Professional Documents
Culture Documents
To cite this article: Pascal Stegmann, Siegfried Nagel & Tim Ströbel (2023) The digital
transformation of value co-creation: a scoping review towards an agenda for sport
marketing research, European Sport Management Quarterly, 23:4, 1221-1248, DOI:
10.1080/16184742.2021.1976241
Introduction
Digital transformation is a global phenomenon that has influenced both our private
(Allmer et al., 2015; Reis et al., 2018) and professional lives (Loebbecke & Picot, 2015).
It affects the process of value co-creation for companies and their customers (Nambisan
et al., 2019; Swaminathan et al., 2020) and has altered the way people behave and interact
with each other (Payne et al., 2008). Digital transformation describes the radical, disrup-
tive, and evolutionary process of change due to information technologies in economies,
institutions, and societies (Morakanyane et al., 2017; Vial, 2019).
CONTACT Pascal Stegmann pascal.stegmann@unibe.ch Institute of Sport Science, University of Bern, Brem-
gartenstrasse 145, 3012 Bern, Switzerland
Supplemental data for this article can be accessed at https://doi.org/10.1080/16184742.2021.1976241
© 2021 European Association for Sport Management
1222 P. STEGMANN ET AL.
Digital transformation also affects the world of sport and sport marketing. For
example, GoPro initially developed a camera that was particularly suitable for capturing
video footage of action sports. By using social media and offering user-friendly software,
GoPro was able to establish a brand community involving millions of actors from around
the globe (e.g. athletes, event organizers, fans). The company transferred much of its cor-
porate power to customers; it provides brand community members with opportunities to
share their thoughts and ideas, establish new social relationships, and participate in video
challenges. Customers are able to co-create value for themselves, GoPro, and other actors
(Brodie et al., 2017). Such digital innovations are not limited to social media. Roger
Goodell, the National Football League (NFL) commissioner, introduced the NFL’s
roadmap for enhancing the in-stadium experience using digital technologies (Boorstin,
2019). Stadium operators have begun to digitalize their stadiums by providing smart-
phone applications that allow spectators, media, and other actors (e.g. sponsors) to
connect and co-create value with each other. For example, the San Francisco 49ers’
app provides fans with opportunities to order food and beverages, connect with other
fans, access real-time statistics, see inside- and outside-stadium traffic patterns, and par-
ticipate actively in light shows. The digital transformation of the in-stadium game experi-
ence enhances co-created value for the involved actors (*Horbel et al., 2021).
The examples of GoPro and the San Francisco 49ers exemplify some of the many
opportunities that digital transformation can offer to sport businesses. However, along
with these positive effects, sport managers must deal with several challenges in the use
of digital technologies for value co-creation in sport marketing. Surprisingly, sport mar-
keting research has only addressed a few facets of this evolving topic. Business research
has begun to examine the influence of digital transformation on the corporate world
(Legner et al., 2017; Swaminathan et al., 2020), but sport marketing lags behind in
research and practitioner knowledge. Building on a scoping review, this article provides
insights into the digital transformation of value co-creation in sport marketing. Accord-
ingly, it makes the following contributions to the field of sport marketing: (1) we recon-
cile the fragmented research examining digital transformation in sport marketing with
the current understanding of value co-creation; (2) we identify and discuss research
gaps pertaining to value co-creation through digital transformation in sport marketing;
and (3) we develop a research agenda for sport marketing research that summarizes
future research needs. The purpose of this article is to present a roadmap for future
studies of digital transformation of value co-creation in sport marketing, and to
enhance the repertoire of sport managers facing the challenges of digital transformation.
Theoretical background
Value co-creation in sport marketing
The current understanding of sport marketing is influenced by service-dominant logic
(SDL) (Vargo & Lusch, 2016). Earlier conceptualizations of value creation in sport mar-
keting focused on the exchange of goods or services for money (Vargo & Lusch, 2008).
According to this goods-dominant logic, buying a ticket for a football match represents
the creation of value. Woratschek et al. (2014) introduced SDL to sport marketing with
the Sport Value Framework (SVF). The SVF assumes the ticket purchase as the beginning
EUROPEAN SPORT MANAGEMENT QUARTERLY 1223
Digital transformation
To date, the literature has used terms such as digitization, digitalization, and digital trans-
formation rather inconsistently (Mertens & Wiener, 2018; Riedl et al., 2017). We apply
the following definitions to provide a clear understanding:
(1) Digitization is the process of converting analog information into digitally encoded
information (Tilson et al., 2010). Digitization was introduced with the widespread
emergence of computers.
(2) Digitalization describes the phenomenon of using digital technologies, for example,
when companies go beyond traditional uses of computers and use them to facilitate
work processes (Legner et al., 2017). Digitalization, therefore, pertains to the
1224 P. STEGMANN ET AL.
The concept of digital innovation was borrowed from disruptive innovation theory,
which was introduced by Christensen et al. (2015). Digital innovations can be defined
as business model innovations relying on digital technologies entering markets either
by low-end footholds (i.e. low pricing) or new-market footholds (i.e. creating a new
market), which represents a narrow, market-centric definition of innovation. In a
wider definition, Nambisan et al. (2017, p. 224) describe digital innovations as ‘the cre-
ation of market offerings, business processes, or models that result from the use of digital
technology’.
a systematic database search supplemented by a systematic manual search (Teare & Taks,
2020).
In the first phase, the systematic database search is carried out in four electronic data-
bases (SPORTDiscus, Scopus, Web of Science, and Business Source Ultimate). The search
is guided by the initial research question and integrates three different fields of search
criteria that are combined using Boolean connectors. (online supplemental file for full
search criteria) The first category of search criteria consists of technology-oriented
search criteria (e.g. digital, social media). The second category defines the area of analysis
(e.g. sport marketing). Lastly, we consider the different actor groups involved (e.g. fan,
sponsor, club, athlete). Due to the novelty of the literature under review, the database
search is applied for the timeframe of January 2016 to January 2021. Furthermore,
only peer-reviewed publications in English are considered.
In the second phase, we apply a systematic manual search to supplement the database
search, for which a three-stage procedure is suggested (Teare & Taks, 2020): (1) scanning
the leading journals of the field; (2) screening issues of the leading journals in a two-
round process for articles that have not been identified by the database search (in the
first round, reviewing title, keywords, and abstract; in the second round, reviewing full
texts); and (3) screening the reference lists of the manually identified articles to identify
other relevant journals. If any additional journals are identified, the screening process is
repeated for these journals. For stage one and two, we refer to the 2019 journal quality list
of the Australian Business Deans Council (ABDC) to assess the quality of journals in the
field of sport marketing. Based on this information, we choose to analyze the three jour-
nals that receive ABDC’s A-ranking (no journal in this field receive the ABDC’s A*
ranking), which are European Sport Management Quarterly (ESMQ), Sport Management
Review (SMR), and Journal of Sport Management (JSM). Four additional studies (three
articles from SMR and one article from JSM) are identified for inclusion. After reviewing
the reference lists of these four articles (stage three), we identify additional journals that
are screened by repeating the above process. As a result, 28 additional articles are ident-
ified. These articles were from Sport, Business, and Management: An International
Journal (SBM; 23 articles), International Journal of Sports Marketing and Sponsorship
(IJSMS; one article), International Journal of Sport Management and Marketing
(IJSMM; three articles), and Sport Marketing Quarterly (SMQ; one article).
Article selection
In the third step of the scoping review, articles are selected for inclusion based on post hoc
defined inclusion and exclusion criteria (Arksey & O’Malley, 2005). This third step of the
scoping review is an iterative process of reviewing and comparing articles.
The initial search identified 1490 articles (for a detailed overview of the process, please
refer to online supplemental file). 311 duplicates were excluded, yielding 1179 articles to
be screened. An initial screening of titles (378) and abstracts (425) leads to the exclusion
of 803 articles that do not address digital transformation in sport marketing. Next, we
carry out a full-text screening of the remaining 376 articles, which leads to the exclusion
of 138 articles, for a variety of reasons (cf. online supplemental file). Thus, from the
initially retrieved 1490 articles, 238 articles are included in the scoping review, which
1226 P. STEGMANN ET AL.
are complemented with 32 articles from the systematic manual search to yield 270
articles.
Social media
Extant sport marketing research has considered digital innovations with a focus on social
media. First, research has investigated how social media impact network dynamics and
network effects, for example, by examining student–athletes’ resource mobilization on
Twitter (*Yan et al., 2018), the dynamics of social media during the 2017 UEFA Cham-
pions League Final (*Yan et al., 2019), or the speed of sharing fake news (*Li & Scott,
2020).
EUROPEAN SPORT MANAGEMENT QUARTERLY 1227
Social media research in sport marketing has also focused on specific actors’ activi-
ties, for example, by investigating general strategies in social media communication
of sport clubs, leagues, federations, or events (e.g. *Finn, 2021; *Kautz et al., 2020;
Parganas, Liasko et al., 2017; *Winand et al., 2019). In addition, researchers have ana-
lyzed communication of corporate social responsibility activities (*G. Hwang et al.,
2020; *López-Carril & Anagnostopoulos, 2020). Crisis communications and mana-
ging negative behavior by fans or other actors have been examined (*Kitchin et al.,
2020; *Utz et al., 2020), as has use of social media as a positive two-way communi-
cation tool for sport organizations’ relationship marketing (Abeza et al., 2017a;
*Achen, 2019).
Regarding fans’ use of social media, researchers have analyzed both social media
behavior of fans (*Osokin, 2019) and fan engagement (*Santos et al., 2019). Social
media activities of fans can have positive effects for sport organizations, for example,
through online word of mouth (e.g. *Wakefield & Bennett, 2018; *Wang et al., 2020).
Another research perspective has questioned the individual factors driving fans to
engage on social media. Fans engage on social media to seek information, entertainment,
social influence, and rewards (*Li et al., 2019; *Machado et al., 2020). Other studies have
investigated emotional tweets during Super Bowl 50 (*Chang, 2019), the importance of
rivalries and their activation on social media (*Watanabe et al., 2019), the relevance of
social media for displaced fans regarding their identification with their hometown
team (*Collins et al., 2016), and the power of social media to enable fans to stand together
against criminal acts (*Burroughs et al., 2021).
There has been a limited amount of research on sponsor behavior on social media, for
example, concerning social media–based sponsorship activation (*Gillooly et al., 2017),
newsjacking using social media ambush marketing (*Burton & McClean, 2020), and per-
ceptions or reactions of fans and customers to sponsors’ social media activities (*Delia,
2017; *Kaushik et al., 2020; *Weimar et al., 2020).
Social media technologies have been studied as brand management tools by sport
teams and clubs (*Anagnostopoulos et al., 2018), and as tools to build brand relationships
with fans (*Thompson et al., 2018), for example, by applying user-generated branding
1228 P. STEGMANN ET AL.
(*Geurin & Burch, 2017). Furthermore, brand and anti-brand communities on social
media have been of interest to researchers (*Popp et al., 2016; *Popp & Woratschek,
2016) as well as brand associations through brand–fan interactions (Parganas, Anagnos-
topoulos et al., 2017). Athlete brands are an emerging topic; a significant number of
articles have examined athlete brand development using social media (*Doyle et al.,
2020; *Na et al., 2020), and scholars have investigated athlete brands’ social media com-
munication (*Feder, 2020) and gender differences in athlete brand development
(*Geurin-Eagleman & Burch, 2016). Furthermore, athletes’ roles as brand ambassadors
and ambush marketers have been investigated (*Abeza et al., 2017b; *Geurin &
McNary, 2021). Lastly, psychological aspects of social media for athlete brands have
been researched, such as loneliness (*Tovares, 2020) and the impact of social media
on athletes’ general distractions in their daily business (*Hayes et al., 2020).
Social media platforms have also been investigated as places of negative behavior – for
example, racism, homophobia, sexual abuse (*O’Hallarn et al., 2019; Sanderson & Whea-
ters, 2020), and transgressions by athletes and staff members (*Meadows & Meadows,
2020; *Sveinson & Hoeber, 2020) – but also as places for political statements against
racism (e.g. Colin Kaepernick’s kneeing during the US national anthem; *Schmidt
et al., 2019) or the problem of eating disorders (e.g. *Mitchell et al., 2018).
Esports
Another field of research deals with eSports. Articles in this area have discussed the scope
and acceptance of eSports in sport management (*Cunningham et al., 2018; *Tjønndal,
2021). Researchers have also examined motives and consequences of eSports gameplay,
broadcasting, and spectatorship (*Jang et al., 2021; *Pizzo et al., 2018; *Qian et al., 2020).
Furthermore, sport marketing research has dealt with eSports sponsorship, for example
regarding audience perceptions of endemic and non-endemic sponsors of eSport events
(*Rogers et al., 2020), the prediction of soccer consumption based on eSports consump-
tion (*Lettieri & Orsenigo, 2020), and eSports brand extension strategies by traditional
football brands to gain new followers and fans (*Bertschy et al., 2020; *Lefebvre et al.,
2020).
Fantasy sports
In addition to social media and eSports, fantasy sports has developed as a research field in
sport marketing. Based on a review of fantasy sports (Tacon & Vainkler, 2017), research-
ers have investigated consumers’ motives for participating in fantasy sports (*Dwyer
et al., 2018; *Jang et al., 2019) and their particular behaviors (*Drayer et al., 2019;
*Yuksel et al., 2017). Another article has investigated how consumers dehumanize pro-
fessional athletes because of fantasy sports (*Larkin et al., 2020).
virtual and augmented reality technology and their acceptance (*Goebert & Greenhalgh,
2020; *Kunz & Santomier, 2019; *Uhm et al., 2019) and the technological readiness, tech-
nophobia, or acceptance of consumers toward the use of wearable technology (*Aksoy
et al., 2020; *Kim & Chiu, 2019).
Smartphones have been a subject of great importance in sport marketing research in
recent years. Researchers have investigated general factors that drive sport consumption
on smartphones (*Chan-Olmsted & Xiao, 2019), but also specific usage behavior, for
example, in-stadium smartphone usage (*Horbel et al., 2021), smartphone applications
for gamification (*Tu et al., 2019), and sport team applications (*H. Hwang et al.,
2020). Spectators’ adoption of digital ticketing (*Marquez et al., 2020) and in-stadium
Wi-Fi (*Naraine et al., 2020) have also been examined.
Further research has dealt with channel preferences (*Habenstein et al., 2021; *Karg
et al., 2019), the use of smart products (*Song et al., 2018), online sportswear purchases
(*Chiu & Choi, 2018), sport consumption by millennials (*Yim et al., 2021), and live
broadcasting by clubs as innovative marketing communication (*Borges, 2019). A few
studies also dealt with branding using mobile marketing (*Baena, 2016), website market-
ing communication (*Lee et al., 2017), and integrated digital marketing communication
(*Whitburn et al., 2020).
Figure 1. Framework of the digital transformation of value co-creation in sport marketing research
(adapted from Woratschek et al., 2020, p. 166).
connect with each other, for example, by using social media engagement platforms. The
relevance of hyperconnectivity has been described in the context of crisis communication
(*Kitchin et al., 2020; *Utz et al., 2020); when topics are perceived negatively, sport
organizations should immediately engage in communication before the topics evolve
into negative word of mouth, online firestorms (Pfeffer et al., 2014; *Sveinson &
Hoeber, 2020), or maldevelopment of brand meaning. Similar to independence of
location, hyperconnectivity allows actors to switch back and forth between different
engagement platforms at high speed (Swaminathan et al., 2020) and derive or share a
vast amount of information in a short time (Goldfarb & Tucker, 2011). Hyperconnectiv-
ity changes the speed of information sharing among fans (*G. Hwang et al., 2020; *Li &
Scott, 2020) because it is easier to mobilize other actors to distribute the original message
(*Yan et al., 2018). Other actors integrate resources to share the information and thus co-
create value; for example, athletes appear as brand ambassadors (*Geurin & McNary,
2021). Hyperconnectivity leads to many-to-many communication and occurs concur-
rently with a loss of control by individual actors such as sport organizations (*Li &
Scott, 2020; Tellis et al., 2019). Few studies have dealt with the phenomenon of hypercon-
nectivity in sport marketing (e.g. *Kitchin et al., 2020), and the topic has hardly been con-
sidered despite how massively it affects the nature of exchange within interactions.
Digital technologies such as social media create vast amounts of data and information
(e.g. *Yan et al., 2019), and actors in the digital world leave traces that are captured and
stored (e.g. cookies in the online merchandise shop). Through structuring and analyzing
the mined data, (sport) organizations can gain thorough knowledge about their target
groups (Erevelles et al., 2016). This enables them to adapt their marketing communications
to achieve optimal engagement rates (*Parganas, Liasko, et al., 2017) or create more per-
sonalized offerings (McAfee et al., 2012), for example, special discounts on merchandise
for diehard fans. Simultaneously, sport organizations must deal with legal and ethical con-
siderations relating to social media and data usage (*Sanderson & Weathers, 2020; Swami-
nathan et al., 2020). There will be a tradeoff between data security and privacy and the use
of digital technologies (Aguirre et al., 2016; *Aksoy et al., 2020; *Kim & Chiu, 2019; Martin
et al., 2017). Further, due to information overload and filter bubbles, sport fans may miss
value propositions from the sport club in which they are interested. Sport organizations
must find innovative ways to burst filter bubbles (e.g. Seargeant & Tagg, 2019) and gain
attention, for example, by creating a sensory-rich (physical and digital) environment.
The abundance of information and its consequences have only been touched on by
research so far. However, the opportunities of personalization for sport organizations
are massive, and so are potential topics for research.
transformation and its consequences in the field of sport marketing. Experimental studies
on hyperconnected social interactions and on the awareness of information are crucial to
inform sport organizations about how actors perceive social interactions in the digital
world and how digitally shared information (e.g. second-screen offerings) is best used.
how they affect resource integration by different actors in sport marketing. Furthermore,
the literature is missing an in-depth understanding of how different actors develop and
perceive trust in their relationships.
Integrated engagement platforms are not limited to digital engagement platforms, but
should also be understood in terms of the connection between physical and digital
engagement platforms (Breidbach et al., 2014; Ng & Wakenshaw, 2017). Digital ticketing
(*Marquez et al., 2020), Wi-Fi (*Naraine et al., 2020), and smartphone applications in
sport venues integrate different solutions in a connected stadium (*H. Hwang et al.,
2020) to enhance the on-site experience of a sporting event through digital engagement
platforms. Thus, fans and other actors can integrate resources within the physical
environment (e.g. chanting for their team) or the digital environment (e.g. participating
in a light show).
Digital technologies can also contribute to value co-creation directly. In this sense,
digital technologies alone provide no value (Barrett et al., 2015); they only provide a
value proposition. Various actors can integrate their resources and co-create value
with these digital technologies (Lusch & Nambisan, 2015). Therefore, digital technol-
ogies can be considered interaction partners in a human-to-machine interactions
(e.g. chatbots, artificial intelligence). Machine-to-machine interactions (e.g. the Inter-
net of things), without the direct integration of humans, also provide opportunities for
value co-creation (Storbacka et al., 2016). In the field of sport marketing, we can
observe both human-to-machine and machine-to-machine interactions that offer
value propositions to other actors. Human-to-machine interactions happen, for
example, in customer service interactions on websites using intelligent chatbots.
Machine-to-machine interactions can be found in customer relationship marketing
when different digital databases integrate their gathered data and, under unsupervised
machine learning, develop personalized value propositions for specific actors (Stor-
backa et al., 2016).
This understanding of the duality of digital technologies in value co-creation in
sport marketing reveals several research gaps. In non-digital value co-creation, the
owner of the engagement platform (e.g. the sport venue) is usually the sport organ-
ization. Value propositions on such engagement platforms are often created by the
sport organization itself. However, we must be aware that fans can initiate value prop-
ositions (e.g. by showing fan-choreography at the beginning of a game). Digital
engagement platforms are typically initiated by the sport organization, it is likely
that other actors will use these platforms to offer value propositions (Uhrich,
2014). For example, a football club can initiate a social media engagement platform
and its fans could then use it to discuss the team’s performance, the latest trades,
and the club’s governance, or to criticize the coach’s decisions. Moreover, platforms
and propositions in digital spheres do not necessarily need to originate from the same
actor, especially considering the multisided openness of digital platforms (Payne et al.,
2017). Sport organizations can encourage other actors to integrate resources in
sharing their own content on the sport organizations’ social media platform
(*Geurin & Burch, 2017). Integrating user-generated content in communication
enhances customer engagement and positive word of mouth (Meire et al., 2019).
Additionally, fans may initiate their own digital engagement platform (e.g. WhatsApp
chat group, Facebook group) to co-create value (Uhrich, 2014).
A serious challenge arises in measuring co-created value in sport marketing (cf. Kim
et al., 2020). Recent studies have tried to conceptualize measurement scales to quantify
co-created value: the customer value co-creation behavior scale (Yi & Gong, 2013), the
EUROPEAN SPORT MANAGEMENT QUARTERLY 1235
customer co-creation value scale (Merz et al., 2018), the value co-creation scale (Ranjan &
Read, 2016), and a multidimensional scale of co-created value from tourism (Busser &
Shulga, 2018). The four scales consider value co-creation as a complex phenomenon
that can only be described using second-order constructs (e.g. customer citizenship
behavior, co-production, value-in-use, customer-owned resources). In line with a
recent study by Kim et al. (2020) which conceptualized perceived value as an antecedent
of customer citizenship behavior in sport management, further measurement scales for
value co-creation in sport marketing are needed.
Table 2. Research agenda for digital transformation of value co-creation in sport marketing.
Level of Research Key research Methodological
abstraction focus topics approaches
Nature of . Independence of . Independence of geographical . Experimental studies
exchange geographical location location (e.g. second screens)
. Hyperconnectivity . Integrated marketing solutions (e.g.
. Abundance of information merchandise store using social
media)
. Integrated engagement platforms
. Sharing (fake) news in high-speed
. Mobilization of actors
. Brand ambassadors to share
information
. Data analysis to enhance customer
engagement
. Personalization of value propositions
. Legal/ethical considerations of data
security and privacy
. Filter bubbles on social media
Micro-level . Digital and integrated . Types of digital engagement . Case study analysis
engagement platforms platforms (e.g. social media, . Netnographical
. Digital actors in smartphone apps) and types of approaches
interactions resource integration . Interview studies
. Facilitation of value co- . Multiple digital engagement . Social media text
creation in digital resource platforms as integrated touchpoints mining
integration . Integrated engagement platforms of . Observational studies
. Measurement of value co- the physical and digital world (e.g. . Quantitative surveys
creation connected stadiums) . Experimental studies
. Chatbots and artificial intelligence in
value co-creation
. Machine-to-machine value co-
creation to develop personalized
value propositions
. Differentiation of the focal actor in
resource integration on digital
engagement platforms (e.g. sport
organizations, sport consumers)
(Continued)
1238 P. STEGMANN ET AL.
Table 2. Continued.
Level of Research Key research Methodological
abstraction focus topics approaches
. Differentiation of initiator of digital
engagement platforms
. Development of scales to quantify
value co-creation on digital
engagement platforms
Meso- and . Actor constellations on . Logic of service ecosystems in sport . Conceptual papers
macro- engagement platforms marketing . (Multi-) case studies
levels . Constellations of . Application of oscillating focus in . Descriptive and
engagement platforms in investigating value co-creation inferential social
service ecosystem . Actor constellations on engagement network analyses
. Digital transformation of platforms and service ecosystems
institutional arrangements . Constellations of engagement
. Oscillating focus in value platforms in sport organizations
co-creation studies service ecosystems
. Governance and institutional
arrangements in service ecosystems
. Effects of digital transformation on
governance of digital engagement
platforms
. Connection of value co-creation with
established marketing theories
Our study has the following implications. First, sport marketing practice should
acknowledge the platform- and network-based understanding of its service ecosystem
so that practitioners can enhance their strategic marketing in today’s digital world.
Second, sport marketing practitioners should integrate existing and new physical and
digital engagement platforms (e.g. smartphone-supported fan engagement in the sport
venue) to offer integrated solutions for value co-creation. Digital transformation will
offer an enormous realm of possibilities to facilitate value co-creation in sport marketing.
Third, although sport fans may be irrationally loyal and emotionally bounded to an
organization, there are barriers regarding trust and acceptance in digital innovations.
Sport marketers must find fan-centered, innovative, and creative ways to enhance
sport fans’ adoption of digital technologies (Schmidt & Koenigstorfer, 2021).
Disclosure statement
No potential conflict of interest was reported by the author(s).
ORCID
Pascal Stegmann http://orcid.org/0000-0002-8948-2186
References
References marked with an asterisk indicate studies included in the systematic scoping review.
*Abeza, G., O’Reilly, N., Seguin, B., & Nzindukiyimana, O. (2017a). Social media as a relationship
marketing tool in professional sport: A netnographical exploration. International Journal of
Sport Communication, 10(3), 325–358. https://doi.org/10.1123/ijsc.2017-0041
*Abeza, G., O’Reilly, N., Séguin, B., & Nzindukiyimana, O. (2017b). The world’s highest-paid ath-
letes, product endorsement, and Twitter. Sport, Business and Management: An International
Journal, 7(3), 332–355. https://doi.org/10.1108/SBM-08-2016-0040
*Achen, R. M. (2019). Re-examining a model for measuring Facebook interaction and relationship
quality. Sport, Business and Management: An International Journal, 9(3), 255–272. https://doi.
org/10.1108/SBM-10-2018-0082
Aguirre, E., Roggeveen, A. L., Grewal, D., & Wetzels, M. (2016). The personalization-privacy
paradox: Implications for new media. Journal of Consumer Marketing, 33(2), 98–110. https://
doi.org/10.1108/JCM-06-2015-1458
*Aksoy, N. C., Alan, A. K., Kabadayi, E. T., & Aksoy, A. (2020). Individuals’ intention to use sports
wearables: The moderating role of technophobia. International Journal of Sports Marketing and
Sponsorship, 21(2), 225–245. https://doi.org/10.1108/IJSMS-08-2019-0083
Allmer, T., Sevignani, S., & Prodnik, J. A. (2015). Mapping approaches to user participation and
digital labour: A critical perspective. In E. Fisher & C. Fuchs (Eds.), Reconsidering value and
labour in the digital age (pp. 153–171). Palgrave Macmillan.
*Anagnostopoulos, C., Parganas, P., Chadwick, S., & Fenton, A. (2018). Branding in pictures:
Using Instagram as a brand management tool in professional team sport organisations.
European Sport Management Quarterly, 18(4), 413–438. https://doi.org/10.1080/16184742.
2017.1410202
Arksey, H., & O’Malley, L. (2005). Scoping studies: Towards a methodological framework.
International Journal of Social Research Methodology, 8(1), 19–32. https://doi.org/10.1080/
1364557032000119616
*Baena, V. (2016). Online and mobile marketing strategies as drivers of brand love in sports teams.
International Journal of Sports Marketing and Sponsorship, 17(3), 202–218. https://doi.org/10.
1108/IJSMS-08-2016-015
1240 P. STEGMANN ET AL.
Barrett, M., Davidson, E., Prabhu, J., & Vargo, S. L. (2015). Service innovation in the digital age.
MIS Quarterly, 39(1), 135–154.
Belk, R. W., & Kozinets, R. V. (2005). Videography in marketing and consumer research.
Qualitative Market Research: An International Journal, 8(2), 128–141. https://doi.org/10.
1108/13522750510592418
*Bertschy, M., Mühlbacher, H., & Desbordes, M. (2020). Esports extension of a football brand:
Stakeholder co-creation in action? European Sport Management Quarterly, 20(1), 47–68.
https://doi.org/10.1080/16184742.2019.1689281
Boczkowski, P. J., Mitchelstein, E., & Matassi, M. (2018). ‘News comes across when I’m in a
moment of leisure’: Understanding the practices of incidental news consumption on social
media. New Media & Society, 20(10), 3523–3539. https://doi.org/10.1177/1461444817750396
Boorstin, J. (14 July 2019). NBA and NFL commissioners tell how they’re turning to technology to
draw in fans. CNBC. https://www.cnbc.com/
*Borges, F. (2019). Soccer clubs as media organizations: A case study of Benfica TV and PSG TV.
International Journal of Sport Communication, 12(2), 275–294. https://doi.org/10.1123/ijsc.
2019-0001
Breidbach, C. F., Brodie, R., & Hollebeek, L. (2014). Beyond virtuality: From engagement plat-
forms to engagement ecosystems. Managing Service Quality: An International Journal, 24(6),
592–611. https://doi.org/10.1108/MSQ-08-2013-0158
Breidbach, C. F., Choi, S., Ellway, B., Keating, B. W., Kormusheva, K., Kowalkowski, C., Lim, C., &
Maglio, P. (2018). Operating without operations: How is technology changing the role of the firm?
Journal of Service Management, 29(5), 809–833. https://doi.org/10.1108/JOSM-05-2018-0127
Brodie, R. J., Benson-Rea, M., & Medlin, C. J. (2017). Branding as a dynamic capability: Strategic
advantage from integrating meanings with identification. Marketing Theory, 17(2), 183–199.
https://doi.org/10.1177/1470593116679871
Brubaker, R. (2020). Digital hyperconnectivity and the self. Theory and Society, 49(5–6), 771–801.
https://doi.org/10.1007/s11186-020-09405-1
*Burroughs, B., Rugg, A., Becker, D., & Edgmon, M. (2021). # VegasStrong: Sport, public memor-
ialization, and the Golden Knights. Communication & Sport, 9(1), 110–127. https://doi.org/10.
1177/2167479519855085
*Burton, N., & McClean, C. (2020). Exploring newsjacking as social media–based ambush market-
ing. Sport, Business and Management: An International Journal. Forthcoming. https://doi.org/
10.1108/SBM-12-2019-0116
Buser, M., Woratschek, H., & Schönberner, J. (2020). ‘Going the extra mile’ in resource inte-
gration: Evolving a concept of sport sponsorship as an engagement platform. European Sport
Management Quarterly, 1–21. Forthcoming. https://doi.org/10.1080/16184742.2020.1820061
Busser, J. A., & Shulga, L. V. (2018). Co-created value: Multidimensional scale and nomological
network. Tourism Management, 65, 69–86. https://doi.org/10.1016/j.tourman.2017.09.014
Chandler, J., & Vargo, S. L. (2011). Contextualization and value-in-context: How context frames
exchange. Marketing Theory, 11(1), 35–49. https://doi.org/10.1177/1470593110393713
*Chang, Y. (2019). Spectators’ emotional responses in tweets during the super bowl 50 game. Sport
Management Review, 22(3), 348–362. https://doi.org/10.1016/j.smr.2018.04.008
*Chan-Olmsted, S., & Xiao, M. (2019). Smart sports fans: Factors influencing sport consumption
on smartphones. Sport Marketing Quarterly, 28(4), 181–194. https://doi.org/10.32731/SMQ.
284.122019.01
Chen, J., Tian, Z., Cui, X., Yin, L., & Wang, X. (2019). Trust architecture and reputation evaluation
for internet of things. Journal of Ambient Intelligence and Humanized Computing, 10(8), 3099–
3107. https://doi.org/10.1007/s12652-018-0887-z
*Chiu, W., & Choi, H. (2018). Consumers’ goal-directed behavior of purchasing sportswear pro-
ducts online. Sport, Business and Management: An International Journal, 8(2), 118–133. https://
doi.org/10.1108/SBM-03-2017-0020
Christensen, C. M., Raynor, M. E., & McDonald, R. (2015). What is disruptive innovation?
Harvard Business Review, 93(12), 44–53.
EUROPEAN SPORT MANAGEMENT QUARTERLY 1241
*Collins, D. R., Heere, B., Shapiro, S., Ridinger, L., & Wear, H. (2016). The displaced fan: The
importance of new media and community identification for maintaining team identity with
your hometown team. European Sport Management Quarterly, 16(5), 655–674. https://doi.
org/10.1080/16184742.2016.1200643
Cranmer, S. J., & Desmarais, B. A. (2011). Inferential network analysis with exponential random
graph models. Political Analysis, 19(1), 66–86. https://doi.org/10.1093/pan/mpq037
*Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P. (2018).
Esport: Construct specifications and implications for sport management. Sport Management
Review, 21(1), 1–6. https://doi.org/10.1016/j.smr.2017.11.002
*Cunningham, N. R., & Eastin, M. S. (2017). Second screen and sports: A structural investigation
into team identification and efficacy. Communication & Sport, 5(3), 288–310. https://doi.org/10.
1177/2167479515610152
*Delia, E. B. (2017). A digital ethnography of fan reaction to sponsorship termination. European
Sport Management Quarterly, 17(3), 392–412. https://doi.org/10.1080/16184742.2016.1276208
Deng, T., Kanthawala, S., Meng, J., Peng, W., Kononova, A., Hao, Q., & David, P. (2019).
Measuring smartphone usage and task switching with log tracking and self-reports. Mobile
Media & Communication, 7(1), 3–23. https://doi.org/10.1177/2050157918761491
*Doyle, J. P., Su, Y., & Kunkel, T. (2020). Athlete branding via social media: Examining the factors
influencing consumer engagement on Instagram. European Sport Management Quarterly, 1–21.
Forthcoming. https://doi.org/10.1080/16184742.2020.1806897
*Drayer, J., Dwyer, B., & Shapiro, S. L. (2019). Fantasy millionaires: Identifying at-risk consumers
based on motivation. Journal of Sport Management, 33(1), 37–49. https://doi.org/10.1123/jsm.
2018-0164
*Dwyer, B., Lupinek, J. M., & Achen, R. M. (2018). Challenge accepted: Why women play fantasy
football. Journal of Sport Management, 32(4), 376–388. https://doi.org/10.1123/jsm.2017-0313
Erevelles, S., Fukawa, N., & Swayne, L. (2016). Big data consumer analytics and the transformation of
marketing. Journal of Business Research, 69(2), 897–904. https://doi.org/10.1016/j.jbusres.2015.07.001
*Feder, L. (2020). From ESPN to Instagram LIVE: The evolution of fan–athlete interaction amid
the Coronavirus. International Journal of Sport Communication, 13(3), 458–464. https://doi.
org/10.1123/ijsc.2020-0233
Fehrer, J. A., Woratschek, H., & Brodie, R. J. (2018). A systemic logic for platform business models.
Journal of Service Management, 29(4), 546–568. https://doi.org/10.1108/JOSM-02-2017-0036
Fehrer, J. A., Woratschek, H., Germelmann, C. C., & Brodie, R. J. (2018). Dynamics and drivers of
customer engagement: Within the dyad and beyond. Journal of Service Management, 29(3),
443–467. https://doi.org/10.1108/JOSM-08-2016-0236
*Finn, M. (2021). From accelerated advertising to fanboost: Mediatized motorsport. Sport in
Society, 24(6), 937–953. https://doi.org/10.1080/17430437.2019.1710131
Foehr, J., & Germelmann, C. C. (2020). Alexa, can I trust you? Exploring consumer paths to trust
in smart voice-interaction technologies. Journal of the Association for Consumer Research, 5(2),
181–205. https://doi.org/10.1086/707731
*Geurin, A. N., & Burch, L. M. (2017). User-generated branding via social media: An examination of six
running brands. Sport Management Review, 20(3), 273–284. https://doi.org/10.1016/j.smr.2016.09.001
*Geurin, A. N., & McNary, E. L. (2021). Athletes as ambush marketers? An examination of rule 40
and athletes’ social media use during the 2016 Rio Olympic Games. European Sport
Management Quarterly, 21(1), 116–133. https://doi.org/10.1080/16184742.2020.1725091
*Geurin-Eagleman, A. N., & Burch, L. M. (2016). Communicating via photographs: A gendered
analysis of Olympic athletes’ visual self-presentation on Instagram. Sport Management
Review, 19(2), 133–145. https://doi.org/10.1016/j.smr.2015.03.002
Gerke, A., Woratschek, H., & Dickson, G. (2020a). How is value co-created in a sport business-to-
business context? Sport, Business and Management: An International Journal, 10(4), 403–430.
https://doi.org/10.1108/SBM-04-2019-0032
Gerke, A., Woratschek, H., & Dickson, G. (2020b). The sport cluster concept as middle-range
theory for the sport value framework. Sport Management Review, 23(2), 200–214. https://doi.
org/10.1016/j.smr.2018.12.004
1242 P. STEGMANN ET AL.
*Gillooly, L., Anagnostopoulos, C., & Chadwick, S. (2017). Social media-based sponsorship acti-
vation – a typology of content. Sport, Business and Management: An International Journal, 7
(3), 293–314. https://doi.org/10.1108/SBM-04-2016-0016
*Goebert, C., & Greenhalgh, G. P. (2020). A new reality: Fan perceptions of augmented reality
readiness in sport marketing. Computers in Human Behavior, 106, 106231. https://doi.org/10.
1016/j.chb.2019.106231
Goldfarb, A., & Tucker, C. E. (2011). Privacy regulation and online advertising. Management
Science, 57(1), 57–71. https://doi.org/10.1287/mnsc.1100.1246
Green, P. E., & Srinivasan, V. (1978). Conjoint analysis in consumer research: Issues and outlook.
Journal of Consumer Research, 5(2), 103–123. https://doi.org/10.1086/208721
Grohs, R., Wieser, V. E., & Pristach, M. (2020). Value cocreation at sport events. European Sport
Management Quarterly, 20(1), 69–87. https://doi.org/10.1080/16184742.2019.1702708
*Habenstein, D., Kirchhoff, K., & Schlesinger, T. (2021). Club fan shop or not? A conjoint analysis
of online jersey purchase behavior. Sport, Business and Management: An International Journal,
11(1), 54–71. https://doi.org/10.1108/SBM-10-2019-0102
*Hayes, M., Filo, K., Geurin, A., & Riot, C. (2020). An exploration of the distractions inherent to
social media use among athletes. Sport Management Review, 23(5), 852–868. https://doi.org/10.
1016/j.smr.2019.12.006
Hinings, B., Gegenhuber, T., & Greenwood, R. (2018). Digital innovation and transformation: An
institutional perspective. Information and Organization, 28(1), 52–61. https://doi.org/10.1016/j.
infoandorg.2018.02.004
Holmqvist, J., Guest, D., & Grönroos, C. (2015). The role of psychological distance in value cre-
ation. Management Decision, 53(7), 1430–1451. https://doi.org/10.1108/MD-06-2014-0335
*Horbel, C., Buck, C., Diel, S., Reith, R., & Walter, Y. (2021). Stadium visitors’ smartphone usage
and digital resource integration. Sport, Business and Management: An International Journal, 11
(1), 10–27. https://doi.org/10.1108/SBM-10-2019-0099
Horbel, C., Popp, B., Woratschek, H., & Wilson, B. (2016). How contexts shapes value co-creation:
Spectator experience of sport events. The Service Industrial Journal, 36(11–12), 510–531. https://
doi.org/10.1080/02642069.2016.1255730
*Hwang, G., Kihl, L. A., & Inoue, Y. (2020). Corporate social responsibility and college sports fans’
online donations. International Journal of Sports Marketing and Sponsorship, 21(4), 597–616.
https://doi.org/10.1108/IJSMS-07-2019-0079
*Hwang, H., Yang, H., Williams, A. S., & Pedersen, P. M. (2020). A gratification model of sport
team mobile application usage. Sport Marketing Quarterly, 29(3), 163–176. https://doi.org/10.
32731/SMQ.293.092020.01
Inoue, Y., Berg, B. K., & Chelladurai, P. (2015). Spectator sport and population health: A scoping
study. Journal of Sport Management, 29(6), 705–725. https://doi.org/10.1123/JSM.2014-0283
*Jang, W., Byon, K. K., BakerIIIT. A., & Tsuji, Y. (2021). Mediating effect of esports content live
streaming in the relationship between esports recreational gameplay and esports event broad-
cast. Sport, Business and Management: An International Journal, 11(1), 89–108. https://doi.org/
10.1108/SBM-10-2019-0087
*Jang, W., Kwak, D. H., & Ko, Y. J. (2019). Vitalizing effect of athlete-drafting task in fantasy
sports: The role of competitive goal-framing, involvement, and competitiveness trait.
European Sport Management Quarterly, 20(4), 403–420. https://doi.org/10.1080/16184742.
2019.1618889
*Karg, A., McDonald, H., & Leckie, C. (2019). Channel preferences among sport consumers:
Profiling media-dominant consumers. Journal of Sport Management, 33(4), 303–316. https://
doi.org/10.1123/jsm.2018-0185
*Kaushik, K., Mishra, A., & Dey, S. (2020). ‘The tweeting sponsor’: Effect of a sponsor’s SNS
message articulation/interactivity on consumers’ online response. European Sport
Management Quarterly, 1–24. https://doi.org/10.1080/16184742.2020.1776748
*Kautz, F., Schaffrath, M., & Gang, A. C. (2020). Identifying the different approaches in use of
social media outlets: A case study of German professional sport teams. International Journal
of Sport Communication, 13(2), 239–261. https://doi.org/10.1123/ijsc.2020-0006
EUROPEAN SPORT MANAGEMENT QUARTERLY 1243
Keating, C. (2018). Over the top or over the heads of sports broadcasting: Sports and
entertainment content licensing and distribution in a new era. Sports Lawyers Journal, 25,
177–198.
*Kim, H. S., & Kim, M. (2020). Viewing sports online together? Psychological consequences on
social live streaming service usage. Sport Management Review, 23(5), 869–882. https://doi.
org/10.1016/j.smr.2019.12.007
Kim, K., Byon, K. K., & Baek, W. (2020). Customer-to-customer value co-creation and co-destruc-
tion in sporting events. The Service Industries Journal, 40(9-10), 633–655. https://doi.org/10.
1080/02642069.2019.1586887
*Kim, T., & Chiu, W. (2019). Consumer acceptance of sports wearable technology: The role of
technology readiness. International Journal of Sports Marketing and Sponsorship, 20(1), 109–
126. https://doi.org/10.1108/IJSMS-06-2017-0050
*Kitchin, P. J., Paramio-Salcines, J. L., & Walters, G. (2020). Managing organizational reputation
in response to a public shaming campaign. Sport Management Review, 23(1), 66–80. https://doi.
org/10.1016/j.smr.2019.03.009
Kozinets, R. V. (2002). The field behind the screen: Using netnography for marketing research in
online communities. Journal of Marketing Research, 39(1), 61–72. https://doi.org/10.1509/jmkr.
39.1.61.18935
*Kunz, R. E., & Santomier, J. P. (2019). Sport content and virtual reality technology acceptance.
Sport, Business and Management: An International Journal, 10(1), 83–103. https://doi.org/10.
1108/SBM-11-2018-0095
*Larkin, B., & Fink, J. S. (2016). Fantasy sport. FoMO, and Traditional Fandom: How Second-
Screen use of Social Media Allows Fans to Accommodate Multiple Identities. Journal of Sport
Management, 30(6), 643–655. https://doi.org/10.1123/jsm.2015-0344
*Larkin, B., Dwyer, B., & Goebert, C. (2020). Man or machine: Fantasy football and dehumaniza-
tion of professional athletes. Journal of Sport Management, 1(aop), 1–14. https://doi.org/10.
1123/jsm.2019-0106
*Lee, W. Y., Hur, Y., Kim, D. Y., & Brigham, C. (2017). The effect of endorsement and congruence
on banner ads on sports websites. International Journal of Sports Marketing and Sponsorship, 18
(3), 263–280. https://doi.org/10.1108/IJSMS-08-2017-096
*Lefebvre, F., Djaballah, M., & Chanavat, N. (2020). The deployment of professional football clubs’
eSports strategies: A dynamic capabilities approach. European Sport Management Quarterly, 1–
19. https://doi.org/10.1080/16184742.2020.1856165
Legner, C., Eymann, T., Hess, T., Matt, C., Böhmann, T., Drews, P., & Ahlemann, F. (2017).
Digitalization: Opportunity and challenge for the business and information systems engineering
community. Business & Information Systems Engineering, 59(4), 301–308. https://doi.org/10.
1007/s12599-017-0484-2.
LEGO. (2019). LEGO Ideas Challenge. Retrieved 9 March 2020 from https://ideas.lego.com/
Lemon, K. N., & Verhoef, P. C. (2016). Understanding customer experience throughout the cus-
tomer journey. Journal of Marketing, 80(6), 69–96. https://doi.org/10.1509/jm.15.0420
*Lettieri, E., & Orsenigo, C. (2020). Predicting soccer consumption: Do eSports matter? Empirical
insights from a machine learning approach. Sport, Business and Management: An International
Journal, 10(5), 523–544. https://doi.org/10.1108/SBM-10-2019-0093
Levac, D., Colquhoun, H., & O’Brien, K. K. (2010). Scoping studies: Advancing the methodology.
Implementation Science, 5(1), 1–9. https://doi.org/10.1186/1748-5908-5-69
*Li, B., & Scott, O. (2020). Fake news travels fast: Exploring misinformation circulated around Wu
Lei’s Coronavirus case. International Journal of Sport Communication, 13(3), 505–513. https://
doi.org/10.1123/ijsc.2020-0056
*Li, B., Dittmore, S. W., Scott, O. K., Lo, W. J., & Stokowski, S. (2019). Why we follow: Examining
motivational differences in following sport organizations on Twitter and Weibo. Sport
Management Review, 22(3), 335–347. https://doi.org/10.1016/j.smr.2018.04.006
Lindholm, J. (2019). The Netflix-ication of sports broadcasting. The International Sports Law
Journal, 18(3–4), 99–101. https://doi.org/10.1007/s40318-019-00145-8
1244 P. STEGMANN ET AL.
Loebbecke, C., & Picot, A. (2015). Reflections on societal and business model transformation
arising from digitization and big data analytics: A research agenda. The Journal of Strategic
Information Systems, 24(3), 149–157. https://doi.org/10.1016/j.jsis.2015.08.002
*López-Carril, S., & Anagnostopoulos, C. (2020). COVID-19 and soccer teams on Instagram: The
case of corporate social responsibility. International Journal of Sport Communication, 1(aop), 1–
11. https://doi.org/10.1123/ijsc.2020-0230
Lusch, R. F., & Nambisan, S. (2015). Service innovation: A service-dominant logic perspective. MIS
Quarterly, 39(1), 155–175. https://doi.org/10.25300/MISQ/2015/39.1.07
*Machado, J. C., Martins, C. C., Ferreira, F. C., Silva, S. C., & Duarte, P. A. (2020). Motives to
engage with sports brands on Facebook and Instagram – The case of a Portuguese football
club. International Journal of Sports Marketing and Sponsorship, 21(2), 325–349. https://doi.
org/10.1108/IJSMS-06-2019-0066
*Marquez, A., Cianfrone, B. A., & Kellison, T. (2020). Factors affecting spectators’ adoption of
digital ticketing: The case of interscholastic sports. International Journal of Sports Marketing
and Sponsorship, 21(3), 527–541. https://doi.org/10.1108/IJSMS-07-2019-0080
Martin, K. D., Borah, A., & Palmatier, R. W. (2017). Data privacy: Effects on customer and firm
performance. Journal of Marketing, 81(1), 36–58. https://doi.org/10.1509/jm.15.0497
Mayring, P. (2004). Qualitative content analysis. A Companion to Qualitative Research, 1(2), 159–
176.
McAfee, A., Brynjolfsson, E., & Davenport, T. H. (2012). Big data: The management revolution.
Harvard Business Review, 90(10), 60–68.
*Meadows, C. Z., & Meadows III, C. W. (2020). He will never walk outside of a prison again: An
examination of Twitter users’ responses to the Larry Nassar case. Communication & Sport, 8(2),
188–214. https://doi.org/10.1177/2167479519825620
Meire, M., Hewett, K., Ballings, M., Kumar, V., & Van den Poel, D. (2019). The role of marketer-
generated content in customer engagement marketing. Journal of Marketing, 83(6), 21–42.
https://doi.org/10.1177/0022242919873903
Mertens, P., & Wiener, M. (2018). WRiding the digitalization wave: Toward a sustainable nomen-
clature in Wirtschaftsinformatik. A comment on Riedl et al. (2017). Business Information
System Engineering, 60(4), 367–372. https://doi.org/10.1007/s12599-018-0545-1
Merz, M. A., Zarantonello, L., & Grappi, S. (2018). How valuable are your customers in the brand
value co-creation process? The development of a customer co-creation value (CCCV) scale.
Journal of Business Research, 82, 79–89. https://doi.org/10.1016/j.jbusres.2017.08.018
*Mitchell, F. R., Santarossa, S., & Woodruff, S. J. (2018). Athletes as advocates: Influencing eating-
disorder beliefs and perceptions through social media. International Journal of Sport
Communication, 11(4), 433–446. https://doi.org/10.1123/ijsc.2018-0112
Morakanyane, R., Grace, A. A., & O’Reilly, P. (2017). Conceptualizing digital transformation in
business organizations: A systematic review of literature. Bled eConference (pp. 427–444),
Bled, Slovenia, 2021, June 18–21.
*Na, S., Kunkel, T., & Doyle, J. (2020). Exploring athlete brand image development on social
media: The role of signalling through source credibility. European Sport Management
Quarterly, 20(1), 88–108. https://doi.org/10.1080/16184742.2019.1662465
Nambisan, S., Lyytinen, K., Majchrzak, A., & Song, M. (2017). Digital innovation management:
Reinventing innovation management research in a digital world. MIS Quarterly, 41(1), 223–
238. https://doi.org/10.25300/MISQ/2017/41:1.03
Nambisan, S., Wright, M., & Feldman, M. (2019). The digital transformation of innovation and
entrepreneurship: Progress, challenges and key themes. Research Policy, 48(8), 1–9. https://
doi.org/10.1016/j.respol.2019.03.018
*Naraine, M. L. (2019). The blockchain phenomenon: Conceptualizing decentralized networks
and the value proposition to the sport industry. International Journal of Sport
Communication, 12(3), 313–335. https://doi.org/10.1123/ijsc.2019-0051
*Naraine, M. L., O’Reilly, N., Levallet, N., & Wanless, L. (2020). If you build it, will they log on?
Wi–Fi usage and behavior while attending National Basketball Association games. Sport,
EUROPEAN SPORT MANAGEMENT QUARTERLY 1245
Schau, H. J., Muñiz Jr, A. M., & Arnould, E. J. (2009). How brand community practices create
value. Journal of Marketing, 73(5), 30–51. https://doi.org/10.1509/jmkg.73.5.30
*Schmidt, S. H., Frederick, E. L., Pegoraro, A., & Spencer, T. C. (2019). An analysis of Colin
Kaepernick. Megan Rapinoe, and the National Anthem Protests. Communication & Sport, 7
(5), 653–677. https://doi.org/10.1177/2167479518793625
Schmidt, S., & Koenigstorfer, J. (2021). Fan centricity of German soccer teams: Exploring the con-
struct and its consequences. Soccer & Society, 1–15. https://doi.org/10.1080/14660970.2021.
1915780
Seargeant, P., & Tagg, C. (2019). Social media and the future of open debate: A user-oriented
approach to Facebook’s filter bubble conundrum. Discourse, Context & Media, 27, 41–48.
https://doi.org/10.1016/j.dcm.2018.03.005
Skog, D. A., Wimelius, H., & Sandberg, J. (2018). Digital disruption. Business & Information
Systems Engineering, 60(5), 431–437. https://doi.org/10.1007/s12599-018-0550-4
*Song, J., Kim, J., & Cho, K. (2018). Understanding users’ continuance intentions to use smart-
connected sports products. Sport Management Review, 21(5), 477–490. https://doi.org/10.
1016/j.smr.2017.10.004
Stieler, M., & Germelmann, C. C. (2018). Actor engagement practices and triadic value co-creation
in the team sports ecosystem. Marketing ZFP, 40(4), 30–43. https://doi.org/10.15358/0344-
1369-2018-4-30
Storbacka, K., Brodie, R. J., Böhmann, T., Maglio, P. P., & Nenonen, S. (2016). Actor engagement
as a microfoundation for value co-creation. Journal of Business Research, 69(8), 3008–3017.
https://doi.org/10.1016/j.jbusres.2016.02.034
*Ströbel, T., & Germelmann, C. C. (2020). Exploring new routes within brand research in sport
management: Directions and methodological approaches. European Sport Management
Quarterly, 20(1), 1–9. https://doi.org/10.1080/16184742.2019.1706603
Suh, A. (2013). The influence of self-discrepancy between the virtual and real selves in virtual commu-
nities. Computers in Human Behavior, 29(1), 246–256. https://doi.org/10.1016/j.chb.2012.09.001
Sundar, S. S., & Limperos, A. M. (2013). Uses and grats 2.0: New gratifications for new media.
Journal of Broadcasting & Electronic Media, 57(4), 504–525. https://doi.org/10.1080/
08838151.2013.845827
*Sveinson, K., & Hoeber, L. (2020). ‘So begins the demise of# Superman from Metropolis’:
Consumers’ Twitter reactions to an athlete’s transgression. Sport Management Review, 23(5),
810–823. https://doi.org/10.1016/j.smr.2020.03.001
Swaminathan, V., Sorescu, A., Steenkamp, J. B. E., O’Guinn, T. C. G., & Schmitt, B. (2020).
Branding in a hyperconnected world: Refocusing theories and rethinking boundaries. Journal
of Marketing, 84(2), 24–46. https://doi.org/10.1177/0022242919899905
*Tacon, R., & Vainker, S. (2017). Fantasy sport: A systematic review and new research directions.
European Sport Management Quarterly, 17(5), 558–589. https://doi.org/10.1080/16184742.2017.
1347192
Teare, G., & Taks, M. (2020). Extending the scoping review framework: A guide for interdisciplin-
ary researchers. International Journal of Social Research Methodology, 23(3), 311–315. https://
doi.org/10.1080/13645579.2019.1696092
Tellis, G. J., MacInnis, D. J., Tirunillai, S., & Zhang, Y. (2019). What drives virality (sharing) of
online digital content? The critical role of information, emotion, and brand prominence.
Journal of Marketing, 83(4), 1–20. https://doi.org/10.1177/0022242919841034
*Thompson, A. J., Martin, A. J., Gee, S., & Geurin, A. N. (2018). Building brand and fan relation-
ships through social media. Sport, Business and Management: An International Journal, 8(3),
235–256. https://doi.org/10.1108/SBM-04-2017-0024
Tilson, D., Lyytinen, K., & Sørensen, C. (2010). Research commentary – digital infrastructures:
The missing IS research agenda. Information Systems Research, 21(4), 748–759. https://doi.
org/10.1287/isre.1100.0318
*Tjønndal, A. (2021). ‘What’s next? Calling beer-drinking a sport?!’: Virtual resistance to consid-
ering eSport as sport. Sport, Business and Management: An International Journal, 11(1), 72–88.
https://doi.org/10.1108/SBM-10-2019-0085
EUROPEAN SPORT MANAGEMENT QUARTERLY 1247
*Tovares, A. V. (2020). The public loneliness of endurance athletes: Creating ambient affiliation
through involvement strategies on Twitter. Discourse, Context & Media, 34, 100380. https://
doi.org/10.1016/j.dcm.2020.100380
*Tu, R., Hsieh, P., & Feng, W. (2019). Walking for fun or for ‘likes’? The impacts of different
gamification orientations of fitness apps on consumers’ physical activities. Sport Management
Review, 22(5), 682–693. https://doi.org/10.1016/j.smr.2018.10.005
*Uhm, J. P., Lee, H. W., & Han, J. W. (2019). Creating sense of presence in a virtual reality experi-
ence: Impact on neurophysiological arousal and attitude towards a winter sport. Sport
Management Review, 23(4), 588–600. https://doi.org/10.1016/j. smr.2019.10.003
Uhrich, S. (2014). Exploring customer-to-customer value co-creation platforms and practices in
team sports. European Sport Management Quarterly, 14(1), 25–49. https://doi.org/10.1080/
16184742.2013.865248
*Utz, S., Otto, F., & Pawlowski, T. (2020). ‘Germany Crashes out of World Cup’ 1: A mixed-
method study on the effects of crisis communication on Facebook. Journal of Sport
Management, 1(aop), 1–11. https://doi.org/10.1123/jsm.2019-0430
Vargo, S. L., & Lusch, R. F. (2008). From goods to service(s): Divergences and convergence of
logics. Industrial Marketing Management, 37(3), 254–259. https://doi.org/10.1016/j.
indmarman.2007.07.004
Vargo, S. L., & Lusch, R. F. (2016). Institutions and axioms: An extension and update of service-
dominant logic. Journal of the Academy of Marketing Science, 44(1), 5–23. https://doi.org/10.
1007/s11747-015-0456-3
Vargo, S. L., Maglio, P. P., & Akaka, M. A. (2008). On value and value co-creation: A service
systems and service logic perspective. European Management Journal, 26(3), 145–152. https://
doi.org/10.1016/j.emj.2008.04.003
Vial, G. (2019). Understanding digital transformation: A review and a research agenda. The
Journal of Strategic Information Systems, 28(2), 118–144. https://doi.org/10.1016/j.jsis.2019.01.
003
Wäsche, H., Dickson, G., Woll, A., & Brandes, U. (2017). Social network analysis in sport research:
An emerging paradigm. European Journal for Sport and Society, 14(2), 138–165. https://doi.org/
10.1080/16138171.2017.1318198
*Wakefield, L. T., & Bennett, G. (2018). Sports fan experience: Electronic word-of-mouth in
ephemeral social media. Sport Management Review, 21(2), 147–159. https://doi.org/10.1016/j.
smr.2017.06.003
*Wang, J. J., Pifer, N. D., Scremin, G., & Zhang, J. J. (2020). Modeling environmental antecedents
of online word-of-mouth on team social media: A perspective of information value. Sport
Marketing Quarterly, 29(2), 79–93. http://doi.org/10.32731/SMQ.292.062020.01
*Watanabe, N. M., Pegoraro, A., Yan, G., & Shapiro, S. L. (2019). Does rivalry matter? An analysis
of sport consumer interest on social media. International Journal of Sports Marketing and
Sponsorship, 20(4), 646–665. https://doi.org/10.1108/IJSMS-07-2018-0070
*Weimann-Saks, D., Ariel, Y., & Elishar-Malka, V. (2020). Social second screen: WhatsApp and
watching the World cup. Communication & Sport, 8(1), 123–141. https://doi.org/10.1177/
2167479518821913
*Weimar, D., Holthoff, L. C., & Biscaia, R. (2020). When sponsorship causes anger: Understanding
negative fan reactions to postings on sports clubs’ online social media channels. European Sport
Management Quarterly, 1–23. https://doi.org/10.1080/16184742.2020.1786593
*Whitburn, D., Karg, A., & Turner, P. (2020). The effect of digital integrated marketing communi-
cations on not-for-profit sport consumption behaviors. Journal of Sport Management, 1(aop),
1–18. https://doi.org/10.1123/jsm.2019-0306
*Winand, M., Belot, M., Merten, S., & Kolyperas, D. (2019). International sport federations’ social
media communication: A content analysis of FIFA’s Twitter account. International Journal of
Sport Communication, 12(2), 209–233. https://doi.org/10.1123/ijsc.2018-0173
Woratschek, H., Horbel, C., & Popp, B. (2014). The sport value framework – a new fundamental
logic for analyses in sport management. European Sport Management Quarterly, 14(1), 6–24.
https://doi.org/10.1080/16184742.2013.865776
1248 P. STEGMANN ET AL.
Woratschek, H., Horbel, C., & Popp, B. (2020). Conceptualizing resource integration: The peculiar
role of pure public resources. Journal of Service Management Research, 4(2–3), 157–169. https://
doi.org/10.15358/2511-8676-2020-2-3-157
*Yan, G., Pegoraro, A., & Watanabe, N. M. (2018). Student-athletes’ organization of activism at the
university of Missouri: Resource mobilization on Twitter. Journal of Sport Management, 32(1),
24–37. https://doi.org/10.1123/jsm.2017-0031
*Yan, G., Watanabe, N. M., Shapiro, S. L., Naraine, M. L., & Hull, K. (2019). Unfolding the Twitter
scene of the 2017 UEFA Champions League Final: Social media networks and power dynamics.
European Sport Management Quarterly, 19(4), 419–436. https://doi.org/10.1080/16184742.2018.
1517272
Yi, Y., & Gong, T. (2013). Customer value co-creation behavior: Scale development and validation.
Journal of Business Research, 66(9), 1279–1284. https://doi.org/10.1016/j.jbusres.2012.02.026
*Yim, B. H., Byon, K. K., Baker, T. A., & Zhang, J. J. (2021). Identifying critical factors in sport
consumption decision making of millennial sport fans: Mixed-methods approach. European
Sport Management Quarterly, 21(4), 484–503. https://doi.org/10.1080/16184742.2020.1755713
Yin, R. K. (2011). Applications of case study research. Sage Publishing.
Yoshida, M., James, J. D., & Cronin, J. (2013). Value creation: Assessing the relationships between
quality, consumption value and behavioural intentions at sporting events. International Journal
of Sports Marketing and Sponsorship, 14(2), 51–73. https://doi.org/10.1108/IJSMS-14-02-2013-
B005
*Yuksel, M., McDonald, M. A., Milne, G. R., & Darmody, A. (2017). The paradoxical relationship
between fantasy football and NFL consumption: Conflict development and consumer coping
mechanisms. Sport Management Review, 20(2), 198–210. https://doi.org/10.1016/j.smr.2016.
07.001
Zhang, J., Byon, K. K., Tsuji, Y., & Pedersen, P. M. (2020). Co-created value influences residents’
support toward the sporting event through the mediating mechanism of gratitude. European
Sport Management Quarterly, 1–23. doi:10.1080/16184742.2020.1836011