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Blade Tempest

Level Proficiency Bonus Features Precise Strike


1st +2 Unarmored Defense, Precise Strike 1d8
2nd +2 Counterblow 1d8
3rd +2 Deflect Missiles, Path Focus 1d8
4th +2 Ability Score Improvement 2d8
5th +3 Extra Attack, Fast Movement 2d8
6th +3 Blade Dancer, Path Focus 3d8
7th +3 Evasion 3d8
8th +3 Ability Score Improvement 3d8
9th +4 - 4d8
10th +4 Keen Instinct 4d8
11th +4 Path Focus 5d8
12th +4 Ability Score Improvement 5d8
13th +5 Improved Defense 5d8
14th +5 Sweeping Blow 6d8
15th +5 - 6d8
16th +5 Ability Score Improvement 7d8
17th +6 Path Focus 7d8
18th +6 Elusive 7d8
19th +6 Ability Score Improvement 8d8
20th +6 Superior Counterblow 8d8

Beginning at 1st level, you know how to perform a deliberate


Class Features strike which exploints a foes weakness. Once per round, you
As a Blade Tempest, you gain the following class features. can deal an extra 1d8 damage to one creature you hit with an
attack if you have advantage on the attack roll or as a result of
Hit Points your Counterblow ability. The attack must use a one-handed
Hit Dice: 1d10 per Blade Tempest level weapon.
Hit Points at 1st Level: 10 + your Constitution modifier The amount of the extra damage increases as you gain
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution levels in this class, as shown in the Precise Strike column of
modifier per Blade Tempest level after 1st the Blade Tempest table.
Proficiencies Counterblow
Armor: Light and Medium At 2nd level, you learn how to turn aside a foe's blade while
Weapons: Simple and Martial striking forth with your own. When you take the Dodge
Tools: None action, you may make an attack roll against any foe that
Saving Throws: Dexterity, Constitution misses you with a melee attack. This does not use your
Skills: Choose two from Acrobatics, Athletics, Insight, reaction. You may perform Counterblow a number of times
Intimidation, Perception, Persuasion equal to your Dexterity modifier (min. 1).
Equipment Deflect Missiles
You start with the following equipment, in addition to the
equipment granted by your background: At 3rd level, you can use your reaction to deflect or catch a
missile when you are hit by a ranged weapon attack. When
(a) a martial weapon or (b) two simple weapons you do, the damage is reduced by 1d10 + your Dexterity
(a) five javelins or (b) any simple melee weapon modifier + your Blade Tempest level.
(a) a priest’s pack or (b) an explorer’s pack
Unarmored Defense Path Focus
At 1st level, while wearing no armor and not wielding a shield, At 3rd level, you can choose a specialty for your class. You
your AC equals 10 + your Dexterity modifier + your Charisma gain different features for this path at 3rd, 6th, 11th, and 17th
modifier. level.

Precise Strike
Ability Score Improvement Paths of the Blade
You can increase one ability score by 2, or two scores by 1, at Upon reaching level 3, the Blade Tempest must choose to
4th, 8th, 12th, 16th, and 19th level. You can’t increase an pursue one of the following Paths: Guardian or Fury
ability score above 20 using this feature.
Extra Attack Path of the Guardian
Beginning at 5th level, you can attack twice each turn. A Blade Tempest following the Path of the Guardian focuses
on protecting their allies.
Fast Movement Taunting Presence
At 5th level, your speed increases by 10ft when not wearing Starting at 3rd level, you have learned to attract the attention
heavy armor. of an enemy. As a bonus action, one foe within 30ft of you
must succeed Wis saving throw (DC 8 + Cha + Prof) or suffer
Blade Dancer disadvantage on it's next attack roll not directed at you. The
Starting at 6th level, when attacking with a melee weapon effects last until the start of your next turn.
that you are proficient with and that lacks the two-handed The creature must be able to see or hear you to be affected.
property, you can use your Charisma modifier, instead of Invigorating Counterblow
Strength or Dexterity, for the attack and damage rolls. At 6th level, each time you hit with your Counterblow ability,
you heal a number of hit points equal to your Charisma
Evasion modifier.
At 7th level, when you are subjected to an effect that allows This increases by 1 for every 3rd level above 6th.
you to make a Dexterity save to take only half damage, you
instead take no damage if you succeed, and half if you fail. Greater Taunting Presence
Starting at 11th level, you may use your Taunting presence to
Keen Instinct affect a number of creatures equal to your Charisma modifier.
At 10th level, you have the ability to anticipate an opponent. Guardians Blessing
You may add your proficiency bonus to your initiative rolls. At 18th level, whenever you gain health from Invigorating
Counterblow choose any ally within 30ft to heal for the same
Improved Defense number of hitpoints.
At 13th level, you have better learned to parry your foes blade.
When using the dodge action, gain +2 AC unit the start of Path of the Fury
your next turn. A Blade Tempest following the Path of the Fury focuses on
overwhelming their opponent.
Sweeping Blow
Starting at 14th kevel, you can use a bonus action during your Swift Strike
move to pass through the space of a Large or smaller At 3rd level, you have learned to move and strike with greater
creature. That creature must make a Strength Saving Throw accuracy. Gain advantage on an attack roll made immediately
(DC 8 + Dex + Prof) or be knocked prone and take 1d12 + after moving more than half your move speed.
Dex bludgeoning damage.
Frightening Presence
Elusive Starting at 3rd level, you have learned to attract the attention
of an enemy. As a bonus action, one foe within 30ft of you
Beginning at 18th level, you are so evasive that attackers must succeed Wis saving throw (DC 8 + Cha + Prof) or suffer
rarely gain the upper hand against you. No Attack roll has disadvantage on it's next attack roll not directed at you. The
advantage against you while you aren't Incapacitated. effects last until the start of your next turn.
The creature must be able to see or hear you to be affected.
Superior Counterblow
At 20th level, when you strike an enemy with your Dance of Swords
Counterblow, you may immediately make an attack roll At 11th level, you may make a free 5ft move after landing a
against another enemy within 5ft. successful melee strike against an enemy. This move does not
provoke an attack of opportunity if you would normally do so.
Fury's Blade
At 18th level, you respond to danger with extraordinary
vigilance. You can use your reaction for an opportunity attack
even if you have already expended your reaction this round,
but not if you have already used your reaction this turn.

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