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CONTENTS INTRODUCTION
Three years after the starts of Prohibition, the battle for
EXPANSION COMPONENTS 02 Chicago intensifies in an increasingly lucrative but unstable
scenario for the gangs. The city has become too small, and
GAME SETUP 04
the ambition of mobsters like Al Capone prevents them for
• PLAYER SETUP 04 settling for only a part of the pie. They want it all.
ICONS AND IMPORTANT TERMS 04
Introducing Bloody Business,
BASIC CONCEPTS 05
the new expansion for Scarface 1920!
• BLOODY BUSINESS BOARD 05
Bloody Business expands the Scarface 1920 universe by
• G-MEN TOKEN (MELVIN PURVIS) 05
introducing mechanics and elements that multiply the ga-
• G-MEN CARDS 05 me’s narrative power. It does so by increasing its flow, facili-
• CANDIDATES 06 tating the implementation of some actions, enhancing pla-
yers’ strategies, and turning each game into a memorable
• VOTE TOKENS AND ELECTIONS 06 battle fot the throne of Chicago. It’s time to take action!
- VOTE TOKENS 06
- ELECTION 06
• MOST WANTED 08
• 30x Vote tokens
• 4x Home District tokens
• BULLET TOKENS 08 • 45x Most Wanted tokens
• EXTORTIONS 09 • 4x Angry Boss figures
02
He leaned his back against the wall and took a deep
breath. His hands were sweaty, and his heart was about
to burst out of his chest. No wonder: bullets whistled in
front of him. To his left, Hymie writhed on the ground
with a massive red stain on his chest. A few meters behind,
Vincent crawled, searching for a safe corner knowing his
boss and friend was in danger. That idea caused him even
more pain than the ugly bullet wound in his knee.
03
GAME SETUP
Before you set up the game: ICONS AND IMPORTANT TERMS
• Add the Bloody Business 1-3 G Associates, 4-5 G Associates, Jobs, Raids, Bloody Business adds some new important terms and icons to the game. Through
News cards to the corresponding basic decks. this rulebook and you will find the definition for each one of these terms:
• You can remove the basic Car Bombing Job card (Job #29) from the game • Extortion • Heal
and use only the Bloody Business updated version, or you can use both.
• Bullet token (,) • Home District
• Add each Doctor gang member card to their corresponding gang deck. • Duration • Opportunity
Proceed with the basic game and player setup for Scarface 1920 as usual, and
after that, set up the Bloody Business expansion by following these extra steps:
1. Lay the Bloody Business annex board next to the Scarface 1920 main board.
2. Shuffle the Street Gang cards and place them face down on the Street Gangs
area; this is the Street Gangs deck.
3. Shuffle the Candidates cards and draw one at random. Place that card blue
side (-) face up on the left Candidate area. Draw another Candidate card at
random and place it red side ( ) face up on the left Candidate area. These
two cards are the Candidates. Return the remaining Candidates cards to the
game box.
5. Draw 6 Most Wanted tokens at random and place them one on each Crime type
box in the Most Wanted area, with the character portrait face down. Place the
remaining Most Wanted tokens in the General Supply, character portrait face up.
7. Shuffle the G-Men cards and draw one. Place that G-Men card face-up on the
G-Men area; this is the active G-Men card. Return the remaining G-Men cards
to the game box.
8. Place the G-Men marker on the RAID! Level of the Crime track (Level #11).
9. All the Business markers that were not placed on Neighborhoods during the
basic Setup are placed in their corresponding column on the Business track,
starting from the bottom up, on their corresponding Business type column.
Players setup
1. Place your Home District marker on the District that contains the Neighborhood
you chose during the basic setup as initial Neighborhood. This District
becomes your Home District.
04
BASIC CONCEPTS
BLOODY BUSINESS BOARD G-MEN TOKEN (MELVIN PURVIS)
Scarface 1920: Bloody Business includes an annex board that expands the core game The G-Men token, also represented by the Melvin
board and adds some new areas. Purvis figure, represents the reinforcements Eliot
Ness has received in his fight against crime. The
G-Men token starts at level 11 on the Crime track
1. G-Men 3. Business Track 5. Street Gang and will move down the track during the game.
The active G-Men card is The Business track These cards represent
placed here and represents represents the offer and smaller street-level gangs Players’ X markers can be in the same box
the punishment gangs may demand of specific busi- that can help your gang as the G-Men marker, or even above.
receive from the G-Men nesses in Chicafo. The L during the game, usually
during the game. gained from Businesses in a violent way.
in Neighborhoods is now
2. Candidates variable. 6. Hospital
At the end of the game, Whenever W are hit, they
players vote for one of 4. Most Wanted now go to the hospital ins-
the two Candidate and This area contains rewards tead of to the Safehouses
the elected one modifies tokens that players obtain of their Thugs board.
the end of game bonuses when hiring certain Crime
to determine the game type Associates from the
winner. market.
G-MEN CARDS
The active G-Men card represents the punishment gangs may receive from the
G-Men during the game.
G-MEN CANDIDATES
G-Men Effect
1 5 1 8
L L L L
3 Extra V Effect
2 5 1 7
L L L L D F E
3 4 2 6
L L L L
4 4 2 5
L L L L B C A
L
5
L
3
4
L
3
L
4 • G-Men Effect: Effect that is applied to players whose X markers are above the
G-Men token on the Crime Track.
6 3 3 3
•
L L L L
Extra V Effect: During the whole game, V have this effect added to their basic
L
5
L
2
L
4
L
3
5 effects (Bribery and Protection).
4 2 4 3
L L L L
L
3
L
1
L
5
L
3 When a Raid is triggered for any reason, before the Raid is carried out, resolve the
G-Men Effect. Each player receives the G-Men effect once for each level they are in
2 1 5 3
L L L L
the Crime track above the G-Men token’s level. Players with a level lower or equal
than the G-Men token’s level do not receive this effect.
HOSPITAL STREET GANGS
6 During the Extra! Extra! phase, after advancing Eliot Ness’s figure 1 level, move the
G-Men marker 1 level down the Crime Track.
GANG W
UPGRADES HEALED
0-1 : 1w
2-4 : 2w
5-7 : 3w
+8 : 4 w Important: If the action that triggered the raid would put a player above level 11
in the Crime track, the G-Men effect is applied as many times as if each player’s
x marker was placed where it should be, even if the x marker stays at level 11.
05
BASIC CONCEPTS
CANDIDATES VOTE TOKENS AND ELECTIONS
Candidate cards represent the running candidates for Chicago mayor. At the end
of the game, each player votes for a Candidate, and the one with the most votes is
Vote Tokens
elected. The elected Candidate modifies the end of game bonuses to determine the
Any time you send a w to the Authorities,
game winner.
take a Vote token from the General Supply
and place it behind your gang screen.
Election
At the end of the game, after the “Prohibition Ends at Last” News card is revealed, it
is time to vote to elect a Candidate as Chicago Mayor.
When voting, each player secretly places any number of their Vote tokens with the
chosen party icon/color face up, hiding them behind their gang screen. Once all
Candidate players have made their selections, everyone simultaneously reveals their votes. The
name
Candidate with the most votes matching his icon/color is elected as Chicago Mayor.
The elected Chicago Mayor’s bonuses are then applied to all players.
Bonuses
The final amount of L each player has will then be determined by adding the total
L behind their screen, the L gained from the elected Candidate, and any other
Party icon effects that may allow players to gain L at the end of the game.
• Party icon: Candidates are divided into Republicans ( ) and Democrats (-),
ANGRY BOSSES
and there is always one of each active in the game.
Each gang has an Angry Boss figure that allows them to involve the Boss itself in the
actions. This Angry Boss figure does not replace the Boss figure in the gang board.
Bonuses from the elected Candidate replace the original end of game bonuses (from Instead, it is placed in the gang’s Home District at the start of the game.
Business markers and Associate G) when determining the final amount of L.
The Angry Boss figure is played as if it was another w but with two special powers:
• When the Angry Boss figure is used to carry out any order, the Boss’s h and
i is automatically added to the h and i for the order. The Boss’s h and i
is indicated on the row the Boss figure is currently in the Boss track of the Gang
board.
• When Killed, the Angry Boss goes to the Hospital instead of the Slums.
Important: The Angry Boss figure is considered a w at all effects, except for the
above special powers.
06
6 3 3 3
L L L L
G-MEN CANDIDATES
5 2 4 3
L L L L
BASIC CONCEPTS L
4
L
2
L
4 3
L
BUSINESS TRACK L
3
L
1 HOSPITAL
5
L
3
L
The Business track represents the offer and demand of specific businesses in Chica- Whenever a W is hit, they must be placed in the Hospital instead of in the player’s
2 1 5 3
go. The L you gain from each Business marker during your Reorganization turn, is Safehouses. L L L L
now variable.
0-1 : 1w
1 5 1 8 2-4 : 2w
L L L L
5-7 : 3w
2 5 1 7 +8 : 4 w Healing
L L L L D F E value
3 4 2 6 Business profit
L L L L
4 4 2 5 Business
L L L L B C marker A Healing value: The number of w a player can heal from the Hospital. This value is
determined by the number of Gang upgrades they have, as indicated besides the
5 3 3 4 Hospital area.
L L L L
HOME DISTRICT
2 1 5 3
L L L L
During the game setup, each player places a Home District marker on the District that
contains the Neighborhood they chose during the basic setup. This marker indicates
each gang’s Home District and give presence on the board for that gang.
STREET GANGS Home District markers cannot be moved or removed, unless a card effect says
HOSPITAL otherwise
• Business Profit: The lower-most visible Business profit determines the amount
of L you gain for that specific Business type when
GANG youWcarry out your Reorga-
UPGRADES HEALED
nization turn or when you gain L from your Businesses for any reason.
0-1 : 1w
2-4 : 2w
When a Business marker is added to a Neighborhood, take the upper-most marker in
the chosen Business type column, this will unveil the new
5 - 7Business
: 3 w profit value for
that Business type.
+8 : 4 w
When a Business marker is removed from a Neighborhood, place it in the lower-most
uncovered box in the corresponding Business type column.
07
G-MEN CANDIDATES
BASIC CONCEPTS
STREET GANG CARDS MOST WANTED
The Most Wanted area in the board contains rewards that players obtain when hiring
Associates. Those rewards are indicated in the front of the Most Wanted tokens pla-
ced in each Crime type box.
Street Gang
2 Effect
5 1 7
L L L L D F E
3 4 2 6
L L L L
Most Wanted
token
4 4 2 5
L L L L B C A
• Street Gang hit: You may hit 1 w in each District specified here.
• Street Gang Effects: When playing this card, you carry out one5 of the two
3 availa-3 4
ble Street Gang effects. L L L L
Whenever a player hires an Associate, they take all the Most Wanted tokens from the
Players can have a maximum of Street Gangs equal to their HandL 6size. In case
3 a 3 Crime
3 type box matching that Associate’s Crime type, and immediately receive the
L L L
player has more Street Gangs than their Hand size after drawing new ones, they rewards indicated on each of those Most Wanted tokens.
must discard Street Gangs until they reach that number. Discarded Street Gangs
are returned, face down, to the bottom of the Street Gangs deck. 5 2 4 After
3 receiving the rewards, the taken Most Wanted tokens are discarded. Then, a
L L L L
new Most Wanted token is added on top of each Crime type box except the one mat-
You may play any amount of Street Gang cards during your Carry out Actions pha- ching the Crime type of the Associate that was just hired.
se. When a Street Gang is played you may carry out --in any order-- 4 the Street
2 Gang
4 3
L L L L
hit and one of the two available Street Gang effects. This cannot be interrupted
by any other skills, orders, jobs or effect. Finally, return the card face down to the NOTE: If an Associate has more than one Crime type, the player chooses what
bottom of the Street Gangs deck. 3 1 5 3Crime should be used.
L L L L
Once during their Carry out Actions phase, players can spend any amount of ,, to
carry out one Bullet Action. Bullet Actions are detailed on the next page.
08
BASIC CONCEPTS
EXTORTIONS
GET 1 STREET GANG
Get as many Street Gang cards from the Street Gangs deck as , spent.
• Remove Business marker: Return the Business marker to the Business track, on the
lowermost uncovered box in the corresponding Business type column.
• Exchange Business marker: Replace the Business marker with another one from the
Business track (except Nightclubs). The chosen Business marker is returned to the
Business track, and replaced by a new one, taken from the uppermost covered box in
its corresponding Business type column.
DISTRICTS 1 2 3 4 5 6 7
L 3 8 17 31 54 91 150
09
TURNS AID SHEET
The introduction of new components and mechanics slightly modifies the Action turn and the Reorganization turn, as well as the Raids and Extra Extra phase.
ACTION TURN
ORDERS
2 Gain l from each Business marker you control. 2.2 Apply the appropriate colored effect to each player based on their x.
2.3 Each player reduces their x as indicated in the x reduction box.
3 Retrieve your W from Authorities, your Deals and your Jobs. Retrieve as many of
your W from Prison as your Lawyers value. Heal W from the Hospital. 3. Discard the revealed Raid card.
EXTRA!
1. Carry out a Raid.
2. Increase Eliot Ness by 1 level on the Crime track.
Move the G-Men marker 1 level down the Crime track. EXTORTIONS
3. Refresh the Associate Market.
EXTRA!
4. Reveal News card. DISTRICTS 1 2 3 4 5 6 7
5. If the “Prohibition Ends at Last!” News card
is revealed, the game ends.
L 3 8 17 31 54 91 150
Put the Time marker back on the starting box.
10