The document provides guidance for creating and managing adventure campaigns using the GMA (Game Master's Apprentice) system. It recommends starting with a location and catalyst drawn from the GMA deck and having characters react. It also suggests using tables and charts to track games for consistency without slowing things down. Campaign frameworks are described to prepare a living world with moving pieces whether characters are involved or not. The document concludes by discussing using pre-written adventures for content and making them more dynamic with GMA.
The document provides guidance for creating and managing adventure campaigns using the GMA (Game Master's Apprentice) system. It recommends starting with a location and catalyst drawn from the GMA deck and having characters react. It also suggests using tables and charts to track games for consistency without slowing things down. Campaign frameworks are described to prepare a living world with moving pieces whether characters are involved or not. The document concludes by discussing using pre-written adventures for content and making them more dynamic with GMA.
The document provides guidance for creating and managing adventure campaigns using the GMA (Game Master's Apprentice) system. It recommends starting with a location and catalyst drawn from the GMA deck and having characters react. It also suggests using tables and charts to track games for consistency without slowing things down. Campaign frameworks are described to prepare a living world with moving pieces whether characters are involved or not. The document concludes by discussing using pre-written adventures for content and making them more dynamic with GMA.
QuickStart Once you’ve made your character, here is the fastest way to get into the game! Part of generating a character may have been the creation of a setting and/or starting scene, but if not, generate those things by asking yourself: Where am I? What is going on right now? If nothing occurs to you, I suggest drawing a Location from the GMA deck, and then drawing either a Catalyst or a Random Event! Either way, once you have the location and any starting event, then just have your character react and use the engine to determine how it goes. Whenever you run out of ideas, ask the deck what happens next: draw a Random Event, a new Catalyst, a set of Tag Symbols, or anything else to inspire you!
Slightly Slower Start
While I do enjoy just diving into a game and seeing where it takes me, below you’ll find advice on running campaigns in ALONe with a little more structure. First is a section on using tables and charts to keep track of your game in a (hopefully) efficient and useful way, making it easier to stay consistent with your setting and NPCs—without letting the tables slow you down too much. Next, I include a section on how to make what I call a Framework, which lets you prepare for a whole campaign with very little work, if you want some semblance of a living world with bits and pieces that move and change, whether your characters get involved or not. The examples there are mostly for fantasy games, but the Frameworks are also described (in various genre-specific ways) in the Adventure Guides included with the GMA decks, if you want to see some tailored suggestions for each of those genres! And then this chapter wraps up with a section on using a pre-written adventure to provide the majority of your content, letting you use ALONe to make it more dynamic and flexible than it would be on its own. While this is most likely to be of interest to players using another RPG along with ALONe, I also suggest that you could go ahead and use a published adventure module from any system when you are playing ALONe narratively—just ignore the rules and stat blocks, and mine the adventure for plot!
Managing the Story and Setting with Tables
While one of the best reasons to use the GMA and ALONe is to avoid the need to reference tables and shuffle through books, which can drastically slow play down, it’s still possible to get a lot of use out of a few well-tailored charts.