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MULTICLASSING
To multiclass in and out of this class your Intelligence score
must be at least 13.
Assistance Supportive Actions
You have been trained to be of service, therefore you are At 2nd level, you might not be the hero of the frontlines,
quick to know, where help is needed and what type of but you have learned a number of usefull skils, that can
help is required. You gain a number of Assitant Points help your allies in battle. These Supportive Actions are
equal to your Aide level and that are used in a number listed at the end of the class description and last until
of your features. You regain all Assistant Points during a the help action ends if do not specify their duration.. You
short rest. always know a number of Supportive Actions equal to
Some of your features let you roll an Assistant Die, your Intelligence modifier. Some Supportive Actions
which is a d4 for you. As you gain Aide levels, your require you to meet certain restrictments to learn them.
Assistant Die changes, as shown in the Assistence During a long rest, you can replace any Supportive
column of the Aide table. Action you know with another Supportive Action that
you meet the requirements for.
When successfully using the Help action on a creature, Whenever you use the Help action on a creature, you
you expend one use of your Assistant Die and add the
number rolled to the ability check or attack roll the can expend one Assistant Point to additionally take one
creature you are helping makes. Supportive Action you know.
Helping Hands Self-help
Not only are you trained to provide aid, you are also At 2nd level, you have learned that it is okay to look
quick to do so. You can take the Help action as a bonus after yourself once in a while. As a bonus action, you
action. Additionally, whenever you use the Help action can take a supportive action on yourself, expending an
to aid an ally in attacking a creature, the target of that Assistant Point as usual.
attack can be within 30 feet of you, rather than within 5
feet of you, if the target can see or hear you.
Aide Archetype At the ready
At 3rd level, your training determines what type of Aide At 13th level, you must always be prepared, since your
you are. Your choice grants you different features at 3rd, help might be needed at a moment’s notice. You can
6th, 10th, 14th and 18th level. add your Intelligence modifier to your Initiative rolls.
Ability Score Improvement Rewarding Work
When you reach 4th level, and again at 8th, 12th, 16th, At 15th level, you relish in the fact, that the help you
and 19th level, you can increase one ability score of provide is needed and appreciated. Whenever you
your choice by 2, or you can increase two ability scores expend an Assistant Point, you regain Hit Points equal
of your choice by 1. Alternatively you can choose to gain to one roll of your Assistant Die.
one feat. Allow me to assist
Always Helpful
At 20th level, you have become the perfect helper,
Beginning at 5th level, your mere pressence promises always there, when you are needed. After a creature you
aid to others. Once during your turn, you can take the are allied with has finished their turn, you can choose to
Help Action, no action required by you. That way, you take a turn of your own. That way, you get two turns
can take up to three Help actions during your turn: one during one round.
with your action, one with your bonus action and one via
this feature. You can not take the Help action twice on You can use this feature once per short rest.
the same creature during your turn.
Needed everywhere
At 5th level, your able to quickly move over the field of
battle to help your allies. You can take the Dash or
Disengage action as a bonus action.
High Spirits
At 7th level, your constant aid is felt and appreciated by
your allies. Whenever you expend an Assistant Point,
you can choose a creature within 60ft. of you to grant
them temporary Hit Points equal to one roll of your
Assistant Die.
Specialist
At 9th level, you have becmoe particularly talented with
a certain type of help. Choose one Supportive Action
you know your Specialist Action. You can take this
Supportive Action without expending an Assistant Point
a number of times equal to your proficiency bonus per
short rest.
This choice is permanent, even if you no longer know
the chosen Supportive Action after gaining a level.
At 17th level, you can choose one additional Supportive
Action to become your second Specialist Action.
Particularly Helpful
At 11th level, you can put more effort into certain tasks
of your choosing. Whenever you roll your Assistant Die,
you can choose to roll the die twice and choose the
higher roll.
You can use this feature a number of times equal to
your Intelligence modifier per short rest.
Supportive Actions Following Suit
5th level Supportive Action
First Aid
You’re quick to follow the lead of others. After a
1st level Supportive Action creature you are helping has made an attack roll, you
You’ve picked up some basic field medicine. If you are can make an weapon attack roll against that same
touching the creature you are helping, it regains Hit creature yourself. You can add one roll of your Assistant
Points equal to one roll of your Assistant Die + your Die to the damage roll.
Intelligence modifier. Grant Orientation
As you level up, you can roll additional Assistant Dice 5th level Supportive Action
when using this feature. One additional die at 5th level, You know what to do, when your allies seems
two additional dice at 11th level and three additional disoriented. You can remove the blinded or deafened
dice at 17th level. condition from a creature you are helping.
Strength in Numbers
Granting Cover
1st level Supportive Action
5th level Supportive Action
You help your allies simply by outnumbering your You grant an ally cover, allowing their retreat. The
opponents. The creature you are helping adds one roll creature you are helping takes the Disengage action - no
of your Assistant Die to their next damage roll. action required by them.
As you level up, you can roll additional Assistant Dice
when using this feature. One additional die at 5th level, Antidote
two additional dice at 11th level and three additional 5th level Supportive Action
dice at 17th level.
You always have some antidotes with you in case some
Finding Solutions one needs them. You remove the poisoned condition
from the creature you are helping. In addition, you grant
1st level Supportive Action
them resistance to poison damage until the start of your
You’re quick to find solutions to arising problems. You next turn.
immediately take the Search action and can add one roll
of your Assistant Die to any ability check you are forced
to make related to that search. In addition, the creature
you are helping can take the Help, Improvise, Search or
Shove action as a bonus action on their next turn.
Tackle
1st level Supportive Action
Push Aside
11th level Supportive Action
H
A Knight’s Training
they are often born into noble houses, they At 3rd level, the knight you serve has made sure your
pledge alliegance to a knight at an early age. training includes several types of equipment aswell as
From that point on it is their duty to aid horse riding lessons. You gain proficiency with martial
their knight in whatever way they can - even weapons, heavy armor and shields. Additionally, you
if that might include some undignified gain proficiency with Wisdom (Animal Handling) checks
tasks. The upside to this however, is that a and have advantage on saving throws to avoid falling of
Squire rarely has to participate in the more dangerous a mount.
or more socially challenging tasks their knight is faced
with. That doesn’t mean, that the Squire doesn’t know Dutifull Vigilance
how to take care of themself. They are after all trained At 6th level, you have been trained to keep your eyes
to one day follow in their knight’s footsteps. open at all times. You can’t be surprised while you are
conscious, and other creatures don’t gain advantage on
Squire Supportive Actions
As a Squire, you learn additional Supportive Actions. attack rolls against you as a result of being hidden from
You learn these actions at their respective level and they you.
do not count against the total number of Supportive Extra Attack
Actions you know. Beginning at 10th level, you can attack twice, instead of
Duty of Protection
once, whenever you take the Attack action on your turn.
Unseen Bravery
3rd level Squire Supportive Action
At 14th level, you might not be the hero that the stories
You have been trained to protect those who aren’t tell about, but that doesn’t mean, that you aren’t capable
capable of doing so. Until the start of your next turn, as of bravery. You become immune to the frightened
long as you are within 5ft. of them, the creature you are condition. In addition, whenever you hit a creature with
helping has their Armor Class increased. The bonus is an attack roll, you can expend one Assistant Point to
equal to half a roll of your Assistant Die (rounded up). remove the frightened condition from one creature that
can see you within 60ft. of you.
Guarding the Flank
Follow the Example
7th level Squire Supportive Action
At 18th level, you are inspired by the great deeds of
You are trained to have the back of others. The creature others. Whenever a creature you are helping hits
you are helping can not be critically hit. another creature with an attack roll, you can grant
yourself advantage on the next attack roll you are
Courtly Etiquette making. In addition, whenever a creature you are
helping scores a critical hit, you can grant yourself
14th level Squire Supportive Action
You have been trained to maneuver social interactions temporary Hit Points equal to half your Aide level
and schemes at court and others profit from your (rounded down).
knowledge. Until the start of your next turn, you and the
creature you are helping become immune to the
charmed condition and add one roll of your Assistant
Die to all Charisma ability checks they make.
Additionally, creatures have disadvantage on saving
throws against being charmed you and the creature you
are helping force them to make during that time.
United Effort
20th level Squire Supportive Action
You aren’t the hero that will stand alone, but you know a
thing about strength in numbers. Whenever you or the
creature you are helping hit a creature with an attack
roll until the start of your next turn, you both regain Hit
Points equal to a roll of your Assistant Die. This feature
only applies a number of times equal to your
Intelligence modifier (minimum of 1) during that time.
Aide Archetype: Nurse
aving lifes is a combined effort. While the
S
renowned physicians might get all the praise
for a patient’s survival, the part the Nurse
played in that undertaking should not be
forgotten. It is a long and exhausting road to
master the art of healing. But luckily there are
a lot of souls willing to undertake those trials.
Death is there constant companion for those Nurses
and it takes a lot of mental discipline to keep up a smile
through the horrors a they are forced to witness.
Nurse Supportive Actions
As a Nurse, you learn additional Supportive Actions.
You learn these actions at their respective level and they
do not count against the total number of Supportive
Actions you know.
Medical Advice
3rd level Nurse Supportive Action
L
Enhanced Spells
magicians roaming the land creating
wonders and causing fear. Rarely however, 20th level Novice Supportive Action
the stories are told of those who constantly Your natural swiftness as an assistant makes it easier
work side by side with those wizards to let for you to cast spells in quick succession. You can cast
them achieve these deeds. Novices were one spell you know on that creature. That way, you can
often taken under the wing of a powerful cast more than one spell during your turn. However, you
wizard, watching their every move and ever learning. must expend spell slots for each used spell individually.
From time to time, the wizard might have even shared
some insightful knowledge with their aide, letting them
improve their own magical talents. Whatever the case,
Novices weave their lower magic to assist their masters
in their deeds of legend, dreaming of one day becoming
a legend themselves.
Novice Supportive Actions
As a Novice, you learn additional Supportive Actions.
You learn these actions at their respective level and they
do not count against the total number of Supportive
Actions you know.
Helpful Magic
3rd level Novice Supportive Action