dexterity Modifier: +2
Special Modifiers: [Any special modifiers based on feats, abilities, or items]
Saves:
Fortitude: +9
Reflex: +9
Will: +16
Skills:
Acrobatics: +4
Bluff: +19
Diplomacy: +20
Arcana: +35
Perception: +9
Spellcraft: +35
[Other skills: Add skill points and modifiers based on class and choices]
Feats:
Headband of Charisma +6
Robe of the Archmagi
Ring of Spell Turning
Staff of Power
Rod of Maximize Metamagic
Dagger of Spell Storing
Handy Haversack
Amulet of Natural Armor
Gloves of Dexterity +4
Cloak of Resistance +2
Ring of Protection +2
[Other equipment: List additional items, consumables, etc.]
Currency:
1st-level spells: 18
2nd-level spells: 19
3rd-level spells: 20
4th-level spells: 21
5th-level spells: 22
6th-level spells: 23
7th-level spells: 24
8th-level spells: 25
9th-level spells: 26
Spell Slots (Per Day):
1st-level spells: 11
2nd-level spells: 11
3rd-level spells: 11
4th-level spells: 11
5th-level spells: 11
6th-level spells: 11
7th-level spells: 11
8th-level spells: 11
9th-level spells: 11
Spell Known: